Issue 20 Patch Notes - Build 2010.201105131851.1.0
Not really. A single Notice of the Well (Tier 3 component) is being valued at two Tier 1 components.
I guess P.T. Barnum was right. |
"The noblest art is that of making others happy"
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I am also happy with the Notice to 40 threads conversion rate. I guess that means the quote you are referring to is:
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"There's a sucker born every minute." or "Every crowd has a silver lining."
Basically what I'm seeing of player reaction in this thread is what happened when they changed the thread "tier 2 to tier 3" and "tier 3 to tier 4" conversions from costing billions to "mere" millions. Yes, it is better than the previous rate, but it isn't at all "good".
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Looks great (and glad to hear the rain/aura powers affecting only 1 mob at a time will be fixed 'soon')!
Thanks for the Lambda fixes (Although never had too many issues with it but I like the changes).
And hooray for the Eden/Woodsman trial getting updated
Edit: Now I'm glad with the NotW salvage being able to convert to threads....I had like 8 or so on my main doing nothing...now he'll have more threads
Sure it'd be nice for the NotW to convert to a t3 (rare) in the incarnate thread category but...maybe they'll increase it later. *shrugs*
At least it gives us toons something to do with the NotWs that are sitting there doing nothing.
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Yes, it is better than the previous rate, but it isn't at all "good".
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This is not to say I do not want to see still more ways to earn incarnate stuffs, but I very much like the pace in which they are announcing and rolling out the alternate methods. Part of me wishes those alternate methods were here now, but I still like the idea of keeping the trials as the only viable method for a bit yet.
I am still hoping they go with the idea of an Incarnate level version of the 6 lvl 45-50 task forces (they could throw in the Shadow Shard TFs too and make those zones cross faction, but now I have to go calm the fairies down, they are mad the Unicorn stepped on their rainbow).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
im actually very happy with all of the stuff that will appear in this patch
You left off "Interface Incarnate Powers are now useless in damage auras and rains." Please note, I am not referring to the correction of the proc on every tick, I am referring to the "will only work on 1 enemy, rains will only proc 1 time per casting (again impacting 1 enemy), auras will only proc once per 10 seconds (again impacting 1 enemy)."
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"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
Nope, but I'll give you all a choice:
"There's a sucker born every minute." or "Every crowd has a silver lining." |
Some of us like it and like where the direction is headed, including what you call punitive costs.
As for being called a sucker for actually liking the game, I will counter with the fact that many of the negative Nancys appear to be the suckers, because they still pay to play for a game they apparently don't like.
Thanks for all the changes, Paragon!
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
I'm fine with the NotW conversion. The ability to get two common components from the WST is very nice from my point of view (especially considering the shard break down was 1-1.5).
It is a matter of perspective. It is good to me, because I also enjoy running the trials. Getting 2 commons from one TF a week is a very nice boon for me.
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Heck just by using Astral Merits, you can get 2 common components in under 2 BAF trials or a single BAF and Lambda. Astral Merits pile up so fast that anyone complaining about lack of commons should take a look at what they have.
My objection to this rate has nothing to do with more ways to earn "incarnate stuffs", it is has everything to do with the fact that I am not eager to be fleeced.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
So, when is this patch live?
I'm fine with the NotW conversion. The ability to get two common components from the WST is very nice from my point of view (especially considering the shard break down was 1-1.5).
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LOL. Because everything they release in the future must be of equal cost and value to everything they released in the past? Whatever. I do no feel fleeced, but I never had that much fur to begin with.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Basically what I'm seeing of player reaction in this thread is what happened when they changed the thread "tier 2 to tier 3" and "tier 3 to tier 4" conversions from costing billions to "mere" millions. Yes, it is better than the previous rate, but it isn't at all "good".
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I simply can't afford 100M to upgrade my multitude of Uncommons to a Rare, and I wouldn't even call myself a casual player... I just don't farm or play the market.
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List of things have to be erased of the Incarnate system:
Inf conversions for upgrading components.
Shards. Make mobs drop Threads instead... Shards are no sense now.
Well I knew the interface nerf was coming eventhough it was asked about before and said it was WAI. I am totally shocked about the AV nerf. Never had I thought this was going to happen ever. Its been dev policy until now to totally screw over smashing lethal sets at every possible chance they get. Now that you devs have come to your senses how about pushing some of these changes to other AV critters that have grossly overkill smashing/lethal resists with unstoppable too? Statesman, Ms. Liberty, Hero-1, M.Bison, Tyrant. It totally sucks to be useless for the entire duration of unstoppable. It just isnt fair and it does not make the encounter harder, just frustrating because you cant help your team out at all. Just fix those AVs listed or just cap all critter resists at 95% aside from hamidon, problem solved.
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Thank You Devs for Merits!!!!
This is probably an unrealistic request, but is there any Mind Control's Mesmerize could be disqualified from the Reactive DoT proc? It immediately wakes up targets that Mesmerize puts to sleep.
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Otherwise, pretty happy with these patch notes.
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Hey all,
Interface procs should have been obeying the standard 10 second per proc in toggle/auto/location power rules from the start. The fact that they weren't was the result of a bug which we are addressing with this patch. Any information I or anyone else at Paragon may have given to the contrary in the past was in error: The intention is that Interface procs behave as close to "having a proc IO slotted in all powers" as possible, and we are making these and the future changes to better achieve that intent. The issue that rain powers are now only hitting 1 target per 10 seconds is a side-effect of the fix which we will be addressing in a future build. Rain powers should have chance to hit all targets with the proc (but only one "round" of application per 10 seconds across all powers of this category). Your bud in the Incarnate-powered armor, Black Scorpion |
One thing I do want to mention, is how refreshing it is to see Black Scorpion on the boards PERIOD.
Still, the damage aura nerf massively impacts me and upsets me to no end. Very, very, very disappointed. Kill rains, not auras.
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I am upset about the interface slot thing too but I am just glad I did not waste time grinding out these non-rewarding trials just to have the power nerf into the ground once I finally get it to tier 4.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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There is a line missing from the patch notes:
* 1 Merit will be awarded when acquiring 10 Acids. Each element listed there is independently awarded (for instance, 10 grenades + 30 reinforcements + Marauder = 3 merits. Antacid (which includes 10 acids) + 30 reinforcements + Marauder = 5 merits in total.) The "standard run" = 4 merits does include the 30 reinforcements merit. (10 grenades + 10 acids + 30 reinforcements + Marauder) That was the intention. His static resistance and his Berserker Rage power stacking to over 100% was an oversight. His Unstoppable will still push past 100% for that period, though. Your bud in the Incarnate-powered armor, Black Scorpion |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Can we stop nerfing ION already for crying out loud. Do you really want everyone to drop the power and make fire even more popular than it already is? Ion is not an instant cast power like pyro, if the target you use the power on die the power completely misses. Why the hell must you keep nerfing it?
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You left off the fact that's a BUG, and is not working as intended (the one target effect). The 10 second proc limit is intended, and it will stay that way, no matter how much you whine about it.
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As my post emphasized in three places the "one target effect," it is fairly easy to conclude that was the main area that I was discussing.
As to you asserting a single post on the matter is a "no matter how much you whine about it" post, I guess you shall simply have to treat every post ever made as a whine if it points out a patch notes flaw.
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Why change a power by introducing a "fix" that's majorly flawed like that? This just makes absolutely no sense, and it is quite alarming for you might do similarly in the future. The power has been as is since I20 went live. It won't kill you to leave it like this till you can change it to work "WAI" without screwing something else up (something rather major I might add).
Also, if it was acting in rain powers like this as a result of a "bug", teach your QA people to not say it's WAI when it's not, kthxbai.
EDIT: Love the patch notes, some rather nice things in there. Although I'm not too happy about the actual conversion rates for the Notice/Favor of the well, it's still nice.
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Post removed for being pointless.
Co-Founder: Hand of Justice, Champion Server
Currently published arcs:
1) Azuria's Difficulties (arc: 55639) - Ver 1.2
I guess P.T. Barnum was right.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters