"Too few players to continue". What's going on?
The difference seems to be, is if someone DCs or logouts of the trial, they're out. If someone DCs or logouts of a TF, they're still in and can log back into it.
|
If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks.
|
The only people hurt by this are normal players.
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
No, the number should be 1. For trials, Hamidon, TFs, the CoT trial, everything.
Minimums are stupid, irritating and pointless. Eco |
LET US START AND FAIL WHATEVER CONTENT YOU CREATE.
Minimum teams sizes have always been stupid. They are stupid now. They will always be stupid.
LET YOUR PLAYERS FAIL AND MAKE BAD DECISIONS. Losers don't deserve trophies.
While on that topic, reopen the flight and teleport pools to kheldians. If some tool chooses flight pool: fly on a peacebringer that already has energy flight at level one, that's his problem.
Be well, people of CoH.
Whenever two people join up together or a single player uses the "Select Mission" function, the game assigns a team to the player(s) involved, in much the same way as a TF contact assigns a TF Name. Anything attached to this team remains attached to it even if the people who caused it left. That's why you can have a Khelidan join a team, play a mission and leave, but everyone else will be fighting Voids and Quantums for the rest of the nigh - because the TEAM got tagged to spawn them, and will not lose that tag unless it is disbanded.
Similarly, if a team selects an active mission, then the mission owner quits and goes to do it, so long as that mission hasn't despawned, the "Mission Complete!" message will still go to the TEAM and the owner will get no fanfare. That's because the team owns the mission. The actual mission owner player is just allowed to enter it because it's his own, but the mission still completes for the team.
I'm pretty sure TFs are simply tagged to disband when they go down to a single person the same way a regular team disbands. I don't think this is necessarily a precedent for enforcing any sort of minimum player requirement, just a precaution so as to not let a single player try to solo the thing if the rest of the players quit.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I really don't want to get involved in this thread, but I feel I have a point to make here.
If the developers set the precedent that the Players themselves can dictate how many or how few players are needed for any particular task or event, the player base will immediately respond by demanding that every other particular task or event with a specific-number-of-players-required-limitation have that specific-number-of-players-required-limitation removed. Whether or not you, or Leandro likes it, the developers have to stick to their guns when it comes to minimum players in a task or event. If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks. |
But seriously though...je-saist, you've totally outdone yourself with this post. This level of wrongness will be hard to top.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
This. 1000 times this.
LET US START AND FAIL WHATEVER CONTENT YOU CREATE. Minimum teams sizes have always been stupid. They are stupid now. They will always be stupid. LET YOUR PLAYERS FAIL AND MAKE BAD DECISIONS. Losers don't deserve trophies. While on that topic, reopen the flight and teleport pools to kheldians. If some tool chooses flight pool: fly on a peacebringer that already has energy flight at level one, that's his problem. |
and the best I can come up is a mere imitation of this (yes, even the part about kheldians -hell, why not add the EPP into this as well?).
Oh, and this
Seriously, I'm trying real hard to be for these limitations... I just can't find any reason, at all.
If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks.
|
However, whether you're on a team or not is pretty easy to tell - can you chat in the Team channel? If not, you are not on a team. If you can, you ARE on a team, even if you're the only person in it.
|
Edit: further reading = ah hah! Okay.
While on that topic, reopen the flight and teleport pools to kheldians. If some tool chooses flight pool: fly on a peacebringer that already has energy flight at level one, that's his problem.
|
Actually, it would be pretty damn kickass. where can I sign for this?
Click here to find all the All Things Art Threads!
If they are going to make trials fail because people get mapserved, then stability needs to be addressed immediately. Not in six months, not in 2013, but NOW.
Out of 24 players assembled for a trial, it seems that 7-8 players are mapserved merely upon zoning into a trial. About half of those players will zone in halfway through the trial, but many dont.
My point being, the people left have no control over whether The Mapserved come back or not. I dislike being penalized beause the server is not allowing people back on. It also sucks because when I am one of The Mapserved, the game locks my computer up so hard that I literally have to turn my machine off and completely reboot. This takes a lot of time and guarantees that I lose my chance at a good reward. Fail.
I really don't want to get involved in this thread, but I feel I have a point to make here.
If the developers set the precedent that the Players themselves can dictate how many or how few players are needed for any particular task or event, the player base will immediately respond by demanding that every other particular task or event with a specific-number-of-players-required-limitation have that specific-number-of-players-required-limitation removed. Whether or not you, or Leandro likes it, the developers have to stick to their guns when it comes to minimum players in a task or event. If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks. |
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I can see where it would just be a "dumb decision" with PBs grabbing flight, but Warshades grabbing flight or teleport pools on the other hand could have a slightly more profound effect. Especially with the latter case. think about it: teleport spammed to new levels, recall foe spam...
Actually, it would be pretty damn kickass. where can I sign for this? |
So imagine my disdain when I found I was unable to pick the pool. For the life of me I couldn't imagine why it was made that way. Yeah I could accidently double up on travel powers but...
I'd gotten so excited to play a MFing warshade but was so dissappointed by this. I still hadn't figured out why it was like this. Until the post above reminded me that PvP still exists and as such has to be balanced around. Bah...
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks.
|
With the client being only slightly more stable than a house of cards in a wind chamber, and the fact that the trials are KNOWN to mapserve with a regularity that metamucil can't guarantee, auto-failing a trial by going below an arbitrary population (to stop the "I solo'ed/duo'ed this Trial" runs most likely) is bullcrap of the highest order.
Maybe if the underlying client and systems were rock-solid stable, you'd STILL be wrong. If players want to run a trial a certain way, and can get past the entry barriers LET THEM RUN THE F**KING TRIALS!
So we have a league of 12 doing Keyes, no problem. At some point, one person disconnects; no big deal, that usually happens. We complete first reactor, we complete second reactor. All is going well. We get to third reactor with 11 players, collect 8 glowies, and this giant red text appears:
"TOO FEW PLAYERS TO CONTINUE!" Trial instantly failed. 30 minutes down the drain. What the hell, devs? Just WHAT THE HELL? |
WHAT THA **** DEVELOPER TYPE PEOPLE?
Getting that out of my system...I wonder if the pop up was added to identify why trials previously were being auto failed. The minimum players thing may be a bug that they identified so the pop up just makes testing easier (figure out auto conditions and label them so they can be addressed individuality without making matters worse). Since no minimum fail was previously mentioned this seems logical to me.
When je_saist says something about computer hardware, it's usually correct.
I really don't want to get involved in this thread, but I feel I have a point to make here.
If the developers set the precedent that the Players themselves can dictate how many or how few players are needed for any particular task or event, the player base will immediately respond by demanding that every other particular task or event with a specific-number-of-players-required-limitation have that specific-number-of-players-required-limitation removed. Whether or not you, or Leandro likes it, the developers have to stick to their guns when it comes to minimum players in a task or event. If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks. |
Combine this with other issues mentioned about DCing from trials and what you have is basically an issue where people can practically auto-fail AT ANY TIME, even if the normal auto-fail conditions had been met as early as before the cut scene.
Click here to find all the All Things Art Threads!
First time I rolled up a Warshade at level 6 I instinctively reached for the Fly pool for Hover. I find it really annoying to use TP without having hover. Really, really annoying dropping out of the sky like a limp rag cause my pc lags or my reflexes seize or my attention falters for a split second... (tiny rant)
So imagine my disdain when I found I was unable to pick the pool. For the life of me I couldn't imagine why it was made that way. Yeah I could accidently double up on travel powers but... I'd gotten so excited to play a MFing warshade but was so dissappointed by this. I still hadn't figured out why it was like this. Until the post above reminded me that PvP still exists and as such has to be balanced around. Bah... |
BrandX Future Staff Fighter
The BrandX Collection
No one's considered that Anti Matter might have been the one who DCed. Kinda hard to continue with the main enemy off checking his Facebook page.
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
Arbitrary rules are stupid and evil, and so is anyone who supports them.
This. 1000 times this.
LET US START AND FAIL WHATEVER CONTENT YOU CREATE. Minimum teams sizes have always been stupid. They are stupid now. They will always be stupid. LET YOUR PLAYERS FAIL AND MAKE BAD DECISIONS. Losers don't deserve trophies. |
I still grimace whenever I hear that teaming gets higher rewards..why do you think that is....because people have to be bribed to team, meaning if given a choice, the Devs fear the player base would choose soloing, leaving the squishies and folks who like to team hard pressed to find a team.
*Sigh*..I think the day we get cross server teaming, and have all the bugs chased out of the process, will be the day we will be allowed to solo taskforces and such critters.
And not until then.
Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
Ummm, hey folks. Before you all get worked up into a frothy NERDRAGE (on both side of the argument), maybe you want to check that this is WAI and not just a bug?
Cause, you know, the KIR is relatively new to Live and from being in the pre-Beta that tested it, I don't remember any discussion about the establishment of minimum number. Twelve may have been just a placeholder that never got revisited.
So, let's find out if 12 is a hard minimum, a bug, or a placeholder that never got set properly.
If it's the first, then proceed with the justifiable nerdrage.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
This. 1000 times this.
LET US START AND FAIL WHATEVER CONTENT YOU CREATE. Minimum teams sizes have always been stupid. They are stupid now. They will always be stupid. LET YOUR PLAYERS FAIL AND MAKE BAD DECISIONS. Losers don't deserve trophies. While on that topic, reopen the flight and teleport pools to kheldians. If some tool chooses flight pool: fly on a peacebringer that already has energy flight at level one, that's his problem. |
also on the topic of teaming = more rewards, i noticed when i was farming a whole lot of friends one day and within 3 hours i made 16 shards just running the tv farm twice, when i run it solo on same diff settings i barely make 5 shards in the same amount of time (i believe this is due to how the shard drop rate works)
Dose this mean that je_saist is the equivalent of dividing by 0?
But dose that make him a digital or analog person?
"TOO FEW PLAYERS TO CONTINUE!"
Trial instantly failed. 30 minutes down the drain. What the hell, devs? Just WHAT THE HELL?
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters