New zone?!
Faultline - along with the RWZ - was revamped when the dev team were down to just 15 people - they simply didn't have the resources to plan out and develop the kind of massive multi-Issue arc like we're now getting with Praetoria and the Incarnates, so they seem to have just looked for one-off revamps, rather than making anything totally new, or connected to any larger story.
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Wouldnt this be an easier way of adding new content than always creating new and connected stories?
This isn't just that chat. They've been spewing out that answer for some time now.
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As a side note, while I'm perfectly happy getting a new zone with all its assorted fun contents (new places to go and things to do is very much a good thing in my opinion), I'd like to add my 'vote' to the idea of revamps of old and unused zones first. I so much want to see DA and the Shard have reasons to be visited. They're fantastic areas of the game both thematically and visually ... and almost nobody goes to them.
That said, I'm certainly not going to turn up my nose at a new zone either.
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Also, it's worth remembering that we're not going out of our way to poo-poo the official response thread (that I haven't seen but I'm sure they've created). That WOULD be in bad taste.
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My opinion has been pretty static on the matter: I like new zones and revamps equally. I want to know more about Dark Astoria. I also want to know more about Praetoria.
There's a handful of references of something going on in Dark Astoria in Tip missions. The upcoming conflict also seems to hinge on the very fabric of our dimensions. It would not be hard in the slightest to slip in a DA-centered arc or two.
Heck, while I know Bill will cringe at this, beating back a dark god sounds just like Incarnate work to me...
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It will be Co-op of course. As much as I would like to have a space station/moon base or atlantis type zone, I seriously doubt that will be in this issue.
Level Range that contains 30 would be great. As that seems to be the weakest point red side. At least we have an SF now in that range now. But another would be nice.
Looking at the 2 major Co-Op zones, one is Tech oriented the other magic. Hopefully we can get one that contains some of both.
It would also be nice to have contacts that have both alignment oriented and co-op missions. Of course they would have to be marked as such.
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I seriously can't wait to dig into this new zone! I wish we got more info on it!
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My thought was that the Sleeper could very easily be empowered by a fresh mass sacrifice or some other justification. But I see your point.
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I'm also of the opinion that I'd rather see City of Heroes zones revamped than see new zones added to that side of the game. On the flip side, I fully believe that City of Villains should get at least one new zone at some point. I'd slate it for 15-25, myself, as that's the primary level range where you only have single options: 15-20 in Cap, 20-25 in Sharkhead.
In general, I DO NOT WANT any more co-op zones. Co-op teaming was fun when it was a novelty, when I thought "Man, I bet it would be cool to team a Scrapper with a Brute!" That's old news now, and even besides, we can do the same via side switching. I'd much prefer faction-specific zones. Why? Well...
The biggest thing is that the story in co-op zones is always fat. Either you end up with nonsense like everyone constantly reminding you "and if you are a villain..." or even worse, you end up with villains doing hero content with flimsy justifications. "Well, they'll kill everyone, including you!" Wanna' bet? Maybe I want to join them and see the world burn. Or maybe I want to sink YOU and fight them my own way. "You can't." No, I clearly can't. I'm forced to be a hero, to the point where I have to wonder why we still pretend to have a villain game.
In large part, City of Villains was better off when the developers were at least pretending that it was an "expansionalone." At least then we occasionally saw VILLAIN content. These days, all we ever get is hero content that villains get to participate in. Oh, sure, there's the occasional story arc and SF here and there, and I do appreciate that, but any time it comes to larger game systems like Incarnates or new zones, it's always co-op and always hero content that villains are participating it "to fight a common enemy."
I'm sick and tired of common enemies. Heroes and villains have had so many common enemies of late that they may as well get married and get it out of their systems. You know they're gonna' do it, so let's just go out and do it. Enough of this "will they or won't they" nonsense.
Sometimes I wonder if we aren't misapplying the term "villain" when it comes to player "villains." If most of what they do in new content is fighting a common enemy with the heroes, maybe they're not the real villains after all. Why is it so hard to understand that a good villain is THE antagonist, not a casual observer that's just kind of mean?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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There was mention of "incarnate story arcs" being developed currrently, so perhaps there is a light at the end of the tunnel for the solo folks.
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AAAAH. The end of the tunnel is on fire!!
If you are making a new zone please try and actually stick some worthwhile content other than a single TF into it.
And please, please, please don't be in or around Praetoria.
