Solo content.
I think most of us are adults here who understand that sometimes rl gets in the way. RL trumps a trial anyday man.
|
How many people do you believe will show understanding if I bailed on a Trial with that excuse?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
The problem is that real life trumps a Trial only when the real-life activity in question is important. Yesterday, I had to bail on a friend of mine not because I had work in the morning or because I was late for dinner or anything even remotely justifiable, but because I wanted to watch the new episode of IRT Deadliest Roads. The History Channel only really show this once in the time slot that's comfortable for me, and if I miss it I need to wait for next Monday. If I miss it THEN, I don't get to see it at all.
How many people do you believe will show understanding if I bailed on a Trial with that excuse? |
If its a good friend, they will probably understand and have been bailed on in that manner anyway. A good friend would probably realize the time and remind you. An aquantance doesn't need an explanation imo. "Sorry, RL, Gotta bail mate" should cover it.
|
I'm more concerned with large teams with strangers, especially on larger commitments. I recall starting a TF years ago just 15 minutes before Van Helsing started on free TV. I couldn't well bail on the guys, but I wanted to watch the movie, so I spent my time with attention split about half-and-half. I did pretty well in terms of performance, but I managed to enjoy neither the TF nor the movie. That's kind of what I mean.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Just a question, has anyone calculated how many threads you'd need to fully unlock your slots using the thread-conversion rate only? It's 2.5 mil for roughly 2% on the Judgement & Interface slots (so roughly 50 threads and 75 million to unlock those?)
Add 60 threads for a common power, 80 (? is the uncommon 40 or 60 threads?) for an uncommon. That's a lot, but not prohibitively so. It's the rare and Very Rare's that's crazily expensive (since one Rare power costs you 40 threads + four uncommons á 40 or 60 threads, + 100 million) |
Uncommons are 60 threads.
Most of this is in my guide (in my sig).
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Yeah, I'm not worried about my friends. I have a rather erratic on-off status, especially when I'm solo, since I tend to sometimes post on the forums while playing, walk away to have dinner or swivel my chair to watch TV, and quite often, too. I rarely need justifications with friends.
I'm more concerned with large teams with strangers, especially on larger commitments. I recall starting a TF years ago just 15 minutes before Van Helsing started on free TV. I couldn't well bail on the guys, but I wanted to watch the movie, so I spent my time with attention split about half-and-half. I did pretty well in terms of performance, but I managed to enjoy neither the TF nor the movie. That's kind of what I mean. |
Thats one thing about these trials I enjoy so much. They can be completed in less than 45 mins, sometimes less than 30. That kind of time frame I can commit to, even with two kids under 3 years old. And if the kids need me? See you folks.
I really wish the turnstile system would give you the option of pulling you out of an instance or whatever. I would be much more willing to use it then. As of now, it is useless. Even with the carrots added to it.
Thanks for the info. I'm willing to bet then that the people I've been seeing talk about 100+ trials are trying to get multiple characters through the system. I probably just misunderstood and thought they meant ONE character.
|
That is one of my biggest objections to the way the trial rewards are set up. A completely random system like that is fine for something that is part of an optional system and can be traded, but NOT for a character locked item required for continued advancement.
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.

I really wish the turnstile system would give you the option of pulling you out of an instance or whatever. I would be much more willing to use it then. As of now, it is useless. Even with the carrots added to it.
|
Of course, this assumes that there is SOMETHING for me to do while waiting for one, which for Incarnates there really isn't at the moment, aside from "All that crap's grey to me. No XP."
You would lose that bet. My main has done right at 175 trials, and has only 2 tier 4s. I've done another 20 trials or so on an alt. It does not take significantly bad luck to require a hundred or more trials to get all tier 4s. Just as it does not take significantly GOOD luck to get all tier 4s in well under 50 runs. I know MANY players in both situations.
|
That is one of my biggest objections to the way the trial rewards are set up. A completely random system like that is fine for something that is part of an optional system can be traded, but NOT for a character locked item required for continued advancement.
|
Heartless game developers fear these pauses, because YOU MAY NOT COME BACK!!! So they don't want you to stop playing ever ever, for which they need a different design, one which gives you incentive to try hard ALL the time. Enter random drops. With a random drop, players are motivated to try hard ALL the time, because you don't know when the next drop will happen. It might well be on this very Trial, even if it's the first one you do. It won't be, of course, but it won't stop players thinking that, who knows? It might drop on the second one. And so on and so forth.
At least that's the expected reaction. As someone told me earlier in the thread "[I'm] not responding." And I'm not, because when I look at this kind of random drop system, my thought isn't "Holy addiction, Batman! I might get my reward on this very run!" but rather "I have to run how many of this thing? And I may still get bupkis at the end? Sod this, I have better things to do with my life."
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
This is B. F. Skinner at his finest. The theory goes that if you give people a definite goal with defined requirements, say "run 50 Trials," then people will not be motivate towards the beginning, because they'll know the first or second or third Trial will not give them the reward. They'll become very motivated and increase their playtime when they're near the goal, say on Trials 47, 48 and 49, but then once they have that reward and they're looking at the next one another, say, 50 Trials away, they'll pause because they'll be satiated with the reward and disincentivised by knowing that the next one is far away.
Heartless game developers fear these pauses, because YOU MAY NOT COME BACK!!! So they don't want you to stop playing ever ever, for which they need a different design, one which gives you incentive to try hard ALL the time. Enter random drops. With a random drop, players are motivated to try hard ALL the time, because you don't know when the next drop will happen. It might well be on this very Trial, even if it's the first one you do. It won't be, of course, but it won't stop players thinking that, who knows? It might drop on the second one. And so on and so forth. At least that's the expected reaction. As someone told me earlier in the thread "[I'm] not responding." And I'm not, because when I look at this kind of random drop system, my thought isn't "Holy addiction, Batman! I might get my reward on this very run!" but rather "I have to run how many of this thing? And I may still get bupkis at the end? Sod this, I have better things to do with my life." |
If I want to take it further, and slot the toon for set bonuses, or purples, I produce and sell items to the market. No depending on drops.
Even with the incarnate content, The first goal is the level shifts and tier 3's. If I can tier 4 anything, great, but I am not going to gripe that I cant complete a toon without my tier 4's. The toon is complete already, everything else is gravy. Actually, that is not true. The toon is never complete. The toon evolves with the game. I just honestly enjoy having a toon that is capable enough to solo a container spawn, or take care of a escapee door mostly on its own. Or hand trapdoor his *** even with his bifranubs out.
Heartless game developers fear these pauses, because YOU MAY NOT COME BACK!!! So they don't want you to stop playing ever ever, for which they need a different design, one which gives you incentive to try hard ALL the time. Enter random drops. With a random drop, players are motivated to try hard ALL the time, because you don't know when the next drop will happen. It might well be on this very Trial, even if it's the first one you do. It won't be, of course, but it won't stop players thinking that, who knows? It might drop on the second one. And so on and so forth.
At least that's the expected reaction. As someone told me earlier in the thread "[I'm] not responding." And I'm not, because when I look at this kind of random drop system, my thought isn't "Holy addiction, Batman! I might get my reward on this very run!" but rather "I have to run how many of this thing? And I may still get bupkis at the end? Sod this, I have better things to do with my life." |
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.

This is B. F. Skinner at his finest. The theory goes that if you give people a definite goal with defined requirements, say "run 50 Trials," then people will not be motivate towards the beginning, because they'll know the first or second or third Trial will not give them the reward. They'll become very motivated and increase their playtime when they're near the goal, say on Trials 47, 48 and 49, but then once they have that reward and they're looking at the next one another, say, 50 Trials away, they'll pause because they'll be satiated with the reward and disincentivised by knowing that the next one is far away.
Heartless game developers fear these pauses, because YOU MAY NOT COME BACK!!! So they don't want you to stop playing ever ever, for which they need a different design, one which gives you incentive to try hard ALL the time. Enter random drops. With a random drop, players are motivated to try hard ALL the time, because you don't know when the next drop will happen. It might well be on this very Trial, even if it's the first one you do. It won't be, of course, but it won't stop players thinking that, who knows? It might drop on the second one. And so on and so forth. At least that's the expected reaction. As someone told me earlier in the thread "[I'm] not responding." And I'm not, because when I look at this kind of random drop system, my thought isn't "Holy addiction, Batman! I might get my reward on this very run!" but rather "I have to run how many of this thing? And I may still get bupkis at the end? Sod this, I have better things to do with my life." |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I've yet to get a very rare gotten a handful of rares and mostly uncommons
Must be that invisible PITA accolade you have that grants a critical chance for vr drops.
|
Lady Loot can be a mischievous one sometimes.

The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
If I believed what you just said I wouldn't've included the log. To my eye he said they intentionally excluded any alternate methods to make sure people played the trials (his reason was that if enough people weren't playing them, anyone who might be interested couldn't find a team). He expressly said that if they included alternate methods, people would do those instead of the trials.
|
If you don't believe that's what was in the text, fine. You're allowed your own interpretation of the conversation. But I was told flat-out, we intentionally didn't include alternate options because then people wouldn't play the trials. In the text I even disagreed, saying that I feel the trials have enough merits to stand on their own. |
Here's the exchange for your transcript:
[Team] DEV NAME REMOVED: it's true. if we put the new rewards in the old content though, people would just grind that instead, because it's so much easier
[Team] DEV NAME REMOVED: regardless of the number of paths we make, the easiest one will be ground the most.
[Team] Sudona Forte: I dunno, I'd do the trials since that's the only way to get iXP or get uncommon/rare/very rare components.
Barrier Core Epiphany is recharged.
[Team] DEV NAME REMOVED: as is, there's only one path, but it's definitely the proper challenge level
It is clear for anyone who can read that the devs wanted iXP and other incarnate rewards to be available predicated on a certain level of challenge. It's not about "you have to play this because we want to force you to play our way", it is clearly about "we don't want someone to speed run the ITF to the top because it's a breeze". How you can claim such nonsensical negative spin when the exchange is right in front of everyone to see boggles my mind.
This is exactly what EG has said earlier in the thread, and it is exactly in keeping with how you run a game if you want to gate off advancement with a challenge.
The only place which I can see his saying something that makes your case is the reward level on Apex and Tin Mage. I agree that they should give out more, probably at least 5-10 threads. Two is just plain silly. Since they don't give out the needed iXP, they wouldn't be any more of a stopgap than shard runs of old TFs. Anyway, I doubt people would do them instead of the trials since they aren't really much quicker, and you would have to spend a lot more time at it vs. trials even to get uncommons done. The devs once again prove they don't fully understand their own game.
Heck, now that notice of the well gives 40 threads on conversion, they just provided the WST as a pretty valid incarnate advancement path.
However the devs are not in some sort of insidious plot to make you play the way they want. They are trying to control valid means of advancement. They consider the trials challenging content, and this provide the most expedient path to advancement. Other paths exist but are going to be slower as they do not constitute the same level of challenge.
Too many alts to list.
That's because you have way too high a standard for what you consider "upper echelons." I'm genuinely curious what you consider that level.
|
Now, the "upper echelon" is "unlocked all Incarnates slots, and slotted good options for them (that don't have to be the rare, but that'd be nice)". Getting to this level adds a considerable amount of time on top of what it takes to get a well-built, IO'd 50 - and requires a specific playstyle (Trials).
I don't actually begrudge those who do have the time to pursue it. F'instance, before, I understood that there'd be a gap between what I was trying to build and a "actually IO'd out" toon, and a "purple'd out" toon, and I considered that gap pretty reasonable - people with more time / dedication / energy than me can manage even better results; that's fair enough.
I just think another route there would ... well, would be a massive improvement.
It's interesting, Doc - I see both what you're saying, and what Dispari is saying, in the Dev's statement. So Dispari isn't the only one who sees what they put in their post. But you raise a point about what the Devs say, as well.
Were the chat log Dispari shared the only evidence available, I might tend to give them the benefit of the doubt as dobuzzard is suggesting. However, that is not the case. The various ustream and other live chats that have been held since i20 went live are rife with comments in the same spirit as that chat log. There has been a notable lack of feedback requests on the Incarnate system. The one narrowly defined thread that exists is currently at page 148 and counting, with just a handful of developer comments. Whether the perception is flawed or not, a lot of players have developed the impression that any critical questions or comments toward the Incarnate trials are unwelcome.
Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.

However the devs are not in some sort of insidious plot to make you play the way they want. They are trying to control valid means of advancement. They consider the trials challenging content, and this provide the most expedient path to advancement. Other paths exist but are going to be slower as they do not constitute the same level of challenge.
|
For all the goofy systems (sequestering, rage grenades, etc) the trials are far from the most challenging content the devs have put out. They're not in the top percentage of quality missions overall IMO. If they were TF's or arcs I'd play them once and never go back, not because they're bad but because they're eh.
It would be far easier for them to provide challenging solo/small team content IMO. Having 14-24 people in a league makes for a power level that requires limiting powers (no control on fleeing patients, or sequestering for example) to present a (fake) challenge.
Heck, now that notice of the well gives 40 threads on conversion, they just provided the WST as a pretty valid incarnate advancement path. |
Be well, people of CoH.

Heck, now that notice of the well gives 40 threads on conversion, they just provided the WST as a pretty valid incarnate advancement path. |
But thank you for stating the obvious.
Too many alts to list.
It doesnt even matter to me that it takes a team to start them. I am not interested. How is trading a rare for a common make any advancement sense what so ever. If thats the case, I will save my common salvage for you if you give me your rares 1 to 1 Doc.
|
Yes, a notice of the well is a rare. It is also a rare for a slot you have likely already filled, certainly to the max tier before you would even consider this.
Once you have your tier 4 alpha, what are you collecting rare alpha salvage for? You want to sit in your SG base and polish it?
40 threads for something that is otherwise useless is a good deal. If you are comparing it to invention salvage that is specious. Invention salvage can be traded unlike this. As such it had no inherent value beyond the utility you can derive from it. If at a given moment you need threads and are done with alpha, those 40 threads are plenty of utility for something which otherwise does you no good.
I have to imagine you are grousing just for the sake of grousing.
Too many alts to list.
Be well, people of CoH.

You would lose that bet. My main has done right at 175 trials, and has only 2 tier 4s.
|

@Golden Girl
City of Heroes comics and artwork
Once you have your tier 4 alpha, what are you collecting rare alpha salvage for? You want to sit in your SG base and polish it?
I have to imagine you are grousing just for the sake of grousing. |
Saying it isn't a viable way to advance isn't grousing, its disagreeing with your statement.
Just a question, has anyone calculated how many threads you'd need to fully unlock your slots using the thread-conversion rate only? It's 2.5 mil for roughly 2% on the Judgement & Interface slots (so roughly 50 threads and 75 million to unlock those?)
Add 60 threads for a common power, 80 (? is the uncommon 40 or 60 threads?) for an uncommon. That's a lot, but not prohibitively so. It's the rare and Very Rare's that's crazily expensive (since one Rare power costs you 40 threads + four uncommons á 40 or 60 threads, + 100 million)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."