Solo content.
Could I move to a new location? Absolutely however the joy of waking up and looking out my back deck at 100+ acres of meadows and woodlands and out my front door at another 100+ acres of primeval oak forest is a joy that broadband can't match. |
Be well, people of CoH.
Infernus, I thought you'd be gone for good after GDN and ED. Next to that, I doubt the Incarnate stuff would be enough to drive you off for long.
I must admit I've lost some interest in CoH due to the Incarnate focus. I still haven't constructed a single buff for my Alpha slot, and I don't expect to any time soon. I don't do trials or TFs. So the new content just isn't for me. Still, I don't have much else out there I'm interested in playing. My other MMO belongs to a development team that has recently been "divested" from its parent company. I also play Sims 3, but that's a sandbox game and I need plenty of regular plot in my gaming. There aren't any other decent superhero MMOs out there. I know, I've played the other ones quite a bit.
So I plan to stick around here and hope more solo friendly content comes out eventually.
I still haven't constructed a single buff for my Alpha slot, and I don't expect to any time soon. I don't do trials or TFs.
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I had a slotted Alpha Slot before I realized that if I scrolled down there was a recipe for thread-based salvage. I accidentally ended up doing it the solo way.
You could turn bosses on, solo Vanguard missions, and use the combination of shards and merits to convert Gr'ai Matter into the shard-based salvage you need.
I had a slotted Alpha Slot before I realized that if I scrolled down there was a recipe for thread-based salvage. I accidentally ended up doing it the solo way. |
Vanguard to Gr'ai matter that is.
Brawling Cactus from a distant planet.
Three days isn't so bad unless you've got the merits saved up already. Otherwise it takes longer to earn the merits than for the Gr'ai Matter to be available again. And if in that time you're lucky enough to earn 4 shards solo, you can just make the component directly. Sidegrades are a shortcut when you're being frugal with shards.
It's not an alternative equal to a good BAF run, but it's got more variety than farming the Cimeroran wall for a week.
well, best i can say is keep an eye on the foums every once and a while. i wouldn't expect solo incarnate stuff soon, but on the same token, in the long runi would be surprised if there weren't a tip/paper style option, they did note that in the ustream chat a while ago and , while noting it would be a long way off, that there could be solo/small team stuff as well, so maybe check back in 4-6 months, to see if there is any news. as black scorps points reinforced, they do try to address concerns of the community when they reasonably can. the key bolded term is reasonable, if i know anything about game design, and its not much, but they tend to lay out plans well in advance, so lean on 6 more than 3 months.
now the bugbear question is, will the solo content be difficult for weak soloers? possible, we saw some of the issues with trap/the honoree, dont know if they really have much they can do if they want it to offer any challenge at all to strong soloing at's, but we will see when we see, anything now is speculation.
Some kind of slower solo path will very likely be added eventually - but the most important thing is to balance the content around team tasks - they need to do that first before they can offer a solo option - which will still be slower than the team option.
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
MA Arcs: Yarmouth 1509 and 58812
Any solo Incarnate content would be heavily time gated, so the same people would still complain about it.
@Golden Girl
City of Heroes comics and artwork
Any solo Incarnate content would be heavily time gated, so the same people would still complain about it.
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Completely aside from the 'complainers', there are people who want soloable incarnate content. To be perfectly honest, I don't really know how anyone would think it would be a bad idea.
MA Arcs: Yarmouth 1509 and 58812
Solo Incarnate content is fine - but people need to be prepared for it to be a lot less efficient at making progress than the core Incarnate content of the Trials - the system simply isn't designed or intended to have a solo option be anywhere near as fast as the normal Trials option.
@Golden Girl
City of Heroes comics and artwork
Solo Incarnate content is fine - but people need to be prepared for it to be a lot less efficient at making progress than the core Incarnate content of the Trials - the system simply isn't designed or intended to have a solo option be anywhere near as fast as the normal Trials option.
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Interesting use of the term "a lot" - there are quite a few posts about it, but it's by the same few people
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Numerical Disclaimer - Numbers used in this post may in no way resemble actual numbers of players found in the City of Franchise. Numbers also are unlikely to represent anything but the fervent desire of the poster.
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Solo Incarnate content is fine - but people need to be prepared for it to be a lot less efficient at making progress than the core Incarnate content of the Trials - the system simply isn't designed or intended to have a solo option be anywhere near as fast as the normal Trials option.
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Granted the trial method can go slow if you're unlucky, but it can also be laughably fast. The devs could literally introduce an option that gave you 1000 threads a day and it would still be (potentially) slower than grinding trials. And still cost more inf (since the trial method inf costs can easily be negative).
On the other end of the spectrum, the devs would be hard-pressed to make a solo option that's worse than "earn shards and make them into threads" option we currently have, which is unimaginably slow. At a reasonable pace it would still take 2.7 years and cost literally billions of inf. You could reduce the amount of time you take -- by drastically increasing the billions of inf you spend and the hours you grind shards a day. A time-locked system that only allows you to earn one common component a day would still be faster and more attainable than what we currently have as an alternative.
In other words, it's nearly impossible that any system they introduce wouldn't be an improvement for solo players.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Completely aside from the 'complainers', there are people who want soloable incarnate content. To be perfectly honest, I don't really know how anyone would think it would be a bad idea.
