"Too few players to continue". What's going on?
Interestingly enough, I have found over the years that our heightened inability to shame those that deserve it into silence due to overzealous moderation has created a far more negative environment here than we had in the past.
Be well, people of CoH.
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I really don't want to get involved in this thread, but I feel I have a point to make here.
If the developers set the precedent that the Players themselves can dictate how many or how few players are needed for any particular task or event, the player base will immediately respond by demanding that every other particular task or event with a specific-number-of-players-required-limitation have that specific-number-of-players-required-limitation removed. Whether or not you, or Leandro likes it, the developers have to stick to their guns when it comes to minimum players in a task or event. If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks. |
Not to pick on you in any way Je_saist but I cant say I agree with you. First off we have a lot of Task forces and Trials that require a minimum number of players TO START. But once they begin if a player leaves for Real World Issues or simply disconnects and never returns I have never seen a message on a Statesman TF, or an ITF saying the Task Force failed simply because I didn't have the required number of team mates. As we all know there are players that have soloed or duoed the ITF alomg with many of the other 45-50 level Task Forces. So the example has long been set that while you need a set number to start something as long as you have the ability to finish it.. you are allowed to do so.
Now it sounded like Leandro's team wasn't having any problems when those players disappeared.. They managed to take out 2 of 3 Reactors without them so it was hardly a case of "We are sorry but your team cant possibly continue you dont have enough people.. Trial Failed!"
It's been mentioned that IF the Devs were going to institute something like this it should happen in a reasonable amount of time. By that I mean it should not be a matter of the moment the team drops below the limit POOF they are done.. People do dc and come back so lets say they made it 5 minutes. If a player isnt back by then chances are he or she isn't coming back. But allowing the league to get half way through the trial after a member disappears and then out of the blue failing the thing is just wrong. As Leandro mentioned those players had 30 minutes invested in that trial and sounds likes they were doing quite well. So there was no reason to suddenly boot them all and force them to recruit again and start all over.
Frankly the whole idea seems silly to me. It was not a case of trying to start the trial under the limits and doesn't even sound like a case of purposely dropping someone to be able to brag we did it with 11. Add the fact the on other things there are players bragging they soloed a TF designed for 8 players and no one fromN Soft seemed to care about that so why suddenly start caring NOW
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Not to derail, but I want this so bad. One of my favorite costumes for my Warshade has the Bone Wings. I love them. They look wonderfully creepy when they flap around...as I jump. I want Hover/Fly so bad.
While on that topic, reopen the flight and teleport pools to kheldians. If some tool chooses flight pool: fly on a peacebringer that already has energy flight at level one, that's his problem.
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Also, what with my multiple Dustballs out, along with the future Lore Pets, I would seriously consider Team TP. I would, if I had the option.
But I want Hover/Fly for the human form. I can already have it in squid form, so it can't be a balance issue.
There seems to be a few game design decisions made based on the idea that the player might make a bad choice. But there is no stopping that. Especially strange on an AT that used to require you to get to lvl 50 in order to unlock. You'd think by that point the player could be trusted to figure out that taking the same travel power twice might not be that useful.
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We often speak your name;
There is nothing left to answer,
But your photo in the frame.
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agreed.
yep, i agree with you, and i think this should apply to task forces also. I'm so sick of people in global channels asking for fillers to help them start a tf like manticore that has an arbitrarily high minimum needed to start. And if someone needs to go to bed in the sixth hour of a dr q tf....well them's the breaks. The devs need to stick to their guns or them dirty soloers will be making it impossible for everyone else to get a team for anything. Doom and stuff.
But seriously though...je-saist, you've totally outdone yourself with this post. This level of wrongness will be hard to top. |
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IIRC the devs stated in one of the dev diaris that one of hte things they'd learn is to ALWAYS have clear fail conditions. Because if they leave it open-ended players will spend hours and ours banging their heads against unwinnable situations and then being very angry afterwards.
Better to have a clear "Now you failed, try again." to bottle up that rage.
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Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
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Fail Conditions are the timer runs out, and in the case of Lambda Marauder leaves the compound, and in the case of BAF 20 Prisoners escape.
IIRC the devs stated in one of the dev diaris that one of hte things they'd learn is to ALWAYS have clear fail conditions. Because if they leave it open-ended players will spend hours and ours banging their heads against unwinnable situations and then being very angry afterwards.
Better to have a clear "Now you failed, try again." to bottle up that rage. |
From the sounds of it, the OP's team wasn't failing, they were doing well with one below minimum, and suddenly the game decides 'Hang on, no, not letting this happen' and fails the trial for them with no warning.
There's no difference between 11 people doing it, and 12 people doing it with just one standing in the hospital in principle. In practice, 11 people had their trial run failed even though they were progressing, and 11 people with one body in the hospital would not by virtue of having a player shaped lump doing nothing on the team.
And if it just comes without warning, that's not a clear fail condition.
In fact, this situation would cause -more- rage. You're one down, fighting valiantly and thinking "Hey, we could actually do this! Go us!" only to get slapped down suddenly by the game.
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You do realize this is the first time this has ever been implemented? I've never seen any other large-scale task in this game boot people for losing team members (remember the Mind dom soloing LRSF?). So yes, the playerbase will want this crap removed because it's not found anywhere else in the game. Quite frankly, it shouldn't be in the game at all!
I really don't want to get involved in this thread, but I feel I have a point to make here.
If the developers set the precedent that the Players themselves can dictate how many or how few players are needed for any particular task or event, the player base will immediately respond by demanding that every other particular task or event with a specific-number-of-players-required-limitation have that specific-number-of-players-required-limitation removed. Whether or not you, or Leandro likes it, the developers have to stick to their guns when it comes to minimum players in a task or event. If that means shutting down a in-progress trial that has dropped to 11 players from 12? Well, sorry, them's the breaks. |
Je_saist, wrong again.
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Ummm, hey folks. Before you all get worked up into a frothy NERDRAGE (on both side of the argument), maybe you want to check that this is WAI and not just a bug?
Cause, you know, the KIR is relatively new to Live and from being in the pre-Beta that tested it, I don't remember any discussion about the establishment of minimum number. Twelve may have been just a placeholder that never got revisited. So, let's find out if 12 is a hard minimum, a bug, or a placeholder that never got set properly. If it's the first, then proceed with the justifiable nerdrage. |
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You do realize this is the first time this has ever been implemented? I've never seen any other large-scale task in this game boot people for losing team members (remember the Mind dom soloing LRSF?). So yes, the playerbase will want this crap removed because it's not found anywhere else in the game. Quite frankly, it shouldn't be in the game at all!
Je_saist, wrong again. I somehow doubt a deliberate interface message reading "TOO FEW PLAYERS TO CONTINUE" is a bug, Zombie. That seems just a teeny bit more than intentional. |
Zombie does have a point but I tend to agree with you on this. If the message had simply been TRIAL FAILED there is a reasonable amount of doubt but when ypou consider that no other TF or Trial has ever done something like this for a BIG BOLD message to appear saying Trial Failed Not Enough League Members... Someone had to code that since last I checked we still haven't gotten to self aware computers that do whatever they feel like without human imput.
Or have we Hmm Arnold is no longer the Gov in California. could this be the start of Termanator Rise of the machines! LOL Naw much more likely someone on NC Soft staff needs a good smack in the head.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Er, how about not. Give the mods a break. je_saist is wrong in this case, but that's no reason for a mass pileon "just because it's je_saist."
These boards are - or should be - better than that.