Originally Posted by TrueGentleman
While this move will undoubtedly generate a lot of complaints, it might be better for the game overall if MA stayed a VIP-only perk.
|
Dev Chat Highlights, October 5: Record Low 1.5 Tangents and Street Justice with Synapse
StJ has inspired two things I want to see:
1.) Add combos to Martial Arts, as has been mentioned above. 2.) Alter Dual Blades combo system to be more flexible like StJ. Don't sweat the idea that people are already used to how these powersets play, either. These sorts of improvements will make long time players of these sets happier, I believe. |
The main problem I have with DB that StJ sidesteps is the 95% chance to hit. Even hit capped, using your chains is a bit of a crapshoot.
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
That's my best guess, at least.
Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.
Current Team Project: Pending
Thanks as always VK!
CoH UStreams, always seem to be a fun enviroment.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
The Praetorian enemies are going to be adjusted to have their difficulty toned down, as they have too many attacks compared to other mobs of a similar level in the game.
|
Praetoria feels like the game used to back at the start. Can't we have an area that's a little tougher than the rest?
ps: thanks VK
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I heard that ranged tanks where flavour of the month out in the wider MMOniverse.
|
Around the Suggestions and Ideas forums the AT proposals I tend to see most often are some variation of Melee/Support or entirely different (and generally concept locked) Epic AT proposals. (During which EAT proposals, Techbot Alpha almost without fail appears to mention: All others: Inferior. Rikti Archetype: Clear choice.)
(Edited to fix my horrible typing.)
What, our devs missed the Mystery Science Theater reference? For shame.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
*sad face*
Praetoria feels like the game used to back at the start. Can't we have an area that's a little tougher than the rest? |
This... a thousand times.
Why can we not have tough places - the game's been dumbed down so much. Praetoria for me at least is fun because it IS that bit tougher
Thelonious Monk
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
good write up, I do have to mention that one thing rather annoyed me. Synapse had a perfectly good idea to leverage alternate animations, a thing that i was VERY excited about for martial arts because many of the current kicks are(as i have ranted in numerous threads) really really bad. So i have to say i am in SIGNIFICANT disagreement with second measure about whether street justice should have been a new powerset, rather than making an existing set better for people who have enjoyed the set for years.What has essentially happened now is a set that has thus far been brought into the relm of preforming solidly after several buffs now is going to be more saddled with issue 1 animations(and a few punches that , while nice, sure as heck are a strech to justify as "martial arts") essentially we got the original alt animations to satisfy people who wanted to play a street brawler, now we got an actual street brawling set, can we finally get some animations for martial arts that actually look like martial arts? Mechanically im with gg and arcanaville, combos are a start. but my concern for this game has always been an aesthetic one rather than a gameplay one, and martial arts needed better animations before, now it has 2 newer, better looking siblings with kin melee and stj, and ma really is showing its age and lack of polish in its original animation.
Up your difficulty. Easier enemies are more inclusive to all types of players. If you want hard, you have the means.
|
As Praetoria is "extra" content I see no reason why it shouldn't be a little tougher. They should make it part of the advertising campaign.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
This thread wins a new Van Canto fan!
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
*mumbles to self* I still think dual blades are cool...
._.
Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------
And it just occurs to me that if they really wanted to do a melee + buff/debuff archetype, they probably ought to combine one of those with defensive powers, much like they do with the blaster secondary (melee + control) or dominator secondary (ranged + melee). Maybe have melee as a primary and "protection" (buff/debuff + defense) as a secondary.
AE Arcs: #10482 N00b Rescue Duty, #164100 The Four Treasures of the Tuatha De Dannan
Your options for harder include up to +4, up to x8, bosses on, and AVs on. It's much easier to make the game harder than it is to make it easier.
If you aren't satisfied with how difficult something is, I encourage you to put it on +4/x8 and report back. For just about any character, your threshold for difficulty is going to be somewhere between +0/x1 and +4/x8.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
*sad face*
Praetoria feels like the game used to back at the start. Can't we have an area that's a little tougher than the rest? |
Think of how much harder everyone thinks the Vahz are compared to comparable content. Quantitatively speaking, all of Praetoria is significantly harder than that due to the way the critters are designed. In some cases, Praetorian critters are twice as offensively powerful. Its hard to guestimate what difficulty scaler is equivalent to Praetoria since Praetorians are not necessarily more difficult to kill, just more dangerous, but my estimate is that its like starting the game at between +1 and +2 right from the tutorial. For some squishies, its like being permanently stuck at +3.
If anything, I would have thought the wilds of First Ward would have been the perfect place to use Praetorian-level difficulty, as you'd think First Ward would be a survival of only the fittest area.
In the meantime, you can always start on the red side. Quantitatively speaking, in my judgment the red side starts fractionally higher than the blue side: its like being somewhere between even con and +1 on average, primarily because Arachnos are a more difficult critter group than average and you fight them an awful lot.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
*sad face*
Praetoria feels like the game used to back at the start. Can't we have an area that's a little tougher than the rest? ps: thanks VK |
If you want harder stuff, there are difficulty settings for a reason. There's no excuse for pimp-slapping everyone else who doesn't want that with the unreasonable low level mobs in Praetoria.
What's the point of putting all that effort and good writing which a lot of people would like to enjoy in missions where people like me simply cannot be having with the frustration of Praetorian mobs, their mass of AoE, exotic damage and higher than base accuracy?
EDIT: Arcana, is it still true that Preat mobs start with 65% base accuracy instead of 50%? I swear that was something brought up ages ago...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Can say the same thing in the other direction.
As Praetoria is "extra" content I see no reason why it shouldn't be a little tougher. They should make it part of the advertising campaign. |
I find your perspective on balance flawed.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Because being forced to accept -1 settings just to get through stuff is acceptable?
|
Are the new mob types in FW harder than like mobs of the same level? It seems like after just a few attacks my Blaster's health is dropping very fast comparatively.