Master of Lambda


0roro

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
im sooo glad i got the mo lambda badge before they fixed it, the requirements for the badges now are just completely retarded and absolutely need to be changed

i really feel bad for anyone who has to get it the "intended" way
I have only 1 character with the MoLambda. So much for the deterministic way to get the rare component for getting that badge.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
I've noticed this as well; is it 'power lag' where the server is taking longer to recharge the power than it should normally take? I don't think it's that because all my other powers recharge just fine during the Lambda trial but...*shrugs*
This might have something to do with it, but I always assumed it was also the fact that there are Seers in the IDF. The secondary effect of psychic blast powers is that they slow your recharge rate. So without taking out the doors, there's more seers around. And the secondary effect isn't really affecting normal attacks much, but on a power with a 15 minute recharge, it's going to be much more noticeable.

It's probably a combination of the recharge rate reduction and server lag. I could be entirely wrong, though.


 

Posted

Do seers (and other psychic attacks) hit through his unstop?


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by Daexon View Post
And the secondary effect isn't really affecting normal attacks much, but on a power with a 15 minute recharge, it's going to be much more noticeable.
Supposedly the trade-off for not being able to buff the recharge of incarnate powers is that they can't have their recharge debuffed, either.


 

Posted

Quote:
Originally Posted by Chyron HR View Post
Supposedly the trade-off for not being able to buff the recharge of incarnate powers is that they can't have their recharge debuffed, either.

That was my thought as well; Incarnate powers in general can't be affected by recharge either way.

And yes, Seers are about the only thing (not true, I think toxic dmg still hurts Marauder) that hit him through/while Unstoppable is up.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

not sure on toxic but yeah with unstoppable up psi is only way to hurt him...

having done three marauder beat downs in a row for mo lamb... this is gotta be the worst mo badge to get...

mo stf/etc.. tricky but doable with good healing and defensive buffs (and tons of insps)
mo apex / tin mage / baf doable in one run and kind of easy other than the dodger and strong and pretty

mo lamb kill a huge bag of hp three times with him having near 90-100% res to all dmg...

and of course not being able to get let alone use the temps from the cy... that is just beyond stupid

(having lost a mo badge that way sucked big ones... oops extra acid...)

As to the drop seers at beginning... the powers don't recharge in time they should so drop em at unstoppable... or you literally have to drop em 2-3min before timer for defeat starts which makes dropping em almost not worth it... (as you can sometimes blow 2-3min clearing adds to fully focus on marauder)


Saber Spectre Inv / EM Tanker on Guardian
Wraith Scimitar EM/ EA Brute on Guardian
Attack of the s00p3rphr34k ID 49744

 

Posted

Quote:
Originally Posted by Saber_Spectre View Post
As to the drop seers at beginning... the powers don't recharge in time they should so drop em at unstoppable... or you literally have to drop em 2-3min before timer for defeat starts which makes dropping em almost not worth it... (as you can sometimes blow 2-3min clearing adds to fully focus on marauder)
I was thinking this as well....the seers don't seem to be up in time, so I figure its best to use them when they'll be the most use, during his unstop.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
I was thinking this as well....the seers don't seem to be up in time, so I figure its best to use them when they'll be the most use, during his unstop.
For what it's worth, this is what many groups on Victory have been doing all along, and it seems to work out well.


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Not sure why every is having problems getting the Pets out twice while taking on the AV. I normally cast mine out as soon as I get out of the sabotage phase and they are up when the timer hits about 3-5 minutes. Which is about the time Unstop is popped and I was able to cast them a second time.

Anyway, whatever works best for you guys and gets you through the process


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

Quote:
Originally Posted by Beef_Cake View Post
Not sure why every is having problems getting the Pets out twice while taking on the AV. I normally cast mine out as soon as I get out of the sabotage phase and they are up when the timer hits about 3-5 minutes. Which is about the time Unstop is popped and I was able to cast them a second time.
Server lag playing hell with recharge timers, most likely.

It was especially noticeable when they had done 'something weird to leagues', as all the server lag was leaving me kicking out about 1/5th my usual damage as I was sat there waiting for normally quick powers to recharge after I'd burned through my attacks and debuffs on my Sonic/Cold Corruptor. <warning: Anecdote> I've noticed that if you have enough reinforcements from the portals and they're not being culled, then you can still get lag that's enough to delay recharges from all the IDF stacking buffs, aoe attacks, etc etc. </anecdote>

Anyway on a personal note, I've decided that Master of Lambda as it stands is a stupid bit of irritating game/reward design that I want absolutely nothing to do with.

So I'm ignoring it. And assuming that it never gets significantly changed, then I guess I'll keep ignoring it.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by Beef_Cake View Post
Not sure why every is having problems getting the Pets out twice while taking on the AV. I normally cast mine out as soon as I get out of the sabotage phase and they are up when the timer hits about 3-5 minutes. Which is about the time Unstop is popped and I was able to cast them a second time.

Anyway, whatever works best for you guys and gets you through the process
Your huge badge collection distorts the time-space continuum. I thought someone would have explained this by now...



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

Quote:
Originally Posted by Beef_Cake View Post
Not sure why every is having problems getting the Pets out twice while taking on the AV. I normally cast mine out as soon as I get out of the sabotage phase and they are up when the timer hits about 3-5 minutes. Which is about the time Unstop is popped and I was able to cast them a second time.

Anyway, whatever works best for you guys and gets you through the process
Hrm. I'll watch the clock the next time I run this. I kick off the T4 Ageless for +recharge and recovery regularly, and Hasten is on auto-fire, along with a few (but honestly not many) recharge bonuses from IOs. I cast Seers once I get outside the door post-sabotage phase, and I don't get them recharged in time for the finishing fight during his Unstoppable. So I've been holding onto them for the first Unstoppable phase section, like most others.

I'll try JUST as I exit the warehouse/lab and see if it makes a difference. It's only about 15 seconds, though, but it's worth a shot.

What kinda +recharge buffs do you have rolling, BC?


 

Posted

Quote:
Originally Posted by Turgenev View Post
Hrm. I'll watch the clock the next time I run this. I kick off the T4 Ageless for +recharge and recovery regularly, and Hasten is on auto-fire, along with a few (but honestly not many) recharge bonuses from IOs. I cast Seers once I get outside the door post-sabotage phase, and I don't get them recharged in time for the finishing fight during his Unstoppable. So I've been holding onto them for the first Unstoppable phase section, like most others.

I'll try JUST as I exit the warehouse/lab and see if it makes a difference. It's only about 15 seconds, though, but it's worth a shot.

What kinda +recharge buffs do you have rolling, BC?
Recharge buffs don't play a part of the Lore recharge anyway, so that's not it at all. But to answer your question, I only have 62.5 global recharge and no hasten.

I too used to cast them out at unstop and that was it, but after hearing from others in game from other servers, I tried what they suggested about the Lore pets being used twice, the first time I tried it, I was able to cast them out twice, one time though was not able to, but every other attempt after that seemed to work fine for me.

Normally when my team finishes the sabotage phase, we normally finish first so maybe that extra minute or two is helping me, I'm not sure. Either way, if you are having issues with getting them out twice just save them for the Unstop phase. The more Seers the better you will do


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

Durr, forgot about the unresistable quality, so that goes out the window right there. Incarnate stuff is hard. Things were simpler when I could just six slot damage.

Do you drop the seers before the cutscene, or after? And yeah, having that extra time if your team finishes might be part of the squeaking-in.. I usually don't cast them 'til the entire sabotage phase is complete. I also go running to help the other team too, so I don't like the Seers trailing me and collecting aggro/getting shot. Hm.


 

Posted

Quote:
Originally Posted by Turgenev View Post
Durr, forgot about the unresistable quality, so that goes out the window right there. Incarnate stuff is hard. Things were simpler when I could just six slot damage.

Do you drop the seers before the cutscene, or after? And yeah, having that extra time if your team finishes might be part of the squeaking-in.. I usually don't cast them 'til the entire sabotage phase is complete. I also go running to help the other team too, so I don't like the Seers trailing me and collecting aggro/getting shot. Hm.
For what it's worth, I personally haven't had this issue now in a couple more attempts. I'll defer to high server lag that run where it didn't recharge in the 15 timer. I, like others noted here, cast the Lore pet as soon as the Maurader cutscene ends. That is still before the 20 minute timer starts so the pet should (all things being equal) be recharged at 5 minutes for his Unstoppable phase.

It's worked all but that one time. Now, I still haven't completed a single Mo run yet though, but that's a different story. 9 failed attempts now. I'm starting to think I'm the problem...


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Quote:
Originally Posted by flipside View Post
For what it's worth, I personally haven't had this issue now in a couple more attempts. I'll defer to high server lag that run where it didn't recharge in the 15 timer. I, like others noted here, cast the Lore pet as soon as the Maurader cutscene ends. That is still before the 20 minute timer starts so the pet should (all things being equal) be recharged at 5 minutes for his Unstoppable phase.

It's worked all but that one time. Now, I still haven't completed a single Mo run yet though, but that's a different story. 9 failed attempts now. I'm starting to think I'm the problem...
Only 4 failed attempts for me, but that's not because I've had any successes....I just don't have the time to get on and try. This whole system is starting to bore me.....The BAF is more fun and better for rewards, but Lambda is the only one I have left to get badges on. On top of that, I have all the new redside badges to get, except that those all take at least a tf-worth of time to run. I'm starting to get antsy waiting for SW:TOR to come out....


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
Only 4 failed attempts for me, but that's not because I've had any successes....I just don't have the time to get on and try. This whole system is starting to bore me.....The BAF is more fun and better for rewards, but Lambda is the only one I have left to get badges on. On top of that, I have all the new redside badges to get, except that those all take at least a tf-worth of time to run. I'm starting to get antsy waiting for SW:TOR to come out....
I'm up to 10 failed runs now. I've gone so far as making a separate build that use the Psi Controller epic and have a Rare Seer Lore pet set to bring out. Still no dice. I will note that using the Super Inspirations to get a +1 level is a complete waste of influence. I tried on 3 separate occasions to do this and ended up wasting around 400 million on getting them. They have made zero difference to me and the success of the run.

I completely agree that the BAF is more stable to run. I've been having trouble getting Lambda's going while BAFs are filling and running with relative ease. It's just the sheer amount of rewards for the time spent. Perhaps whenever they give us that patch that increases Lambda's rewards that'll change...


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
Only 4 failed attempts for me, but that's not because I've had any successes....I just don't have the time to get on and try. This whole system is starting to bore me.....The BAF is more fun and better for rewards, but Lambda is the only one I have left to get badges on. On top of that, I have all the new redside badges to get, except that those all take at least a tf-worth of time to run. I'm starting to get antsy waiting for SW:TOR to come out....
The new redside TF takes about 45 minutes tops.


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

Posted

Quote:
Originally Posted by enderbean View Post
The new redside TF takes about 45 minutes tops.
Yeah, but unfortunately, I've had very little time the last few weeks to play even that much, without there the possibility of being interrupted halfway through.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Looks good!

I still wonder if they'll ever change it so that if you get Lambda Looter you'll get the other badges too (before they 'fixed' it)....doubtful but...maybe. Still 30% less S/L dmg resistance is nice And a shorter Unstoppable window...good again


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by Freitag View Post
Removed Marauder's base 30% S/L resistance and reduced the duration of his Unstoppable power.
Awesome. Maybe I'll actually be able to get these badges now.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
Awesome. Maybe I'll actually be able to get these badges now.
Ineed TW!!!


It's better to save the Mystery, than surrender to the secret...

 

Posted

Quote:
Originally Posted by StratoNexus View Post
This is awesome news. No more MoLambda runs for me till this hits live.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)