People Complaining About Stalkers...


Aett_Thorn

 

Posted

Quote:
Originally Posted by Jibikao View Post
How about just make Placate a 200% critical chance? I mean we already have that but just very slim chance?
Because they can't get rid of the double critical problem, so it would end up being 200% crit with a slim chance of 400% crit.


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Posted

Jeez, you leave town for a few days after starting a thread, and look what happens. 8 pages of the same stuff I didn't read before. Heh.

Well, seeing as how there is indeed 8 pages of stuff to sift through, and this chair I'm in is rather uncomfortable... I'll re-state the question and hope someone will summarize everything for me.

So, as I first said when I posted this thread... What's with all the hate on stalkers? Yes, I understand that not EVERYONE IO's their characters, but... My two IO'd Stalkers both have higher Def/Res than my IO'd brute (which was more expensive), only excuse there is that the brute is shield defense. Their damage is acceptable as the recharge time is very fast on most powers, and even still, it is designed to be a guerrilla type class. Hit-and-run.

So hopefully some one will just throw all their cards on the table and tell me what the major malfunction is.

Thanks.


 

Posted

Short(ish) Answer

When people say they aren't "acceptable" its not unplayable, they are talking in relative terms

If you took one of your IO'd stalkers, and re-rolled him as a scrapper (barring impossibilities like/nin), replacing AS/Placate for the AOE(s) you probably lost from the primary, and then IOd the scrapper out, he would most likely beat your stalker on every measurable metric for damage and survivability, aside from non-sustainable single target burst damage in a 5 second window. The game has evolved to the point where single target burst damage is probably the least important metric because everything either gets AOEd to death or needs sustained single target damage. Even if all damage metrics between the two are close, stalkers will never be able to match the survivability benefits of a scrapper since they have 50% more HP if both are capped.

If you factor in outside buffs/teams, brutes probably win over the stalker by even more due to their ridiculous caps.

note: if the stalker is */*/blaze it may also be able win AOE burst damage due to 100% crit fireball, but thats a pretty limited case and shouldn't be balanced around a level 47+ power that some people have.


 

Posted

To add numbers to the mix, and probably cause some fuss, here are the numbers on my main stalker Nohiro the Red Flash.



These numbers reflect all powers that are on at any given time (Armor toggles, and Divine Avalanche at 1 tick, super speed on) these numbers alone beat my brute, Advent Charge.



The next set of numbers reflect the same thing except with the addition of shadow meld, which can be activated every 30 seconds for 15 seconds, which is perma- enough for me. (Super Speed is off.)



So there you go. Also, numbers reflect Alpha Slot Cardiac Radial Tier 4. (Energize and Power Sink not activated, Power Surge wasn't taken in the build.)

Damage wise: (Second number is with build up)

Sting of the Wasp - 164.1 (277.7)
Flashing Steel - 145.0 (241.9)
Assassin's Blade - 340.3 (585.0)
Divine Avalanche - 105.3 (187.5)
Soaring Dragon - 249.0 (425.2)
Golden Dragonfly - 315.3 (538.5)

All powers recharge in less than 3 secs, most under 2. Accuracy is at least 150%


 

Posted

Quote:
Originally Posted by Stryph View Post
Personally I don't see what the fuss is about.
It's simple, most people want their stalker to be a scrapper with hidey powers. It's usually that same people that think Brutes and Tankers are the same.


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Posted

Quote:
Originally Posted by Jet_Boy View Post
It's simple, most people want their stalker to be a scrapper with hidey powers.
Probably because Stalkers ARE Scrappers with hidey powers.... and less hit points... and less damage.


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Posted

to obscureent

See that doesnt help you at all, cause here is the problem.

If you took that exact same build, and made it a katana/Elec scrapper instead of a katana/elec stalker, with whirling lotus instead of AS, you would have very similar or higher sustained single target damage, Significantly better AOE damage (which is very useful), and more HPs for when something does get through your defense.

