All Things Art - FX Edition
Thanks for all the feedback on possible Granite Armor options, guys. This is what I took away from the conversation, after reading this thread and BaBs’ older one on the same subject: 1) Some people like the size change and Devouring Earth model in the current Granite Armor. 2) Other people do not like the Devouring Earth model. 3) Virtually everyone would like customization options for Granite Armor, but not everyone is willing to lose the Devouring Earth model or the size change for those extra options. Though I feel there is slightly more support for a generic customizable Granite Armor, there is still a sizable group that is attached to the Devouring Earth model. This makes me hesitant to do away with the model, even for the sake of expanded customization. Also, I fear the generic model will bear a resemblance to this legendary “poo-man” I keep hearing about. I know we always say we can’t make everyone happy, but this really looks like an issue where a bigger time investment will make a lot more people happy. I will take both increased customization and Devouring Earth model proponents into account if there is time allotted to work on Granite Armor. Also, I should remind everyone that at this stage, I can’t even attach the typical Soon™ label to this project. It is a feature I am looking into, and it does not currently have a release date. |
Perhaps making an additive armor that has a similar L&F to the GA avatar might be a compromise? It wouldn't alter the size of the character, but it would allow for customization.
OTOH, if a system were developed that DID allow for customization of swappable avatars, it would also mean that avenues for Kheldian customization could be re-investigated, although as a part-time Kheld player, that's farther down on my wish list than being able to customize GA.
Edit: of course, customizable Power Pools, APPs, & PPPs might be a nice interim consolation prize
Here's an actual BUG. I spoke with Annah, the Halloween costume slot contact, and the static part of my Seismic Path aura disappeared. I still leave cracks when I move, but I no longer leave large cracks when I stand still or land from a jump, and the screen no longer shakes when I do that. I'm not sure what to do to fix it, but I suspect zoning will do.
<snip> Zoning did return my aura, and speaking with Annah WITH Halloween salvage in my inventory did not take away my aura this time. Then I went to Kings Row to speak with the detective to see if that won't make my aura disappear, but I didn't get to do that because my static large ground crack stopped playing as soon as I walked through the Kings Row PD front door. Leaving the PD did not make my aura return. Next I went to Pocket D. Zoning in made the large crack part of my aura return, but travelling through the main elevator caused it to disappear again. It seems like every location transition that plays the "door" animation robs me of my aura until I zone. That's not good. I did find out, however, that this loss of aura CAN be solved by swapping costumes instead of zoning, which should be easier to achieve in places where you can't get to from another zone without passing through a lift or door (such as the Pocket D interior), but that's still a pretty unpleasant bug. |
When I enter a building, like City Hall or one of the universities, parts of the aura disappear. The actual ground trail (the frost "arrows") continues to show up, but the fog/swirling snow around the body disappears, and the frost patch that surrounds your feet when you stand still doesn't show up. This persists even after you leave the building; the missing effects don't show up again until you zone. |
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
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Thanks for the suggestion, Vanden. To use this technique for an aura, or any persistent effect, would require a consistent screen of nonadditive particles. For aesthetic reasons, I didn’t want to have a lot of thick smoke spawn indefinitely around the character, so I made the tradeoff of having slightly transparent lava sprites. |
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That’s not a bad idea, RavenSoul, but as you mentioned later in your post, it’s not very user-friendly, and therefore it’s logical to assume that few people will use it. If the FX department invests a significant chunk of time into a new feature, I want to make sure that feature is easily accessible to a lot of our players.
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EDIT: Obsidius and Tunnel Rat, there may be a compromise here. Build more avatar replacements to be chosen from? That was kind of what I meant by throwing out the idea of the Igneous Magma Bosses as an idea, if people want both the old DE avatar for granite and/or others who want something ELSE, perhaps by adding more models both crowds could be satisfied?
"She gives my ex-wife a run for the money."
But honestly, it's just a matter of opinion. I respect the opinion of the people who want to keep the DE armor, even though I disagree (IF it comes at the cost of progressing this issue. If not,my objection is will be withdrawn).
EDIT: Obsidius and Tunnel Rat, there may be a compromise here. Build more avatar replacements to be chosen from? That was kind of what I meant by throwing out the idea of the Igneous Magma Bosses as an idea, if people want both the old DE avatar for granite and/or others who want something ELSE, perhaps by adding more models both crowds could be satisfied?
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As for getting those textures for characters, all I can say is that I’ve seen our character team do increasingly amazing things.
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But from your response, I get the idea this is not something you would be working directly on... but seriously pass the word along. And then suggest that they draft Chris Greggory to do these animated textures. What I'm suggesting are basically the skins that would turn characters into less-than-corporeal forces of nature. So an environmental artist would be a natural fit for the task!
I personally would love a greater selection of wings, perhaps elemental ones? We have fire/ice/dark/etc shields and weaponry, so why not some wings? I always prefer an awesome pair of wings over capes (but then I also prefer armour and robes over spandex >.>)
Thanks for the suggestion, Vanden. To use this technique for an aura, or any persistent effect, would require a consistent screen of nonadditive particles. For aesthetic reasons, I didnt want to have a lot of thick smoke spawn indefinitely around the character, so I made the tradeoff of having slightly transparent lava sprites.
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This is something I've wanted for a VERY long time - character auras and character powers which are NOT transparent. I think one of the worst aspects of games transcending from hand-drawn 2D into modelled 3D has been that sprites became very transparent. In olden games like Street Fighter, Golden Axe, Mega Man and so forth, if you shot out energy, fire, ice or anything of the sort, you shot out a solid, opaque effect. That is precisely what I want to see in City of Heroes. If I'm shooting blasts of pure energy, I don't want that energy to be transparent. If I'm setting the ground on fire, I don't want the ground to show through the thick of the blaze. That sort of thing.
Probably the worst offender when it comes to transparency is Dark Armour. I don't know what mix of additive and subtractive particles that set has, but it's almost entirely transparent both in pure black and in pure white. In pure black it looks like very thin smoke and in pure white it looks kind of like very sparse steam. The only way to make it stand out is to pick a bold colour, for some reason. I have a Dark/Dark Brute whom I named "The Tenebrious" and whose general design goal was to look like "a living shadow." Neither Dark Armour toggles nor any costume aura could make that character look the part, because I could always see the black model underneath.
In short, making lots of thick smoke which obscures our characters is not a bad thing in terms of aesthetics. It's a GOOD thing, as it's a new look and effect and right now, we have no means to achieve it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Another suggestion I would like to add is one to improve existing auras. Currently a lot of auras (though especially for me, starburst glow), if you select black, just become very very hard to see, I would love to see some "negative light" type effects (think the Anime "Bleach", when Ichigo uses his hollow powers and gets a negative light/energy effect around him)
I think this also relates to Samuel's point about transparency
Another suggestion I would like to add is one to improve existing auras. Currently a lot of auras (though especially for me, starburst glow), if you select black, just become very very hard to see, I would love to see some "negative light" type effects (think the Anime "Bleach", when Ichigo uses his hollow powers and gets a negative light/energy effect around him)
I think this also relates to Samuel's point about transparency |
Now that we do have a choice, however, I would VERY much like to see Dark/Subtractive versions of all the existing auras we have. Just as a random example, I have a Fire/Fire Brute who uses Dark Fire, yet his flaming eyes HAVE to be bright fire. Would it be too much of a bother to add Dark versions of existing auras?
*edit*
I'm talking about costume auras, just to specify.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It does. When Power Customization first came out, all powers were given two "themes" - Light and Dark, which correspond to an additive and a subtractive colour model, or more loosely to the models of mixing coloured lights vs. mixing coloured pigments. I'm not sure if something special needed to be done to the game to support this (I don't think so), but we really never had a choice before this.
Now that we do have a choice, however, I would VERY much like to see Dark/Subtractive versions of all the existing auras we have. Just as a random example, I have a Fire/Fire Brute who uses Dark Fire, yet his flaming eyes HAVE to be bright fire. Would it be too much of a bother to add Dark versions of existing auras? *edit* I'm talking about costume auras, just to specify. |
Dark Miasma, Dark Blast, Pain Domination, and others only have a dark (often called only color tintable) option. I know the word "dark" is in the name for some sets but that doesn't mean there can't be a "bright" version. For example... Soul Tentacles from the Soul Mastery set is a Bright version of Tenebrous Tentacles and it looks awesome! What I wouldnt give to make a dark character that looks ethereal or ectoplasmic using "bright" versions of those powers!
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Just to nit pick not all powers have a dark and light option I wish they did...
Dark Miasma, Dark Blast, Pain Domination, and others only have a dark (often called only color tintable) option. I know the word "dark" is in the name for some sets but that doesn't mean there can't be a "bright" version. For example... Soul Tentacles from the Soul Mastery set is a Bright version of Tenebrous Tentacles and it looks awesome! What I wouldnt give to make a dark character that looks ethereal or ectoplasmic using "bright" versions of those powers! |
I have no idea why Strom Summoning received such a limited selection of colours, though. Essentially, the most you can do is slightly tinted white with those sets. Both Ice and Earth were given a limited selection of colours because, if I read BABs right, other colours ended up making them look like "cartoony gems." There was this whole theory that the developers didn't want yellow ice which I never bought, but there was something to do with the aesthetics of Earth and Ice when used outside of the limited pallets they're given.
Personally, I feel that all of these should be given the full range of power customization, even if their customizable variants ended up looking radically different from the powers, themselves. Obviously, that's up to Tunnel Rat to decide, but I'd still like to at least suggest it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Something important to keep in mind is that this feature is still unscheduled, which means that both the time allotted for it and the actual "deadline" for its completion are up in the air. This gives the FX team some flexibility to investigate what the players really want out of this feature, and to make adjustments accordingly. Ive already done a few hours of preliminary research into customizing Granite Armor, so I have a good idea of how much time it'll take to accommodate the desires of the pro-Devouring Earth camp. Ultimately, I don't think this additional investment will have a significant impact on the feature's launch date.
I am quite happy to have received so much feedback about Granite Armor from all sorts of different perspectives, though. It's an indication that it's something you guys really want, and I'm always happy to try to accommodate specific, long-standing requests.
Also, thanks for the reports about the bugged path auras. We are actively looking into this.
Something important to keep in mind is that this feature is still unscheduled, which means that both the time allotted for it and the actual "deadline" for its completion are up in the air. This gives the FX team some flexibility to investigate what the players really want out of this feature, and to make adjustments accordingly. Ive already done a few hours of preliminary research into customizing Granite Armor, so I have a good idea of how much time it'll take to accommodate the desires of the pro-Devouring Earth camp. Ultimately, I don't think this additional investment will have a significant impact on the feature's launch date. I am quite happy to have received so much feedback about Granite Armor from all sorts of different perspectives, though. It's an indication that it's something you guys really want, and I'm always happy to try to accommodate specific, long-standing requests. Also, thanks for the reports about the bugged path auras. We are actively looking into this. |
I understand the no ETA set for this; I am am curious if there might be one for Venomous Gas? It went live without the means to customize it, and was afraid--like Granite--the day might not come for its customiztion...ing.
