Issue 20 Patch Notes - Build 2010.201105131851.1.0


0zymandous

 

Posted

Quote:
Originally Posted by Vanden View Post
Quick recap: uptime sucks
Quote:
Originally Posted by Lobster View Post
I agree on the uptime thing, but it's just like the patron pets... I seriously doubt it's going to change
As Vanden notes, you can actually make patron pets perma. I've done this on two characters, and it was an incidental effect to other objectives I was chasing. Basically a 'hey, look at that' bonus. The Lore pets have NO way of increasing their relative uptime.

As I noted in closed beta, I would have liked a branch that stayed an LT the whole way up the tree, but the recharge time got progressively shorter, with it hitting perma or very close to it -- but still just a single LT -- at Very Rare. (Even BETTER for me would be a pet that stuck around forever like MM pets do, and for THAT I'd accept a minion. But I imagine that will never happen.)

That would be worth it to me, even if I couldn't have the incarnate shift in the slot. I play a lot of squishies, so the idea that some random burst of damage after I summon the pet locks me out of a power for that long is highly alarming to me.

That's why I still don't have Lore unlocked, and intend to do everything I can not to (or if I end up getting iXP for it from doing a new trial, I'll just never CRAFT anything for it) as long as the Lore pets don't provide something I'm remotely interested in having. What good is giving us a pet with MM controls that we can't have around?


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

So, does anyone know what today's (may 20, 2011) miniature patch fixed? Does anyone have any patch notes on it?

What was changed?


 

Posted

Incarnate Components

Added direct conversion recipes for the following:
Notice of the Well converts into 40 Incarnate Threads
Favor of the Well converts into 100 Incarnate Threads

does anyone else see a math problem here?
you know besides snow globe...

upside you can convert the stack of notices to 2 commons...
downside anyone who trades 32 shards and 2 notices for 100 threads needs their head examined or is desperate for 100 threads...

Does anyone know why the conversion rate on threads/shards is so horrible?
why does one common bit = 1 shard or 4 threads? (a 1/4th or 1/5th conversion rate)

a minor error in crafting can take weeks to fix...


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Posted

Quote:
Originally Posted by Saber_Spectre View Post
downside anyone who trades 32 shards and 2 notices for 100 threads needs their head examined or is desperate for 100 threads...
Or they have no other use for shards and notices.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
Or they have no other use for shards and notices.
. . . and have a bunch of them sitting around collecting dust.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

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Posted

Quote:
Originally Posted by Aneko View Post
Or they have no other use for shards and notices.
I think because it goes like this; you have 2 Notice of the Well and 32 Shards.

-1) With all of that, you craft a Favor of the Well, and then convert the Favor to 100 Threads.

-2) You convert the 2 Notices to 80 Threads (40 each), and you convert 30 Shards to 30 Threads. You have 110 Threads, plus 2 Shards.


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Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.

 

Posted

Quote:
Originally Posted by Photonstorm View Post
-1) With all of that, you craft a Favor of the Well, and then convert the Favor to 100 Threads. You have 100 threads, plus 7.5 million inf.

-2) You convert the 2 Notices to 80 Threads (40 each), and you convert 30 Shards to 30 Threads. You have 110 Threads, plus 2 Shards.
I bolded my addition.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I bolded my addition.
Beside killing stuff for doing 20 tips and 2 Moralities and selling the recipes and salvage you will find, you will get 2 A-Merits to get a recipe you can sell on the market for 100-200 million Inf. easily.


Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.

 

Posted

Quote:
Originally Posted by JayboH View Post
Again, I want to stress how wrong I find it to have auras nerfed with Interface. Psuedo pets/rains/caltrops nerf make sense, auras do not.
They can't. It's the same mechanic. Rain and patch powers are critters using an aura that "ticks" its activations very rapidly. They can't change how it works for rains/patches without changing how it works for damage auras on characters. There's no current tech for flagging them separately.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Photonstorm View Post
Beside killing stuff for doing 20 tips and 2 Moralities and selling the recipes and salvage you will find, you will get 2 A-Merits to get a recipe you can sell on the market for 100-200 million Inf. easily.
I was simply including the conversion cost for completeness. Although the thought of running tip missions daily annoys me much more than the thought of running trials daily. Personal preference is funny like that.

One day I may be able to run to mission objectives and just complete tips fast, but I am not counting on that.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by UberGuy View Post
They can't. It's the same mechanic. Rain and patch powers are critters using an aura that "ticks" its activations very rapidly. They can't change how it works for rains/patches without changing how it works for damage auras on characters. There's no current tech for flagging them separately.
Auras use the pseudo-pet tech?


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Posted

Quote:
Originally Posted by JayboH View Post
Auras use the pseudo-pet tech?
The pseudo-pet part of the rain and patches bug isn't the part that causes the bug.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by JayboH View Post
Auras use the pseudo-pet tech?
The other way around. Most of the pseudo-pets use the aura tech.

However, even in standard auras, having these procs activate every 2 seconds without any animation time cost is very, very strong. Just because it is not spawn-nuke strong does not mean it is fine as is. The auras are not intended to be that strong. Even at 1 proc chance per 10 seconds, it is still a very nice addition.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by JayboH View Post
Auras use the pseudo-pet tech?
No. Pseudo pets use auras. That's what the are. You summon the pseudo pet, and it attacks stuff around it with an aura.

Rain of Fire is like summoning something that attacks with Blazing Aura several times a second.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

If this is the same as what is currently on test, Interface no longer is working with Judgement.

I tested Diamagnetic 100% chance with Pyronic and Ionic Judgement on the RWZ dummies and never received the visual indication of its activity or that it was active from the power analyzer temp.

Also noted, there are clipping issues with tuxes and the steampunk female chest details.


 

Posted

Quote:
Originally Posted by JayboH View Post
Again, I want to stress how wrong I find it to have auras nerfed with Interface. Psuedo pets/rains/caltrops nerf make sense, auras do not.
I agree. I wish they could be treated separately.


 

Posted

Quote:
Originally Posted by B_L_Angel View Post
If this is the same as what is currently on test, Interface no longer is working with Judgement.

I tested Diamagnetic 100% chance with Pyronic and Ionic Judgement on the RWZ dummies and never received the visual indication of its activity or that it was active from the power analyzer temp.

Also noted, there are clipping issues with tuxes and the steampunk female chest details.
I just tested my Ion Judgement on Test and the Reactive interface was still ticking on the dummies for 0 damage. like always. That character has no other ones to test with, though.


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A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Dromio View Post
I agree. I wish they could be treated separately.
Absolutely. It is not too powerful IMO. I think having interface go off with every aura tick is thematic and worth all the extra work it takes to get it to tier 4.

>


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
I am now. I will look into it. Thanks for the information.

Your bud in the Incarnate powered armor,
Black Scorpion
Neat. If total immunity to damage isn't supposed to happen, off the top of my head here's some more offenders :

- final LRSF mission, Statesman has 100% resistance to everything but psi with the Unstoppable he activates during his cutscene.
- Ms. Liberty, Marauder (normal version), Silver Mantis, Wretch, Back Alley Brawler all hit 100% resistance to S/L while in Unstoppable, when they also activate Temp Invul or Unyielding.


 

Posted

Quote:
Originally Posted by Photonstorm View Post
I think because it goes like this; you have 2 Notice of the Well and 32 Shards.

-1) With all of that, you craft a Favor of the Well, and then convert the Favor to 100 Threads.

-2) You convert the 2 Notices to 80 Threads (40 each), and you convert 30 Shards to 30 Threads. You have 110 Threads, plus 2 Shards.
Quote:
Originally Posted by StratoNexus View Post
I bolded my addition.
Really? The game gives you another 7.5 million Inf? What a great undisclosed bonus! Oh wait, you are trying to say that you don't have to pay 7.5 million inf, which is something completely different. You don't get 7.5 million inf out of thin air for this conversion, so it is a bit shady to include the inf value.

The Fortune break down is 2 Notice breakdowns (80 threads) + 20 threads. This is a loss of 12 shards. Twelve shards could make 3 task force rewards or a Common Alpha power.

This is going by the rip-off of the tier 3 downgrading to two tier 1 components.

Quote:
Originally Posted by Saber_Spectre View Post
Does anyone know why the conversion rate on threads/shards is so horrible?
why does one common bit = 1 shard or 4 threads? (a 1/4th or 1/5th conversion rate)
It is because the developers, in their infinite wisdom set the thread value to 1/5th the value of a shard. I'll assume they did it so that they could have the possibility of dropping 5 times as much (something that doesn't happen in practice, I might add) and have Astral Merits break down into multiple threads.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I am not sure if this is the proper place to post this and most likely too late for this patch, but I have seen this requested in multiple threads. Please, Please oh Please for the love of all that is Heroic and/or Villainous... Shut those MM's Demons up! The racket they make is the only sound that causes me to dive for the mute button on my keyboard.


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Luck is Probability taken Personally

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Really? The game gives you another 7.5 million Inf? What a great undisclosed bonus! Oh wait, you are trying to say that you don't have to pay 7.5 million inf, which is something completely different. You don't get 7.5 million inf out of thin air for this conversion, so it is a bit shady to include the inf value.
I was picking a nit. I clearly have agreed with you that losing out on 12 threads would be a shame.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Nihilii View Post
Neat. If total immunity to damage isn't supposed to happen, off the top of my head here's some more offenders :

- final LRSF mission, Statesman has 100% resistance to everything but psi with the Unstoppable he activates during his cutscene.
- Ms. Liberty, Marauder (normal version), Silver Mantis, Wretch, Back Alley Brawler all hit 100% resistance to S/L while in Unstoppable, when they also activate Temp Invul or Unyielding.
I don't think he's going to change stuff that makes them temporarily invulnerable. (You can just wait until it goes down) the problem with the Honoree fight is that he sometimes (not sure if it's a bug or he's just that fast at recharging it) gets into perma-unstoppable mode.

A single burst of unstoppability for... 2 minutes or whatever it is, isn't much of a problem, but when they can keep that up it's definitely one.

I think Valkyrie on the LRSF has a similar problem too?


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Arilou View Post
I think Valkyrie on the LRSF has a similar problem too?
Valkyrie is a Regen. And she uses MoG. The NPC MoG lasts for ever and then a week. Which is reaaaaaaaaally annoying if you ask me. Especially on that damn Manticore TF.
Valkyrie in LRSF, I tend to kill her last, then run away and leave her behind the moment she rezzes, since that's when she uses MoG.


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Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Vanden View Post
Still no buffs for Lore? Why?! Why won't you buff Lore, devs? WHY?!
You want to BUFF Lore pets?! Seriously?!?!?!?!

WarWorks pets can SOLO AVs. I've -seen- it happen. I've seen WarWorks pets solo Countess Crey. The player that had them didn't even do anything!

You wanna BUFF them!?!?!?!?!??!?!? WHAT?!?!?!

If anything, they should be nerfed!!!

I specifically skipped on grinding for LOLre slot cause it's so overpowered it's not even fun anymore!