Level 53 and weaker than a Hellion
While I totally agree with the sentiment that the civilians should do less damage than they do now; part of the reason why they hurt so much is that the 6 Telepathists combine to do like -60% def. debuff zone wide.
So no one has any defense to speak of (that is if the Telepathists are out for any period of time). |
I get the mechanics of the mission. My argument is simply that the story is noisome excreta.
Thelonious Monk
Heh heh. Someone threw out "common sense" and "superhero" in the same sentence.
This is a problem that exists in comic writing as well, so why would it be any different in a game based on comic book genres?
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Say, didn't Batman hate rock and roll?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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An increasingly popular way to run the trial (due to its simplicity and speed) is to completely ignore the telepathists. In doing so, the entire league takes out the buildings faster in Phases 3 and 4, and you end up building Public Opinion faster than it decreases, even with converted citizens and Maelstrom hanging around.
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eCO
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
As I recall,this has been the plague of every game that ever had levels.
I used to play a lot of DnD...and that was before level 40. You really only had up to level 20...but the most fun content was ealier. Also because when you hit level 20 many DM's were sort of stuggling to keep things interesting, challenging, etc.
I don't think it's different.
I mean when ever you add elements that cause toons to go beyond their normal abilities something needs to be bigger and tougher.
The really wierd thing though is that people complain about original content trivialized since the incarnate system came into play, but then complain when the Devs give them something that is more powerfull than them.
Although I do get the fact that it sounds wrong that a rock takes you out. At least if something was to take you out it should generally be something epic.
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I mean when ever you add elements that cause toons to go beyond their normal abilities something needs to be bigger and tougher.
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The really wierd thing though is that people complain about original content trivialized since the incarnate system came into play, but then complain when the Devs give them something that is more powerfull than them.
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An Incarnate shouldn't have to band together with 23 other Incarnates to even have a prayer at taking on an Incarnate^10 enemy. An Incarnate should be taking on an army of the kinds of enemies he could only ever fight one at a time before. That might still be as difficult, but at least it's justifiable difficulty. "You can't be everywhere, you can't save everyone."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Screw the rocks, it's the freaking firebombs that piss me off, since if you get hit by one going through a door, you're dead by the time the door-entering animation finishes.
Ok. Which bright spark gave the civvies Up, up, down, down, left, right, left, right, B, A? Come on, own up!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Ouch... I must be slacking off on my grump if you're outdoing me so easily, Guy
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I mean when ever you add elements that cause toons to go beyond their normal abilities something needs to be bigger and tougher.
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Businessman with a pebble = Drag us around by the nose ring, probably with a whip in hand. If I wanted cheap NPCs, I'd fight Arachnoids, and at least they put up a real fight.
An Incarnate shouldn't have to band together with 23 other Incarnates to even have a prayer at taking on a businessman with a pebble.
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For reals, that's a level 54 +2 pebble we're taking to the cranium. The civilians don't need our help rising against Cole, so why in the world are we even there?
I ultimately look at this situation this way: Even Achilles had his heel.
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It took a marksman with an arrow to nail him, not some numpty with a lump of gravel.
It seems to me that Paragon Studios and Matt Miller have really begun to lose the plot with the whole Incarnate thing.
The Power Trees are brilliant but the content leaves a helluva lot to be desired and isn't even enjoyable. It needs to be endured rather than experienced.
Thelonious Monk
Pebble Radial Final Judgement
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It took a marksman with an arrow to nail him, not some numpty with a lump of gravel.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Pebble Radial Final Judgement
Ranged, Extreme WTF(Smashing), Recharge: Fast |
Maybe it's an extreme case of tenderkneetis?
Thelonious Monk
I get the mechanics of the mission. My argument is simply that the story is noisome excreta.
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You can just explain it away that Cole (Tyrant) is just a vessel of the Well's power...he's giving it to his Lts. and the Lts. are giving it to civilians now...
Or you could say that because they're civilians and you being a "hero"..you can't hurt them and don't want to so therefore the damage that they do to you is worse because they're civilians and are just confused (which they are!).
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They should have just given the civilians energy blast powers when they turned. Then you would all accept it as them gaining powers due to the psychic doo-dads, instead of freaking out over rocks.
It's yet another case of having computer-geeks instead of writer-geeks in charge of the game. It's the bane of the industry - every armchair Tolkein that can write a line of code ends up in charge of a game, even though they have no sense of story, plot or drama. It's the reason you get 2000 jrpgs with the same plot of "16 year old boy save the world from evil overlord" and 2000 FPS's with the plot of "Badarse macho man kills every mother@#$%^er in the room"
If people think the writing in Hollywood is treated as secondary to every other concern, they should see the video game industry, where it's essentially non-existant.
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