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--The Question, JLU
Something important to keep in mind is that this feature is still unscheduled, which means that both the time allotted for it and the actual "deadline" for its completion are up in the air. This gives the FX team some flexibility to investigate what the players really want out of this feature, and to make adjustments accordingly. Ive already done a few hours of preliminary research into customizing Granite Armor, so I have a good idea of how much time it'll take to accommodate the desires of the pro-Devouring Earth camp. Ultimately, I don't think this additional investment will have a significant impact on the feature's launch date. I am quite happy to have received so much feedback about Granite Armor from all sorts of different perspectives, though. It's an indication that it's something you guys really want, and I'm always happy to try to accommodate specific, long-standing requests. Also, thanks for the reports about the bugged path auras. We are actively looking into this. |
Something important to keep in mind is that this feature is still unscheduled, which means that both the time allotted for it and the actual "deadline" for its completion are up in the air. This gives the FX team some flexibility to investigate what the players really want out of this feature, and to make adjustments accordingly. I’ve already done a few hours of preliminary research into customizing Granite Armor, so I have a good idea of how much time it'll take to accommodate the desires of the pro-Devouring Earth camp. Ultimately, I don't think this additional investment will have a significant impact on the feature's launch date. I am quite happy to have received so much feedback about Granite Armor from all sorts of different perspectives, though. It's an indication that it's something you guys really want, and I'm always happy to try to accommodate specific, long-standing requests. Also, thanks for the reports about the bugged path auras. We are actively looking into this. |
Something important to keep in mind is that this feature is still unscheduled, which means that both the time allotted for it and the actual "deadline" for its completion are up in the air. This gives the FX team some flexibility to investigate what the players really want out of this feature, and to make adjustments accordingly. Ive already done a few hours of preliminary research into customizing Granite Armor, so I have a good idea of how much time it'll take to accommodate the desires of the pro-Devouring Earth camp. Ultimately, I don't think this additional investment will have a significant impact on the feature's launch date. I am quite happy to have received so much feedback about Granite Armor from all sorts of different perspectives, though. It's an indication that it's something you guys really want, and I'm always happy to try to accommodate specific, long-standing requests. Also, thanks for the reports about the bugged path auras. We are actively looking into this. |
Liberty
My 50s:
Hero: Armor Assassin (scrapper), Cross Dresser (scrapper), Surly Seaman (blaster), Defensive End (Tank), Rad Rhino (Cont)
Villain: Beast Infection (Corr), Sweet Zombie Jesus (MM), Milk Weasel (Stalker), Orgullo (MM), Agent Eris (Crab)
I'm sure this was probably mentioned at some point, but why not just have the original granite armor as one of the selections in the customize area? Sort of like how with every single other power you can select "original" "dark" "light" etc. Just have "original" and "customizable" as the two options, and let them not look the same.
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Something important to keep in mind is that this feature is still unscheduled, which means that both the time allotted for it and the actual "deadline" for its completion are up in the air. This gives the FX team some flexibility to investigate what the players really want out of this feature, and to make adjustments accordingly. Ive already done a few hours of preliminary research into customizing Granite Armor, so I have a good idea of how much time it'll take to accommodate the desires of the pro-Devouring Earth camp. Ultimately, I don't think this additional investment will have a significant impact on the feature's launch date. I am quite happy to have received so much feedback about Granite Armor from all sorts of different perspectives, though. It's an indication that it's something you guys really want, and I'm always happy to try to accommodate specific, long-standing requests. Also, thanks for the reports about the bugged path auras. We are actively looking into this. |
Hey, while you're working on that, don't forget the good 'ole Kheldian forms. Equally important to those that like Kheldians, or those that don't play them or the forms because of their current locked in look.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
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Because the mechanic is completely different than other armors or almost anything else in the game besides Kheldian shape shifts. It doesn't add anything to your character's avatar - it replaces it entirely with a new model. The model isn't designed to be color tinted (although some MA tech might be able to fix this), and the PowCust code doesn't support customizing that sort of tech. Any way you hack it, new tech and perhaps a newer GUI would be needed.
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Hey, while you're working on that, don't forget the good 'ole Kheldian forms. Equally important to those that like Kheldians, or those that don't play them or the forms because of their current locked in look.
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True customization of alternate body forms activated by power type, including the tech and CC interface design to manage these options. This could open up the door for either a more general shape shifting AT or shape shifting powersets nested within existing ATs, complete with things like customizable wolf forms, etc. Just sayin'...
.and I'm always happy to try to accommodate specific, long-standing requests... |
So.....what's the status on Hasten and/or Super Speed power customization?
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I don't know if this has been suggested... but... I had an idea for a possible Path Aura.
I was thinking maybe something like Johnny Cages Shadow Kick from Mortal Kombat. Another example would be something they've shown in a Flash Comic. As you run you can see multiple copies of yourself trail behind you and fade away.
Personally if the UI is such a big deal let it have a side scroll as well as collapsible vertical menus. Let players just side scroll (left to right) through each pool set to customize. Then you dont have to worry so much about too many collapsible menus on the screen at any one time.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30