In 95% of the encounters in this game, the AOE damage from whirling lotus+more HP is better than the increased ST burst damage of AS.

Every other aspect of the characters will be functionally identical, even stealth since SS+Stealth IO is easy enough to fit in on the scrapper which is basically all you need for PvE. I think technically your defense may drop by the suppressed value of hide, but for things parry helps with you will be capped either way, and for everything else the extra HP will still be better

I think all most people are arguing, is that if the stalker is going to give up significant AOE damage AND a significant amount of health, just to get better single target damage, the advantage they get in single target damage should be better than "will probably do slightly more damage in short to medium length single target fights, and might end up doing less damage in sustained single target fights"

[edit] made clear that last sentence was just referring to single target damage.


 

Posted

Quote:
Originally Posted by Zem View Post
Because they can't get rid of the double critical problem, so it would end up being 200% crit with a slim chance of 400% crit.
LOL.. that may be nice.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Well I think I have to agree with you, Jet Boy.

While I can hear plenty of peoples complaints about the "issue", I still find them to be unwarranted based on the fact that if they get all these AoE damage buffs and hit point increases, there won't be a difference between scrappers and stalkers, much like the complaints about tanks and brutes, or even brutes and scrappers.

The class is a solid formula. While, No they don't do the highest damage, or have the most AoE, they do provide for an effective team mate if used properly, like all classes.

And to Shadowy Dream, I think that if you DO try to replicate the build as a scrapper or even a brute, you'll find your defenses will fall radically short of the ones posted above. I know this because I tried it myself. While the damage will be higher, the recharge will be slower. And if you can't survive the mobs, whats the point of all your damage?


 

Posted

Quote:
Originally Posted by obscureent View Post

The class is a solid formula. While, No they don't do the highest damage, or have the most AoE, they do provide for an effective team mate if used properly, like all classes.
(Ugh!!! I typed a pretty long reply but the forum asked me to sign in again..oh I hate that!!!)

Yes, I don't want my Stalker to be another Scrapper but I truly believe Stalker should to do the best ST damage of all melee ATs. When it comes to eliminating a "hard" target (not some minions or lieuts) like an AV, Stalker needs to do more.

I actually don't have any problem with my Stalker's survival because I simply don't attract that much aggro. I can understand the frustration in Regen as it hits the HP Cap too soon (should have more +regen or +resistance to offset the loss of HP cap benefits).

To simply put, if they do these two things: 1. improve Assassin Strike by making it activate faster, less interrupt and less endurance cost. 2. Get rid of 30' radius on Team Critical Buff, then I think Stalker AT is probably as good as it gets. We'll never get those AoE attacks back anyway and I think the core problem is with some of the sets themselves: IE Marital Arts and Energy Melee having zero aoe.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Shadowy_Dream View Post
If you took that exact same build, and made it a katana/Elec scrapper instead of a katana/elec stalker, with whirling lotus instead of AS, you would have very similar or higher sustained single target damage, Significantly better AOE damage (which is very useful), and more HPs for when something does get through your defense.
Don't forget Scrappers would also get Lightning Field, and Energize would heal for more (it's a function of base hp) and regen more (a function of maxhp).
[edit: Brutes with Elec Armor take it to a completely different level: even more hp, 90% energy res, and Power Surge would be 2.5x as potent due to their higher res cap.]

Quote:
Originally Posted by Shadowy_Dream View Post
I think all most people are arguing, is that if the stalker is going to give up significant AOE damage AND a significant amount of health, just to get better single target damage, the advantage they get in single target damage should be better than "will probably do slightly more damage in short to medium length single target fights, and might end up doing less damage in sustained single target fights"

[edit] made clear that last sentence was just referring to single target damage.
That's how I view it, too. I have a Stalker I want to like, but I can't help look at her and think she'd be better off as a different AT.. which is very annoying.


 

Posted

I think it's very unlikely that Stalkers will get more damage. Not base damage anyway. Better criticals in some way, maybe, but still unlikely IMO. As has been pointed out there is a lot of overlap among melee ATs already so I think something that would further differentiate Stalkers, rather than bringing them closer to Scrappers or another AT, would be the way to go.

That could be a more interesting critical mechanic or something else. I'm fond of the suggestion that's been made before to give them more debuffs. Basically take the idea behind demoralize and take it to the next level.

I think for me a big part of the appeal of Stalkers over other melee ATs is that they reward thoughtful play over button mashing. Done right, I think Stalkers could be changed to enhance that appeal rather than reduce it.


 

Posted

Quote:
Originally Posted by Zem View Post
This doesn't make a lot of sense actually. Seismic Smash does not do more damage than an Assassin Strike. Even at full fury. You aren't coming even close to one-shotting a red LT (unless by "mob" there you meant "minion") without a lot of +dmg from a teammate, in which case the Stalker is also doing that much more damage and easily one-shotting the orange or even red LT.

Not saying the Brute doesn't outpace the Stalker. Probably does. But your comparison here is a little bit exaggerated. Sounds like you're comparing a Brute at full fury with a pocket Kin to a solo Stalker. Fury's good... but it's not that good.
Sorry for the late reply. Haven't been playing lately.

I know the numbers, I love Stalkers actually.

I agree with you I exaggerated if you think numerically, what I really meant and maybe I weren't clear is that if I'm surrounded by 5 red/pink lieuts I kill them with my stone/elec brute (I'll not even talk about my SS/Fire because I consider him an outlier, that thing is a speed killing machine although my SM/ELA tanks better when needed) very fast, that's why I posted it 'feels like I'm ASing them' since each hit takes a large chunk of their health.

BU, 1.5 sec seismic smash, 1 second mallet, one down, go to other lieut, use the two mallets, another down, SSmash is good to go again (I'm elec so I have l. reflexes and she's quite IO'ed, not incarnated tho, but things recharge quickly), use one of the mallets again, sometimes even boxing (I don't have stone fists), another one dead. All this before a Stalker can use two AS'es even if I manage to placate and not get hit before the 3-second AS.

Ok on my Stalkers I can take a bigger chunk with BU+AS and then... oh wait I have to hide to deal stupid damage again, I don't need to do that with my Brute - and hey I can fire off Power Surge and go solo that pink mob full of bosses on my 8-man team (I like PS, since I use binds for my toggles and only use PS with insps I actually manage the crash well).

As I posted before, 2-3 quick attacks, quicker than an AS, even if you're already hidden, does the same for me on a hard target.

As Leo_G, I don't want Stalkers turned into Scrappers/Brutes with Hide, I just think something needs to be done so they can get closer to the playstyle I'm fond of on my fire/traps corr - she can solo a hard group if I do things right and think a bit before (I don't plant 8 tripmines and pull like loldevices blasters, I charge in with my traps but with some strategy involved, so she's fast on the killing).

But on the same corr I can go at a white group without any planning and faceplant instantly, so it's a very different style from my Broots and one I enjoy when I'm in the mood of doing more than just button mashing mass murder. The difference between her and my Stalkers is that she's very useful on teams too (besides all the AoE damage that also helps a lot solo but imo Stalker soloing is not problematic).


 

Posted

Quote:
Originally Posted by obscureent View Post
And to Shadowy Dream, I think that if you DO try to replicate the build as a scrapper or even a brute, you'll find your defenses will fall radically short of the ones posted above. I know this because I tried it myself. While the damage will be higher, the recharge will be slower. And if you can't survive the mobs, whats the point of all your damage?
But the thing is, unless real numbers is lying to me, the defense numbers won't be lower (other than the suppressed value of hide, and i have a feeling the numbers you posted use the unsuppressed version, cause that is a TON of aoe defense to get form set bonuses, but can't tell from the snippit), and the recharge wont be slower, ninja blade is a clone of katana...

I am at work, so I have to refer to redtomax for now

Sample (at 50):
Ninja Blade--Divine avalanche (stalker)
Cast time: 1.33
Rech:3 seconds
Defense bonus:15% melee/lethal
Damage:46.71 Lethal damage PvE only

Katana--Divine avalanche (used by scrapper)
cast time: 1.33
Rech 3 seconds
Defense bonus: 15% melee/lethal
Damage:55.55 lethal damage PvE only


Ninja Blade--Golden Dragon Fly (stalker)
Cast time: 1.83
Rech: 12
Damage:126.79 Lethal damage PvE only

Katana--Golden Dragon Fly (scrapper)
Cast time:1.83
Rech: 12
Damage:142.64 Lethal damage PvE only

Weave (stalker)
3.75% def

Weave (scrapper)
3.75% def

Charged Armor (Stalker)
26.25% res S/L/E

Charged Armor (scrapper)
26.25% res S/L/E

Too lazy to keep typing doubles, but lets just say focused fighting from SR is 13.875% for both also

[edit] and just in case you didn't realize they have the same APP/PPPs, shadow meld is 20.25% def for both scrappers and stalkers as well

The only two instances I can think of off the top of my head where stalkers have higher defense once combat has started is suppressed hide (1.875% def all i think) and first shield in EA is higher for stalkers since they lose energy cloak, but i think the brute/scrapper version is equal once energy cloak is accounted for.

Recharge/defense bonuses from slotting/IO sets, and everything should be identical for the two classes, and base recharge and defense values are also identical. Aside from the suppressed value of hide, the defense and recharge should be identical between identically slotted stalkers/scrappers (also barring that say, whirling lotus and AS dont take the same sets).

So the stalker and the scrapper would have basically identical defense, identical recharge, but the scrapper will have better base damage, a better build up (100% vs 80%), Vastly superior AOE (whirling lotus/Lightning field), more HP (with a much higher cap), and better heals, in exchange for worse single target burst damage, but comparable to better sustained single target damage...

I don't know about you, but I certainly dont consider 1.875% defense and better single target burst damage worth the loss of Significant AOE damage, Significantly lower HP cap (very relevant for sets with "dull pain" type effects), and possibly better sustained single target damage

[edit] Right now I think the only 3 real things Stalkers have going for them are a 100% crit on fireball, that Icy Bastion is AMAZING and hasn't wont be ported to scrappers (yet), ninja reflexes is a really well rounded set that is currently exclusive.

[edit2] Maybe when you tried to compare to a scrapper you did ninja blade VS broadsword instead of katana while looking at the unsuppressed value of hide? That is really the only way i can think of that you would see a significant difference in recharge speed and defense...


 

Posted

Quote:
Originally Posted by Siolfir View Post
A 200% damage "standard" critical would necessitate a revamp to Assassin's Strike: its critical damage (scale 4.5) is under 200% of the base damage (2.5), plus it has other criteria deliberately added to make it more difficult to use (interrupt). Then again, a 200% critical on everything else would mean that AS could simply be done away with and the removed AoE attack could be added back in, as any and every hard-hitting single target attack would essentially become an "Assassin's Strike" from hidden. So I'm really not seeing the extra critical damage on everything being something the devs will be willing to sign off on.
I wouldn't want them to do away with AS, honestly. But in the instance of hidden criticals doing 3x instead of 2x, you could simply make AS better. Maybe not shift its damage to keep the same current scale as it and regular critting attacks but slightly improving that maybe on top of looking at demoralize's values/duration.

People seem to discount demoralize. I really do like it and on characters where taking alphas is iffy, it makes it pretty easy.

Quote:
Originally Posted by Zem View Post
Probably because Stalkers ARE Scrappers with hidey powers.... and less hit points... and less damage.
...and bursty powers. Last I recall, where Stalkers get a useful mitigation tool that also increases damage, Scrappers get a useless power they often skip.