Overall I agree with Bill, I'd much prefer to see one of the cool but empty zones we already have become used and useful rather than just adding some new one, even if it's the same amount of work.
Co-op content is the bane of this game these days. I'm tired of my villains being treated as sub-heroes all the time.
And yes, I'm all for revamps over old zones. The city zones on both sides have a ton of history that has never been explored and old zones just ripe for expanding. Could players finally make good on Vambrace's promise and release Dark Astoria from its gloom? I want to see it happen!
Praetoria as it stands is ok but it doesn't have the history of Primal and I, for one, am tired of fooling around in other dimensions. We have enough problems here to deal with.
And shared zones are okay but they don't have to be co-op. If heroes and villains must share a zone at least give them very distinct missions and objectives, maybe even ones that affect the zone.
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I would love an entirely new time-travel-esque zone.
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I can't wait for the day I no longer want to play this game so I can really speak my mind on the forums.
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So why can they not continue that trend? Why does every revamp HAVE to tie into a massive, multi issue arc? Why cant Dark Astoria, Boomtown, Perez Park have its own story to tell with missions, TFs tied to the events of that particular zone?
Wouldnt this be an easier way of adding new content than always creating new and connected stories? |
Heck, that's what I like about the tip missions so much at moments--they feel like nice "one off" stories.
And if it weren't for the weird non-multi issue aspects of Faultline, like the introduction of Fusionette, she would never exist. But now, she's been called back in for cameos. In RWZ. And now even in Praetorian form in the Sutter TF. And it's all good in the hood by me.
So I says, yeah, loosen up a bit and throw in a smaller self contained one issue revamp here and there in the dead zones that expands a villain group or two. Faultline had no new enemy types (other than AV's). And with the tip missions you've got tons of supporting characters. What if someone like Overdrive (not actually my first choice, but just pulling a name out) featured prominently in two of three 8 mission arcs in DA for example?
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I'm also of the opinion that I'd rather see City of Heroes zones revamped than see new zones added to that side of the game. On the flip side, I fully believe that City of Villains should get at least one new zone at some point. I'd slate it for 15-25, myself, as that's the primary level range where you only have single options: 15-20 in Cap, 20-25 in Sharkhead.
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Personally the level range I hate in CoV is 25-30. Your options are a few scraps of Sharkhead along with Nerva, which easily has the weakest launch content of CoV. It's also about the point where you have to do 5 newspaper missions instead of 3 to get a Mayhem/new contact. Coincidence?
I'm still holding out hope for Crocodile Isle...
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So I says, yeah, loosen up a bit and throw in a smaller self contained one issue revamp here and there in the dead zones that expands a villain group or two. Faultline had no new enemy types (other than AV's). And with the tip missions you've got tons of supporting characters. What if someone like Overdrive (not actually my first choice, but just pulling a name out) featured prominently in two of three 8 mission arcs in DA for example?
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Start small and build into a complete package. That way they can fit it inbetween the big, big stuff and also affect change on a much more tactile level. Players have a problem with gimmick X or plot thread Y? Dump them next issue and move on, instead of having to untangle or rip out or just go on ignoring massive problems. This also allows for a more naturalistic expansion of these zones. Remember when the Arenas were under construction and we got to see it? Much cooler, frankly, than Vanguard just suddenly teleporting their entire base in from nowhere.
Dark Astoria is actually a unique case since what the zone actually looks like is largely meaningless. And should something take away the darkness and fog, the zone would still look cool and interesting. (Having flown around a bit on test when a patch borked the fog, the zone is built unlike any other in the game.)
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How about "Having a damn story in there in the first place?" Sounds more like excuses to me, quite honestly. Especially when we're looking at zones like DA which HAVE no "old content to remove from play." And haven't since they were created.
Hell, if they just "need a story reason," why wasn't Boomtown touched when they brought back the 5th? Big story reason there - that's where the Freedom Phalanx's headquarters was, with Reichsman on ice. I highly doubt we'll see "a revamp of several zones at once." Rather, I don't think I want to see it, having seen the crap that gets shoveled out when they feel rushed. (see VEAT "arcs.") Plus, you have Melissa's whole "We just want to give you new!" line she's given over and over. As I've said before, I STRONGLY suspect she and a good chunk of the rest of the team got entirely the WRONG idea when they redid Faultline. We have, in general, far too many zones at this point. And more TO the point, far too many with no reason other than the occasional hunt to go there. |
WW originally mentioned revamps when she was first made lead dev, and I'm really sad to see that swiftly got buried under the same 'new shinies!' rhetoric that Posi kept coming up with everytime before =/
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So no matter what you will find something to about which to complain, even if it's good?
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Just because someone is happy with a particular part of the a new zone, there might be another aspect they find lacking. For example, maybe the new zone is beautiful and has various contacts all with wonderful story arcs that allow players to solo or form small teams for incarnate content. Yay, right? Maybe this same zone has a zone event that is terrible and uses the same flawed participation system we currently use for the Trials.
Do you see my point?
I bet everyone is sitting on the edge of their seat...but are they waiting for your awesome and insult filled good bye post or...the fact you are leaving.
Co-op content is the bane of this game these days. I'm tired of my villains being treated as sub-heroes all the time.
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If you are making a new zone please try and actually stick some worthwhile content other than a single TF into it.
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And please, please, please don't be in or around Praetoria. |
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I'm down with a new zone.
However, I would prefer some revamps. This idea that they can't revamp a new zone because of the Praetoria story focus is silly as hell. Seeing how this is a war, only someone with very limited imagination could say that you couldn't tie the Praetorian war into having to revmap a zone or two. Luckily the devs are not as limited as some posters in this thread/forum.
Hint for the slow: In a war areas of cities and countries are often destroyed.
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Hequat's a dark god and we fight her in one of Scirocco's arcs. It's not exactly difficult for non-Incarnates to fight a deity.
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Personally, while I agree that "he has been empowered so he will kick your ***" is better than "you are a gnat so he will kick your ***," I'm getting a little tired of everyone and their grandma being empowered. We've fought gods before, and we've done it alone. Some more of that can't go amiss.
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And if you don't want to have to put together four teams to accomplish something, need I remind you that they are called the Banished Pantheon? Mot might be the big bad, but he's got a bunch of littler bads hanging out with him.
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I heard from a guy that knows a guy who has a cousin who is dating the sister of someone who is married to one of the devs and he said he was told that the new zone is going to be a level 20-50 co-op zone in the Praetorian dimension and it will be an underwater city in the Sea of Tranquility on the Moon.
So no matter what you will find something to about which to complain, even if it's good?
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I have opinions about the game, and I'm an avid beta tester. I don't think any single issue has gone by where I didn't have something I could complain about. I give constructive feedback though. I explain why I don't like it and offer suggestions on what I would do to improve, or how to approach it differently.
If I just gave a blanket statement of "I like everything!" I wouldn't be able to offer useful feedback. In order for writers, artists, and game-makers to produce good products, people need to challenge them from time to time. And I would be lying to myself; I don't like everything about each issue. Even if it's a "harmless" issue, there's always something to improve upon.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Heck, while I know Bill will cringe at this, beating back a dark god sounds just like Incarnate work to me...
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I've made suggestions before for two layers of content to be put in DA - one that's zone appropriate investigating what's going on in the zone, and one where you come back later to finally end it (essentially, you're strong enough to patch the problem in the 20s, and experienced enough to put in the final fix - after the magic folks have researched enough to know what needs doing - in the 50s.)
My only issue with having it be "incarnate" content is one I think the dev team is going to have to address - I'd want it doable by non-incarnates, which for incarnates would make it rather a walk in the park. If it's geared toward Incarnates, it'd be a pain for most non-Incarnates (even without the "Oh, you're now -8" nonsense.) And possibly even for some incarnatelings.
I wouldn't want a conclusion to that locked behind having to be an incarnate.
Of course, a way around that would be an - "Epilogue," I suppose. Fix the immediate problem at lower levels, defeat and banish or rebind the "Sleeper" at 45-50, and in Incarnate levels, re-banish the Pantheon's gods who have started getting "too close to this reality" or some such. Should be doable solo, scaling up to a (single) full team.
I can't wait for the day I no longer want to play this game so I can really speak my mind on the forums.
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Even when people were referring to me (amusingly) as a "fanboy," it wouldn't take long for anyone paying attention to see I'm quite free with criticism. Why criticize and "really speak my mind?" Because I want the game to be better.
The world isn't black and white. I can criticize something I love. Sometimes (admittedly a lot more, recently) harshly.
Give me more godlike beings or entities on par with the well. Give me our own Galactus, Vishnu, Bast and Hera.
Edit: Oh and give me my Rularuu lore tree. I want my own wisps and giant pupil-mouthed eyeball dammit!