Master of Lambda
It seems hard to believe that a Containment could be destroyed without anyone realizing it. It's good to hear a conclusive reply, however, and the response does indicate that there was SOMEone responsible for the failure... which is better than a bug being responsible.
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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All, but the Synchronized badge for Lambda badges reek of bad design. The badges should be :
Antacid: Collect 10 Acids, but don't use them. However league can collect 10 grenades and use them.
Well Stocked: Collect 10 grenades, but don't use them. League can collect 10 acids and use them.
Lambda Looter: Collect 10 Acids and Grenades, but don't use them. League can use temp powers found in courtyard to close portals and pacify Marauder, but if any temp power from previous section is used, then badge is not awarded.
It would be possible to earn all 4 badges in one run, but much easier to go after each one separately and requires different tactics to accomplish instead of being dependent on unique elemental powers and do the exact same thing 3 times.
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I'm going to disagree with you.
I think the Lambda Looter badge should require you to get all the temps in the sabotage portion. It should also allow you to get any temps in the courtyard, even accidentally. You should NOT be allowed to use any of the temps. (Keeping track of where you got the temp could be a headache for some teams, and probably a pain to code. But I digress.) I also think that if you do this you, should have met the requirements for both Antacid and Well Stocked.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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I'm going to disagree with you.
I think the Lambda Looter badge should require you to get all the temps in the sabotage portion. It should also allow you to get any temps in the courtyard, even accidentally. You should NOT be allowed to use any of the temps. (Keeping track of where you got the temp could be a headache for some teams, and probably a pain to code. But I digress.) I also think that if you do this you, should have met the requirements for both Antacid and Well Stocked. |
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
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It would appear as if an additional Exterior Molecular Acid Container was destroyed later in the fight. This could possibly have been the result of AOEs and placement as a portion of our battle took place near the corner where the Molecular Acid Containers spawn. Someone may have accidentally done the damage at that point. ... |
To be honest, the chamber never got hit (never went below 90-95% HP as far as I could tell...maybe never even hit) from any regular AoEs...this was where all the mobs were causing lag because we weren't using Judgement powers to get rid of them.
I think the only Judgement power that really should be avoided is Ion...the rest should be able to target Marauder and just let him have it...Pyronic, Cryonic and Void don't chain and I don't think if you used them where Marauder is (on top of that barracks thing) the chamber should be fine.
Stinks for you guys but like you said, at least you know there was a chamber blown up by someone
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I'm going to disagree with you.
I think the Lambda Looter badge should require you to get all the temps in the sabotage portion. It should also allow you to get any temps in the courtyard, even accidentally. You should NOT be allowed to use any of the temps. (Keeping track of where you got the temp could be a headache for some teams, and probably a pain to code. But I digress.) I also think that if you do this you, should have met the requirements for both Antacid and Well Stocked. |
The first step in being sane is to admit that you are insane.
Let's just agree to disagree.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Got it last night... Thanks to Zartain for leading it, and beerpig and the rest of the league... who totally kicked asss and stuck with it...and of course can't forget the badge seni "Beefcake" for his help as well O_o
It's better to save the Mystery, than surrender to the secret...
Got it last night... Thanks to Zartain for leading it, and beerpig and the rest of the league... who totally kicked asss and stuck with it...and of course can't forget the badge seni "Beefcake" for his help as well O_o
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I was actually quite impressed that we got it done on the second run with a LOT of time left on the clock. Over 5 minutes if I recall.
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It was good run. It wasn't really important to me to get the MoLambda on my non-badger character, but I'm glad that bringing the Psi damage helped others get it.
I was actually quite impressed that we got it done on the second run with a LOT of time left on the clock. Over 5 minutes if I recall. |
It's better to save the Mystery, than surrender to the secret...
The inconsistency of taking on Marauder without using the grenades is down right annoying. It's either impossibly difficult or incredibly easy. On a run with 3 Radiation toons (two Defenders and a Controller, among other buffs/debuffs) we barely made it with less than a minute to spare, after several failed runs.
On tonights run with a single radiation Defender, and a variety of corruptors (couple kinetics, dark and a cold) we managed to breeze right through it with 9:32 to spare.. that's just.. dumb..
Tonight I finally managed to get MOLambda on my Broadsword/Regen Scrapper who happens to be my main badger. Never before have I felt so useless... if it weren't for my Seer Lore pets, who I might add are back up as IDF was my first choice. I might as well just stand in the freaking corner and watch everyone else work.
...and they expect us to do that three times?
To quote an SG member of mine, "I do NOT approve.."
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The inconsistency of taking on Marauder without using the grenades is down right annoying. It's either impossibly difficult or incredibly easy. On a run with 3 Radiation toons (two Defenders and a Controller, among other buffs/debuffs) we barely made it with less than a minute to spare, after several failed runs.
On tonights run with a single radiation Defender, and a variety of corruptors (couple kinetics, dark and a cold) we managed to breeze right through it with 9:32 to spare.. that's just.. dumb.. |
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Tonight I finally managed to get MOLambda on my Broadsword/Regen Scrapper who happens to be my main badger. Never before have I felt so useless... if it weren't for my Seer Lore pets, who I might add are back up as IDF was my first choice. I might as well just stand in the freaking corner and watch everyone else work.
...and they expect us to do that three times? To quote an SG member of mine, "I do NOT approve.." |
Anyway, you don't HAVE to be useless. If you're S/L you can focus on killing his reinforcements, which is just as crucial to success as good debuffing and exotic damage.
Issue 16 made me feel like this.
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I've got this on three toons now and I've found that not only is AT important but team distribution is important too. Correct me here if I'm wrong... but I believe kins will only fulcrum shift those on their team and no one else in the league.
What this means is that it is important to have at least two of each type you want around to do team buffs... pains kins and rads to mention a few.
Sonics, colds, thermals, traps, TAs, pains, rads, stormies, dark and poison are all good to have around (in no particular order). Other support are okay... empathy for fort, FF.... not so much except for damage mitigation from the incoming mobs, though not as critical with many toons taking barrier as their destiny power.
Corrs are the best since they damage and buff, fenders next, then MMs and trollers. Then blasters would be next for exotic damage, doms follow closely, followed by pretty much everything else. Having a tank/brute/durable scrapper is probably a good idea for keeping Mar's attention, but not too many.
Having lore pets is a bonus as well. Seers are good to have around when taking on Mar as they do psionic damage and pop every 15 mins or so (depending on lag) so pop em right when the fight starts and pop em at the end when they're up again. Helpful for getting over the unstoppable hump.
Both my badgers are s/l heavy (MA/SR scrapper and WM/SD brute) so I justify bringing them along cause I led runs on them... I feel like leading mitigates some of the specific toon drawbacks.
More -res is all I can say for this... with a side of +dam. Best of luck to everyone who has yet to get it. Look me up if you're going for a try and maybe I can lend a toon to assist.
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I haven't seen anyone post this, but I thought I'd mention that the latest patch did indeed "fix" the badge (although it's not mentioned in the patch notes as far as I can see; perhaps the devs considered earning the badge in one run an "exploit").
Anyway, on Victory we made a Master attempt this weekend (grabbing all temps and not using any), succeeded, and everyone was awarded only ONE badge (Lambda Looter, as I recall).
So the earn-in-one-run gravy train has left the station, apparently.
(Apologies if this news has been broken elsewhere here; I hadn't seen it posted by anyone.)
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
No, as far as I'm aware that's news.
Bad and unwelcome news, but still news.
Paragon City Search And Rescue
The Mentor Project
It seems hard to believe that a Containment could be destroyed without anyone realizing it. It's good to hear a conclusive reply, however, and the response does indicate that there was SOMEone responsible for the failure... which is better than a bug being responsible.