Dark Amor....negative resistance


Aett_Thorn

 

Posted

Just a simple question....maybe its answered in some threads but i cant find anything..

Why is dark armor the only set that dont offers very high resistance due to his "natural" origin?

Fire amor = max fire resistance
ice armor = max cold resistance
invuln = very high smash lethal resistance
elec armor = max energy resistance

and.....tada....

dark amor: brute / scrap = 46%....and as tank = 59%...

Why isnt negative damage resistance capped???


p.S. eek...missed an "r" in the headline :P


BANG BANG!!!

 

Posted

Because all of those sets have resistance holes in them and dark armor has none. It still gives good negative resistances, but it gives good resists to everything.

It is more of a utility set I suppose. *shrug* Who knows?


"Life is what happens when you are making other plans"

 

Posted

Its just part of the quirks of the set, if you think about it its actually nice that they spread around the resists more given how uncommon neg en damage is most of the time. In trade you get one of the most powerful heals in the game and a stun/terrorize aura and stealth.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

well other sets got end drain powers + godmode + exotic resistance etc. ..dark armor is definitly not overpowered and it still woulnd be if you give the set max negative resistance...

sounds more like a bad excuse to me....


BANG BANG!!!

 

Posted

Quote:
Originally Posted by RAWSIDE View Post
well other sets got end drain powers + godmode + exotic resistance etc. ..dark armor is definitly not overpowered and it still woulnd be if you give the set max negative resistance...

sounds more like a bad excuse to me....
Its god mode is Dark regeneration, it can go from 1 hp to full with only 2 enemies hit and even if you somehow manage to die the rez in dark armor can stun AV's and don't forget it has some of the highest potential resists to PSI damage (somewhere around 65% for scrappers) Its not over powered but balanced exceedingly well for SO's if you consider IO's you can fairly easily softcap ALL positions and become as close to invincible as set can hope to be with absolutely NO downsides.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

I keep hoping they change that one aspect of Dark Armor, Rawside.

It's the only change I think the set needs imo. Sure, CoF getting tweaked a bit would be nice, but I'd rather have capped negative energy resist in the set more than anything else.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

DA can get to almost 80% psi resist on a Tanker (more if you overslot like 4-5 res IOs/SOs), that good enough for ya?

Also: permanent Toxic Resistance, mez auras. Not to mention other perks other armors have like end drain protection, stealth, +perception, self heal, its weakness is end management (on SOs) and lowish energy resistance, seems fair to me.

I just think CoF should have its accuracy raised to normal.


 

Posted

Willpower, despite the name, doesn't have capped psi resist, even when using Strength of Will. Energy Aura doesn't get capped energy resist. Regen doesn't have capped toxic resist, even though regeneration traditionally renders characters immune to toxins in comics. So, Dark Armor is not alone in this regard. Why should it need capped NE resistance? Dark Armor is by no means weak.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Willpower, despite the name, doesn't have capped psi resist, even when using Strength of Will. Energy Aura doesn't get capped energy resist. Regen doesn't have capped toxic resist, even though regeneration traditionally renders characters immune to toxins in comics. So, Dark Armor is not alone in this regard. Why should it need capped NE resistance? Dark Armor is by no means weak.
I think it purely from my own thoughts of concepts on it. Nowhere have I thought it was weak.

I have a Spines/DA at 50, I have a KM/DA at 40 and working it's way up, and I'll likely make a Staff/DA if Staff Fighting gets a purely energy looking staff (if it doesn't I'll likely make a Staff/Something Else, instead).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

ive never said that DA is weak...ive just said with a look over all sets it would make sense if negative resistance is capped and the set wouldnt be overpowered at all...

the downside of dark armor....low energy resistance...no recharge resistance and a very high end usage....cause you have to take all toggles except cof and og.


BANG BANG!!!

 

Posted

Actually that last bit isn't really true. The toggles in Dark Armor are actually very easy on the endurance, costing less than most Tanker toggles, and it's very easy to run them without any issue. The real endurance hogs in the set are Cloak of Fear and Dark Regeneration, though the latter can be almost entirely mitigated by a Theft of Essence IO proc. As with most endurance issues, the problem usually lies with poorly slotted attacks.

