Originally Posted by Ogi
Pretty much every one of my 50s is less fun then my 20s in random groups. Level 20 content locks out Incarnate powers so it is not reduced to Judgement+Destiny+Lore = lol.
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Less than impressed...
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
This. I find it more fun to figure out how to make my characters effective at any level than to worry about only having "fun" at level 50. But like I said before to each their own.
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That said, I have broken 8 minutes on this arc already. If the devs see fit to leave the rewards as they are, I'll probably get it under 6 tonight!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
When you exemp, your enhancement values are reduced to compensate for the fact that you have more slots in the powers you're using (hypothetically, at least...some builds that may not be the case), and that you have access to more powerful enhancers as well. This can be pretty crippling if, for example, you slotted accuracy to be "sufficient" at your current, high level, you'll find yourself missing a whole lot more often. If you used and were relying Invention sets at a high level to cover certain bases, you may lose those as well. And that's not just when "building for 50". Personally speaking, I tend to start slotting IOs in the late 20s, but exemping down to the level of this month's arc would rob me of any bonuses as well.
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For example 3 damage, 1 acc, 1 end, 1 rech is a pretty basic 6 slot damage power on +0 SOs. Which gives you about 94.93% damage, 33.3% acc/end/rech. Now, replace those same six slots with a full thunderstrike set, and your looking at 101.47% damage, and 68.9% acc/end/rech.. Thats what i'm really meaning about having higher enhancement values at lower levels, even when considering exemplaring.
Doesn't work for every set. Level 30 maybe, but many sets just don't get key powers until the 20s.
That said, I have broken 8 minutes on this arc already. If the devs see fit to leave the rewards as they are, I'll probably get it under 6 tonight! |
I suppose we'll just leave it up to a differing opinion as to what the word "effective" means in this context.
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I do. I played the sig arcs on a 22 hero and a 24 villain (so as not to lose anything). I will likely not play them on any higher characters. It is still feedback to point out that by requiring such drastic exemplaring, the content they are producing is of limited value to me, a paying customer.
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My goal with any new character is to have a highly survivable build @ Lvl 20 so that they can begin to solo any and all of the Tip and Alignment missions as soon as they are eligible. With this concept applied, my characters generally have few problems exempting downwards for any other type of mission. As a result, I found the Signature missions to be not much more of a challenge than normal 20ish Tip missions w/Bosses.
Optimizing only for lvl 50 play just seems so short-sighted and limiting with all the cool lower level stuff to do.
There's no rule that says that every bit of content has to make every "paying" customer happy. Like most things I imagine for every person that doesn't like this there's probably at least another who either does like it or at least doesn't have a stong opinion about it either way.
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I didn't like the level 20 thing either. The arc was OK, but very short. Certainly nothing I'd recommend anyone spend actual money on. Villain side was better. The maps were fine. Vigilantes and Rogues get much poorer rewards.
It wasn't "eh", but it wasn't much more than "good".
Happily, both types can leave legitimate feedback.
I didn't like the level 20 thing either. The arc was OK, but very short. Certainly nothing I'd recommend anyone spend actual money on. Villain side was better. The maps were fine. Vigilantes and Rogues get much poorer rewards. It wasn't "eh", but it wasn't much more than "good". |
Happily I just leave my "feedback" on it to a time when it's more appropriate.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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And there is no rule that says people who don't like something have to shut up either. If it's a voting thing, then we all get to have the same vote. Something that benefits more players is better. Remember, we are talking about something that will cost people real money in the future.
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I'm just perhaps more willing to judge this thing when we know more information about it. *shrugs*
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Since there are 7 arcs total I was thinking each one would be 5 levels higher. Next arc would be 25 then 30 etc. up to 50. But then again maybe they will keep them lower then that to maximize the amount of characters that can play them.
Fantastic maps, great writing, but the mobs were just phoned in. Why not a new group of pumicite that go up to level 50? Why not a new group of lost that go up to 50? (Beam rifle lost anyone?)
Seems to let the rest of the arc down.
Brawling Cactus from a distant planet.
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And I'll just say again that I ultimately see no reason why ALL game content must be geared towards level 50s.
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good enough?...as much as you dont care to be 50..i dont care to be under 50.
No, but I also didn't gain those last 30 levels in order to not be allowed to use them. I have never had a character that was more fun at 20 than at 50, so any time I'm reduced, the game is intrinsically less fun.
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Well I've had several but those got deleted. Exemping is part of the game system and works very well. By your logic we should skip the first 49 levels and go straight in to 50.
Thelonious Monk
I just mentioned this in the other topic, but it seems to be a hot subject here, too. When you're dealing with premium content, that should indeed be geared towards 50s. AND towards 20s. AND 35s. AND 10s. The arc is fine for what it is, but if it's going to be something the devs think is worth attaching an extra monetary value for, or worth telling me that it's a super special added bonus to our subscriptions, it's something that a much wider variety of characters should be able to do "comfortably".
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--{=====> Virtue ♀
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
As a Dark/Dark Scrapper, being at level 20 sets my available powers to 25, one short of Soul Drain.
Soul Drain helps me combat -To Hit by getting in an accuracy boost first. The damage also helps against negative energy resistant enemies.
The Signature Story Arc is full of CoT Ghosts that do -To Hit and have Negative energy resistance.
I now have to try and make sure I have plenty of yellows on hand to combat this.
I may not have more yellows drop than I use.
Net result: The arc isn't fun on that character, compared to my Fire/Fire Brute, who does have Build Up and can fire that off to deal with the -to hit. Which means I won't run it on that one.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