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  1. It's already been established that we couldn't win without cheating, so why not have fun with it? Also, that view of the Well is entirely compatible with what's already been established, just a different level of understanding.

    It doesn't really do away with the planned "fallout" storylines, either, like dealing with the other ex-servitor races, it just adds a sort of amnesiac angle.
  2. I'd use the Malleus Mundi thusly:

    I interpret the Well as not just a conduit of power, but also of storytelling -- a force of destiny, or of 'narrative convenience' if you prefer. Human thoughts, dreams, and memories are all kicking around in the Astral plane, occasionally crossing and overlapping, creating a higher order that's basically the Jungiancollective unconscious. That's where stories go, when they're shared widely enough amd 'resonate' with enough minds... and it's also where stories come from.

    The current manifestation of the Well is that bratty kid who refuses to go to sleep until you (the world) tell him a story about Zeus for the billionth time.

    Long story short, I'd have the player Incarnates discover this aspect of the Well over the course of their war with the Battalion (and Prometheus, who is himself a "story" of the Well). The players then use the Malleus to rewrite the human psyche to have absolutely no conception of the Battalion, since how much sense does it make that a race could possibly steal and subjugate another race's stories? This leaves humanity utterly defenseless against the Battalion (since they no longer acknowledge their existence), but it also literally poisons the Well against the Battalion, causing them to essentially believe themselves away (well, more likely trap themselves in a pocket dimension, completely isolated by paradox).

    Needs some work, probably. Maybe I'd try coming up with a more complete background for the Battalion that gives them some belief that can be exploited or opposed by some aspect of humanity -- along the lines of, they have no concept of hope and the players use the Malleus to magnify humanity's hope just before being subsumed. That gives it a nice thematic kick.

    Then we get to fight Rularuu proper, after we face down all of his other aspects. Dang, was I ever looking forward to that (especially Uuralur). So disappointed when I heard they were going to cheat us out of that.
  3. People have been asking for a current lore bible, which I'd like to see as well.

    There's an older one (circa Issue 3) posted here: https://docs.google.com/file/d/0BypR...N2M/edit?pli=1

    ...which might satisfy in the interim.

    While there's some outdated stuff (Avilans lol), a significant amount of the game lore seems to have survived mostly intact, just perhaps with some names changed here and there. For example, the Rularuu lore looks entirely consistent with what we're seeing now, only with Dream Doctor instead of "Gerard the Green."
  4. 1. Who was Romulus Augustus speaking to / getting his Nictus powers from at the end of the ITF? The easy answer is that it's the Nictus collective or whatever (Requiem's boss), but the dialog doesn't seem to suggest that, especially given Requiem's later power-up (which I asssume is related).

    2. How were players originally supposed to meet the Letter Writer? The Dark Astoria arc pretty much came right out and said "the plan changed", and all we knew about the previous plan was that we were supposed to "look for me in the Pillar of Ice and Flame."
  5. Can they be converted?

    ...Then they ain't entirely fixed as far as I'm concerned.
  6. Quote:
    Originally Posted by Agent White View Post
    bug. they'll be tradeable on the market.
    Will they be convertable as well?
  7. Quote:
    Originally Posted by Green Bean View Post
    I think the simplest explanation is that Paragon City's legal system realizes it exists only at the sufferance of its heroes, so they didn't push it too far.
    Heroes are the real menace. THE MALTA GROUP WAS RIGHT!
  8. Quote:
    Originally Posted by Mr_Grey View Post

    Issues about Blue Steel not undergoing "due process..."

    When he assaulted the man who would become the Clockwork King, the criminal had already murdered several people, had murdered another and appeared to be in the process of mutilating the body WHILE THE BUILDING THEY WERE IN WAS ON FIRE AND COLLAPSING (in reality, CK was trying to revive the man he had accidentally killed, not understanding why he couldn't make the corpse work the same way his "toys" did, or he was trying to perform CPR in a manner that made it look like he was attacking the body).

    This was obviously somebody dangerous, violent, deranged and had displayed that he controlled a vast army of ugly, mishapen minions who were an obvious threat to the average citizenry of Paragon.

    Blue Steel still roaming the streets after beating the Clockwork King ALMOST to death is hardly that surprising. Considering the fact that CK was a cop killer (huh, CK, still...) at the time, they probably would have thrown Blue Steel a parade if he could confirm the kill.

    (I know, I know... NO they wouldn't throw him a parade. They would send him to counseling and therapy, but otherwise, he'd be okay. It's hard to villainize his actions when his Defense Attorney just has to say "Okay. Give me the 'pro-cop killer' argument, then.")
    No, they'd put him on trial for savagely beating a SUSPECT to death (bypassing his right to due process), a suspect who posed no more immediate threat of harm and probably wasn't even resisting after a point. Most likely there would have been a certain period of time between "unconscious" and "dead" where Blue Steel, had he any self-control whatsoever, could have cuffed him and taken him in.

    He wasn't even present for the deaths (they were reported to him over the radio), and upon hearing that (while the Clockwork were in retreat), HE initiated hostilities with Russell; he didn't even wait for backup.

    Police are invested with the authority they have because it's expected that they'll use it responsibly, and be professional, even in life-threatening circumstances. Anything less is an abuse of that trust. He should have handed in his badge for that. At least it's a good thing that someone with a temper like that doesn't carry a gun.
  9. Quote:
    Originally Posted by Zwillinger View Post
    We're going to make an official post about the contest winners next week.

    With some *stuff* that's we've been working on (hopefully you'll get to see that next week), our time has been pretty stretched lately .
    Well now, my interest is piqued. Looking forward to whatever it is.
  10. Quote:
    Originally Posted by bpphantom View Post
    To clarify, Blue Steel, a cop, killed a dangerous criminal already responsible for the deaths of 3 officers. He realized too late what he had done and knew it was wrong and a mistake. He had a temper history with cop killers ever since his dad had been killed in the line of duty a week before Josh's highschool grad.

    Russel

    Josh
    To clarify, "I'm really really sorry" doesn't excuse one from undergoing due process (arrest, trial), whether you're a cop or a brain in a jar.
  11. Quote:
    Originally Posted by Mad_Scientist_JC View Post
    Blue Steel was never made to pay for the blatant murder of someone
    I wish people would bring this up more often. A murderer with a vicious temper walks the streets a free man, and he wears a uniform.

    Also I agree and I hope this arc is all about Penny's descent into villainy. She has no empathy for the grieving widower, walking around in his head "as a joke," but meanwhile she has infinite patience for the villain who has endangered, harmed, even killed civilians and wrought havoc in the coty (unleashing multiple giant constructs to boot), and likely has dozens of outstanding warrants.

    Picking and choosing who the law applies to, and rendering judgment based solely on "I have the power to do so" is totes a vigilante thing, bordering on villainy. And it's screwy as heck that the writing tries to imply that I'm the bad guy/vigilante-type for wanting to uphold the law and let the criminal justice systel do its job instead of setting myself above it.
  12. Quote:
    Originally Posted by McNum View Post
    And, of course, the assumption for knockback is always "all over creation" and never "wielded like a scalpel". This first is a player problem, the second is an art.
    "scattered around" were Lothic's words, not mine. As were "lose effectiveness".

    At best, your "scalpel-like precision" is only losing effectiveness for yourself by, for instance, hitting fewer targets because you are wasting time positioning and/or by hitting fewer targets by herding ones at the edges. It's also losing effectiveness for your team by making up, imperfectly, for a critical lack in some other team component, as you implicitly admit (competent aggro management, speedy damage, etc.). It's a team slot that could be more efficiently filled by a brute, for instance.
  13. Quote:
    Originally Posted by Lothic View Post
    But it's pretty clear to me that the only people who really "hate" Knockback are the people who like to play the few AT/powersets that really lose effectiveness when critters are scattered around. I tend to hate built-in weaknesses in my characters like that so I don't usually bother to play those gimped powersets that encourage you to have silly fears about Knockback. *shrugs*
    Well, let's compare.

    The "few" powersets that lose effectiveness when critters are scattered around:

    1. All melee ATs.
    2. Anyone using targeted enemy-group-based buffs/debuffs (Fulcrum Shift, Heat Loss)
    3. Anyone using location-targeted AoE effects (Tar Patch, Shadow Field)
    4. Anyone using AoE effects in general, for that matter
    5. Anyone with short-range ST ranged attacks in regular rotation suddenly finding their targets knocked out of range.

    Powersets that benefit from having targets scattered all over creation:

    1.

    ...

    Of course, I'm making a number of assumptions, like "competently built character" or "smart player" or "decent attack chain" or "cares about killing enemy groups efficiently so that Citadel TF doesn't last twice as long as it has to". I am willing to concede that those assumptions may be unjustified, given the content of the pro-KB posts.
  14. this is what the virtue server means to me http://youtubedoubler.com/3PsZ

    fly high, heroes, let your spirits soooooooar
  15. I, too, am deeply offended by clinical terms for parts of the anatomy located in the same general area as the naughty bits, regardless of how innocent they seem on the surface. Why, I once reported a saucy gent by the name of Pelvis Presley because science has proven that thinking about the pelvis puts the innocent mind in jeopardy by its inextricable association with the butt

    And let me tell you fellows, thinking about butts NEVER leads anywhere good!
  16. As a handicapped person I find the OP's name to be highly offensive and I will report him/her for griefing at once
  17. I have no problem with who they killed, and I agree 100% with their reasons for doing so.

    I just can't help but feel that they've missed several crucial opportunities to flesh out the background of the characters and the game world, as well as themes that seem obvious and exciting to explore.

    Consider that both Statesman and Sister Psyche have ancient analogs in Cimerora (as well as a couple other Phalanxers, but the most prominent are Imperious and Sister Solaris). This would have been a great way to flesh out the idea of how heroes (Incarnates in particular) recur and reincarnate through time. Spend more time in Cimerora, giving their take on heroism and fleshing out who Imperious and Sister Solaris are. Spend more time on their modern-day counterparts as well. It males us care about them, and it highlights the idea that Wade was intentionally targeting something transcendent about the human spirit (while missing the point entirely) instead of just needing Powerset A and Powerset B.
  18. "Yes, Statesman is dead, as one day we all must die.

    I mean sooner rather than later. Probably tomorrow. Not sure yet. Thanks for coming, everybody; snacks amd punch in the foyer!"
  19. Skimpy fetish gear, 'edgy' haircut, a grim snarl and some kind of eye-design. Add a few more pouches and we've obviously got a time traveler from the 90s. Send it back, please.

    And there's no way it's Penny. Mr. Yin raised her better than that.
  20. Quote:
    Originally Posted by Arcanaville View Post
    I'd make a snappy reply, if I had any idea what this was supposed to mean.
    That sales may happen for different reasons depending on the nature of the good/service.

    I guess miscommunications tend to happen when a conversation is based on tortured analogies and false equivalencies.
  21. Quote:
    Originally Posted by DevilYouKnow View Post
    As has been mentioned often, no one is forcing anyone to buy anything, ever.
    nobody forces people to drag out that tired old cliche either, regardless of whether their interlocutor is actually claiming that anyone's "being forced", and yet here we are!!

    The value of something like character slots don't depreciate in the same way that aging downloadable games do, either, so again, not exactly analogous.

    Yeah, nobody's being "forced". But it's undeniable that limited-time sales generate incentive and can be subtly coercive, especially in the absence of complete knowledge on the part of the consumer. When one side holds that power in a transaction and the other does not, it's easy to believe that one is being taken advantage of.* Valve has a reputation for such sales. Paragon did not, until now, have a history of putting things on sale more than once, let alone at increasing discounts, let alone within a week. And it was certainly unexpected, given that certain items I've been waiting to go on sale since the market launched, still have not gone on sale even once.

    Still, I've learned my lesson now, as a diligent consumer should; if one of those items I want goes on sale for 25% off, I'll wait a week. And if a 50% discount doesn't come along, it's not my loss.

    *Even though I now think there's a good possibility that this may have been a mistake/oversight, given that it didn't make it into the initial patch notes.
  22. Quote:
    Originally Posted by Chyron HR View Post
    I knew when the devs announced that COH was going F2P that those moneygrubbing jerks would start squeezing us for every cent they could with their FIFTY PERCENT DISCOUNTS. What a bunch of jerks.
    ...a week after a 25% discount ended. Try to keep up here, sweetie.
  23. Quote:
    Originally Posted by Texas Justice View Post
    Well, people complain about the prices and that they don't adjust them based on feedback or low sales numbers.

    So they make an adjustment based on feedback or low sales numbers and people complain that they changed the prices.

    Ghost Falcon needs to remember the first line of my signature.
    A sale is not a price adjustment. One is temporary, one is permanent. The limited-time aspect creates a somewhat powerful incentive to buy immediately that is not there for a permanent price change. Especially as there is not, to my knowledge (and I could be wrong), any precedent for a sale item going back on sale at a significantly greater discount -- particularly within such a short time period.

    If there were precedent, or if there was a greater passage of time between the two sales (say, more than a week), it would be easier to swallow.
  24. Quote:
    Originally Posted by Arcanaville View Post
    Every sale that occurs before I buy is a smart move. Every sale that occurs after I buy is a dick move. True for everything from Cheetos to the Louisiana Purchase.
    So... France had another Louisiana to sell...?

    Also yes this is totally comparable to tangible commodities, I'm sure Paragon had a whole warehouse full of character slots they wanted to move before the Christmas holidays oh wait