The relatively low energy resistance and the lack of debuff resistance (especially to recharge and tohit debuffs) are significant issues for the set. Fortunately, they're both easily overcome in a variety of ways. The obvious way to overcome the low energy resistance is to build in Defense with IOs (either S/L/E/N or posiitional) and doing so takes Dark Armor from being good to being ridiculously good. As for the lack of debuff resistance, you can utilize +acc powers and inspirations to keep up your tohit and Hasten (and IOs) to aid your recharge. An Ageless Radial Epiphany destiny incarnate power helps quite a bit here too.


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Posted

Quote:
Originally Posted by RAWSIDE View Post
Why isnt negative damage resistance capped???
Very simple answer:

Dark Armor is the ONLY set in the game that can cap Psi resistance. Dark Armor tanks can have 90% resistance to Psionic damage, and they can get it relatively easily. Scrappers can hit 75% just as easily. The only AT that CAN'T hit their resistance cap to Psionic with DA is brutes, and that's because their cap is 90% but they have the same base as scrappers.

Which would you rather have? Negative Energy resistance capped, or Psi resistance capped? It's a safe bet they would not have given us both. And NE is still in the 60%+ range on most characters, making it the second highest resistance in the set (not counting adding Tough to S/L resistances)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by BrandX View Post
I think it purely from my own thoughts of concepts on it. Nowhere have I thought it was weak.

I have a Spines/DA at 50, I have a KM/DA at 40 and working it's way up, and I'll likely make a Staff/DA if Staff Fighting gets a purely energy looking staff (if it doesn't I'll likely make a Staff/Something Else, instead).

I MUST know your secret! I only got my DM/DA tank up to 50 out of sheer stubbornness. How did you get around the end drain?

(There is no sarcasm in this post...I REALLY REALLY want to know!)


 

Posted

Quote:
Originally Posted by Firemoth View Post
I MUST know your secret! I only got my DM/DA tank up to 50 out of sheer stubbornness. How did you get around the end drain?

(There is no sarcasm in this post...I REALLY REALLY want to know!)
The Theft of Essence +End proc in Dark Regen really helps the set out.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Firemoth View Post
I MUST know your secret! I only got my DM/DA tank up to 50 out of sheer stubbornness. How did you get around the end drain?

(There is no sarcasm in this post...I REALLY REALLY want to know!)
Also slot a Performance shifter proc if you have room to spare as well as 4 slots of Impervium Armor for the end recovery and max end.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

I definitely would rather have resistance to Negative's secondary effects rather than more resists to neg. Elec resists end drain and Ice resists slows, so I think it would be fitting to resist -tohit debuffs. However this isn't something I'm going to crusade for, I just think it would be "nice to have".


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I definitely would rather have resistance to Negative's secondary effects rather than more resists to neg. Elec resists end drain and Ice resists slows, so I think it would be fitting to resist -tohit debuffs. However this isn't something I'm going to crusade for, I just think it would be "nice to have".
Nice to have AND thematic for the set. MAKE THIS HAPPEN, Devs!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

As a DA stalker I rarely have issues with end drain, but the recharge debuff is usually what kills me. Yes I have hasten, still it's not enough.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Very simple answer:

Dark Armor is the ONLY set in the game that can cap Psi resistance. Dark Armor tanks can have 90% resistance to Psionic damage, and they can get it relatively easily. Scrappers can hit 75% just as easily. The only AT that CAN'T hit their resistance cap to Psionic with DA is brutes, and that's because their cap is 90% but they have the same base as scrappers.

Which would you rather have? Negative Energy resistance capped, or Psi resistance capped? It's a safe bet they would not have given us both. And NE is still in the 60%+ range on most characters, making it the second highest resistance in the set (not counting adding Tough to S/L resistances)
Psi resist may be possible to be capped, but it is not possible to cap on it's own.

By your their threory, with ELA being able to cap S/L Resist, it shouldn't be able to capp Energy Resist.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

With my Stone/Dark brute, I use 4 slotted Stamina (perf shift proc) 3 slotted Superior Conditioning (another perf shift proc) and 6 slotted Physical Perfection on top of the Theft of Essence proc in Dark Regen.

On top of that, I have the Vigor Radial Alpha at tier 4, which gives the same end cost as Cardiac Radial, accuracy for Cloak of Fear, Fear Duration for the fear, and added healing for all of those powers on top of 3 slotted Health.

No end issues whatsoever, even though Stone/Dark is an end nightmare typically.


My new Youtube Channel with CoH info
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Very simple answer:

Dark Armor is the ONLY set in the game that can cap Psi resistance. Dark Armor tanks can have 90% resistance to Psionic damage, and they can get it relatively easily. Scrappers can hit 75% just as easily. The only AT that CAN'T hit their resistance cap to Psionic with DA is brutes, and that's because their cap is 90% but they have the same base as scrappers.
And I've got a DM/ElA Brute build with capped Psi res saved on my computer, so I don't really see your point.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Firemoth View Post
I MUST know your secret! I only got my DM/DA tank up to 50 out of sheer stubbornness. How did you get around the end drain?

(There is no sarcasm in this post...I REALLY REALLY want to know!)
My lvl 50 DA/DM tank currently has 3.95 end/sec recovery vs. 1.50 end/sec usage while running 10 toggles. I only have endurance issues during longer fights, which at that point I may have to use Dark Consumption for endurance recovery, or I can turn off Super Speed for a little bit. My build was originally based off of Jebe the Pirate's Dark Armor guide in the Tank Guide forums. Even though it's an i14 guide, a lot of the information there is still valid.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
And I've got a DM/ElA Brute build with capped Psi res saved on my computer, so I don't really see your point.
Yeah it's certainly doable in an /ELA Brute, I just made this (for DA) in 10 minutes just for the lulz and ended up with 104% res so on an ELA it'd be at the hard cap. Of course this is unplayable due to abusive slotting (I just put the highest bonuses wherever I could, again, 10 minutes) but with some thought you can cap a DA Brute without sacrificing much, and certainly an ELA too (harder because lots of psi resist bonuses are at the 6th slot).

Villain Plan by Mids' Villain Designer 1.952
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Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Beheader -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 2: Gash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-EndRdx/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(15), ImpArm-ResPsi(17)
Level 6: Boxing -- Empty(A)
Level 8: Swoop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 10: Obsidian Shield -- HO:Ribo(A), HO:Ribo(11), HO:Ribo(11), Aegis-Psi/Status(13), ImpArm-ResPsi(40)
Level 12: Combat Jumping -- SW-ResDam/Re TP(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-EndRdx/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam(39), ImpArm-ResPsi(39)
Level 16: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(25), LkGmblr-Rchg+(27)
Level 18: Chop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 20: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(21), GftotA-EndRdx/Rchg(21), GftotA-Def/EndRdx/Rchg(23), GftotA-Def(23), GftotA-Run+(25)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(34), Abys-Acc/EndRdx(34), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(36), Abys-Dam%(36)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 5.63% Defense(Psionic)
  • 8.55% Max End
  • 2.75% Enhancement(Terrorized)
  • 33.75% Enhancement(RechargeTime)
  • 46% Enhancement(Accuracy)
  • 112.4 HP (7.5%) HitPoints
  • MezResist(Held) 13.2%
  • MezResist(Immobilize) 8.8%
  • 9.5% (0.16 End/sec) Recovery
  • 10% (0.62 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 5.5% Resistance(Fire)
  • 3% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 46.13% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 7.5% RunSpeed



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Posted

Is DA any good? I looked at the number and it looks like you end up with a bunch of ~50% resists when io'd which is kind of low. I thought this was supposed to be one of the best sets when you IO it out.


 

Posted

Quote:
Originally Posted by Dz131 View Post
Is DA any good? I looked at the number and it looks like you end up with a bunch of ~50% resists when io'd which is kind of low. I thought this was supposed to be one of the best sets when you IO it out.
With Tough and softcapped Defenses, you'll basically have 70%ish resistance to S/L, and good resistance to almost everything else but energy. Then, you've got a heal that can bring you from 1 HP to full in one use. and on top of that, you're not being attacked by any minions in the spawn.

So, you're only being attacked by Lieuts and up, to which you'll have 45% Defense to most of their attacks. If they do hit you, you've got 50-70% Resistance to whatever they throw at you. If your health gets low enough, you hit one power, and you're back to full.


And even if after all of that, you die, you can get back up immediately, stunning everything around you, and go again.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus