Reactive + Rain Powers?


Arbegla

 

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Originally Posted by Kractis_Sky View Post
If its WAI, then the next 4 incarnate slots better give single target powers psychotic levels of damage - and I mean needing scientific notation to express, like Steel Canyon Building Explosion or Kill Monster.
Thats kind of what im hoping. Honestly this is how powerful i think iPowers SHOULD be, and the new content should be THAT hard, this is how i felt with ion. I think that all judgement powers should have had those lvls of dmg. But atm it's simply not balanced.


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Torching down multiple x8 spawns (ambushes) with Freezing Rain and Volcanic Gas has been hilarious fun and very gratifying to an Earth/Storm who spent the first half of her life feeling like Fossilize & Gale were her main attacks.

But it can't possibly be working as intended.

Man, now I really wish that Malta Action Figure tips mission wasn't nerfed. That would have been great.


 

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Originally Posted by Arbegla View Post
As awesome as the DoT is, i'm thinking they won't change it to a 10 second rule, especially when the other interface procs aren't limited that way. I do see them lowering the stacks down to 4 (or even 2) as the DoT itself can stack 8 times (each DoT has a 80% to trigger, so getting all 8 to happen is rare, but its possible) which is what is making the rain powers so nasty. Your instantly hitting the max stack (currently 6) and then each DoT is actually 8 dots, so you can literally have 48 DoTs going on someone, plus the -res boosting the actual rain's damage.
All the Interface procs should be changed to follow the 10s rule. It would have no affect on normal powers or pets. Just patches and damage toggles. Even before this we repeatedly brought up the issue with patches doing max stacks of all debuffs in beta. It defeats the purpose of the stacks and proc ratess if a single power automatically stacks everything to max in an AoE by itself, even if the rate is 25%.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Yup it's overpowered. Expect it to get fixed along with damage aura powers which are also pretty insane now. My Cold/Ice Defender has been enjoying her time as a Blaster.

I just want to note that the EvilGeko was right about Interface being by far the most powerful of the new slots.


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Originally Posted by Dispari View Post
All the Interface procs should be changed to follow the 10s rule. It would have no affect on normal powers or pets. Just patches and damage toggles. Even before this we repeatedly brought up the issue with patches doing max stacks of all debuffs in beta. It defeats the purpose of the stacks and proc ratess if a single power automatically stacks everything to max in an AoE by itself, even if the rate is 25%.
This reminds me of the *really* old Energy Transfer power, except in reverse. When CoH first came out all Energy Melee powers (only tanks) were PBAoE and multiple targets could be stacked right on top of one another to look like only one was there (like the mindwashed do sometimes in BAF). If the tank hit ET on that mob, the resultant stacking loss of life would instantly kill the tank (LOL), which back then, was really hard because there was no ED rules.

It does seem fun for those who can use it. Too bad they couldnt make the 10sec rule only for Incarnate content and still allow for *mad power* everywhere else. But then everyone would want there own *super powers.* /Sigh, best fix the outlier.


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Originally Posted by EvilGeko View Post
I just want to note that the EvilGeko was right about Interface being by far the most powerful of the new slots.
And I've been telling people for years that Caltrops + damage procs is a nasty, nasty thing to do to mobs -- my thugs / traps still has 4 damage procs in 'trops from when you could slot targetted AoE, slow, and PBAoE sets in it.

But, OMG, my traps / dark can ticket cap in 6 or 7 minutes.


 

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Lol yep. My Fire/Cold corr has been farming +4 council as if they're greys. My Fire blaster has had his speed in completing a +4 ambush farm almost halved with reactive + RoF.


@Sparky Jenkins || Freedom Server | Union Server
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Considering that the way interface works with rain powers was pointed out all the way back in i19 beta it would be rather annoying for it to get "fixed" now after people have based their interface choice on its current mechanics and spent hours grinding trials to get them slotted.


 

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Originally Posted by YoumuKonpaku View Post
Cold/Ice defender (or Corr with reverse) with 3 pseudopet patches!
more like TA / ICE ... and this shouldn't be surprising. I told you all this would happen in i20 Beta. Sure, noone listens to me when I make an observation that pseudopets triggered Interface more than expected.

Heck this happened in i19 in the first Ramiel mission, too. Try it.


 

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Originally Posted by Edana View Post
Considering that the way interface works with rain powers was pointed out all the way back in i19 beta it would be rather annoying for it to get "fixed" now after people have based their interface choice on its current mechanics and spent hours grinding trials to get them slotted.
Just because something has remained OP for a set duration of time does not mean it is not OP.


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Originally Posted by Rush_Bolt View Post
Just because something has remained OP for a set duration of time does not mean it is not OP.
See Shield Charge.


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Originally Posted by Schismatrix View Post
See Rage.
Fix'd.


 

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The Devs have waited longer durations to make "big" changes to some stuff in the game. See the BotZ nerf.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

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Fury nerf.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Not sure why they think reactive are op in damage auras. Rains stack the dot so much faster.


 

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It's probably doing so much damage because the instant one proc ends, a new one instantly replaces it. So within the first second, you get 5 procs, and as each one fades, they are instantly replaced by a new one.

Seems extremely broken. Procs (all of them) should be on the 10 second timer.


 

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Originally Posted by Oedipus_Tex View Post
It's probably doing so much damage because the instant one proc ends, a new one instantly replaces it. So within the first second, you get 5 procs, and as each one fades, they are instantly replaced by a new one.

Seems extremely broken. Procs (all of them) should be on the 10 second timer.
Too late. It is Live now. I warned you during Beta when you could still have a voice.


 

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Originally Posted by Beltzhak View Post
Not sure why they think reactive are op in damage auras. Rains stack the dot so much faster.
This.

Could also swap Burn for Rains. Seems like an appropriate amount of power in an aura for how incarnates have been billed.


 

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Originally Posted by MayorOfAngrytown View Post
This.

Could also swap Burn for Rains. Seems like an appropriate amount of power in an aura for how incarnates have been billed.
For Auras, I think it would be okay. For rains, hell no, it's just silly from what I've seen.


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Originally Posted by Dispari View Post
All patches are now nukes is how it works. My Rain of Fire now does more damage than my Pyronic Judgement -- by a lot. A single Rain of Fire can kill all the minions and lieutenants in a 54 spawn.
just to be clear.. you're lvl shifted to 53? so they are con'ing yellow and orange?

also, like it was said earlier...don't forget how much grinding it took to get this "OP-ness"


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It's a nuke even without the shifts. (and outside of the trials where you'd only be +1 anyway).


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Originally Posted by Hindenburg View Post
just to be clear.. you're lvl shifted to 53? so they are con'ing yellow and orange?

also, like it was said earlier...don't forget how much grinding it took to get this "OP-ness"
No. I'm talking about being 50+1 and fighting 54s. +3 lieutenants die to one Rain of Fire. It's not even t4; it would also do a constant -10% RES then.

FWIW I do think the 10s rule should apply to damage toggles too. It more than triples the damage of my Mud Pots.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Pretty positive that caltrops doing 1k damage to +4's isn't WAI. Having fun with it until it's fixed though.


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Originally Posted by TamakiRevolution View Post
Pretty positive that caltrops doing 1k damage to +4's isn't WAI. Having fun with it until it's fixed though.
I'd be fine if they just removed the DoT and allowed the broken debuff stacking to continue . As it is there really is only one "choice" of Interface for people with several fast firing patch powers.


 

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>>> This message has been edited because I am not certain I know the 10s rule accurately. <<<

10s rule in an aura: 1 target every 10s or all targets in range every 10s?