Moral Obligations and MMOs


Aggelakis

 

Posted

In the threads about Super Packs, I've seen a few people point out that it's the Dev's job to make money for the company, and that that's the reason the game exists. It is NOT their job to make us happy, unless that makes more money than making us unhappy.

True enough, I guess.

It got me to thinking, though. If the Devs of any MMO (and game itself) have no moral obligations to the players, then what moral obligations do the players have to those Devs and their game?

This isn't a question of right and wrong, that's another issue. What I'm asking is what people like us should consider ourselves obligated to do FOR the MMOs and Devs of said games we play?

If we know of an exploit but we're not using it, do we still have a duty to report it? If we're on a test server, do we have a responsibility to actually test instead of just mess around and have fun? If we find a bug in-game, do we need to report it?

The Devs are there to make money, but the players are paying that money to enjoy themselves. At what point should a player feel that they need to stop having fun and help the Devs with the game in some way?

Again, this isn't about right or wrong, nor is it about how we deal with other players. Being a jerk to players OR Devs is wrong. Abusing an exploit is wrong. I'm just wondering where people think we can draw the line that allows us to shrug our shoulders and say "Not my problem, I'm here to enjoy myself".

((PS: It's late and I'm tired. Sorry if I rambled a bit. It's hard to get the exact question into words when I'm about to faceplant onto my keyboard.))


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@Palador / @Rabid Unicorn

 

Posted

I think the simplest answer is that the players and Devs all want what is best for the game. We are all here because we like COH, and that's what should be kept in mind. When it comes to exploits, no. No one should feel any obligation to report anything.

Are you paying the Devs to play their game, or are they paying you to test it? That being said, some might feel inclined to help with that sort of thing. I myself have sent in many bug reports, the most recent of which being the TPN crash issue, but that was only because it derailed my playing experience.

What it boils down to is, if you feel the need to report a bug, go for it. If you honestly think that you can do something to help make the game better and/or expand its longevity, and you enjoy playing the game, you might feel an obligation to yourself to do everything you can to support the game that you care about. Other than that though, see the second paragraph of this post.


 

Posted

Everyone is free to make their own decisions, and are responsible for only their decisions.

I could quit because I dislike super packs, or I could merely dissent over super packs and continue to play.

I have no obligation to continue playing and they have no obligation to continue providing service. It's in their EULA, bascially, they can do whatever they want.

Of course, they will consider what we think into their decision process because A) most people are generally good and B) they want to continue to make us happy so we continue to provide them revenue.

I've left behind my sense of moral obligation long ago. Some things may be frustrating or upsetting, but morally obligated? I'm pretty sure they can do whatever they want, and so can I, in a sense. But luckily, we like playing, and they like improving the game. So, as long as continue in that same direction, I'll probably still be here.


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Posted

Quote:
Originally Posted by Rabid_M View Post
It got me to thinking, though. If the Devs of any MMO (and game itself) have no moral obligations to the players, then what moral obligations do the players have to those Devs and their game?

This isn't a question of right and wrong, that's another issue. .))
How is asking about moral obligations not a question about right and wrong?

I stayed redside for almost 3 years exclusively because playing video games is a very selfish activity for me. Just saying.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
How is asking about moral obligations not a question about right and wrong?
It could be shades of gray


@Golden Girl

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Posted

Moral Obligations and video games...hmm..not seeing the connection.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Paragon is producing a product. When a player decides said product is worth paying for, money changes hands. Assuming we're not interested in picking nits about attached legalities, responsibility to one another largely ends there.

Morality doesn't begin to factor in. One may love the game, but the studio doesn't love them back for it.


 

Posted

A vendor/customer relationship exists between game owners & players in which all the obligations are spelled out in the EULA. I am not emotionally attached to the vendors to do anything more for them than pay their fee; obey their rules & adhere to the laws that protect their product. Beyond that, you do what you will because you want to.

On beta server, I actively test, looking for bugs, errors, omissions, and ways to improve the product & I report back to them on my findings. I do this because I like doing it - no moral issues involved.

No moral issues involved in my disapproval with the super packs - I simply will not spend $$$ beyond the normal subscription fee, not @ CoH nor for any of the iOS games on my iTouch. It is a budgetary pact I have with myself. No moral issues involved.

The morals issues you may want to consider are those involving player to player contact. But that maybe is for a different discussion topic.


 

Posted

There are no moral obligations on either side. The only obligations are those agreed to by contract in the EULA and such.

That doesn't mean that you shouldn't be guided by morality when playing the game or interacting with Paragon employees (or vice versa.) That's a matter of conscience, not obligation.


_________
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Posted

the term "Moral obligations" is an oxymoron.

Something that is morally correct can never be an obligation. It must be a choice.
If you force someone to do the right thing, it's just as bad as forcing them to do the wrong thing.


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Posted

Quote:
Originally Posted by Mordakar View Post
Paragon is producing a product. When a player decides said product is worth paying for, money changes hands. Assuming we're not interested in picking nits about attached legalities, responsibility to one another largely ends there.

Morality doesn't begin to factor in. One may love the game, but the studio doesn't love them back for it.
This post exactly.

Paying for a game (or anything else) is pure economics. Morality and economics are utterly irrelevant to each other.


 

Posted

Quote:
Originally Posted by Rabid_M View Post
It got me to thinking, though. If the Devs of any MMO (and game itself) have no moral obligations to the players, then what moral obligations do the players have to those Devs and their game?
None.

Even abiding by the EULA/TOS/whatever isn't necessary. You won't last long, but it's not necessary.


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Posted

Quote:
Originally Posted by Rabid_M View Post
It got me to thinking, though. If the Devs of any MMO (and game itself) have no moral obligations to the players, then what moral obligations do the players have to those Devs and their game?
I like to think this is a case of "get what you deserve." If the development team give the impression that they somewhat care about the quality of their work and the enjoyment people find in experiencing it like David Nakayama and the art team have done in the past, then players will be naturally inclined to want to return the favour with loyalty. It can be as simple as finding a good product with a good team in charge or as complex as feeling the need to show respect in return for good service and genuine respect, as well.

If, by contrast, a development team treats players like cattle who only exist to be milked for all they're worth and herded along the paths most convenient for the business, player convenience be damned if they'll still play... Well, let's just say that players' attitudes will easily become far less understanding and far less forgiving.


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Posted

Whose morals would they be obliged to follow?

The "controversy" around the super packs is that some people believe Gambling Is Wrong, even sinful. Obviously this is not a widely held belief, otherwise Native Americans would be running malls, not casinos, and Las Vegas would not be as ridiculously successful as it is.

Then there are people who believe women in skimpy clothing is immoral. Does Paragon have a moral obligation to them?

The problem of figuring out whose morals to follow aside, the only obligation a studio has is to create a product that enough people enjoy and want to spend money on that the studio turns a profit. Sometimes morality gets involved in that, when so many people are disgusted that profits are significantly threatened, but it's not a necessary component of the economic equation.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
The "controversy" around the super packs is that some people believe Gambling Is Wrong, even sinful.
This is the first time I've seen sin mentioned as an argument against the super packs. Most of the opposition to it is from players who don't like having some things available ONLY as a part of a random pack which otherwise contains mostly consumables that could be bought outright if you actually wanted them. In fact, the super packs aren't really gambling at all since each is supposed to contain items that are theoretically equal in value.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Rabid_M View Post
In the threads about Super Packs, I've seen a few people point out that it's the Dev's job to make money for the company, and that that's the reason the game exists. It is NOT their job to make us happy, unless that makes more money than making us unhappy.

True enough, I guess.

It got me to thinking, though. If the Devs of any MMO (and game itself) have no moral obligations to the players, then what moral obligations do the players have to those Devs and their game?

This isn't a question of right and wrong, that's another issue. What I'm asking is what people like us should consider ourselves obligated to do FOR the MMOs and Devs of said games we play?

If we know of an exploit but we're not using it, do we still have a duty to report it? If we're on a test server, do we have a responsibility to actually test instead of just mess around and have fun? If we find a bug in-game, do we need to report it?

The Devs are there to make money, but the players are paying that money to enjoy themselves. At what point should a player feel that they need to stop having fun and help the Devs with the game in some way?

Again, this isn't about right or wrong, nor is it about how we deal with other players. Being a jerk to players OR Devs is wrong. Abusing an exploit is wrong. I'm just wondering where people think we can draw the line that allows us to shrug our shoulders and say "Not my problem, I'm here to enjoy myself".

((PS: It's late and I'm tired. Sorry if I rambled a bit. It's hard to get the exact question into words when I'm about to faceplant onto my keyboard.))
When the players feel they want to.

Being a player doesn't mean you have to help test things. There are various reasons why someone may not want to test games.

The devs are here to make money. Hopefully they also love the work they do, and love the product they're making.

As a player, it's up for you to decide if spending the money is worth it for you.

So far for me, it has been! I've survived many nerfs, I can survive a fixing of an exploit and reworking my builds.

That said to repeat my suggestion...Devs! Up those values on Hami O's! It's the best way to make them worthwhile to players! Still have to worry about ED cap, but it just saves on slots when needed!

Instead of 20/33% enhancement values (depending on what enhancement value is being enhanced) go 33/45%!


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Posted

Quote:
Originally Posted by Mr_Morbid View Post
This is the first time I've seen sin mentioned as an argument against the super packs. Most of the opposition to it is from players who don't like having some things available ONLY as a part of a random pack which otherwise contains mostly consumables that could be bought outright if you actually wanted them. In fact, the super packs aren't really gambling at all since each is supposed to contain items that are theoretically equal in value.
There's two main objections. One is the exclusivity issue, one is the gambling = immoral issue. They're linked, but still two different things. Given that this thread is about moral obligations, only the latter is really relevant.

And yeah, the packs aren't really gambling, but the folks who think it's immoral don't seem too concerned about the distinction.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It could be shades of gray
Wait you mean it isn't a deep burning social question the answer of which will change how the universe itself functions?

Oh wait your right it isn't.


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Posted

IMHO, most of the social contracts that make up the cultural mores of a decent and sustainable people are in tatters due to the rugged individualism De Tocqueville describes in Democracy in America. I could say more but it would likely get my post edited if I haven't said too much already. But my parting thought on this topic: there is much more to living life than making money, and shared enterprises, organized as corporations or otherwise, should reach for nobler goals than mere monetary profits.


 

Posted

^It's actually not as bad as people write about, since media focus always tends to be shifted on negatives. Those guys in small communities who'll watch your house for you... no one ever writes about them. Contrast that to thousands of years ago where the idea being sustaining social contracts was to kill those who disagreed with the group.


Anyway, what I would say has been said by others. No other obligations than those in the EULA (for those who bother to agree to it). There is, of course, a correlation between making money and making the players happy.



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Posted

Quote:
Originally Posted by Bosstone View Post
There's two main objections. One is the exclusivity issue, one is the gambling = immoral issue. They're linked, but still two different things. Given that this thread is about moral obligations, only the latter is really relevant.

And yeah, the packs aren't really gambling, but the folks who think it's immoral don't seem too concerned about the distinction.
It's a system that has all the pitfalls of gambling without the potential for massive monetary gain for the player. In other words, it's like gambling except even worse.




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Posted

Quote:
Originally Posted by Silver Gale View Post
It's a system that has all the pitfalls of gambling without the potential for massive monetary gain for the player. In other words, it's like gambling except even worse.
The Super Boosters are as much "Gambling" as the machines at supermarkets full of cheap rubber toys are.


This is not gambling.

Neither are the Super Packs.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
The Super Boosters are as much "Gambling" as the machines at supermarkets full of cheap rubber toys are.

Neither are the Super Packs.
Its gambling. Denial is not a river in Eygpt.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.