Quote:
Originally Posted by Supernumiphone View Post
I think it's very unlikely that Stalkers will get more damage. Not base damage anyway. Better criticals in some way, maybe, but still unlikely IMO. As has been pointed out there is a lot of overlap among melee ATs already so I think something that would further differentiate Stalkers, rather than bringing them closer to Scrappers or another AT, would be the way to go.

That could be a more interesting critical mechanic or something else. I'm fond of the suggestion that's been made before to give them more debuffs. Basically take the idea behind demoralize and take it to the next level.

I think for me a big part of the appeal of Stalkers over other melee ATs is that they reward thoughtful play over button mashing. Done right, I think Stalkers could be changed to enhance that appeal rather than reduce it.
I'm actually changed a bit...seeing the new stuff down the pipeline for the game and alterations made, I can imagine the devs doing just about anything to improve Stalker's overall performance (heck, I only wished Peacebringer got a faster recharging Proton Seekers and that'd basically put them on par with Warshades but the devs have showed they are willing to do a lot more for the AT, one which I felt performed just fine...maybe not ludicrously like WS but still great fun).

That said, I implore them to keep the divide of the melees where it's at and try widening it. Don't flow over that divide to seek improvements, and try to differentiate as much as possible.

The reason I'm always against improving base damage to pass over Scrappers or even equal them is because, from the perspective of a Scrapper they aren't good for anything but hitting things as fast as they can. The only reason to run a Brute is if you want to be more durable and do less max dmg.

You guys can suggest what you want, but I don't think 'drastic' changes are completely out of the question. And when I say 'drastic' I'm referring to changes that we once thought weren't on the table may be on the table again.


 

Posted

Quote:
Originally Posted by Jet_Boy View Post
It's simple, most people want their stalker to be a scrapper with hidey powers. It's usually that same people that think Brutes and Tankers are the same.
Its amazing how many people refuse to admit that an AT has a genuine problem, and then further ignore that the people who want it fixed arent saying 'Make Stalkers into scrappers'.

While we're at it, HEATs are absolutely fine and never need a buff again, Dual Pistols and Elec Blast are the top performing sets in the game, and Dominators getting an AT revamp is a waste of developer time.


 

Posted

By the way, people in beta forum report that Demoralize works even on an "instant dead" target because they changed how the debuff/buff works after the target is dead.

I haven't tried it yet.

This means your AS should still cause aoe fear if you kill a minion in one hit. Other powers like Chain Induction should still jump if the main target is dead.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
By the way, people in beta forum report that Demoralize works even on an "instant dead" target because they changed how the debuff/buff works after the target is dead.

I haven't tried it yet.

This means your AS should still cause aoe fear if you kill a minion in one hit. Other powers like Chain Induction should still jump if the main target is dead.
And, since there's no NDA and anyone that can post can get to the section anyway, Street Justice's tier 9 Crushing Uppercut has a scale 3.18 base at no combo level with a full damage (scale 3.18) critical at 100% from hidden status. At combo level 3, it outdamages Assassin's Strike (scale 7.155 total) with a shorter animation, no interrupt, an 11 second mag 3 hold, and 100% knockup. Oh, and a 13' range.

Sadly, Stalkers lost the -resistance power for AS, and BU doesn't add combo levels... BU+AS+Shin Breaker+Placate+Crushing Uppercut would be a fun BU window, though.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
And, since there's no NDA and anyone that can post can get to the section anyway, Street Justice's tier 9 Crushing Uppercut has a scale 3.18 base at no combo level with a full damage (scale 3.18) critical at 100% from hidden status. At combo level 3, it outdamages Assassin's Strike (scale 7.155 total) with a shorter animation, no interrupt, an 11 second mag 3 hold, and 100% knockup. Oh, and a 13' range.

Sadly, Stalkers lost the -resistance power for AS, and BU doesn't add combo levels... BU+AS+Shin Breaker+Placate+Crushing Uppercut would be a fun BU window, though.
Interesting, now that all sounds very enticing.

Personally I favor BU as CR currently has a lower buff damage - so it's a better alternative IMO.


