Clawstriker

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  1. Quote:
    Originally Posted by Texas Justice View Post
    Not the Test server, the Beta server.

    And purchases on the Beta server cost 0 PP.
    Strangely enough, that's somewhat untrue.

    I've actually seen certain things on beta costing PP. But these tend to be enhancement sets that you can buy individually for free, so I think it's just the devs getting lazy with adjusting the costs there.

    understandable, given how many times they'd have to change them.
  2. Quote:
    Originally Posted by Organica View Post
    That's one reason I want to keep doing my 90 Days journal right up to the end... sometimes it feels like just talking about myself and what I did each day must be boring, but on the other hand there's not a lot else on the boards to read, and if someone else were doing something like this I'd probably be reading it. ^_^
    I really should go find that when I've got a spare moment.

    Personally, I think the game has gotten even worse than the forums. The other night, I was the sole person on Union. I've given up all hope of getting my storm defender to 50 now.
  3. I really don't think we know enough about the Battalion to know how we could kill them without or without the help of the well.

    But, on the topic of the PsychoChronoMetron, any sort of time travel could do it, really.
  4. I gave Champions online a shot when it went free to play. Never subscribed, but spent a fair bit more in the store than I did on CoH (Because they accept Paypal, unlike the store here). I found in general, most ATs weren't that fun to play, bought or free. The Grimoire, I got the most distance on, reaching level 37. I actually found it fairly overpowered, taking on people 2 or 3 levels above her easily.

    You get Arcane Sigils, which are stationary pets that unleash electric damage on anything that gets close.
    Either a group heal that's pretty powerful, or a very lovely channeled heal that can be targeted on yourself.
    A power that creates a small area that restores your energy faster than you could hope to deplete it, removing all energy worries as long as you stay still.
    And a very powerful damage channel that strikes all enemies in front of you for equal amounts of damage, that scales up the longer you channel and removes buffs.

    Really, the only two things that ever gave me trouble were enemies with positioning attacks (Messing up my recovery AND casts) and enemies with area attacks. Those demons with their BURN EVERYTHING IN RANGE were bloody annoying.

    But still, the game never gripped me like this one does.
  5. Quote:
    Originally Posted by Blondeshell View Post
    Added a few more items to the list:
    * Didn't require you to "gather ten of those plants to make a good soup" or "kill five of those predators to protect my herd" - 99% of quests were combat-oriented "go punch somebody in the face"
    Only one exception to that comes to mind. Picking flowers to give to Marauder's girlfriend. And really, would you WANT to argue with him about it being beneath you?
  6. This is actually a similar idea to the Crowning Moment of Awesome thread I started, but with a wider topic range.

    Feel free to use anything from there.
  7. Quote:
    Originally Posted by RoboTank View Post
    SW: The Old Republic has 'stims' - these are one use consumables that buff a specific characteristic on your toon. These, however, don't (as far as I've seen) drop - they can only be purchased from stores.

    They work diffirently from CoH inspirations: You can only have one active stim effect at a time - of any type - and they don't stack (although you can carry as many as will fit your inventory). They also last longer - 60 minutes (although if you're defeated, they'll expire).
    Two exceptions to that.

    The prototype stims last for 2 hours and through defeat.

    There's also reusable stims, which, although the buff expires on defeat, they don't get used up, so you can simply reapply the stim after revival.

    The problem is, both types of stims can only be crafted by someone with the biochem skill, and reusable stims flat out CANNOT be used by anyone who doesn't have the biochem skill level to craft it in the first place.

    There's also medpacks, which act like green inspirations (and have had their usefulness so heavily nerfed) and adrenals/relics, which have a longer cooldown than duration.
  8. Quote:
    Originally Posted by jwbullfrog View Post
    OK, this all reminds me of something. Stick with me here...


    LEO: Hm. It's amazing. absolutely amazing. But under the right circumstances, a producer could make more money from a flop than with a hit. Hm. Yes, it's quite possible. If he were certain the show would fail a man could make a fortune.

    MAX: Yes?!

    LEO: Yes what?

    MAX: what you were saying. Keep talking.

    LEO: What was I saying?


    aaaaah.... just watch the masters do it. http://www.youtube.com/watch?v=fjn1Y9YcIQM

    Sound vaguely familiar?
    It sounds kind of like a line from those Looney Tune Flash animations. This probably came first, though.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    You know what I'm going to go away with from you, Keetsie? (Aside from that being one of the cutest names *ever,* thank you very much!)

    It's Barrier.

    See, I made it a point to... I suppose be a royal PITA about the Sonic visual effects, back when they came out. And back when I found that they were giving *me* headaches. I don't get migranes or anything, so this was new to me - but when I found others were getting hurt worse, that a friend and SG mate (RIP Muad Dib) was feeling miserable because he was playing an Ill/Sonic and *causing* problems for friends and teammates.... well, that just couldn't stand.

    And so I made a nusiance of myself for, oh, a year and a half, I believe it was. Honestly "hurt myself" trying to find just *what* sort of combinations were causing that problem, making sure it was the sonic shields, not lighting, not the monitor, not something else.

    I, and others who had this issue, were called hypochondriacs and flat out liars by some people... let's just say there were some very nasty things directed our way by people who weren't affected, and apparently couldn't get it through their heads that just because they weren't didn't mean other people were just making it up.

    I even got an answer from BaBs that sounded, frankly, like "We can't do it." Or just plain "No." I don't have that any more. Of course, I do believe this was when we were down to the Freem 15... or close to it. I nearly cancelled my sub at that point.

    Then sonic got changed. There was still some... nastiness in the community, really, over that, from the same few (and one person who legitimately had problems with the new graphics - who actually went to a neurologist and found out he had a problem he wasn't aware of. Apparently the opening from SAW also triggered the reaction in him, but he didn't remember it.)

    So, when Barrier came up... well, I made a thread. And I'll be honest, I prepared for another long slog of a fight.

    Then you popped in. Said "Oh. Yeah, that can be a problem. Can you give us some info?" And got them changed. Even with the changes that had happened, both technically in the game and with the dev team since Sonic, you floored me. Seriously. You know those burning buildings in Steel Canyon when they go off? Add that with the knockback from standing on the generators when you stop Amanda Vines... and if you've never done that, it's very amusing, and you can really get some distance. Now scale it up by a few thousand percent. That kind of "you floored me."


    ... instant favourite redname. Not for "giving me what I wanted" - which wasn't really a want, aside from indirectly wanting my friends to be able to play without their migranes triggering off - but for being that responsive, considerate, curious, honest and understanding about it, and getting it *fixed* that fast.

    And then we got to hear about and from you in the various coffee talks and such. Never got to go to a con, but from everywhere else, seeing that that - with "fun" and a bunch of other great descriptions put in - was just you...

    Yeah, favourite dev.

    Thank you for flooring me. With all the good I can say about all the members of the team that made this so much more than "just a game," I think you're going to stay the #1 example of what made the game, the team and how you interacted with the community special.

    Thank you.
    I remember that thread. Was about to post it myself, but you beat me to it, that I felt like we really had a developer team that listened to us, when I saw how quickly Tunnel Rat responded, and how she seemed to genuinely want to know what she could do to help. I was really touched.
  10. Clawstriker

    SSA 2 Question

    I've gotten through all of the Blueside Arc.

    Redside arc is glitched, though. I think it's mission 4, I can't

    *Spoiler*
    get through the jail mission. It looks like Odyseus has an idea on how to create a distraction, but I can't see anyone to talk to
    *Spoiler End*
  11. I showed up at the game some time after issue 13, so I don't have any experience with nerfed sets.

    I would love to have the aggro and target cap removed, though. Being able to horde a whole bunch of enemies on my ice tank, then hitting as many in range with an energy absorption would be awesome.
  12. Clawstriker

    Loregasm

    Quote:
    Originally Posted by Slaunyeh View Post
    I know you're trying to be sarcastic, but you're right. The very concept of 'end game' is stupid. What CoH was different was saying "the entire game is the 'end game', if you get through it, congratulations. Now go try another of our endless powerset combinations." Which was pretty unique, and made the whole idea of 'rushing to 50' fairly dumb.

    Today there's actually a reason to 'rush to 50', and I really don't think the game is better for it.
    This is probably why I loved this game so much. Endgame content has never interested me. With me, it's always been "Play twelve different characters at once". Altitis to the very end.
  13. Quote:
    Originally Posted by Energyman View Post
    Agree with all of these 100%. I'll also add that archtypes felt wanted in teams. So many other games won't take you if that AT is already filled on the team or if the mission calls for multiple of an AT that you aren't. CoH community on the other didn't seem to care, all were welcome, even if the entire team wound up being the exact same AT. This community, bar none, is the best.
    That's probably because any group combination can handle content, excluding the level 50 TFs. I don't think any other game has the same sized groups. Every other I've seen has a mission group limit of 4. Here, a team of 4 is considered pretty small.

    I am going to miss the sheer level of powersets you could take. Where else can I get a character with sonic screams?
  14. Clawstriker

    Loregasm

    Hugo Figures and Agent Gally. Were they ever going to be successful in liberating the Bane Spider network? If not, what ultimately happens to them?

    MM: What issue/storyline were they from?

    This was from that creep in Grandville that sends you out on moral event horizon missions. One excellent example is "A woman came in talking about how her daughters had gone blind from the supplies you poisoned, character. It took everything I had not to burst into laughter."

    There was a tip mission where he was being held captive by Arachnos as a distraction to their executions of real Rogue Isles heroes, and the vigilante mission is to beat him into the ground.
  15. Wow. A redname commented. Don't I feel special now.

    I quite like what we've got in this thread, it shows a lot of variety. Really, it's to be expected, though. There's a lot of different playstyles, and so people will be seeing different jawdropping moments.

    Take me, for example. Accidentally started an EU account, so everyone played in a different time zone, and preferred to play characters that had a good concept behind them. Never really got into the invention system.

    The result is a lot of characters with solo moments, that aren't that powerful compared to other powersets. And you know what? I didn't mind. So what if a stone armour tank blows my ice out of the water? I haven't played stone, I've played ice, and simply standing in an 8x mob of whatevers deflecting every attack is a lot of fun to watch. Force/dark might be a horrible combination, but she was my second hero to 50. I might not have ever taken an overkill fire/fire brute into a farm mission to slaughter everything for tickets, but I've had my radiation blaster nuke high level freakshow just for the hell of it.

    Keep it up, guys. Heroes (and villains) to the end!
  16. I thought of a good question.

    Reichsman is the Statesman from the Axis America dimension, where the 5th column took over, and they have their own pro-5th column freedom phalanx.

    Is there a pro-Council version of Statesman and the phalanx in the Council Empire division? What are the names of all said characters?
  17. I didn't mind Champions Online. I just felt it was pretty prejudiced against me. Ignoring the CoX-CO rivalry, the fact is, a lot of fights depend upon block, which doesn't work well for a latency like mine. It did some things right, like the Nemesis System, but the stories don't grip me, and I have a harder time levelling. As someone pointed out, the growth in powers is a hell of a lot slower, which makes it less interesting to me. I still haven't gotten anyone to the level cap, not even my Grimoire (Which I think is a really overpowered AT when there's no knockbacks or AoE involved).

    All that said, DCUO is way worse. Customization in CO is at least nice and varied when you're a good level. DCUO has practically zero. Both in the powers and look department. The story ideas are interesting, but the gameplay is horrible, and character creation isn't just limited, it's badly explained too. Worse is that the respawn times on outdoor missions are so low, it's cruel.
  18. A lot of people asked about what the other methods of time travel are. I know that one of them is "The Devil's Timepiece". It's in that heroside Midnight Club triple arc where you're hunting for stolen magical doohickeys.
    *deep breath*
    One of the family gets a hold of it, and uses it to stay one step ahead of your hero until he gets fed up with the pursuit and goes head to head with you. The device malfunctions when he tries to use it to double team you and creates a paradox, breaking it. The reason it was dangerous was because it sucked in a little bit of your soul with each use.
    My question is:
    Lord Nemesis. There's a lot of joking about how he's "behind everything", but just how much of it was truly his work?
  19. I figured that, since it looks like the game is closing down for good, it might as well be time to tell our stories of the game. There's a lot on the farewell page about how Paragon City has changed our lives, but that's not what I'm thinking.


    I'm thinking of those moments where you do something so irrevocably awesome, you immediately hop on the closest channel and tell people about it. So, what are your Crowning Moments of Awesome?

    I'm making one for each of the characters I played extensively.


    Clawstriker: (Claws/Regen Scrapper) I was feeling annoyed after a particularly bad attempt at PVP, and so set my difficulty to 8x and jumped in the nearest mission. It happened to be against the Carnival of Shadows. I... actually didn't suck. Turns out that incarnate abilities really add to your survival, especially ones that boost your healing and recharge through the roof.


    Ms. Nightshade: (Force Fields/Dark Defender)Coming up with a mids build that both softcapped me, and anyone who was standing close to me.


    Jakefrost: (Ice/Ice Tanker) Tanking Ghost Widow in an STF. I actually did better tanking her than Scirroco. Being able to set the difficulty to -1/x8 was pretty fun, provided it wasn't against Carnies or Malta.


    Girl Tempest: (Storm/Electric Defender) Don't have much for her, unfortunately. It was pretty cool the first time she used Tornado. Even if it did upset the rest of the team at the flying Freakshow that ensued.


    Cardluck: (Illusion/Kinetics Controller)Similar problem. I guess Phantom Army for the first time is his cool moment.


    Tekhnesis: (AR/Devices Blaster) I so much wanted to love her, but it's a very annoying combination. Being able to plant a ton of trip mines and then pull a mob over them is always fun, but it gets annoying when one is a lot faster than the others and sets off multiple traps long after he should be dead. Dang latency.


    Tankout: (Invulnerability/SS Tanker) Now this is a cool story. I had been running an outlevelled story arc at 4+ difficulty, to try and keep earning xp from it. But, then I left him alone for a while, and when I came back to run tips on him, I forgot entirely about the difficulty. The mission I got was "Rescue Longbow Girl from Arachnos" or something like that. Then I got in, and realized the problem.


    I figured "Whatever" and set about smashing the arachnos. Most of the mission I did great in, but just before the room with the captive in it, there was a night widow, or something, whatever she was she had psychic abilities and a smoke grenade. I had to pop unstoppable to finish her, and it was still going when I finished her off. I decided that, rather than wait for Unstoppable to wear off, which could be a while, I'd get it done now. That was a mistake.


    Unstoppable crashed near the end of the fight with the guards. I barely managed to finish them, only to realize that rescuing the girl also triggered a very large number of ambushes, and I was practically dead. I tried resting, but only got a little health back before I needed to stop, else be killed by the rock bottom resistances. The longbow girl, despite saying that she couldn't help because she was exhausted, actually did a good job of taking down arachnos thugs. Helped that she was at the same 4+ as they were. I didn't give in, but the sheer number of misses, my low endurance and health, meant that I was likely doomed.


    And then I levelled.


    Suddenly, the 4+ were 3+, and conning red instead of purple. Now my super inspiration buffed punches were connecting, and I was blitzing everything in my path. That... was a cool mission.


