Issue 20 Patch Notes - Build 2010.201105131851.1.0


0zymandous

 

Posted

Quote:
Originally Posted by TommyBoyTrD View Post
My only thing now is I wish I could do a level 50 version of it. I like my sets and incarnate powers. Oh well...cake and all that. I'm pretty happy.
Re-tooling the Eden task force to be lvl 35 to 50 would be a fabulous idea, IMO. If they ever actually adjust that trial (they once hinted at their desire to rework it so that it had some more stuff to do), I hope they also consider reworking its level range. Side-benefit is it could force them to re-examine the level expansion they made to DE and make it more thoroughly.


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What the hell? Let's buff defenders.
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Posted

Quote:
Originally Posted by minimalist_NA View Post
Now now, let's all calm down here. You know, a famous man once said "turn the other cheek", and I think that's good advice.

It's a quite *obscure* quote of course, I doubt *anyone* here has heard it before, but not everyone can be as well-read, insightful, and just plain handsome as I am. Ah well, we all have our crosses to bear.
manbabies, 5555, A++++ all that

Quote:
Originally Posted by StratoNexus View Post
Re-tooling the Eden task force to be lvl 35 to 50 would be a fabulous idea, IMO. If they ever actually adjust that trial (they once hinted at their desire to rework it so that it had some more stuff to do), I hope they also consider reworking its level range. Side-benefit is it could force them to re-examine the level expansion they made to DE and make it more thoroughly.
To expand on this, and I know this is VERY wishful thinking and probably very good reasons why they don't, but man....I would love being able to do all the TFs at level 50. Exemping down is personally one of the biggest reasons I don't do lower level content on my guys. Even when I level new characters I have one goal in mind after playing for so long, and that's just to get to max level and set my guys out and be an incarnate. Don't get me wrong though, the way I handle low level guys is something I would never advise someone new to this game to do. I really wish I could play this game entirely "green" again.


 

Posted

Imagine Titan Room crystal herding plus Judgment. Oh baby.

I'd like to see Eden retooled just to get past the whole "speedrun" deal and make the merits worthwhile. And make it cooperative if you have to.


 

Posted

Quote:
Originally Posted by minimalist_NA View Post
Imagine Titan Room crystal herding plus Judgment. Oh baby.

I'd like to see Eden retooled just to get past the whole "speedrun" deal and make the merits worthwhile. And make it cooperative if you have to.
You have given me *insert censored phrase here*.

I just love Eden. Awesome map, feels like Jurassic Park and King Kong gone terribly wrong.


 

Posted

Quote:
Originally Posted by 0zymandous View Post
Feel free to disagree with others
Word of advice: Read the forum rules & guidelines, section 2.




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Posted

Quote:
Originally Posted by Snow Globe View Post
Word of advice: Read the forum rules & guidelines, section 2.
Good advice for everyone. <.<


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Posted

Quote:
Originally Posted by TommyBoyTrD View Post
I would love being able to do all the TFs at level 50. Exemping down is personally one of the biggest reasons I don't do lower level content on my guys.
Heh. I am actually fine with EXing and I like having TF type content in the lower level ranges. Eden was originally designed to be end game content though. I think it would be fabulous for it to be that once again. After all, with the Praetoria tie in, one could expect the DE to be a bit more Incarnatey.

Making it co-op is always a great idea, DE is world threatening enough, plus there is plenty of power for the taking or chaos to be influencing amongst the DE plotline to entice any villain. So many ideas, so little time sadly.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Heh. I am actually fine with EXing and I like having TF type content in the lower level ranges. Eden was originally designed to be end game content though. I think it would be fabulous for it to be that once again. After all, with the Praetoria tie in, one could expect the DE to be a bit more Incarnatey.

Making it co-op is always a great idea, DE is world threatening enough, plus there is plenty of power for the taking or chaos to be influencing amongst the DE plotline to entice any villain. So many ideas, so little time sadly.
It'd be a mixed bag, introducing 'heroic' or just last-level versions of existing content will result in the lower level versions drying up even more. Some folks wouldn't care, but I think it's still important to have a viable grouping environment from beginning to end. Mostly to help combat the idea that leveling from 1 to 50 is just how you prepare for the 'real game'.


Let's Dance!

 

Posted

Love the changes but is the chat window ever going to be adjustable again? The fixed minimum is seriously annoying and takes up way too much room on my screen.


 

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Quote:
Originally Posted by Aramar View Post
You left off "Interface Incarnate Powers are now useless in damage auras and rains." Please note, I am not referring to the correction of the proc on every tick, I am referring to the "will only work on 1 enemy, rains will only proc 1 time per casting (again impacting 1 enemy), auras will only proc once per 10 seconds (again impacting 1 enemy)."
If this is WAI I will be very disappointed. While I can appreciate changes for the sake of balance, the above is like going from one extreme to the next.

The Incarnate stuff really does make my character feel epic. A change like this, not so much. A limit on npcs for proccing is fine, but 1? I hope that's a bug...


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Posted

Quote:
Originally Posted by SolarSentai View Post
If this is WAI I will be very disappointed.
... There's a dev post in this very thread that says it's a bug...


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by SolarSentai View Post
If this is WAI I will be very disappointed. While I can appreciate changes for the sake of balance, the above is like going from one extreme to the next.

The Incarnate stuff really does make my character feel epic. A change like this, not so much. A limit on npcs for proccing is fine, but 1? I hope that's a bug...
It is. Read Black Scorpion's post in this thread.


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Posted

Quote:
Originally Posted by UberGuy View Post
I don't. I have no intention of using Incarnate Trials to unlock Alpha. I'm running the living bejesus out of them already for my post-Alpha stuff - I don't have any interest in running them more per character looking for Very Rare drops to build Alpha. I like the fact that I can still build out Alpha running other content.

You still don't have to, you can convert shards to threads and/or (more efficiantly) convert notices to threads and then use the faster Thread system for working up incarnates, you can still run the "old" TF content doing so, and likely do it faster than just using shards alone. Yeah, you'll lose some inf converting shards to threads but it's not that bad considering you'd make more running the TFs most likely.


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Posted

Quote:
Originally Posted by UberGuy View Post
Black Scorpion, are you aware that this same 100% DR thing happens with The Honoree in the Lady Grey TF? His Unstoppable comes back pretty fast. It's not unheard of for LGTFs to effectively fail because they brought too much L/S damage to that fight.
I am now. I will look into it. Thanks for the information.

Your bud in the Incarnate powered armor,
Black Scorpion


 

Posted

Quote:
Originally Posted by Vanden View Post
Still no buffs for Lore? Why?! Why won't you buff Lore, devs? WHY?!
How so? Other than the duration/recharge bit, they are pretty good.


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Posted

Quote:
Originally Posted by Black Scorpion View Post
I am now. I will look into it. Thanks for the information.

Your bud in the Incarnate powered armor,
Black Scorpion
Seriously dude, this is something I been screaming about since issue 7 when you guys added the LRSF. How can you not know this? Its been bugged, and petition several times too. You guys need to read the boards more and take us seriously. Why do you think it was so crazy slanted with the 7 */rad corrupters 1 brute setup in the begining? Nevermind I keep forgeting some of the powers team are new. I am pretty sure Castle knew about this. Just do a sweep of all AV critters and set a hard cap on them of 95% resistance so this wont be a problem anymore.


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Posted

Quote:
Originally Posted by Lobster View Post
How so? Other than the duration/recharge bit, they are pretty good.
Quick recap: uptime sucks, support pets suck, squishies tend to die and waste casts and have to wait the long recharge to use them again, Partial Radial almost completely inferior to Partial Core, individual pets are unbalanced.


Issue 16 made me feel like this.
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Posted

Quote:
Originally Posted by White Hot Flash View Post
Once again, in case you or anyone else forgot:

If a power is currently operating OUTSIDE of it's planned parameters, fixing it so that it obeys the rules is NOT a nerf, no matter how much people wish it was.

If a power is obviously OP when compared to similar powers, choosing to play it despite knowing it's broke and will likely be fixed at some point is at the player's own risk. Might as well complain about the Devs closing exploit loopholes while you're at it.

Rain powers =/= nukes, and they never should come close, even with Incarnate buffing.
When we asked about this it was confirmed once before to be WAI but now they change their minds and say its not WAI. Thats the point I was making.


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Thank You Devs for Merits!!!!

 

Posted

Again, I want to stress how wrong I find it to have auras nerfed with Interface. Psuedo pets/rains/caltrops nerf make sense, auras do not.


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Posted

Quote:
Originally Posted by Vanden View Post
Quick recap: uptime sucks, support pets suck, squishies tend to die and waste casts and have to wait the long recharge to use them again, Partial Radial almost completely inferior to Partial Core, individual pets are unbalanced.
I agree on the uptime thing, but it's just like the patron pets... I seriously doubt it's going to change

I disagree on the Core vs. Radial though - they are for different purposes.

With partial core you have a boss and a buffer with NO attacks that CAN die.
With partial radial you have a lt that attacks and a buffer who DOES attack.

I would say they are targeted at different playstyles... someone who wants multiple attacks PLUS buffs (generally someone who can keep the pets alive on their own, like mm, cont, def, etc.) would go for the radial, etc.

I DO think the unkillable buffer should get something extra for T4. Stronger buffs seem to be the simplest thing....

I'm not sure I can see individual pets being particularly unbalanced either, I have 7 different T3 lores and they all feel roughly as powerful/useful. Some moreso in certain situations, but it's not like reactive interface where there is only one choice.

I do think the could stand to be a little bit more durable in incarnate content, like maybe a flat 30-50% resist all or 20-30% defense to the other two positionals? Still, mine don't tend to die much at all in trials, outside of when I died (which I don't do as much when they are up....)


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Posted

Quote:
Originally Posted by JayboH View Post
Again, I want to stress how wrong I find it to have auras nerfed with Interface. Psuedo pets/rains/caltrops nerf make sense, auras do not.
I agree. I wish they would just roll it back to how it was before (except with the rains procing 1/10 or whatever). I found it very useful, but not particularly OP in my aura chars. Heck, I didn't even take reactive on all of them!


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Posted

Quote:
Originally Posted by Lobster View Post
I agree on the uptime thing, but it's just like the patron pets... I seriously doubt it's going to change
Patron pets' recharge can be reduced though, even made perma.

Quote:
Originally Posted by Lobster View Post
I disagree on the Core vs. Radial though - they are for different purposes.

With partial core you have a boss and a buffer with NO attacks that CAN die.
With partial radial you have a lt that attacks and a buffer who DOES attack.
You're not seeing the whole picture. With Partial Radial, you have a lieutenant pet and a support pet with one attack. With Partial Core you have a Boss pet that does more than twice the damage and has more than twice the HP of a lieutenant pet, plus the support pet. Not only does the Boss rank more than make up for the support pet not having one attack, but the support pet not attacking means it draws less aggro. There's no comparison.

Quote:
Originally Posted by Lobster View Post
I'm not sure I can see individual pets being particularly unbalanced either, I have 7 different T3 lores and they all feel roughly as powerful/useful. Some moreso in certain situations, but it's not like reactive interface where there is only one choice.
The Seer Lt is the only LT pet with a melee attack; consequently it's very death prone.

The Clockwork Dismantler has one attack that's bugged to be very weak and leech XP, and another that is on a long recharge because it's technically an AoE despite the fact that a pet is too stupid to line up a narrow cone like that.

The IDF Commander's AI has the classic "won't cycle attacks and instead just waits for the same attack to recharge" problem, and generally it's just weaker than the other boss pets (minus perhaps the Dismantler, but only because of its aforementioned issues).


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.