AT's, their desirability and usefulness in teams


Acemace

 

Posted

The initial parts are for leveling up, not IO sets and not incarnate powers.

Desirability None: not accepted onto teams
Desirability Low: taken into a team as a filler, not sought out
Desirability Medium: sometimes sought out for teams
Desirability High: often sought out for teams

Usefulness None: you might as well not be there
Usefulness Low: No real synergy for teams
Usefulness Medium: Significant boost to a team
Usefulness High: Very big boost to a team

Arachnos Soldier: Desirability low, usefulness medium. You bring buffs but not the kind people recognize. So you are useful but no one asks for you. Crabs with massive AoE are very useful.

Arachnos Widow: Desirability low, usefulness medium. You bring buffs but not the kind people recognize. So you are useful but no one asks for you. A Fortunata has controls which no one realizes, making you very useful.

Blaster: Desirability low, Usefulness low. You bring damage which everyone does. Fire and archery provide a lot of AoE which is very useful in teams. The others not so much. Exception: vs AV's your high single target damage is desired.

Brute: Desirability low, usefulness low. You bring damage which everyone does. Fire and electric provide a lot of AoE which is very useful on teams. Exception: vs AV's your high single target damage is desired.

Controller: Desirability high, Usefulness high. You bring buffs and healing which are often asked for. You also bring controls which are useful but never asked for. You are amazing on a team.

Corruptor: Desirability high, usefulness medium. You bring buffs and healing which are often asked for. Your damage is nothing special although fire and archery are good AoE and useful.

Defender: Desirability high, usefulness medium. You bring buffs and healing which are often asked for. Your damage is nothing special although fire and archery are good AoE and useful.

Dominator: Desirability low, usefulness medium. You bring controls which are never asked for but are useful on a team. Your damage is nothing special on a team.

Mastermind: Desirability medium, usefulness medium. You bring buffs and heals but people do not remember that they just think you bring pets. Your pets are annoying on a team.

Peacebringer: Desirability low, usefulness varies. No one knows what you can do until you do it. You might tank, you might have good AoE, you might be useless.

Scrapper: Desirability low, usefulness low. You bring damage which everyone does. Unless you are fire, electric or spines, you are single target and not very useful. Exception: vs AV's your high single target damage is desired.

Stalker: Desirability low, usefulness low. You bring damage which everyone does. Unless you are certain powersets, you are single target and not very useful. Exception: vs AV's your high single target damage is desired.

Tanker: Desirability high, usefulness medium. You can control aggro and take damage and are often asked for. In reality you are not necessary but many do not realize it.

Warshade: Desirability low, usefulness varies. No one knows what you can do until you do it. You might tank, you might have good AoE, you might be useless.

IO Sets:
With IO sets everyone can have a high defense so a tanker is no longer desired, and controllers/dominator controls are no longer very useful.

Incarnate Powers:
With Incarnate powers, there is so much AoE that AT's providing it are no longer useful. Only single target damage AT's are important


 

Posted

There is barely any part of that post that I would agree with.


 

Posted

Ahhhh Damage..that thing EVERYONE does (genius observation that one) but no team actually needs. Odd considering..ever tried killing something with heals? With controls? With taunts?
Also sounds like you really need some more experience with blast sets other than fire/archery. Dp and Ar will do just as much aoe as them.
And..ALL controls have heals and buffs? I guess Ta doesnt count..


 

Posted

Ah, another dugfromthearth provoke thread. Brilliant.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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I am going to roll a healing buffing troller with fire blast AND archery, and call it Dug


 

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Anything I'm bringing to the table is useful and desired!


In the room the women come and go
Talking of Michelangelo.

 

Posted

Huyeah...
Blasters are useful. They deal more damage than nearly any other AT. That AoE and ST.
Brutes can dish out huge sums of damage. Damage is always useful.
I have known many controllers which take no buffs. Want buffs? find a Defender or Corruptor.
Dominators can deal pretty darn good damage when built well.
MM pets are annoying when not reined in. They can be reined in.
Scrappers can, under the right circumstances, save a team. I've watched so many scrappers rip apart swathes of enemies in mere moments, with only ST attacks.
Stalkers, especially with the revamps, are stille effective combatants, although less durable than scrappers.
Tankers aren't necessary, but neither are Defenders. Or Blasters. Or any AT on their own. But they can be necessary for rounding out a team in need of an aggro holder.
IOs can give everyone a high defense, but Tankers will still last the longest. more HP. Easier to reach Def cap. Can handle damage more readily.
You get one Judgement attack every friggin' half-hour. That, in a well-fought battle between a well built group and a reasonable AV, should not lead to that many uses of it. let alone repeated uses where AoE would matter.
Why are you so obsessed with AoE damage, anyway? There is still much to be had from ST.


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

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CONCLUSION: Everyone sucks.


 

Posted

So, uh, go Controllers, amirite?




Thank you, Champion.

 

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Any AT: desirability varies, usefulness varies. A player who knows and plays their AT's well are desired, A player who does neither are annoying and undesireable. Exception: when a team needs filler to start a TF or something...

This, of course, also varies based on whatever AT bias the leader and/or team may have, or any AT stereotypes they adhere to.


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

What AT is desirable mostly depends on the competence of the player and what you already have. If I'm on a team full of Controllers, then a Blaster is welcome because more damage is exactly what we need. If I'm on a team that already has 6 Blasters, then I'd rather something else show up.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Stalker: Desirability low, usefulness low. You bring damage which everyone does, you do not have AoE and just are not very useful. Exception: vs AV's your high single target damage is desired.
False. Dominators, Brutes, and Scrappers often bring more single target sustainable damage versus AVs. Also, any AT with a force multiplication effect (buff/debuff) is vastly superior to a Stalker versus AVs.

The only usefulness I really see Stalkers thriving at is taking out a single leuitenant pre-alpha from the mob. They cannot AS and outright kill a boss (although a Dominator in domination mode can hold them). I really hope they get a superior buff in this current reworking of them to make up for their shortcomings.

I would like to see them become even better assassins to this effect, with vastly superior single target damage to everything else. They should really hit bosses, elite bosses, and AVs hard. But as fun as they are in their current state, I doubt they will ever see AT parity with Brutes, Corrs, or Defenders.


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Posted

This is an outrage!

Diet Dr. Pepper does NOT taste more like regular Dr. Pepper!


 

Posted

Quote:
Originally Posted by Kirsten View Post
Huyeah...
Blasters are useful. They deal more damage than nearly any other AT. That AoE and ST..
Blasters are positioned to take advantage of damage buffs more than any other AT with the highest damage cap. Also, they can sustainably dish out the largest (non-buff enhanced) AoE damage with Defiance and a high damage modifier.

That said, they bring zero in terms of buff or aggro control, and little in terms of debuff or mez, so they rely on other ATs to provide them.


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Current Team Project: Pending

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
*dull buzzing sound that gradually tapers off*
In an ideal world the above text would've been the actual post.

i rate it 2.3 allosaurus bunions.


Dr. Todt's theme.
i make stuff...

 

Posted

Idiotic Threads: Desirability low, Usefulness very low. You bring nothing that is not completely obvious, or outright garbage. You only like what YOU like, and will not listen to anyone else. You should really just reroll.


 

Posted

Quote:
Originally Posted by Necrotron_RO View Post
False. Dominators, Brutes, and Scrappers often bring more single target sustainable damage versus AVs. Also, any AT with a force multiplication effect (buff/debuff) is vastly superior to a Stalker versus AVs.

The only usefulness I really see Stalkers thriving at is taking out a single leuitenant pre-alpha from the mob. They cannot AS and outright kill a boss (although a Dominator in domination mode can hold them). I really hope they get a superior buff in this current reworking of them to make up for their shortcomings.

I would like to see them become even better assassins to this effect, with vastly superior single target damage to everything else. They should really hit bosses, elite bosses, and AVs hard. But as fun as they are in their current state, I doubt they will ever see AT parity with Brutes, Corrs, or Defenders.
I am going off their buffed version in test, not their current live state. It is very different.


 

Posted

I'll let Prime field this one;



And someone else;



Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
Stuff.
I'm 99% sure you aren't playing the same game I am.


 

Posted

Blasters low....on anything....really? I mean like REALLLLLLLYYYYYYY!

My blaster 1-50 was the team on teams, carried TFs and at 50+ has been a gawd among all others. Hell he is so bad *** in part 5 he SAVES Statesman. Yeah thats right you heard me. All these good for nothings cant save a fish from drowning.

I tell you the nerve of some folks these days trying to spread such contemptable lies about the various ATs.

Here is my advice judging by the list L2P mutha *&^%$#

sorry been watching die hard again


 

Posted

Or, I'm going to bring whatever I want to a team.

And if I'm asked to sit one out, I'll just add a note about the ignorance about the team leader and form my own group.


"I saw my advantage and took it. That's what heroes do." - Homer Simpson.

 

Posted

Quote:
Originally Posted by Kirsten View Post
Huyeah...
Blasters are useful. They deal more damage than nearly any other AT. That AoE and ST.
Brutes can dish out huge sums of damage. Damage is always useful.
I have known many controllers which take no buffs. Want buffs? find a Defender or Corruptor.
Dominators can deal pretty darn good damage when built well.
MM pets are annoying when not reined in. They can be reined in.
Scrappers can, under the right circumstances, save a team. I've watched so many scrappers rip apart swathes of enemies in mere moments, with only ST attacks.
Stalkers, especially with the revamps, are stille effective combatants, although less durable than scrappers.
Tankers aren't necessary, but neither are Defenders. Or Blasters. Or any AT on their own. But they can be necessary for rounding out a team in need of an aggro holder.
IOs can give everyone a high defense, but Tankers will still last the longest. more HP. Easier to reach Def cap. Can handle damage more readily.
You get one Judgement attack every friggin' half-hour. That, in a well-fought battle between a well built group and a reasonable AV, should not lead to that many uses of it. let alone repeated uses where AoE would matter.
Why are you so obsessed with AoE damage, anyway? There is still much to be had from ST.
Judgment recharges every 90 seconds to 2 minutes. It's Lore that has the Recharge time that's so long it is utterly useless except for escape phase on BAF.


 

Posted

Quote:
Originally Posted by Matthew_Orlock View Post
Judgment recharges every 90 seconds to 2 minutes. It's Lore that has the Recharge time that's so long it is utterly useless except for escape phase on BAF.
Not at all accurate. Many a kill all mish is given a nice little boost by bringing out some lore pets. Also if you find you team faltering i love my storm els coming out to fill the line. A power doesnt need to be all the time to be useful.


 

Posted

meh, it's amazing how after 7 years, people are still in denial about melee.

having any melee in a team is a waste of a spot.