Reactive + Rain Powers?
Torching down multiple x8 spawns (ambushes) with Freezing Rain and Volcanic Gas has been hilarious fun and very gratifying to an Earth/Storm who spent the first half of her life feeling like Fossilize & Gale were her main attacks.
But it can't possibly be working as intended.
Man, now I really wish that Malta Action Figure tips mission wasn't nerfed. That would have been great.
As awesome as the DoT is, i'm thinking they won't change it to a 10 second rule, especially when the other interface procs aren't limited that way. I do see them lowering the stacks down to 4 (or even 2) as the DoT itself can stack 8 times (each DoT has a 80% to trigger, so getting all 8 to happen is rare, but its possible) which is what is making the rain powers so nasty. Your instantly hitting the max stack (currently 6) and then each DoT is actually 8 dots, so you can literally have 48 DoTs going on someone, plus the -res boosting the actual rain's damage.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Yup it's overpowered. Expect it to get fixed along with damage aura powers which are also pretty insane now. My Cold/Ice Defender has been enjoying her time as a Blaster.
I just want to note that the EvilGeko was right about Interface being by far the most powerful of the new slots.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
All the Interface procs should be changed to follow the 10s rule. It would have no affect on normal powers or pets. Just patches and damage toggles. Even before this we repeatedly brought up the issue with patches doing max stacks of all debuffs in beta. It defeats the purpose of the stacks and proc ratess if a single power automatically stacks everything to max in an AoE by itself, even if the rate is 25%.
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It does seem fun for those who can use it. Too bad they couldnt make the 10sec rule only for Incarnate content and still allow for *mad power* everywhere else. But then everyone would want there own *super powers.* /Sigh, best fix the outlier.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
I just want to note that the EvilGeko was right about Interface being by far the most powerful of the new slots.
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But, OMG, my traps / dark can ticket cap in 6 or 7 minutes.
Lol yep. My Fire/Cold corr has been farming +4 council as if they're greys. My Fire blaster has had his speed in completing a +4 ambush farm almost halved with reactive + RoF.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Considering that the way interface works with rain powers was pointed out all the way back in i19 beta it would be rather annoying for it to get "fixed" now after people have based their interface choice on its current mechanics and spent hours grinding trials to get them slotted.
Cold/Ice defender (or Corr with reverse) with 3 pseudopet patches!
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Heck this happened in i19 in the first Ramiel mission, too. Try it.
Considering that the way interface works with rain powers was pointed out all the way back in i19 beta it would be rather annoying for it to get "fixed" now after people have based their interface choice on its current mechanics and spent hours grinding trials to get them slotted.
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Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
The Devs have waited longer durations to make "big" changes to some stuff in the game. See the BotZ nerf.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Fury nerf.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Not sure why they think reactive are op in damage auras. Rains stack the dot so much faster.
It's probably doing so much damage because the instant one proc ends, a new one instantly replaces it. So within the first second, you get 5 procs, and as each one fades, they are instantly replaced by a new one.
Seems extremely broken. Procs (all of them) should be on the 10 second timer.
It's probably doing so much damage because the instant one proc ends, a new one instantly replaces it. So within the first second, you get 5 procs, and as each one fades, they are instantly replaced by a new one.
Seems extremely broken. Procs (all of them) should be on the 10 second timer. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
All patches are now nukes is how it works. My Rain of Fire now does more damage than my Pyronic Judgement -- by a lot. A single Rain of Fire can kill all the minions and lieutenants in a 54 spawn.
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also, like it was said earlier...don't forget how much grinding it took to get this "OP-ness"
perma jump is ---> /up 1
It's a nuke even without the shifts. (and outside of the trials where you'd only be +1 anyway).
Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
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Solo Space
just to be clear.. you're lvl shifted to 53? so they are con'ing yellow and orange?
also, like it was said earlier...don't forget how much grinding it took to get this "OP-ness" |
FWIW I do think the 10s rule should apply to damage toggles too. It more than triples the damage of my Mud Pots.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Pretty positive that caltrops doing 1k damage to +4's isn't WAI. Having fun with it until it's fixed though.
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
>>> This message has been edited because I am not certain I know the 10s rule accurately. <<<
10s rule in an aura: 1 target every 10s or all targets in range every 10s?
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro