Reactive + Rain Powers?
As a test, after I got my Tier 4 Reactive 25/75 yesterday and Tier 4 Pyronic tonight (holy smokes UR,R,UR,R on 4 consecutive trials outta nowhere with no play style changes really do happen), I took my Stone-Fire-Pyre Granite into RWZ. Soloed pylon 7 in Granite, no temps, no pets, no insp.
Took about 25-30 min. I did not start a timer as I fully expected to fail to generate enough damage, as usual.
Alpha - Musculature +45% Damage, Interface T4 Reactive.
Have a T4 Rebirth but never needed a heal. Have several T3 Pets but did not use.
Toggles: Granite - Weave - Mud Pots. This put me at just over 45% D. Manuevers and Rooted - off - could not stand the End drain of full defense and full attack spam.
Attacks: Pyronic - Scorch - Build-Up - Incinerate - Greater Fire Sword - Fire Blast - filler for occasional gap in chain Fire Sword Circle. The attacks were spammed as they recharged with no real pattern. Tried to be sure the Scorch bruising was always there.
So I am really gonna miss the Mud Pots as currently working, since I am sure it was the difference.
Jak
EDIT: PS: Never successfully soloed a pylon before on any Alt. It was fun.
Really, not a big fan of this one anyway; there had to be a better way to balance dmg procs without almost completely devaluing them.
As far as Reactive is concerned, I think the issue isn't the ticks, it's the stacking. Since rains tick so fast and the % chance is so high, anything caught there gets the stack of 4 almost right away, and just gets another one when the first expires.
No stacking the DoT - problem mostly solved without completely making it worthless for a large portion of character builds, re-applying an already debated rule, and while giving a bump to the other three. They remain iminently stackable, while the dmg from Reactive does not.
All that said; I hope they find a balance point that still gels with my (and probably others') perception of Incarnatedom.
if a significant change is done to this(or any future incarnate ability) can we expect salvage refunds? there isnt a simple way for people to just respec out of these powers or resell them like an IO that gets nerfed. you'd think they would have tested this stuff more since they are bound to a character forever and take significant grinding to earn.
I disagree. The "grind" to get one incarnate power to Tier 3 is pretty trivial. If (when) Reactive is nerfed, and who doesn't expect it, it's not that big a deal to just get another power to replace it. If you think it's still an arduous grind, then I doubt you have played any other MMO at endgame. This is easy by comparison.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
I disagree. The "grind" to get one incarnate power to Tier 3 is pretty trivial. If (when) Reactive is nerfed, and who doesn't expect it, it's not that big a deal to just get another power to replace it. If you think it's still an arduous grind, then I doubt you have played any other MMO at endgame. This is easy by comparison.
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The Melee Teaming Guide for Melee Mans
Is this definitely going to be nerfed, have the devs said anything on the matter?
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
if a significant change is done to this(or any future incarnate ability) can we expect salvage refunds? there isnt a simple way for people to just respec out of these powers or resell them like an IO that gets nerfed. you'd think they would have tested this stuff more since they are bound to a character forever and take significant grinding to earn.
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so for all we know this could be as intended, but as mentioned its too brokenly awesome to be intended and most likely will be changed at some point
Let's see... fixed numerical damage, not damage per second, added on per attack tick, causing quicker ticking attacks to become vastly more powerful than they should be.
Let's see, what does this remind me of... Oh yeah, the moss-covered twig.
(Yes, I know that's not a precise description of what's happening with Reactive, but the net result is close enough to make the point.)
Tech support IRL, CLR/DRU/MED/WHM/PRI/DEF. Hmm, I sense a pattern...
S 80% E 80% A 40% K 0%
A few of my alts
sorry to drag this one up again but....i got to thinking about something...
AFAIK, the individual ticks on Rain powers have their own chance to hit...
Each tick in HOB for DP has it's own 60% chance to hit...
Granted...HOB doesn't tick NEARLY as many times as most rains do (and OMG just thought about blizzard too...ick...but beside the point)...but would the reactive work the same way in HOB as it does in rains?
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Even when only proccing once every 10s, Reactive will still be very good.
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EDIT: It could only be limited to one target as well as the 10s, see below.
There appears to be a change to rain powers on the test server, check out the test server discussion here. There are no specifically released notes but it seems Reactive will be drastically changed, not finalised as of yet, but its effect changed.
A heads up for those curious as to the current, live, operation of Interface.
Fury
EDIT: I should probably refresh a page before posting in it after having it open for like an hour.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Yay, AR/Dev doesn't seem like so much of a red-headed stepchild anymore.
Edited to add: throwing bonfire under an AV will get you around 50 hp per second with Muscular T1 and Total Radial Reactive Interface.
I was wondering if they change reactive to proc once every 10 sec. chance on each enemy then would that make the 75% damage resistance debuff more viable to increase overall dps?
I was wondering if they change reactive to proc once every 10 sec. chance on each enemy then would that make the 75% damage resistance debuff more viable to increase overall dps?
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If they make the change they should offer a free or cheap side grade for reactive.
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If you weren't interested in the damage, then why'd you take Reactive to begin with?
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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sorry to drag this one up again but....i got to thinking about something...
AFAIK, the individual ticks on Rain powers have their own chance to hit... Each tick in HOB for DP has it's own 60% chance to hit... Granted...HOB doesn't tick NEARLY as many times as most rains do (and OMG just thought about blizzard too...ick...but beside the point)...but would the reactive work the same way in HOB as it does in rains? |
If you fail the tohit check then the DoT isn't applied to the target and you don't do any damage.
Nope, it caps too low to make it worth it on big targets like AVs (4% resistance debuff is the cap from layering Reactives, even from multiple sources), and the lower-end targets all die too quickly to make much use of a 20% stacked resistance debuff. You're still way better off with the fire damage proc.
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Of course, if the enemy has 60% Resistance to a damage type, then it's down to 4%.
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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Make it 100% - I monitor enemy values with my Bane mid battle - it's 2.5% a piece, 10% fully stacked.
Of course, if the enemy has 60% Resistance to a damage type, then it's down to 4%. |
Still, the DoT is a nicer effect. It adds a rather large amount of damage to all your attacks.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Patch day. I'll miss my Cold/Ice defender's time as top DPS.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I think you mean 60% resistance to a DEBUFF type, correct?
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I think you mean 60% resistance to a DEBUFF type, correct?
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But as I said, the way -RES works, you're still increasing your damage by the same percentage regardless of how much RES they do or don't have.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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All targets.
Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
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