Less than impressed...


Aliana Blue

 

Posted

I was also surprised to see it was a lvl 20 arc, simply because I was anticipating an "epic" story in 7 parts. I figured it would require a high-level character. Mostly, though, I was worried that I wouldn't survive it with my tank dropping to less than half her usual strength. I keep her at x6 difficulty most times and worried that this would be the end of me, but figured I'd give it a shot anyway.

I found it fairly hard and quite a bit slower than usual, given my fewer attacks, but I had fun and it wasn't half as bad as I'd feared. I'm not sure about the majority of plaers, but my characters always seem to hold up pretty well when exemped.


Est sularis oth Mithas

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Let me ask, that of the two scenarios I present, which is the more agreeable:

1) SSA as is. Exemp to 20, participate in the story, fight level 20 foes, earn rewards for fighting level 20s.

2) SSA without exemplaring. Stay level 50, participate in the story, wipe out level 20 foes, earn no rewards.
What about:
3) SSA auto-scales up to 50 with you.

It's not as though "missions which can be played at higher levels" are a technology unknown to the game.


 

Posted

Dr Aeon mentioned in the Ustream this morning that future SSAs will have a higher level when you exempt and require you to be a higher level in order to start the SSA.


 

Posted

Quote:
Originally Posted by seebs View Post
What about:
3) SSA auto-scales up to 50 with you.

It's not as though "missions which can be played at higher levels" are a technology unknown to the game.
Doesn't work that way because these enemy groups are not on par with level 50 characters. They would have to be redesigned to match the proper difficulty.


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Posted

Just gonna say that....

a. I don't mind exemplaring.

b. I have lowbie arcs in my Architect work too. Lowbies can use content.

c. But, I don't think these "pay to get", hyped-OMG-SIGNATURE-RELEASE THE KRAKEN!!! arcs are the place to do exemplaring like this.

That is all.


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Posted

Quote:
Originally Posted by Venture View Post
Because the level cap is where everyone ends up. Lower levels are only transitory.
That's not a good reason to focus most or all of the new content on the level cap. That's not even a bad reason to focus most or all of the new content on the level cap.


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Posted

Quote:
Did they charge any less admission at release than other movies in theaters at the time?
What does that have to do with anything?

Back when Babylon 5 was being made its creator was on Usenet almost every day answering messages from the fans. After explaining how something had gone wrong in a recent episode (I forget which or what the problem was), he added (from memory, can't find the quote right now), "By the way, I'm telling you guys this because part of what I want to do is educate people about how TV shows are made. I'm not trying make excuses. One of the things I learned in my theater days is that the audience only sees the play that's in front of them. They don't know that you're hung over from the pre-opening-night party, or that your costume is torn in back so you can't turn around, or that someone didn't put out a prop so now your next line doesn't make any sense. They just see the play, and that's the way it has to be."

How many people worked on this or what went into making it isn't part of the equation. All that matters is what the players see, and what we're seeing isn't nearly worth the asking price. The Current Opposition's for-pay mission content cost slightly more but delivered waaaaaaaay more content. As a bennie for subscribers this is OK (not great); as a store item, it fails dismally.

Edit:

Quote:
Doesn't work that way because these enemy groups are not on par with level 50 characters. They would have to be redesigned to match the proper difficulty.
No one put a gun to anyone's head and forced the devs to use the factions in question. They made a choice to peg the arc at the 10-20 bracket. They could -- and should -- have chosen to tell the story they wanted to tell using factions that went to the top.

Quote:
That's not a good reason to focus most or all of the new content on the level cap. That's not even a bad reason to focus most or all of the new content on the level cap.
Yes, it's a good reason. People end up with level-capped characters and nothing to do with them. Oh, that's right, we do have something to do with them now: we can farm for more powerful stuff that lets us run tougher farms for more powerful stuff that lets us....


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Posted

Quote:
Originally Posted by Venture View Post
They made a choice to peg the arc at the 10-20 bracket. They could -- and should -- have chosen to tell the story they wanted to tell using factions that went to the top.
Why?

The factions they chose fit very well with the story they're telling.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
The factions they chose fit very well with the story they're telling.
No, they don't. There is really no "story" here in any case. It plays the same if (just off the top of my head) Crey makes a deal with the Freakshow to steal a device from Arachnos that will let them steal Synapse's powers yadda yadda yadda. Actually this is better, since Crey created Synapse in the first place so now there's actually a connection. In the existing arc Synapse is just RANDOM_HERO_VICTIM_01. And it would have the benefit of opening a wider level range. More characters would be able to play at their native level and preferred difficulty.


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Posted

TL;DR (the following is my guess, but it makes sense)

Arc 1: 10-20
Arc 2: 15-25
Arc 3: 20-30
Arc 4: 25-35
Arc 5: 30-40
Arc 6: 35-45
Arc 7: 40-50

There. That's why - its a linear progression along your characters career.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by Venture View Post
No, they don't. There is really no "story" here in any case. It plays the same if (just off the top of my head) Crey makes a deal with the Freakshow to steal a device from Arachnos that will let them steal Synapse's powers yadda yadda yadda.
Ok then, by extension the entire game has no story. Why are you here?


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Posted

I am not bothered with exemplaring down (even if I play a hero who has not been resepected to get Stamina in time). TF's, ouros and even joining a mission with a friend brings forth this great feature that allows people from diferent levels to play together. This is not a game where only the top levels are getting any development. If you don't want to exemplar then play a lowbie instead. Plus, I like the fact that they used this particular faction. They are nice, fun and hardly ever used.


 

Posted

Quote:
Ok then, by extension the entire game has no story. Why are you here?
False, there are a substantial number of arcs that do have story behind them. This just isn't one of them.


Current Blog Post: "Why I am an Atheist..."
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Posted

Quote:
Originally Posted by Venture View Post
False, there are a substantial number of arcs that do have story behind them. This just isn't one of them.
But at the end of the day, they all "play the same."

Whether someone's stealing something or you're defeating someone or yadda yadda yadda... right?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
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Posted

Quote:
Originally Posted by Venture View Post
No, they don't. There is really no "story" here in any case. It plays the same if (just off the top of my head) Crey makes a deal with the Freakshow to steal a device from Arachnos that will let them steal Synapse's powers yadda yadda yadda. Actually this is better, since Crey created Synapse in the first place so now there's actually a connection. In the existing arc Synapse is just RANDOM_HERO_VICTIM_01. And it would have the benefit of opening a wider level range. More characters would be able to play at their native level and preferred difficulty.
This whole thing doesn't actually mean anything.

You mean to say that the story arc has no "story" where that's demonstrably false. In fact, you just demonstrated it by taking the basics of the story and stripping out the flavor dressing and applying to another set of flavors. They do that with Hamlet all the time - look at Sons of Anarchy.

What you probably mean to say is that they haven't done anything interesting with this story, or even what they haven't done before. Which we can argue about, and you might be surprised to find that I'm more on that side of things than you might think (although in terms of game play presentation it was fun as hell for me). Still, there was a story.


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Posted

Quote:
Originally Posted by Venture View Post
Yes, it's a good reason. People end up with level-capped characters and nothing to do with them. Oh, that's right, we do have something to do with them now: we can farm for more powerful stuff that lets us run tougher farms for more powerful stuff that lets us....
No, its not a good reason. The reason "I need more different stuff to do" applies equally to people who want to continue to play at the level cap and those that want to play different alts. In this game, we don't prioritize one over the other, and everyone who either knows that or should know that should also know that sort of reason is therefore inoperative here on its face.

A good reason would be some reason that *justified* prioritizing the players that play at 50 over the players that play at 20 beyond "we all get there." We all generally get there, but we don't all stay there.

If the early levels are just transitory, and there's nothing to do at the higher levels except absurd stuff, then I'm assuming you're here to subsidize my play. Which I do appreciate everyone who chooses to do so, by the way.


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Posted

Quote:
Originally Posted by rsclark View Post
Actually, mid 30s works pretty well. By your logic, why not just level lock at 2 - after all, alternating those two underslotted attacks and brawl is loads of fun.

Lower levels have some semblance of a point when you are learning to use a characters, but once you're past that point, then ... well, you're past that point.
Not my logic. Careful not to put words in my mouth

But think on this... sometimes your game is off. You can't come to the crease and smash a century of 20 balls... maybe you'll get out for a duck... or you bowl your best spell ever and still get carted around the field without a wicket to your name.

Sometimes it's tough to achieve a goal and in achieving it against the odds often gives a greater sense of satisfaction. It's level 20 for a reason. I bet you that you'd enjoy it if you got a toon to 20 and ran it immediately. Being 50 and exemping is your own issue and nothing to do with the content



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Dark_Respite View Post
At the very least, I know that mission 4 is in the 40-45 range (I found it in Ouro while filming my trailer - it's called "Masterpiece").

Michelle
aka
Samuraiko/Dark_Respite
self promote much?


 

Posted

Why are people raising issue of story and so on? It clear that one part of Paragon was lazy, and rather than creating a level 10-50 arc, opted for using a mob group that capped at level 20, could they have made ti cap at 50? Sure. Did they limit it due to narrative placement in our hero/villain lifeline? Probably not.


Brawling Cactus from a distant planet.

 

Posted

I just want to make one point. I never asked nor suggested that the arc should be level 50 content. I'd be more than happy for it to be level 27+ content. And still exemp down for it.

20 for me is too low especially on a character that loses more than half her powers and most of her attack chain. I don't need telling how to play the game (nor do I want it). I PL most of my characters past that level to the point where I enjoy playing (around 28-32 FYI) and generally ignore the lower level TFs and arcs as I don't find them very enjoyable. Both through poor story telling, repetitious missions and not feeling super.


 

Posted

Quote:
Originally Posted by Sun_Runner View Post
Not everyone (and probably not even most) play both sides. For a good number of people, its' three missions. For me, its' three missions.
That's their prerogative, it doesn't change the fact that you're getting 6 missions.

The Devs could raise the level cap, since Lost don't become Rikti till level 31 if memory serves me correctly.


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
That's their prerogative, it doesn't change the fact that you're getting 6 missions.
I'll be sure to add that to the list of reasons not to buy the signature arc stories when talking it over with friends. Won't use half of the stuff included.

Content that we pay for but that we don't see without going out of our way to do so (by rolling and leveling redside when we don't usually do so) ... is wasted money.

Feel free to give me more things to add to my list.


 

Posted

It's your choice, $5 for two arcs isn't that bad imo.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The factions they chose fit very well with the story they're telling.
The story they are telling could be told with a CoH MadLib book.

"Come here, says <dead magic using NPC>, the traitorous <other NPC faction> have stolen my <generic magic object>."