Dark Amor....negative resistance
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That's how it was for me on a stone/dark, and then I respecced into superior conditioning and physical perfection - along with recovery bonuses and two perf shifter procs, I added Vigor Radial to help with the end. I doubt you have ever built anything with dark that is as end hungry as when coupled with stone melee. I currently finally have zero end issues but yes, it took plenty to get there. It has never been about the toggles, even considering CoF - it's always been about how tough your toggles make you in order to prevent constant use of dark regen, which is the real blue bar destroyer.
I have done dark armor several times over the course of CoH, the one build that I felt comfortable with was the stalker build which was dm/da but it has IOs and accolades. Basically every possible way of getting more endurance recovery and reduction I could find. On the characters where I could not level to 50 were brutes and scrappers. Dealing with the end drain was just not worth it. The reason it worked for a stalker is because there are 2 less toggles to deal with that use end. I would post those builds but I do not have mids installed on a work computer. It just amazes me how you guys think having to play a powerset with asthma inhaler is just fine when its not. This is the only powerset in the game thats an end hog on this level. I cant think of anything else that uses this close to the amount of end and recovery management.
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A Tank thats Dark/certain sets of certain levels, running into a heavy amount of tohit debuffs at same levels is a balance flaw to me and the only balance flaw I noticed really.
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See what I mean. And the other players say its fine with just SO's. I think some players just have different standards in what they view as fun or playable. I don't see dark as fun unless its on a stalker simple because I do not run out of end as fast. A power set should not take as much time investment as what we put into our characters to be playable. And for the record when I say playable I mean fun to play.
That's how it was for me on a stone/dark, and then I respecced into superior conditioning and physical perfection - along with recovery bonuses and two perf shifter procs, I added Vigor Radial to help with the end. I doubt you have ever built anything with dark that is as end hungry as when coupled with stone melee. I currently finally have zero end issues but yes, it took plenty to get there. It has never been about the toggles, even considering CoF - it's always been about how tough your toggles make you in order to prevent constant use of dark regen, which is the real blue bar destroyer.
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...which is completely subjective.
See what I mean. And the other players say its fine with just SO's. I think some players just have different standards in what they view as fun or playable. I don't see dark as fun unless its on a stalker simple because I do not run out of end as fast. A power set should not take as much time investment as what we put into our characters to be playable. And for the record when I say playable I mean fun to play.
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What benefit do I get out of lying about this? Seriously there have been all kinds of threads over the years about the end issues. How can all of those players be wrong about it having end problems?
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All kinds of threads about the set not having enough endurance do not counter the all kinds of posters who say it does have enough endurance.
What benefit do I get out of lying about this? Seriously there have been all kinds of threads over the years about the end issues.
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How can all of those players be wrong about it having end problems?
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The fact that even one player can do it well would be enough to prove the issue is not with the set.
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Dark Armor sucks more endurance than any other secondary when only SOs are being discussed.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
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Good for you. That doesn't make it crippling.
Dark Armor sucks more endurance than any other secondary when only SOs are being discussed.
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Again, your attacks will consume far more endurance than your armors can.
Adapt.
Where to now?
Check out all my guides and fiction pieces on my blog.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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Thankfully, I never said it was crippling, or that I can't adapt - in fact, I stated exactly how I adapted in previous posts, but you missed that too.
Good for you. That doesn't make it crippling.
Again, your attacks will consume far more endurance than your armors can. Adapt. |
...are you confusing me with EvilRyu?
My new Youtube Channel with CoH info
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No, I'm just enforcing the issue and making sure your post doesn't get used as a cop out.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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The point is simple.
And I've got a DM/ElA Brute build with capped Psi res saved on my computer, so I don't really see your point.
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Aside from Invuln with Smashing and Lethal, no set in the game can cap more than one resistance type at a time. And in order to cap Smashing and Lethal, the rest of Invuln's resistances top out around 30%.
Dark Armor has solid resistance all around, with the exception of Energy, it can cap Psi, and gets a very good amount of Negative resistance. If it could cap both Negative and Psi, it is very likely the rest of it's resistances would be lower than they are.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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I don't know. Can DA cap PSI? Sure. Still takes considerable amount of work to do so, which likely hurts the build in other ways if you're going for capped Psi Resist.
The point is simple.
Aside from Invuln with Smashing and Lethal, no set in the game can cap more than one resistance type at a time. And in order to cap Smashing and Lethal, the rest of Invuln's resistances top out around 30%. Dark Armor has solid resistance all around, with the exception of Energy, it can cap Psi, and gets a very good amount of Negative resistance. If it could cap both Negative and Psi, it is very likely the rest of it's resistances would be lower than they are. |
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I don't know about you, but I capped my DA tank's psi resist by accident.
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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Scrapper resists cap is reachable with 3 IO resist sets, imperium armor I think, not sure about tankers but its not as hard as soft cap for defense. I do think the neg energy resists need to be capable. I have always felt that all the resistance armor sets should have something to specialize in and in some cases more than one type. That to me would add more flavor to the game. Also they should have given all powersets inherrent resistance to whatever damage type you do, not alot but enough to matter.
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Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
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Thank You Devs for Merits!!!!
Electric Armor can cap every resistance type (including Toxic and Psi) for around 6 minutes at a time and cap Psi and Energy all the time.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I was thinking Scrappers myself, is it just the Tankers?
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If we're going by Tanker sets, then ELA can cap S/L Resist too without the tier 9.
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I was referring to a Brute build that had been floating around a while back... mostly because I didn't want to figure out the Tanker numbers.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Stone Armor would like to tell you, "You're wrong."
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Granite (0.26/sec) + Rooted (0.208/sec) + Mud Pots (0.78/sec) = 1.248/sec.
Dark Embrace (0.208/sec) + Murky Cloud (0.208/sec) + Obsidian Shield (0.208/sec) + Cloak of Darkness (0.26/sec) + Death Shroud (0.52/sec) = 1.404/sec.
That's without Cloak of Fear (0.52/sec) and Oppressive Gloom (0.078/sec) in Dark Armor.
Dark Embrace (0.208/sec) + Murky Cloud (0.208/sec) + Obsidian Shield (0.208/sec) + Cloak of Darkness (0.26/sec) + Death Shroud (0.52/sec) = 1.404/sec.
That's without Cloak of Fear (0.52/sec) and Oppressive Gloom (0.078/sec) in Dark Armor.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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He did say stone, not granite.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
If you picked Stone Armor and aren't using Granite, then you picked the wrong armor set.
But to play the game, substitute Rock Armor for Granite and add in Crystal, Minerals, and Brimstone (not that it's of much use) at 0.26/sec each. Now you're at 1.248 + 0.26 (x3) = 2.028/sec and you'll have less protection than you did at the much lower endurance cost.
Running all of the toggles in Dark Armor pushes you to 2.002/sec and you actually pick up some extra protection while doing so.
So yes, if you're an idiot, you can sacrifice protection and increase the endurance cost on your Stone Armor character just for the sake of proving a point. I think I can count on one hand the number of characters I've seen that were of a level to get Granite Armor and ran around with every other toggle turned on instead (usually it's Stone + Minerals, and they skip Brimstone entirely).
But to play the game, substitute Rock Armor for Granite and add in Crystal, Minerals, and Brimstone (not that it's of much use) at 0.26/sec each. Now you're at 1.248 + 0.26 (x3) = 2.028/sec and you'll have less protection than you did at the much lower endurance cost.
Running all of the toggles in Dark Armor pushes you to 2.002/sec and you actually pick up some extra protection while doing so.
So yes, if you're an idiot, you can sacrifice protection and increase the endurance cost on your Stone Armor character just for the sake of proving a point. I think I can count on one hand the number of characters I've seen that were of a level to get Granite Armor and ran around with every other toggle turned on instead (usually it's Stone + Minerals, and they skip Brimstone entirely).
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Edit to get in the posts that my browser decided to skip:
Granite (0.26/sec) + Rooted (0.208/sec) + Mud Pots (0.78/sec) = 1.248/sec.
Dark Embrace (0.208/sec) + Murky Cloud (0.208/sec) + Obsidian Shield (0.208/sec) + Cloak of Darkness (0.26/sec) + Death Shroud (0.52/sec) = 1.404/sec. That's without Cloak of Fear (0.52/sec) and Oppressive Gloom (0.078/sec) in Dark Armor. |
Some people don't like the penalties of Granite Armor, and develop builds without it. Doing so leads to higher endurance costs than Dark Armor, and those people aren't idiots.
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Any other armor set would work better in the same situation. I reiterate, if you picked Stone Armor and aren't using Granite, you picked the wrong armor set. The rest of the set is pretty terrible.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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You are either lying or no where near as competent as you believe yourself to be. Many other people have made it work. I have a brute DA running tough/weave hasten and spiritual. We have no problems. The only possible factor is you.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.