    Neuralocke: (Mind/Empathy Controller) Sadly, after Tankout I don't have many other cool stories. Her best moment is split between two.

    One is where she greatly outlevelled the sky raiders story arc, so I set difficulty to 8x and enjoyed butchering grey mobs. Not that awesome to speak of, but for someone with little soloing capability, it was fun to watch.


    Her other moment would be taking down Ghost Widow solo in the SSA. How could I do this without incarnate powers? By setting difficulty to 8x, bosses on, stealthing most of the map, and spamming confuse on a toxic tarantula boss. Although GW did see me a couple of times, I would always haul tail out of her range ASAP when that happened. She went down, and the tarantula followed.


    Macroburst: (Radiation/Energy Blaster) Set the difficulty to +4. Enter a freakshow mission. Build Up+Aim+Irradiate+Neutron Bomb+Nuclear Blast. Left me without endurance, but also left the freakshow scattered all over the ground in irradiated heaps, and you know what? It felt pretty much the same as normal missions. I still took a lot of damage, still died quite often, and still had to wait long times between fights. I was really trying to burn of patrol xp there, so I didn't mind the constant dying that much.


    Ms Sonix: (Sonic/Sonic Defender) I got into an ITF with another sonic defender, a dark defender, and a radiation corruptor. Really enjoyed seeing those cheating Cimeroran traitors fall like the leaves of Autumn.


    Blacklasher: (Plant/Cold Controller) Sadly, the best he's ever gotten was when he got Fly Trap. Meant I could stay permanently in my group build, because all my buffs could go on my pet.


    Farley Darknight: (Dark/Dark Scrapper) The day on a Council mission I was trying to burn off my invention powers, and realized that Hand Grenades recieved a hefty buff from Soul Drain. I spent the mission trying to round up as many Council into one mob so I could hit them all with Soul Drain + Hand Grenade + Dark Regeneration + Dark Consumption.


    Actually, I have one better: Being the main tank for a large group in a mission. Seriously. It was against Carnies, and most of the group was sidekicked to me. I was actually a better tank than the fire brute (for obvious reasons). Sure, I died a lot, but I would always follow up with Soul Transfer, which had a hefty stun on every carnie in range, making me as good a controller as the actual controller.


    Datecrom: (Robotics/Traps Mastermind) If the day I turned difficulty up to 8x permanently doesn't count, then the day I tanked Manticore in a LRSF does.



    So, what are your critically awesome moments?
  20. Why do so many people think Recluse will break down when his opposite is bumped off? He doesn't care whether States is dead, alive, or just sleeping, he wants him OUT OF THE WAY! He'd probably offer half of arachnos in thanks, with a stern glare that says "Don't you dare accept this."
  21. Quote:
    Originally Posted by Dark_Respite View Post
    And so help me God, if once all is said and done, they handwave him back with "good thing Numina was there to save him this time"...
    I always thought they were going to kill him, then take his powers, and then maybe bring him back to life. The pieces in the first arc, along with Prometheus' speech, suggested that.
  22. Quote:
    Originally Posted by Shred_Monkey View Post
    To make him actually gone, there really is a lot of work to do in various story arcs throughout the game if they choose to go that route.
    That could explain why it took a lot longer than normal to update, for something that isn't issue something-and-a-half
  23. Quote:
    Originally Posted by BrandX View Post
    Make Bruising 30% -Resist, and a little more likely to go off.
    I thought it was already a guaranteed thing.
  24. Quote:
    Originally Posted by Cyber_naut View Post
    Continually making things more difficult for melee characters vs ranged is a really bad idea... If you're going to continually introduce new instances where melee is faced with extreme disadvantages, how about the reverse every once in a while?
    Ever tried the awakened in first ward? Their bosses have defence against ranged attacks, forcing ranged to get into melee, so they can suffer just the same. It is not fun.