 

Posted

Quote:
Originally Posted by Stryph View Post
Interesting, now that all sounds very enticing.

Personally I favor BU as CR currently has a lower buff damage - so it's a better alternative IMO.
CR sets you to combo level 3, which increases the base damage and exceeds the difference in +damage quite easily on the next power from a dead start. It's probably a wash overall, given that other powers can raise the combo level and that it's likely you'll use a finisher immediately after CR that drops your combo level back to 0. For pure "peak" burst it's funny that Stalkers have to work for it with BU but have the better sustained BU window in this set.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Stryph View Post

Personally I favor BU as CR currently has a lower buff damage - so it's a better alternative IMO.
It really depends. Yes, BU's 80% is higher than 62.5% but combo 3 on some Finishers have better damage and effect/debuffs/controls. I wouldn't call Stalker's BU a superior version because superior means it's better in any way. CR does have its advantage to start the battle with combo 3. Stalker's Assassin Strike only gives 2 pt and you have to use one of the Builders to get one more. Well you don't have to but it's preferred.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

By the way, this could be a good thing for Stalker sets that have zero aoe. They change when you can start taking Patron/Epic sets now.

Starting at lvl 35, you can choose tier 1-2
At lvl 41, you can take tier 3-4
At lvl 44, you can take tier 5


So you can have 100% critical fireball at lvl 44 or have Ball of Lightning at lvl 41.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I like my Stalkers a lot and I don't feel they are weaker than Scrappers. Just different. Stalkers...well stalk. They have amazing abilities in Hide/Placate to control the flow of battle. I have only two concerns with Stalkers:

  1. Assassin's Strike should animate MUCH quicker and have a longer recharge. Stalkers are very similar to other MMOs Rogues, Assassins, etc. In most games the 'backstab' attack is very fast animating. This allows it to be used in battle consistently. Stalkers have this attack that they have to really consider whether they are even going to have time to get it off before the team has killed the NPC targeted. I've dropped AS on my Stalkers because I don't feel it's worth it.
  2. Lack of AoE on some sets. Newer sets as somone noted above, are keeping their AoEs which is a tacit acknowledgment IMO, that they never should have been removed in the first place. In the sets where they remain like KM, I don't see any major difference in performance between Stalkers and Scrappers.

I believe that Stalkers and Scrappers should be equivalent in damage potential. Not one better than the other. People harp on the survivability difference, but I don't see it. Stalkers don't draw aggro to themselves and have a number of escape valves (Hide, Placate) to get themselves out of trouble. The only difference in defensive performance with Scrappers is that Scrappers have more HP. That doesn't justify significantly higher damage IMO.


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Posted

Quote:
Originally Posted by EvilGeko View Post
  • Lack of AoE on some sets. Newer sets as somone noted above, are keeping their AoEs which is a tacit acknowledgment IMO, that they never should have been removed in the first place. In the sets where they remain like KM, I don't see any major difference in performance between Stalkers and Scrappers.
Yes, to this in particular. I'm STILL cranky about the cone, limited though it was, being removed from Eviscerate. And what I'd really like to see is Swipe dropped and the other powers moved down to make room for Spin at some point.

I realize I'm only talking about Claws/ here, but it really got shafted.


 

Posted

Heh, I think Diesel has it right on this one.

There are people who think the Ford Pinto was the best car Ford ever made and it should be still sold today! Heck how many thousands of people ran out and bought Cadillac Cimmarons?

Step 1: Admit there is a problem
Step 2: Fix it

Been done with stalkers for awhile now. I'll be more than happy to come back when they get fixed.

Quote:
Originally Posted by Diesel Punk View Post
Its amazing how many people refuse to admit that an AT has a genuine problem, and then further ignore that the people who want it fixed arent saying 'Make Stalkers into scrappers'.

While we're at it, HEATs are absolutely fine and never need a buff again, Dual Pistols and Elec Blast are the top performing sets in the game, and Dominators getting an AT revamp is a waste of developer time.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD