Issue 20 Patch Notes - Build 2010.201105131851.1.0


0zymandous

 

Posted

Quote:
Originally Posted by Test_Rat View Post
But those don't give Incarnate participation credit...
Yeah anyway! What do you care about Reactive not working in Ice Storm anyway. You are just gonna be watching Netflix and letting the Reactive in Ice Blast work just fine.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Yeah anyway! What do you care about Reactive not working in Ice Storm anyway. You are just gonna be watching Netflix and letting the Reactive in Ice Blast work just fine.
You got me there lol!


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by zombie man View Post
when their ear drums heal.
iii
eye drums


 

Posted

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Originally Posted by TommyBoyTrD View Post
You pulled the postcount card?
Given the amount of posts and the sign up date that I could verify, a reader looking back across posting history can only go by that.

Quote:
Sorry, I will try to refrain from posting on my secondary account which is almost named exactly the same as my primary!
TommyBoy - 0 posts
TommyBoy20 - 0 posts.

I'm not sure where this post history that you are talking about exists.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Freitag View Post
Praetoria
  • Corrected several instances where two doors (one unopenable) were appearing in certain Praetorian Tech maps.
As someone who encountered this twice within 24 hours on the same character this week: THANK YOU!!


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Given the amount of posts and the sign up date that I could verify, a reader looking back across posting history can only go by that.


TommyBoy - 0 posts
TommyBoy20 - 0 posts.

I'm not sure where this post history that you are talking about exists.
Sorry McGruff, that ain't me.


 

Posted

Quote:
Originally Posted by TommyBoyTrD View Post


Now make Eden the WST for a month please.
It was scheduled, they just changed it when people reminded them it was broken. They'd said they had a fix in the pipe, but didn't think it would make it in time, hence changing it. So now that it's fixed, I expect it to be on June's schedule.

Quote:
Originally Posted by StratoNexus View Post
I am also happy with the Notice to 40 threads conversion rate. I guess that means the quote you are referring to is:

"The noblest art is that of making others happy"

I'm sure he's not, Snow Globe is incapeable of being happy about CoH :P In all seriousness though, the only one potentially out of bounds is the Favor change. Assuming you only use the 10/10 conversion, a Favor is "worth" 120 threads (2 notices it took to make it = 80 + 30 shards to create (it's atually 32, but we're rounding down to even numbers)=120 shards). So if you just converted the pair of notices and shards separately it's worth more. Of course there may be ways in the future to directly earn Favors, at which point you might want to break them down then. (Hint hint). If not though, it'd be much better to see something like 100-115 as a possible number.

Quote:
Originally Posted by Snow Globe View Post
If you are doing 2 trials in one day, you are getting at least as much as a Notice will give with this conversion, but you can only get a Notice once per week.

Heck just by using Astral Merits, you can get 2 common components in under 2 BAF trials or a single BAF and Lambda. Astral Merits pile up so fast that anyone complaining about lack of commons should take a look at what they have.


My objection to this rate has nothing to do with more ways to earn "incarnate stuffs", it is has everything to do with the fact that I am not eager to be fleeced.
Not everyone wants to run trials that often, or AT ALL in some cases. Yes, the world is out to get you, you're being fleeced, screwed, your hard earned influence is being sunk using the in-game influence sinks that those hateful devs keep making, so you can't play it all on the market.

Actually, you're being "fleeced" out of $14.95/month being forced to pay for a game you don't like..oh wait...

Quote:
Originally Posted by Angelxman81 View Post
List of things have to be erased of the Incarnate system:

Inf conversions for upgrading components.
Shards. Make mobs drop Threads instead... Shards are no sense now.
I actually kinda like the shards and threads being separate, but a roumer I heard out of a Meet & Greet implied that it was being considered to change shard drops to threads. if it hasn't been KO'd it's probably being held so the trials remain exclusive for a while or until the next big major issue.

Quote:
Originally Posted by EvilRyu View Post
Well I knew the interface nerf was coming eventhough it was asked about before and said it was WAI. I am totally shocked about the AV nerf. Never had I thought this was going to happen ever. Its been dev policy until now to totally screw over smashing lethal sets at every possible chance they get. Now that you devs have come to your senses how about pushing some of these changes to other AV critters that have grossly overkill smashing/lethal resists with unstoppable too? Statesman, Ms. Liberty, Hero-1, M.Bison, Tyrant. It totally sucks to be useless for the entire duration of unstoppable. It just isnt fair and it does not make the encounter harder, just frustrating because you cant help your team out at all. Just fix those AVs listed or just cap all critter resists at 95% aside from hamidon, problem solved.
Never had a problem with any of those listed characters myself and I'm a SS/Inv tank (with fairly sick damage). Marauder (in the trial) is plain broken, and this is more in line with a (super powered) version of the other AVs. Oh "M. Bison" has a trick of course, and doesn't count, but I've never had a problem with him either...

Quote:
Originally Posted by Chad Gulzow-Man View Post
I disagree. On my characters who do not have Alpha fully slotted yet, Shards are still very welcome. And even on the ones that do have Alpha slotted up, I wouldn't mind gradually building up to the point where I could have spare T3/T4s in different branches lying around, should I find an overwhelming need for endurance or recharge reduction in future content.
As an aside, you can craft Alphas under the new system as well, you know.

Quote:
Originally Posted by Aramar View Post
Please learn to parse the language better before asserting what someone is saying. As my original post was posted BEFORE an acknowledgment that the new functionality was bugged, I believe it should have been in the patch notes. As it has now been acknowledged as a bug, it should still appear in patch notes to clarify that the effect is being worked on.

As my post emphasized in three places the "one target effect," it is fairly easy to conclude that was the main area that I was discussing.

As to you asserting a single post on the matter is a "no matter how much you whine about it" post, I guess you shall simply have to treat every post ever made as a whine if it points out a patch notes flaw.
Everyone had widely concluded it was a bug before BS posted, it hadn't been confirmed, but "might as well have been". The 10 second rule was more what I was talking about. Most everyone knows that's how all the procs work, and since it seemed you were advocating for the Incarnate proc(s) to be immune to that rule, hence my comment. The "No matter how much you wine about it" was more directed at the multitude of complaining and whining in the thread, and was a general response, not a specific one. It was a "royal you".

Quote:
Originally Posted by Wanted_NA View Post

Also, if it was acting in rain powers like this as a result of a "bug", teach your QA people to not say it's WAI when it's not, kthxbai.
As was pointed out, it wasn't in beta, and didn't show up until live. In my opinion this patch should be pushed live ASAP (preferably Tuesday). kthxbai.

Quote:
Originally Posted by Snow Globe View Post

Will these conversions be used? The Notice conversion might, the Favor conversion is a stupidity tax.
As it stands, I agree with you on the Favor conversion, but that assumes there may not be content in the future that directly rewards favors, at which point it looks a bit better. I suspect that may well be the case.

Quote:
Originally Posted by White Hot Flash View Post
choosing to play it despite knowing it's broke and will likely be fixed at some point is at the player's own risk. Might as well complain about the Devs closing exploit loopholes while you're at it.
Something similar was said about Hami-O's dual-effects affecting powers that aren't supposed to be enhanceable when one of the two aspects IS enhanceable. Back in the day Castle said "It WILL be fixed at SOME POINT in the future, just be aware of that, we just don't know when."

It hasn't been fixed yet, but it will be. I think they're just trying to decide how to re-vamp Hami's to help compensate. Sometimes it takes ages to fix known bugs, and sometimes it doesn't. When you know you're using it "wrong" you're just asking for it. it's only a matter of time...

Quote:
Originally Posted by Snow Globe View Post
Yeah, and that highlights the problem.

4 Alpha common components (16 shards or 12 task forces) + 40 shards + 50 million Inf = 2 common thread components.

Or use the 40 shards to and 10 million Inf over 4 days and build the 2 common thread components. So you spend the time doing 12 task forces and 40 million Inf for nothing.

No matter how you cut it, it is bad conversion rate.
Only if you're looking at it as though you made the Notice. Then it's a stupidity tax, yes. If it just dropped for you for doing a WST, you didn't invest anything but time, and you've just gotten something "free" you can use that's more useful than shard conversions if what you need is threads. I suspect that's primarily why it was added. Same with the Favor, as I assume something will eventually directly reward them.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

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Originally Posted by PeerlessGirl View Post
Everyone had widely concluded it was a bug before BS posted, it hadn't been confirmed, but "might as well have been". The 10 second rule was more what I was talking about. Most everyone knows that's how all the procs work, and since it seemed you were advocating for the Incarnate proc(s) to be immune to that rule, hence my comment. The "No matter how much you wine about it" was more directed at the multitude of complaining and whining in the thread, and was a general response, not a specific one. It was a "royal you".
Well, as my post said "you left out the following patch notes," my statements were simply that people should be told of changes being made to powers. The fact that people in various forum threads concluded that the "only hitting one target" was a bug, before it was confirmed, does not eliminate the need to post a patch note...even one saying it is known issue that is being worked on.

I in no way that I can see said that the 10sec rule should be eliminated. I said that hitting one target per 10sec was worth letting people know, as it is both a change from the current function of the power AND not similar to any other proc effect.

If I had wanted the 10sec rule removed, I would have said something like "and it has a 10sec rule that should be eliminated."


Co-Founder: Hand of Justice, Champion Server

Currently published arcs:
1) Azuria's Difficulties (arc: 55639) - Ver 1.2

 

Posted

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Originally Posted by TommyBoyTrD View Post
Sorry McGruff, that ain't me.
Then don't assume that people know your posting history.

Quote:
Originally Posted by PeerlessGirl View Post
I'm sure he's not, Snow Globe is incapeable of being happy about CoH :P
Actually, I'm am capable of being happy with most of the game. On the other hand I tend to fully voice my opinion on the stuff I don't like.

Quote:
Originally Posted by PeerlessGirl View Post
As it stands, I agree with you on the Favor conversion, but that assumes there may not be content in the future that directly rewards favors, at which point it looks a bit better. I suspect that may well be the case.
I really doubt that there will be a way to directly earn Favor of the Wells. There might eventually be other ways to earn Notices, but I doubt that would happen any time soon (next 18 months). I can see them eliminating shards, the alpha components, Notice of the Wells, and Favor of the Wells and merging them (and the associated trials/TF/raids) with the thread system.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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Originally Posted by Obitus View Post
This is probably an unrealistic request, but is there any Mind Control's Mesmerize could be disqualified from the Reactive DoT proc? It immediately wakes up targets that Mesmerize puts to sleep.
It also causes World of Confusion to aggro, when its built-in damage does not.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Thanks for making Notices Relevant again. And thanks for giving us a way to advance in the Incarnate system without needing to rely on the trials, or the expensive (expensive for many players not me personally) inf using conversion rates.

Great patch!

EDIT: This takes off a bit of my annoyance with the trials rewards system, as I can now effectively ignore the trials whenever I want if need be.

It also make the WST relevant again.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
As an aside, you can craft Alphas under the new system as well, you know.
And under the threads system gearing up alpha is actually FASTER. Yeah shards are pretty much useless. Threads drop waaaay faster, and now with the Notice to thread conversion there is absolutely no need for shards. I'd say just get rid of them already.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Freitag View Post
Incarnate Components
  • Added direct conversion recipes for the following:
    • Notice of the Well converts into 40 Incarnate Threads
    • Favor of the Well converts into 100 Incarnate Threads
I think that this is a very nice way of tying the rest of the original Alpha content into the larger Incarnate picture - so even lower level TFs are fully linked to the Incarnate system again.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
And under the threads system gearing up alpha is actually FASTER. Yeah shards are pretty much useless. Threads drop waaaay faster, and now with the Notice to thread conversion there is absolutely no need for shards. I'd say just get rid of them already.
Agree just get rid of Shards altogether...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

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Originally Posted by EvilRyu View Post
Let me ask you this? Why even allow avs to go past 95% resistance on anything? Seriously look at how this effects teaming. IT DOES ABSOLUTELY NOTHING in terms of overall challenge to the encounter.
I normally agree on this point, but in this particular case, I disagree. What the 100% resistance to all but Psi on Marauder means is that you must bring enough DPS to force him to use Unstoppable early enough to have it expire. In other words, it affects the time vs DPS requirements for getting the MO badges. Now that it no longer explicitly singles out the Lethal/Smashing damage types, it's more or less a universal requirement. It leaves the alternative of building a Psi-heavy team, but that wasn't required even before.

Black Scorpion, are you aware that this same 100% DR thing happens with The Honoree in the Lady Grey TF? His Unstoppable comes back pretty fast. It's not unheard of for LGTFs to effectively fail because they brought too much L/S damage to that fight.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
And under the threads system gearing up alpha is actually FASTER. Yeah shards are pretty much useless. Threads drop waaaay faster, and now with the Notice to thread conversion there is absolutely no need for shards. I'd say just get rid of them already.
I don't. I have no intention of using Incarnate Trials to unlock Alpha. I'm running the living bejesus out of them already for my post-Alpha stuff - I don't have any interest in running them more per character looking for Very Rare drops to build Alpha. I like the fact that I can still build out Alpha running other content.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Not really. A single Notice of the Well (Tier 3 component) is being valued at two Tier 1 components.

I guess P.T. Barnum was right.
I don't necessarily agree with your math, by my view, the Tier 3 component is being valued at 10 tier 1 components. At best, 4 tier 2. And around 2 tier 3, and about one tier 4...

Not too bad I don't think. Of course, that's all a different perspective. And I imagine that your issue is more with that issue itself than necessarily any perceived disparity in the breakdown rates between Alpha-components and Thread-components.

Quote:
Originally Posted by Rajani Isa View Post
2) How do you know what QA was saying? Unless you work there, QA isn't something you'd interact with, and the CSRs can only work off what the developers tell them. And it sounds like a mistaken dev told them it was WAI.
UStream chat.


Let's Dance!

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
You left off the fact that's a BUG, and is not working as intended (the one target effect). The 10 second proc limit is intended, and it will stay that way, no matter how much you whine about it.
Quote:
Originally Posted by JayboH View Post
Logic fail. Everything can always be claimed as 'planned.'
Nope, not a logic fail. Using a power that's obviously broken and then claim it's been "nerfed" is the logic fail.

I've seen it countless times in MMO's. People are overjoyed they sudden have over-whelming power and then are upset when they are brought back into line with everyone else.

That's not a 'nerf' it's an adjustment. When a power is lowered too far down to make it useless and then never adjusted, that's a "nerf".


 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
Not everyone wants to run trials that often, or AT ALL in some cases. Yes, the world is out to get you, you're being fleeced, screwed, your hard earned influence is being sunk using the in-game influence sinks that those hateful devs keep making, so you can't play it all on the market.

Actually, you're being "fleeced" out of $14.95/month being forced to pay for a game you don't like..oh wait...
/signed

Having played MMO's for 5+ years I still don't understand the concept of people who continue to play when they are so obviously unhappy with things...

If someone doesn't like what the dev's do, QUIT. Simple choice. Sheesh.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
Actually, I'm am capable of being happy with most of the game. On the other hand I tend to fully voice my opinion on the stuff I don't like.
And implying that anyone who shares a differing opinion than yours is either 1) stupid, 2) gullible, or 3) both.

It's your opinion you;re spouting, which is not any more factual or 'right' than anyone else's opinion, and you may need reminding of that. Hence having your post reported by the way.

Feel free to disagree with others, just don't imply they are stupid because you think you're more intelligent or simply because someone doesn't agree with you.

Thanks.


 

Posted

Quote:
Originally Posted by 0zymandous View Post
That's not a 'nerf' it's an adjustment. When a power is lowered too far down to make it useless and then never adjusted, that's a "nerf".
APP Melt Armor, for instance.

It is funny that the current Interface change likely fits the original (gaming) definition of nerf. OTOH, Interface itself is still very strong, it is simply its interaction with some powers where the reduction goes too far. Of course, it is all moot, since the dev team is already working on the adjustment to make it work properly.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Eden fixed? Excellent! I knew it was coming Soon™!


Shortspark: 50 Fire/Fire tanker
Emberblast: 50 Fire/Fire blaster
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole:
50 StJ/Reg scrapper

 

Posted

Wow, so many great changes. The thing I'm most happy about is the Marauder S/L res change, this might be the first time we see concept being thrown out and actual gameplay being considered for damage resistance balancing. Two thumbs up!


 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
It was scheduled, they just changed it when people reminded them it was broken. They'd said they had a fix in the pipe, but didn't think it would make it in time, hence changing it. So now that it's fixed, I expect it to be on June's schedule.

Yeah, I was really looking forward to that week but was wondering if it would be fixed by the time they rolled it out as the WST. Myself and quite a few of my close playing buddies were pretty dissapointed when it had to be changed. My only thing now is I wish I could do a level 50 version of it. I like my sets and incarnate powers. Oh well...cake and all that. I'm pretty happy.


 

Posted

Quote:
Originally Posted by 0zymandous View Post
Feel free to disagree with others, just don't imply they are stupid because you think you're more intelligent or simply because someone doesn't agree with you.

Thanks.
Now now, let's all calm down here. You know, a famous man once said "turn the other cheek", and I think that's good advice.

It's a quite *obscure* quote of course, I doubt *anyone* here has heard it before, but not everyone can be as well-read, insightful, and just plain handsome as I am. Ah well, we all have our crosses to bear.