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Kinda like how everyone takes the solo path to the common and uncommon Alpha powers and nobody wants to run the TFs. Oh wait....
Eva Destruction AR/Fire/Munitions Blaster
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But...everyone would just take the solo path and the trial-runners wouldn't have anyone to run the trials with them!
Kinda like how everyone takes the solo path to the common and uncommon Alpha powers and nobody wants to run the TFs. Oh wait.... |
People run TFs for Alpha components because it's significantly easier than grinding out shards. Likewise when they eventually add a solo content path to the later slots it will be significantly slower than the trials for the same reasons.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Any new system they introduced would naturally fall somewhere between "laughably fast" and "unimaginably slow." Which is to say, it would be somewhere between the two current options.
Granted the trial method can go slow if you're unlucky, but it can also be laughably fast. The devs could literally introduce an option that gave you 1000 threads a day and it would still be (potentially) slower than grinding trials. And still cost more inf (since the trial method inf costs can easily be negative). On the other end of the spectrum, the devs would be hard-pressed to make a solo option that's worse than "earn shards and make them into threads" option we currently have, which is unimaginably slow. At a reasonable pace it would still take 2.7 years and cost literally billions of inf. You could reduce the amount of time you take -- by drastically increasing the billions of inf you spend and the hours you grind shards a day. A time-locked system that only allows you to earn one common component a day would still be faster and more attainable than what we currently have as an alternative. In other words, it's nearly impossible that any system they introduce wouldn't be an improvement for solo players. |
@Golden Girl
City of Heroes comics and artwork
One possible way would be to make a challenging solo arc that would have the same random reward roll at the end like a Trial, but time gate it to be available only once every 20 hours or so.
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While they might not be able to time gate the arc, they could do so with a reward option.
You complete the arc and recive your token (lets say i dunno a voucher of the well?) you then take this to an NPC to either turn it in for a random roll (With 20-24 hour cool down) or you turn multiple of them in for a particular reward (again with a shared cool down of 20-24 hours). The same way hero/v merits can be turned in.
Brawling Cactus from a distant planet.
While they might not be able to time gate the arc, they could do so with a reward option.
You complete the arc and recive your token (lets say i dunno a voucher of the well?) you then take this to an NPC to either turn it in for a random roll (With 20-24 hour cool down) or you turn multiple of them in for a particular reward (again with a shared cool down of 20-24 hours). The same way hero/v merits can be turned in. |
The Incarnate system is team-focused, and based on the Trials - so the Trials always need to be the best and fastest way of getting what's needed.
@Golden Girl
City of Heroes comics and artwork
A selectable salavge drop would need to have at least a week-long time gate on it - so it'd be better to have it only be available as a random roll, just like the Trial rewards.
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Alternatively they could make the selectable reward just cost a weeks worth of tokens.
Brawling Cactus from a distant planet.
I let my subscription expire this week for the first time in over 5 years.
Why?
I don't like grinding and farming. I know some people do and if so please enjoy your AE, Trial or farm mission. I also live in a very rural area and the only high speed connection available is via Aircard. Verizon is very good but I still get limited bandwidth out here.
Could I move to a new location? Absolutely however the joy of waking up and looking out my back deck at 100+ acres of meadows and woodlands and out my front door at another 100+ acres of primeval oak forest is a joy that broadband can't match.
It does limit my game play. I can't do a Mothership raid or a Hamidon raid. I can't usually join in the large events like Rikti attacks or Zombies unless it is early in the morning. To do such things I do wake up at 5:30 am so I have 90 minutes of gaming before I go to work or to spend time working on a book I want to finish.
I can't do a BAF trial or since reading of the Lambda lag that one either. I have a very fast system but my connection is so variable that at times I have organized and started TF's and had to quit since I refused to door sit or leech.
This game was perfect for me until our developers decided to force us to run the trials to advance past 50. I knew where it would head but hoped they would relent and allow a path for solo/small teams to progress slower but still to achieve the shiney in a reasonable 3-6 month range.
I cancelled this week when it became obvious MORE was going to be linked to these farming trials and that we were going to be herded to have fun the way they (Devs) wanted it not how we the players choose to. The population is static or slightly negative year to year now. With forced teaming and trial based content it is hard to find a small team on the lower level stuff or TFs.
My point is most players and the Devs must certainly know (and if they don't they have learned) it is impossible to create content fast enough to keep the players happy. So you grind 2 trials. Then 3 trials once its open and after a year lets be generous and say 6. Against those 6 lets compare the vast amount created over 7 years. There is no comparison.
Positron says he want us to experience the new stuff? I will tell you for a fact some can't, some won't and some will love it, some will hate it. In the past it did not matter. I could gain experience, not gain it, Ex, Sidekick or play the game in any combination I chose to advance. Now by not allowing me to continue with 7 years of tradition - you stopped me. I have to run dozens or in fact HUNDREDS of the same trials repeatedly to progress.
End game? To me it is the end of the game if it continues like this. I can't do the stuff most of the time and therefore I solo about 50% of the time. I do run TF's but usually DC 3-6 times each one. To watch the game I have played for so long, change to a forced style of play if I seek to advance is extremely disheartening. I am planning now to go month by month for a time and see if any solo or small team way is offered.
I do have hope that 4G may make its way here in the next 18 months or 2 years, until then I wait and hope.