Dark Amor....negative resistance
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Using SOs, Dark Regeneration does not refill endurance. Against a limited number of targets, it does not refill endurance. And Invulnerability has end drain resistance as well.
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Invuln gets 25% end drain protection on a tank. DA gets 86.5%. You really want to compare that level of protection?
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Revival power. The T9.
Invuln gets 25% end drain protection on a tank. DA gets 86.5%. You really want to compare that level of protection? |
And stating that "and [Dark Armor] has drain resistance and [...]" seems to imply that Invulnerability doesn't. Had you said it has "more drain resistance" that would indicate that you were aware of the drain resistance that Invulnerability was given but your word choice indicated ignorance of it, not dismissal.
Edit: It's also 25% regardless of AT or level for Invulnerability since it uses melee_ones - that 86.5% you quote is only for Tankers at level 50; other ATs get 30.0%-69.2% as they level up. Yes, it's more but it's not always triple the value and the drain resistance cap is stupidly low when a character starts out.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Cloak of Fear is a terrible power. Nobody faults SA characters for using only granite or FA characters for skipping Temperature Protection. Unless you have some synergy with CoF, there is very little reason to take it. Comparisons that throw it out are doing the smart and accurate thing.
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It also heals far less and doesn't recharge as fast. Invalid comparison.
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And Dark Armor has a revival power that refills both HP and End and stuns everything nearby with magnitude 30, and it has solid end drain resist and it has a bunch of other tools that make this comparison likewise invalid.
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...and if it did, since it gives you far more HP than Dark, there would be an outcry due to imbalance, right?
Agreed, and they both have their weaknesses. For some reason, a few in this thread are blind to any DA weaknesses.
No, I just said if they raised the resists and kept the rest as-is, you would need to rely on DR less, and magically use less endurance because of it.
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No, I just said if they raised the resists and kept the rest as-is, you would need to rely on DR less, and magically use less endurance because of it.
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DA already gets more protection per end than the other sets. Any more would be a severe imbalance.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
They could rename this subforum Archetypes & Powers Should All Be Changed Into Identically Overpowered Tank Mages and only a handful of us would have to stop posting here!
Good thing the devs aren't quite so easily swayed by wails of "My set neeeeeeeeds buuuuuuuuuuffs" repeated ad nauseam with nary a number crunched to that effect.
Whoops, thought I had dropped Brimstone, wasn't an intentional ommission. And correct on AAO as well, I forgot it has -Dmg.
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Whoops, thought I had dropped Brimstone, wasn't an intentional ommission. And correct on AAO as well, I forgot it has -Dmg.
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Another issue with the endurance consumption for Ninjitsu, SR, and Shield is that the mez protection isn't accounted for in those numbers but is for the other sets - which makes them also seem a bit cheaper than they are. But you did mention you ignored clicks, and how you account for them is iffy since some Shield characters try to double-stack it for the extra DDR instead of taking Grant Cover - that makes it fairly expensive.
In any case, Dark Armor gets a minor discount on its toggle costs but has more toggles to run and isn't a bad set - but in a typical configuration it's one of the most expensive sets and the only ones that typically cost more have endurance refill powers (Energy Drain, Energy Absorption) and one also has an endurance discount power (Energize). I wouldn't be adverse to an increase in the negative resistance but don't see where it's really hurting.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
alot of other sets get passive +res that cost nothing
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I'm sorry, you disproved what now? Where was your math? I certainly did miss it.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
No you can't. I proved, with math, that the % of resistance Dark Armor receives from its toggles is higher per endurance than the comparable powers. If you would like to offer some proof otherwise, I invite you to try.
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because your entire argument was taking the first toggle on all sets and looking at those only, which is a pretty warped sense of logic.
Third time's the charm perhaps?
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Since you seem to be afraid to do it, let me continue.
We'll compare the heals this time, since you brought that up as a point of discrepancy. All using base numbers for tanks.
Healing Flames is a 468.5 point heal for 10.4 endurance. You're getting 45 hit points for each point of endurance.
If we assume the standard three enemies, Dark Regeneration is a 1686.6 heal for 33.8 endurance. You're getting 49.9 hit points for each point of endurance. Looks to be the better deal to me, provided the user can activate it intelligently.
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Saying it three times doesn't make your lack of math any better. If you think adding in the rest of the powers would yield different results, you should be doing the math to prove such.
Since you seem to be afraid to do it, let me continue. We'll compare the heals this time, since you brought that up as a point of discrepancy. All using base numbers for tanks. Healing Flames is a 468.5 point heal for 10.4 endurance. You're getting 45 hit points for each point of endurance. If we assume the standard three enemies, Dark Regeneration is a 1686.6 heal for 33.8 endurance. You're getting 49.9 hit points for each point of endurance. Looks to be the better deal to me, provided the user can activate it intelligently. |
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The chance is there, yes. But even without any slotting, your chance to hit is 75 per enemy. Once you have four enemies nearby, assuming decent SO slotting, it's always a full bar heal.
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4/9 of DA's powers could miss, then upto 8/9 of the attack set could miss, this is a great loss in survivability, add in the wasted endurance should you survive or the -rechg or whatever the other possible debuffs maybe and you can be quite put out compared to other sets that do not rely so much on accuracy.
I still have the mish which takes that 75% base tohit and kills it.
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Even with 2 Accs in it, under enough debuffs you could miss every target in sight. My problem then is when you have a secondary or primary that doesn't have a +tohit power by a certain level or the +tohit power needs to be able to hit.
4/9 of DA's powers could miss, then upto 8/9 of the attack set could miss, this is a great loss in survivability, add in the wasted endurance should you survive or the -rechg or whatever the other possible debuffs maybe and you can be quite put out compared to other sets that do not rely so much on accuracy. I still have the mish which takes that 75% base tohit and kills it. |
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wtf is standard 3 enemies? when was that ever a standard? And 33 end is a much much bigger investment than 10 end. Because you can't use it at all the moment you drop below 1/3 of your end. And if you want to make the cost cheaper you're overspending slot on stuff like end red
wtf is standard 3 enemies? when was that ever a standard? And 33 end is a much much bigger investment than 10 end. Because you can't use it at all the moment you drop below 1/3 of your end.
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You don't need to enhance the heal aspect, and the recharge is already shorter than any comparable heal. No problem "spending" slots to make it cost less.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.