*spoilers* The Freedom Phalanx are incompetent!
Let's compare to, say, Manticore. Manticore is a very skilled fighter and marksman, he is very rich, he is very smart and apparently, he's good at planning ahead. Completely separate from this, he is an *******, he as a huge ego and an inferiority complex, and he can't get along with others. It's almost as if someone took two completely different characters - one awesome and the other messed-up - then mashed them together and stomped on the pair until they melded into one character that exhibits traits from both.
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With as rich, smart, and skilled at combat as he is, it would be more surprising if he were a nice guy on top of it. With the combination of strengths he exhibits, it would be a rare person indeed who wasn't a complete jerk. His entire life he's been told by his yes men (and society itself) that he is better than everyone else, and he's been believing it for a while now.
The end result is a rich, intelligent, skilled individual that also happens to be a borderline sociopath.
Manticore is proof that even good guys are susceptible to the corruption of power. It actually surprises me that he still IS a good guy. A personality like his would lead to supervillainy in just about anyone else.
Edit: The flaw that screwed everything up here is a massive case of overconfidence in his own abilities. He IS good at what he does, but he's not as good as he thinks he is.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
With as rich, smart, and skilled at combat as he is, it would be more surprising if he were a nice guy on top of it. With the combination of strengths he exhibits, it would be a rare person indeed who wasn't a complete jerk. His entire life he's been told by his yes men (and society itself) that he is better than everyone else, and he's been believing it for a while now.
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I subscribe to the writing approach that characters are defined by their choices, not their circumstances. You can put two characters through the ordeal of having their parents murdered before them, and still one will leave swearing vengeance upon the world while the other will leave swearing to protect people from horrors like these. Hell, look at Noble Savage (the character). He was turned into a monster and sent to live among monsters, but he didn't become one, because the man was simply better than that. Sure, he was confused as to who had done what to him, but he was still a noble enough person to earn his name.
Manticore is proof that even good guys are susceptible to the corruption of power. It actually surprises me that he still IS a good guy. A personality like his would lead to supervillainy in just about anyone else.
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What I'm saying, though, is that while Manticores flaws may be consistent with his character, they aren't exactly born of that character. Money don't make people evil. Skill doesn't make people arrogant. Fame does not make people heartless. Not intrinsically, at least. We have the millionaire playboy that's been mashed together with the darkity avenger, and those two don't really have to be the same person.
Wade is different in the sense that he doesn't HAVE separate strengths and weaknesses. His strengths and his weaknesses are the same thing. Every one of his skills has an upside and a downside. The intelligence to produce a complex plan is a benefit, but the complexity of the plan it produces is a drawback. The confidence to dream big is a benefit, but that same confidence can cause one to underestimate danger and overestimate his own abilities, and that's a drawback.
With Manticore, it's like he picked from two separate lists of perks and drawbacks, like in Fallour or Arcanum, in the sense that it feels like he was FORCED to pick drawbacks so as not to be overpowered. With Wade, his abilities are simply balanced between benefit and opportunity cost. And I can still sympathise with Wade a whole lot more even though he's an unashamed villain, just because his character flaws and his evil comes off as understandable given his personality. With Manticore, it feels like someone was worried he had too many positives and just slapped him with so many negatives the man is utterly unlikable.
*edit*
Well, that's just how I read it, anyway. I mean... Wade is supposed to be the bad guy antagonist, and yet it still ends up feeling like it's all Manticore's fault.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I subscribe to the writing approach that characters are defined by their choices, not their circumstances. You can put two characters through the ordeal of having their parents murdered before them, and still one will leave swearing vengeance upon the world while the other will leave swearing to protect people from horrors like these.
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Regarding Manticore, I don't know that his flaws derive from his background as such... they are just the flaws that he has. They speak more to the larger point that the elite Super Group of Paragon City recruited a guy who routinely loses his temper (or whatever) and goes at cross-purposes to the SG. Imagine how well Seal Team 6 would operate if they took on guys like that. Well, they couldn't, which is the point.
In the original Battlestar Galactica, there was the stereotypical little kid with the stereotypical dog (who was a robot) that stereotypically would bolt out of hiding to do some stereotypically stupid dog-thing (bark at Cylons, sniff their hinders, etc) which NATURALLY led to the little kid shrieking the dog's name, running out from safety to chase said dog and getting captured by said Cylons. It was really irritating by the second time it happened; by the fifth time, it was beyond ridiculous. The Manticore situation is pretty much in the same territory.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
You know, a question occurs to me. We know the Statesman "disappeared." Apparently, he's done this before. We know the Statesman is heartbroken and his judgement is clearly compromised. So... Why doesn't he act compromised in the slightest when confronting Darrin Wade at the ruins? I mean, I get that this is an attempt to give the guy some dignity before he dies, but from the way the Statesman is acting, it looks like he planned to do this.
People have told me that he was oh so sad that he didn't care if Darrin had set a trap and he was going in anyway, but... He doesn't act like it. In fact, he underplays the whole thing so much it feels like the guy is well in control of his feelings. Wade clearly expected the Statesman to be berserk, so he asks him "Are you going to kill him now?" and obviously baits him, but the Statesman doesn't even hesitate. He says "No. I'm taking you in. You'll rot in jail!" Which is perfectly reasonable. Hell, in that last scene up until the trap is sprung, he doesn't seem heartbroken at all. Possibly a bit upset, but, hell, I was upset at Darrin for running me all across the Isles chasing his stupid misshapen head.
So my question is... If the Statesman never intended to murder Darrin and is calm enough to not even seem tempted... Why did he run off? Why did he abandon his friends and allies? Wouldn't you WANT help when you're tracking a man this dangerous? I mean, yeah, Wade's "powerless" and the Statesman's supposedly unkillable, so he could have just been careless, but again - why make it such a big deal that he has abandoned the Phalanx and they have to go look for him, when for all intents and purposes, it looks like he was leading a very legitimate, very reasonable investigation?
Again - I don't want to sully the Statesman by having him turn into a bloodthirsty idiot who dies because of his impulsive rage. The way he goes down is actually quite heroic, and I admire him for it, even if his dead wife trying to tell him it's OK to die and have his power used to murder people is OK. That part I didn't like. But I admire the man for having the presence of mind to arrest the villain he's after and cross the moral event horizon.
But again - what happened off-screen to bridge the gap between Ms. Liberty treating her grandfather like a lost puppy she has to "find" and recover, like he's so stricken that he can't think for himself, yet when he does finally show up... The Statesman comes off like the most reasonable and probably most capable of his peers. And HE is the one who's supposed to be the deepest affected. Like hell he is! Of all the people who needed to mess up to allow for this story to happen, the Statesman is the only one whose mistake I can fully understand. He didn't know about Wade's ritual, because no-one but Wade did, so he didn't know to be careful. His entire career had taught him that he should be the one to take the charge, because he's the one that can't be killed. There was no way for him to expect this.
How do we reconcile the man man apparently so devastated he didn't think to bring backup with the man so comfortable with himself that he isn't even all that angry at Darrin Wade?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I really dislike Manticore. Even the Shining Stars arcs have him being a jerk, just because. I'd much rather have seen him die than Statesman.
I really dislike Manticore. Even the Shining Stars arcs have him being a jerk, just because. I'd much rather have seen him die than Statesman.
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For all the disagreements Claws and I have on the subject, I feel we both agree that Manticore is the one unambiguous worst offender. I can kind of forgive everyone else for the mistakes they make and the way they act, but Manticore just ups the jerkass factor so high my tolerance for it disappears altogether.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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How do we reconcile the man man apparently so devastated he didn't think to bring backup with the man so comfortable with himself that he isn't even all that angry at Darrin Wade?
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That is not to say I will not hurt you. No, we can't say that. You will be hurt now. Because of you, I have lost my daughter. I have lost my granddaughter. I have lost my best friend. The only thing I have left to live for is you, and I will live for a very, very long time.
No, Darrin... may I call you Darrin, now? It seems we should be on a first name basis for this. No, Darrin, you will not die. You won't be that lucky.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
We NEED slower storytelling. That doesn't have to mean slower gameplay, mind you. You can still break the stories down into shorter arcs, you can still keep some missions short-ish, but you CANNOT skimp on a story's screen time. Rob a story of too much of its "little things" and you rob it of its heart. Then all you have left is the chapter index.
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As for Manticore:
Originally Posted by Samuel_Tow
That's really what bothers me about him. Everything I've seen of the man, both in-game and in the comics, leads me to believe that the Freedom Phalanx have keep a villain in their ranks who they just happen to have some loose control over. Forget Malaise, the Statesman should have been yelling at whoever thought it was a good idea to put Manticore on the team in the first place.
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When Wolverine was brought into the Avengers, he asked Tony and Steve "Why me? I'm not really the kind you normally look for" and they agreed, but they admitted to him that sometimes they need someone who can do what other Avengers won't, see things differently to catch what they'd miss, and sometimes do what others can't.
He's not above doing something a little scummy to do the right thing, and sometimes that needs to be done. He's the one with paid criminal informants, probably some black market ties, and while maybe not a not a Vigilante, he's probably done a his fair share of vigilante tips in his time, so to speak.
Originally Posted by Samuel_Tow
For all the disagreements Claws and I have on the subject, I feel we both agree that Manticore is the one unambiguous worst offender. I can kind of forgive everyone else for the mistakes they make and the way they act, but Manticore just ups the jerkass factor so high my tolerance for it disappears altogether.
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Oh, and as for Valkirie and Mynx backing Ms. Liberty! (almost forgot)
Valkyrie has that whole 'warrior spirit' thing going on. She's an archeologist when out of costume, but she literally has a different personality as Valkyrie. She's be all about the 'in your face' revenge, and while she might admit that BaB was making tactical sense, her War Earth mentality would have stood by her friend and help her get the vengance she was seeking. Maybe stupid, but her heart's in the right place.
Mynx is a relatively young woman who got halfway turned into... a cat. Having never really had any experience with her, I can't say for sure, but if she's anything like the Praetorian Bobcat, she's not really bright. The Freedom Phalanx helped Mynx overcome her animal instincts so she's probably less crazy than Bobcat, but still... probably not that bright. I just get the feeling she'd care less about tactics and more about helping her friend.
Those are my opinions, for what they're worth...
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Well I've buckled down and started my AE project, and am re-writing and updating all the old, ignored, poorly written story arcs that stand alone (Starting with Bonefire, Clockwork Captive, etc.) and, without changing the story itself, incorporating more lore and the opportunity to work with Paragon's Heroes. It'll take me a bit due to limited time, but I've already started on it and I think they'll be a lot of fun. I'll probably start a seperate thread when I start publishing for feedback and ideas.
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Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
Well I've buckled down and started my AE project, and am re-writing and updating all the old, ignored, poorly written story arcs that stand alone (Starting with Bonefire, Clockwork Captive, etc.) and, without changing the story itself, incorporating more lore and the opportunity to work with Paragon's Heroes. It'll take me a bit due to limited time, but I've already started on it and I think they'll be a lot of fun. I'll probably start a seperate thread when I start publishing for feedback and ideas.
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I agree with a lot of what's been said about Manticore. However, I can't compare him to just Batman. He's close but not the same animal, so to speak. I kind of see him as more like a combination of Batman and Wolverinen than just Batman.
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Now, I don't know much about Wolverine in the comic books, and I BLOODY HATE Wolverine from the movies because he's the ******* centre of the universe! Ahem... But the Wolverine I'm most familiar is the one from the 90s Fox cartoon. That man was NOT a team player, that much is obvious, but he at least had redeeming qualities above and beyond "is useful, somehow."
This is especially evident in the first few episodes. When the whole team is preparing to assault the Mutant Registry building, Wolverine takes off on his own to look for Jubilee. You'd think it's an ******* thing to do, but he does eventually show up to help them. "Trail went cold. Got bit by a dog, too." It's not quite an apology, but you can tell the guy at least means well, in his own way. Later, he's seen punching Cyclops in the gut, then making his car into a convertible, as he puts it, because he blames the man for Morph's death. While an ******* thing do considering they were being overwhelmed, it's nevertheless true and something most people just don't want to say. But he still stays with these people and fights to protect them, even putting his own life on the line (in a show where he isn't completely and ridiculously immortal).
Manticore just comes off like a sauerkraut. Everyone bothers him, he doesn't care about anyone, he causes problem after problem... He has the "jerk" down and I suppose he IS useful, but he never gives me the impression he gives a toss for any of these people. Granted, the whole of the Phalanx is written as bickering children for some reason, but at least most of the bickering is people standing up for other people, and Manticore doesn't even have that. Even the one time he really SHOULD show compassion for someone, when his wife is in mortal danger, all he cares about is killing Malaise. Oh, he mentions her, yeah - as an excuse to get past Liberty. But when he actually does get in, what does he care about? How the Dirge helps his plan. And considering the Dirge is what helps put his wife in a coma... Yeah, he doesn't care.
What the hell possessed Sister Psyche to marry that distant, abusive, arrogant *******?
Valkyrie has that whole 'warrior spirit' thing going on. She's an archeologist when out of costume, but she literally has a different personality as Valkyrie. She's be all about the 'in your face' revenge, and while she might admit that BaB was making tactical sense, her War Earth mentality would have stood by her friend and help her get the vengance she was seeking. Maybe stupid, but her heart's in the right place.
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That's why Valkyrie surprised me so much. I get Mynx being a little jerk just based on how I've seen her act in the few comic books I've read, but Valkyrie I thought was the capable, thinking warrior type, rather than the berserker. Maybe I'm over-thinking it, but I'd have expected Valkyrie to actually yank Liberty by the collar and tell her flat in the face how stupid she is for going to the Isles herself. She HAS to have known what would happen.
I don't know. I'd have at least expected her to acknowledge that that's not a smart decision, but it's one she has to support just because it's the honourable thing to do. Even if she doesn't act better, she should at least KNOW better, and the way she acts is almost like he's chastising BABs for NOT going in guns blazing.
Mynx is a relatively young woman who got halfway turned into... a cat. Having never really had any experience with her, I can't say for sure, but if she's anything like the Praetorian Bobcat, she's not really bright. The Freedom Phalanx helped Mynx overcome her animal instincts so she's probably less crazy than Bobcat, but still... probably not that bright. I just get the feeling she'd care less about tactics and more about helping her friend.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So my question is... If the Statesman never intended to murder Darrin and is calm enough to not even seem tempted... Why did he run off? |
I'm sure he wanted to. I'm sure he considered it.
I'm also just as sure that he knows himself well enough to know when he needs to get away from a situation and clear his head so he DOESN'T pull Wade's trachea out through his rectum.
He flew off so he could have the time to really turn things over in his mind and cool off enough to not tear Darrin Wade limb from limb.
I'm not sure I could boast the same ability myself.
Someone does that to MY family and I'm as strong as Statesman?
Well, you'd hear this:
Longbow Commander: Eeeeew, we're gonna need a bucket.
Edit: And I do concur that Manticore was largely at fault here. Like, maybe Synapse would have been fast enough to get in there and save Alexis if he hadn't been so concerned about not admitting he screwed up?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Maybe part of why Manticore's been such a jerk through the SSA is because he's been working with Wade. I mean seriously, the guy does not seem like like Statesman. Didn't Manticore even kill Statesman once in the comics for the sake of power?
Click here to find all the All Things Art Threads!
so he DOESN'T pull Wade's trachea out through his rectum.
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Very efficient writing and VERY picturesque!
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
I'm on board, then. Shoot me a tell and I'll rip it a new one! I smile, but ask anyone who's asked me to review their story arcs before publishing. I take notes. Lots and lot of notes. For every minor thing you can imagine, plus a fair few you probably didn't thing were even "things" to begin with. So... Really, up to you
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Originally Posted by Samuel_Tow
Manticore just comes off like a sauerkraut. Everyone bothers him, he doesn't care about anyone, he causes problem after problem... He has the "jerk" down and I suppose he IS useful, but he never gives me the impression he gives a toss for any of these people. Granted, the whole of the Phalanx is written as bickering children for some reason, but at least most of the bickering is people standing up for other people, and Manticore doesn't even have that. Even the one time he really SHOULD show compassion for someone, when his wife is in mortal danger, all he cares about is killing Malaise. Oh, he mentions her, yeah - as an excuse to get past Liberty. But when he actually does get in, what does he care about? How the Dirge helps his plan. And considering the Dirge is what helps put his wife in a coma... Yeah, he doesn't care.
What the hell possessed Sister Psyche to marry that distant, abusive, arrogant *******? |
Also, I have the feeling he went in with a different goal in mind, as well as the PPD, but the Dirge obviously had an affect on them too. Otherwise, why would the PPD support his actions as well as attack you, who's supposed to be there? Sure, the Dirge fit into his plan... after he walked into the door and finally found the proper rationalization why he shouldn't care about anyone else and go after Malaise.
That was my take on it anyway. Again, not as well-presented as it could have been.
Originally Posted by Samuel_Tow
I don't know... Is the War Earth plotline "old" in regards to Going Rogue? As in, is it out of date now? Because I recall going to War Earth in the Tina and/or Maria storylines, and the place didn't stike me as being a very sentimental realm, in the sense that I didn't get the impression people valued compassion and friendship so much as military discipline, honour in battle and the might of a warrior. It just strikes me as the kind of place where you'd be laughed out of the guild if you make a very obviously wrong tactical call and get hurt for it.
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I don't know. I'd have at least expected her to acknowledge that that's not a smart decision, but it's one she has to support just because it's the honourable thing to do. Even if she doesn't act better, she should at least KNOW better, and the way she acts is almost like he's chastising BABs for NOT going in guns blazing. |
So, essentially, Mynx is stupid. Err... OK, I can go with that. It fits right in with "incompetent" I've only really seen her in the embarrassingly bad "girls night out" comic book where Miss Liberty takes Dominatrix and all the Vindicator girls out to a party in Pocket D and they get into a fight with Silver Mantis and a Master Illusionist. Luminary acts like a valley girl, Mynx is drawn like she's wearing droopy socks instead of shoes and the whole story is just balls. I think the only redeeming moment in that whole thing is one panel of Anti-Matter, who's drawn to look completely badass and a LOT more imposing than representation he has in the actual game |
The thing is, I can't argue over poor structure and set-up, but I believe the writing is sound based on a lot of not-readily-available information and probably some information I'm unaware of as well.
Originally Posted by Cende
Oh, c'mon. Some days, four monkeys with typewriters supervised by a unicorn would be better than what we have.
But I'm ticked off, so I might be a little harsh in that assessment. |
EDIT: OH! Sam, you mentioned earlier about not being able to read all the speech baloons above the characters because they disappeared before you could read them. If you right click on the tab you're on and choose EDIT, you can add 'NPC dialog' and 'Cutscene Captions' to your chat bar so you can backtrack the walls of text in the proper order and see what they're saying. I set that for all my characters. It's good for picking up clues I might have missed, and story I might not have noticed.
Hope I've helped! Lyc~ the literate werewolf
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Thought for the day:
"Hope is the first step on the road to disappointment."
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He flew off so he could have the time to really turn things over in his mind and cool off enough to not tear Darrin Wade limb from limb.
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The thing, though, is I'm not sure I can follow his logic all the way through, even with your explanation. He flew away so he wouldn't murder somebody, I get that. But once he cooled off, why NOT call the team and say "Hey, folks, I'm in Europe. I picked up Darrin's trail. Just thought you should know I'm not dead yet." Even if the guy felt like he didn't need any backup - and with his power, that's understandable - why NOT fill your team in on your investigation and ask them if they haven't, by any chance, uncovered evidence that Darrin Wade knows how him? You know, get all the information you can before you confront the guy who's been taunting you.
What I'm saying is it seems like the Statesman is being pulled in two different directions with this arc. He's heartbroken and irresponsible, but then at the same time, he's really not. I can see him being either one or the other intermittently, but he can't be both at the same time, and at the time when he's NOT heartbroken, they why is he still acting distant? I'm not even talking about issuing an apology or calling for backup. Just pick up a phone and go "Hi, I'm in Italy about to attack Wade. Tell me everything you've learned about him so I know what to expect."
It makes sense for the Statesman to not call for info or backup mostly if his judgement is compromise, which it really isn't right at the end, is what I'm saying.
OH! Sam, you mentioned earlier about not being able to read all the speech baloons above the characters because they disappeared before you could read them. If you right click on the tab you're on and choose EDIT, you can add 'NPC dialog' and 'Cutscene Captions' to your chat bar so you can backtrack the walls of text in the proper order and see what they're saying. I set that for all my characters. It's good for picking up clues I might have missed, and story I might not have noticed.
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It seems to me like whoever's writing the NPC speech bubbles and captions is doing so as if the game has live actor voice-over so you can absorb the words without having to take time away from fighting. Thing is, the game DOESN'T have voice-over narration, and someone of limited cognition like me can either fight OR read, so anything that is said in a fight, I'll probably miss, or if I try to read it, I'll probably die. If it's just one speech bubble, I can manage, but if there are multiple of them coming from multiple sources, it's just overwhelming.
The funny thing is that it's significantly harder for me to just read the frikkin' text than it is to beat the people who are saying. And that just isn't right.
That's where the current direction of co-op content is taking us. You better learn to like it!
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It's funny, because it's true. Ouroboros, the Midnight Club, Vanguard, they're all accepting genuine villains in their ranks. And I don't mean anti-heroes, I mean player villains from red-side. Not only that, but this drive to find the middle point between heroes and villains, rather than providing an experience that appeals to both, just ends up providing an experience that appeals to neither.
See, it can't be all bad because then heroes would refuse to do it, so content has to be hero-centric. But it can't be all good because villains would feel out of place, so all the contacts are largely heroic, but they're complete ******** about it. Levantera, for instance, spends half her time telling you you're cooperating with villains and the other half acting like a villain trapped in a hero's storyline. Similarly, we have Mender Tesseract, a complete and utter *****, in an organisation our heroes are supposed to be working with. Feh!
So, yeah, having a villain in your world-saving super team does seem to make sense when you put it like that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well, you'd hear this: Longbow Commander: Eeeeew, we're gonna need a bucket. |
http://www.youtube.com/watch?v=Y-_JTHcRnxI
I'm not actually trying to rib on the guy. Not this time, anyway. For the first time in the SSAs, I saw someone acting better than the bottom-of-the-barrel incompetent tool that I'd come to expect of the Freedom Phalanx. The Statesman was calm, controlled and coordinated. He acted like a hero, like the hero he SHOULD BE! I was amazed at that, genuinely. Once upon a time, I asked for ideals in this game, and in his final moments, the Statesman does act like one. I find that commendable.
The thing, though, is I'm not sure I can follow his logic all the way through, even with your explanation. He flew away so he wouldn't murder somebody, I get that. But once he cooled off, why NOT call the team and say "Hey, folks, I'm in Europe. I picked up Darrin's trail. Just thought you should know I'm not dead yet." Even if the guy felt like he didn't need any backup - and with his power, that's understandable - why NOT fill your team in on your investigation and ask them if they haven't, by any chance, uncovered evidence that Darrin Wade knows how him? You know, get all the information you can before you confront the guy who's been taunting you. What I'm saying is it seems like the Statesman is being pulled in two different directions with this arc. He's heartbroken and irresponsible, but then at the same time, he's really not. I can see him being either one or the other intermittently, but he can't be both at the same time, and at the time when he's NOT heartbroken, they why is he still acting distant? I'm not even talking about issuing an apology or calling for backup. Just pick up a phone and go "Hi, I'm in Italy about to attack Wade. Tell me everything you've learned about him so I know what to expect." It makes sense for the Statesman to not call for info or backup mostly if his judgement is compromise, which it really isn't right at the end, is what I'm saying. I have one of those, but it only helps with simple NPC dialogues where I can infer its context just from the text. However, because NPC chatter often comes out in a jumbled order AND in that particular fight where each comment corresponds to what happened in the actual battle, it's just impossible to follow any of it. Like I said - that's nine characters, each of which says about five or six lines of text, all of which get recorded out of order in my NPC Dialogue tab, and it's just a monumental chore to read. I mean, I can read the text, but I can't understand it and I certainly can't appreciate the wit behind it when combat is long since over. It seems to me like whoever's writing the NPC speech bubbles and captions is doing so as if the game has live actor voice-over so you can absorb the words without having to take time away from fighting. Thing is, the game DOESN'T have voice-over narration, and someone of limited cognition like me can either fight OR read, so anything that is said in a fight, I'll probably miss, or if I try to read it, I'll probably die. If it's just one speech bubble, I can manage, but if there are multiple of them coming from multiple sources, it's just overwhelming. The funny thing is that it's significantly harder for me to just read the frikkin' text than it is to beat the people who are saying. And that just isn't right. OK, I admit. This had me laughing out loud It's funny, because it's true. Ouroboros, the Midnight Club, Vanguard, they're all accepting genuine villains in their ranks. And I don't mean anti-heroes, I mean player villains from red-side. Not only that, but this drive to find the middle point between heroes and villains, rather than providing an experience that appeals to both, just ends up providing an experience that appeals to neither. See, it can't be all bad because then heroes would refuse to do it, so content has to be hero-centric. But it can't be all good because villains would feel out of place, so all the contacts are largely heroic, but they're complete ******** about it. Levantera, for instance, spends half her time telling you you're cooperating with villains and the other half acting like a villain trapped in a hero's storyline. Similarly, we have Mender Tesseract, a complete and utter *****, in an organisation our heroes are supposed to be working with. Feh! So, yeah, having a villain in your world-saving super team does seem to make sense when you put it like that. |
Even if they belong to a team.
With great power comes geater ego.
BrandX Future Staff Fighter
The BrandX Collection
I don't know Sam. Heroes of Statesman's power level don't tend to call for backup.and they don't tend to radio their plans. At least, that's how it's seemed to be in most comics/cartoons with the Superman types.
Even if they belong to a team. With great power comes geater ego. |
So why did he walk across the middle of a huge-****, visible from 30,000 feet, circular pattern on the ground? Heck, the man has HOVER! Why did he walk in the first place? There are psychological benefits to delivering dialogue from a position head, shoulders, and chest higher than your audience, not to mention displaying abilities your foe does not have.
"Things I Will Do As An Evil Overlord." Should be required reading for both red AND blue side characters.
Again, he went alone, after he cooled down, because it's personal.
Happens in a lot of stories.
It makes sense for the Statesman to not call for info or backup mostly if his judgement is compromise, which it really isn't right at the end, is what I'm saying. |
First, he lacked information about the nature of what Darrin Wade had planned. He really had no reason to believe that there was anything Wade could do to hurt him. He probably just figured that this was a lame attempt by another villain to bring him down that would end in failure because he's indestructible. Remember, this is a man who took a nuclear explosion to the face and walked away. If you could do that, wouldn't you be pretty confident in your ability to withstand just about anything this twerp could do?
Calling the rest of the Phalanx wouldn't have provided the information he needed, even if he had chosen to do so, because YOU were the only person that had the information needed. And he didn't know that you had that information, or where you were to ask about it.
Second, this was an intensely personal confrontation for him. He wanted to bring Wade in by himself because it was so intensely personal.
As calm and collected as he was, you can bet he was absolutely FURIOUS inside, and it's a credit to the man's self control that he didn't create some modern art with Wade's entrails.
Looking at it with those to points in mind, it makes perfect sense for him to go in alone and ignore any trap Wade might have prepared. His only mistake was not taking the threat seriously enough because he was so used to shrugging off the worst anyone could do to him.
Do you think Superman was cautious the first time he encountered kryptonite? Probably not that first time he did. But you can be sure he was cautious about it every time after that. Unfortunately, Statesman didn't have the opportunity to be cautious about that obelisk in the future.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
See, if the window of opportunity were smaller between when I learned of Wade's plan and when that plan actually came through, I would have less of a problem with it. However, even though a timeline is never established, one is pretty easy to infer.
See, when I learn of Wade's plan, I'm in the Rogue Isles, where his lair is. That's east of the US East Coast, but not by much. However, Wade's plan has to take place in Cimerora, which if it had anything at all to do with the Roman Empire, is somewhere in central Europe, at most Western Europe. In order for me to show up at the Cimeroran ruins, I would have to have travelled to an airport and taken a jet across the Atlantic, and even at super sonic speed, that'll take a few hours. I would also have had to charter said jet, most likely from the Freedom Phalanx.
I would need to have contacted the Freedom Phalanx at some point to requisition said jet, or even just to report back, and the news that Darrin can kill the Statesman would likely have been VERY important. Important enough to broadcast all over Cimerora for the Statesman to hear. In fact, the first thing I would have done upon leaving Wade's cave - knowing full well that he intends to kill the Statesman several hours from now, is contact Italian authorities... Or French, or Spanish or wherever Cimerora is... And had them send in a chopper with a Loudspeaker running the message that "Attention Statesamn! Darrin Wade knows of a way to kill you!" Technically, the Statesman does not need rescue, he needs warning, and sending a message via radio, internet, telephone or any other form of instant communication is a lot quicker than sending ME over there. Local authorities should be able to mobilise within minutes, whereas it would take me hours to cross the Atlantic and arrive just in time for the Statesman to die.
The other side of that coin is the Statesman doesn't act like he's in turmoil on the inside. He doesn't look like he's holding bestial rage inside his heart, ready to burst out and crush Darrin's head like an overripe melon. I'm sure he's tortured, but the way the Statesman acts, it comes off like he's already made peace with his inner demons and is resolved to be a better person. That's why I'd have thought he'd start by picking up a phone and saying "Yeah, Liberty? Sorry I ran off, but I have Darrin. I'll bring him back to Paragon City soon." This would then give Ms. Liberty the opportunity to channel Admiral Ackbar and go "It's a trap!"
I get what they're trying to do here. It's the classic "a day late and a dollar short" story where the rescue arrives just a moment too late. However, it just seems like there were so many ways to warn the Statesman or summon help for him from abroad without having to go there in person, or at least BEFORE going there in person.
