future Incarnate slot unlocks and stockpiling


Adeon Hawkwood

 

Posted

When just Alpha was available, lots of people stockpiled shards, I hear, and so threads were invented to stop instant Incarnate T4s being crafted on day one when lore, Destiny etc were added.

When Hybrid, Vitae etc get unlocked, surely there's going to be the same potential problem?

Are we going to get Incarnate Fragments, Facets, Slivers, Chunks, Slices, Nuggets, Blobs and Bits as well as the currencies we already have?

Eco.


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Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
Are we going to get Incarnate Fragments, Facets, Slivers, Chunks, Slices, Nuggets, Blobs and Bits as well as the currencies we already have?
Jinkies and Zoinks would be groovy.


 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
When just Alpha was available, lots of people stockpiled shards, I hear, and so threads were invented to stop instant Incarnate T4s being crafted on day one when lore, Destiny etc were added.

When Hybrid, Vitae etc get unlocked, surely there's going to be the same potential problem?

Are we going to get Incarnate Fragments, Facets, Slivers, Chunks, Slices, Nuggets, Blobs and Bits as well as the currencies we already have?

Eco.
It is likely, yes.


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Posted

No, we're going to have shards become relevant again, but it only gets revealed at the last minute, and at such stacked costs that it's going to take ages to save up enough for even a common bit of salvage. Therefore we will have to do whatever new things the devs have set out for us.

Oh, and they'll take away the option to use shards for alpha slots, as they'll realize how easy it is to get it under the new system.


 

Posted

My guess would be a new salvage type for the next few slots - possibly new types for each new slot, depending on how often they release them.
If they release a new slot every 4-6 months, that gives time for a pretty big build-up of Threads and salvage.
There's a new Trial in I21, but no new slot - which means that it'll be I21.5 or I22 before the next slot comes out, and by then, a lot of Incanrates are going to have stockpiled components.


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Posted

Quote:
Originally Posted by MrCaptainMan View Post
Are we going to get Incarnate Fragments, Facets, Slivers, Chunks, Slices, Nuggets, Blobs and Bits as well as the currencies we already have?

Eco.
Probably

It is the biggest flaw with the Incarnate system in my opinion, because the fact is, as you say, there will be people with large stockpiles, and the easiest way to keep those people from getting T4s as soon as they unlock the newest slots (without causing a whole lot of rage) will be to introduce another new form of currency.


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Posted

Quote:
Originally Posted by Winterminal View Post
Probably

It is the biggest flaw with the Incarnate system in my opinion, because the fact is, as you say, there will be people with large stockpiles, and the easiest way to keep those people from getting T4s as soon as they unlock the newest slots (without causing a whole lot of rage) will be to introduce another new form of currency.
Which will delay the T4ing of said slots for a grand total of 1 day.


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Posted

My bet is on Incarnate Fragments, Solar Merits and Celestial Merits as the next tier. Because there will be a next tier, because the devs seem to like more currencies.

That'd just be for the next four. Afterwards, for Omega? Incarnate Remnants, Commendation of the Well, Grace of the Well, a similar system as to Shards.


 

Posted

Shards and threads are our two basic bare bones components. What I hope is that they will do away with one or the other, or, improve the shard drop rate so its a little better than it is.

My guess is, we'll get the next 4 incarnate doohickeys, and then Omega will be released last as Alpha was released first.

But if they do decide to invent a new type of basic salvage for the next four then if I'd took the time to play and prepare for the next ones, I think I'd be quite personally insulted.


 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
When just Alpha was available, lots of people stockpiled shards, I hear, and so threads were invented to stop instant Incarnate T4s being crafted on day one when lore, Destiny etc were added.

When Hybrid, Vitae etc get unlocked, surely there's going to be the same potential problem?

Are we going to get Incarnate Fragments, Facets, Slivers, Chunks, Slices, Nuggets, Blobs and Bits as well as the currencies we already have?

Eco.
I see you survived the make-up shopping.


 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
When just Alpha was available, lots of people stockpiled shards, I hear, and so threads were invented to stop instant Incarnate T4s being crafted on day one when lore, Destiny etc were added.

When Hybrid, Vitae etc get unlocked, surely there's going to be the same potential problem?

Are we going to get Incarnate Fragments, Facets, Slivers, Chunks, Slices, Nuggets, Blobs and Bits as well as the currencies we already have?

Eco.
I've heard from multiple sources that have some level of reliability that, much like was done with the Alpha/Shards, another level of currency will be used for the remaining slots besides Threads. And, like Shards can be converted into Threads at a loss, the new currency will give people who are currently stockpiling Threads a small leg up by converting them into *whatever*, also at a loss.


.


 

Posted

Quote:
Originally Posted by Zortel View Post
My bet is on Incarnate Fragments, Solar Merits and Celestial Merits as the next tier. Because there will be a next tier, because the devs seem to like more currencies.

That'd just be for the next four. Afterwards, for Omega? Incarnate Remnants, Commendation of the Well, Grace of the Well, a similar system as to Shards.
I don't know if they'll use "fragments," because they already used the word for "fragments" to describe shards in the French translation. :P


 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
When just Alpha was available, lots of people stockpiled shards, I hear, and so threads were invented to stop instant Incarnate T4s being crafted on day one when lore, Destiny etc were added.
You know, I disagree with this. If the devs' goal in depreciating shards was to make people unable to get the new slots very quickly then they utterly screwed up by not implementing timers on the new rewards. Now I assume that the devs are not idiots, if they had really wanted to force a certain time limit on getting the new stuff then they would have done so in an overt way (one component per trial per day for example). Given that my opinion is that they depreciated shards not to provide a time gate to getting the new stuff but to provide a content gate. The inability to use shards for post-Alpha advancement means that post-Alpha advancement has to be accomplished through Incarnate content rather than simply rerunning the old level 50 content.

What that in mind I think the answer to your question is yes, the later slots will almost certainly provide a new set of Incarnate components. Not because the devs hate players or want to prevent people getting the new slots on day 1 but because they will want to depreciate the current set of incarnate trials as a means of incarnate advancement and introduce new, more difficult, trials in their place.


 

Posted

Incarnate Quatloos...



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Posted

Quote:
Originally Posted by Catwhoorg View Post
Incarnate Quatloos...
/e click 'Like' on Facebook


 

Posted

A new currency is fairer for the more casual players - it stops the frenzied raiders from stockpiling the current lewt and then "opting out" of doing Trials to unlock the new slots and powers.


@Golden Girl

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Posted

Quote:
Originally Posted by Catwhoorg View Post
Incarnate Quatloos...
I think I prefer Incarnate Ningis and Pus.




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Posted

the only problem with creating new currencies is that it does not solve the stockpiling problem

my main stockpiled 225 shards before i20 (im sure there were poeple out there with even more), but i had at least tier3s slotted in all my powers by day 2, so the bottleneck to slow poeple down didnt really help all that much and just overcomplicated the system


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the only problem with creating new currencies is that it does not solve the stockpiling problem
Well, as I said earlier I don't think the switch WAS to solve the stockpiling problem. If that had been the dev's goals they would have instituted stricter control on trial based incarnate progression as well.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well, as I said earlier I don't think the switch WAS to solve the stockpiling problem. If that had been the dev's goals they would have instituted stricter control on trial based incarnate progression as well.
true but putting up new currencies with all the conversion stuff complicates the system and makes it harder for casual people to keep up


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
You know, I disagree with this. If the devs' goal in depreciating shards was to make people unable to get the new slots very quickly then they utterly screwed up by not implementing timers on the new rewards. Now I assume that the devs are not idiots, if they had really wanted to force a certain time limit on getting the new stuff then they would have done so in an overt way (one component per trial per day for example). Given that my opinion is that they depreciated shards not to provide a time gate to getting the new stuff but to provide a content gate. The inability to use shards for post-Alpha advancement means that post-Alpha advancement has to be accomplished through Incarnate content rather than simply rerunning the old level 50 content.

What that in mind I think the answer to your question is yes, the later slots will almost certainly provide a new set of Incarnate components. Not because the devs hate players or want to prevent people getting the new slots on day 1 but because they will want to depreciate the current set of incarnate trials as a means of incarnate advancement and introduce new, more difficult, trials in their place.
I like your positive way of thinking, kind sir

In fact, I also see your point about the lore-wise explanation about the shard/thread stuff and the "level" of Incarnation. I have to concur with your assumption about new "currency" for the next slots, especially because I hope (and expect) that the future slots, in their own way, are stronger than the current slots, while definately being more Incarnaty.

About the stockpiling part, why not call it grinding? That sounds more fitting, as, IMO, the people loading up on threads/shards for the future Incarnate slots are the real grinders. I personally don't see a problem with having to get new tools to make the new powers. After all, I am willing to play my way from lvl 1-50 without PL'ing, so I don't really see a problem with the Incarnate system's unlocking process.


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Posted

Quote:
Originally Posted by BigBoss Eyepatch View Post
But if they do decide to invent a new type of basic salvage for the next four then if I'd took the time to play and prepare for the next ones, I think I'd be quite personally insulted.
But the point is specifically to put everyone on equal ground. You're SUPPOSED to start at zero with the rest of us who didn't grind for days and days to have tons of components available.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

I would love to think that the incarnate currency sub-types will not expand, but I'm feel sure the will. Quite frankly, if they didn't, people like me would just retain salvage from existing trials and not go through the hell of doing new 'more challenging' trials like Keyes.

Simply, new currency and new slots gives reason to run the new content that opens and equips these slots.


 

Posted

Quote:
Originally Posted by Winterminal View Post
Probably

It is the biggest flaw with the Incarnate system in my opinion, because the fact is, as you say, there will be people with large stockpiles, and the easiest way to keep those people from getting T4s as soon as they unlock the newest slots (without causing a whole lot of rage) will be to introduce another new form of currency.
Which makes me say who cares if some have huge stockpiles and will get T4 in the new slots moments after they become available? More power for the time it took to stockpile, I say.

Coming up with new currency for new slots suck. Just stick to one and run with it.


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