And again - why am I there alone? Wouldn't the rest of the Phalanx have wanted to come help out? I'm sure they have more direct access to Atlantic-crossing-capable aircraft sitting in their HQ than I do on the butt end of the Rogue Isles deep inside enemy territory.
Stories like these rely on robbing me of my ability to warn the victim, robbing me of my ability to summon help and forcing me to rush over alone. And if this were happening across the island I was on, I could see how I could be the only one who could respond in time, but when you're talking about travelling from America to Europe, that really opens up just too big a gap of time for someone to have done something.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I assumed I had access to a means of rapid travel in order to get there when I did.
You're also assuming that any message sent to Statesman via local authorities would reach him in time. If Statesman flightspeed is anywhere near the speed of Superman's, that is unlikely.
I was assuming that I had access to some form of instant, or near instant transportation in order to reach the island the confrontation took place. Since my character has quite a bit of technology at his disposal, that one was easy for me to hand wave away.
Assuming that my cyborg character who designed all of his own cybernetics himself also invented a teleporter isn't a big stretch, ya know? But that's a specific character consideration. (It also helps that the majority of my characters at least know each other)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I guess Darrin (yes, I finally learned the correct spelling of his name) proves to be a fool in the end, as well, though his foolishness is much easier to accept, and not nearly as bad. What I gathered from his writing was that he spent the last ten years learning how to kill the Statesman and ONLY the Statesman, and anyone else has has to deal with he has to essentially improvise. The original idea was to use the Statesman's powers to kill my character - a brutish, uncouth, uninspired plan if ever I saw one - which he chickens out on almost immediately when it's proven my character is not nearly as susceptible to being punched with lightning as he thought.
True, Wade does mention "other plans," but summoning the Aspect of Ruladak appear to have been these "other plans," because when THAT fails, Wade's response is to be irritated he didn't spend the last 10 years learning how my past self was defeated. Ignoring the lunacy of "my past self" (Jun is an earth girl, so maybe? But what if she'd been an alien? Or a time traveller?), that seems to be the extent of Darryn's forward planning for additional complications. He just assumed it would all click into place. He has the Obelisk, yes, but I surmise that and the Statesman's powers tie into his plan for Rularuu.
I say Darrin proves to be a fool because for all his planning and preparation, he didn't plan for my character. He saw her as an insignificant distraction and didn't really have any master plan to defeat her, nothing beyond "hit it till it's dead." But again, that's consistent with his character and makes for a good story, because Wade himself is still a smart, capable guy who manages to present a strong antagonist, but he does have his shortcomings, and my status as the player throws a spanner in the works. And that, really, is how you have a character fail and demonstrate flaws without coming off like an incompetent loon.
Granted, Wade isn't quite up to Nemesis level plotting, where his enemies successes are all part of his master plan, but he's close. This makes him come off lime a competent villain, and a good story needs at least one of those. What's more interesting, though, is that what flaws Wade does demonstrate are a direct result of his own strengths, rather than being tacked-on as sideways of his characters.
Let's compare to, say, Manticore. Manticore is a very skilled fighter and marksman, he is very rich, he is very smart and apparently, he's good at planning ahead. Completely separate from this, he is an *******, he as a huge ego and an inferiority complex, and he can't get along with others. It's almost as if someone took two completely different characters - one awesome and the other messed-up - then mashed them together and stomped on the pair until they melded into one character that exhibits traits from both.
Once upon a time, Praetorian Earth was said to be not a "mirror" universe where everything is opposite, but rather an "exaggerated" universe, where characters were similar, but taken to an extreme. Where Primal Earth Marcus Cole is a hero of great power and great responsibility, so Praetorian Earth Marcus Cole is a person who sees using his power as his duty in order to save his world from himself.
Wade really fits into this sort of duality. He's incredibly smart, but faith in his own intelligence leads him to overlook basic problems. His plan is perfect, but this perfection is so specific that if events deviate too much, it begins to fall apart. He has concocted for himself a situation that is so complex, to the point where even he can't fully grasp all of its complexities, just because he has grown to rely on the success of his own plans. Whether that makes his character fundamentally flawed is up for debate, but it creates a Darrin Wade whose strengths and his weaknesses are two sides of the same coin. As such, when he fails, he does not come off like an incompetent tool. And much as I dislike the guy for being a weasel... That's a very good way to have someone fail.
*edit*
Although whoever thought it was funny to put in an Aspect of Rularuu who can Total Focus me for more than my combined total hit points AND has so much accuracy - I hate your guts. It's not funny. It's annoying as hell.