Master of Lambda


0roro

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Still not enamored with having to do it 3 times without the grenades, but at least it won't be as bad now.
Hate the idea as well, but chances of being able to finish it in just 3 times is much higher now with this patch, as opposed to the 12 fails I've had so far.


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Posted

Quote:
Originally Posted by flipside View Post
.... as opposed to the 12 fails I've had so far.
Ouch! Dude, I implore you to stop until this goes live!!


Topher Wade lvl 50 Claws/Regen
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Posted

Well a few members from my SG have helped about a dozen people get the Master Lambda badge. I must say its a little disappointing now. I think it's a little too easy.

But at least below average teams / leagues can now earn it.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
Well a few members from my SG have helped about a dozen people get the Master Lambda badge. I must say its a little disappointing now. I think it's a little too easy.

But at least below average teams / leagues can now earn it.
If I can jump on and get it first try (each time), I have no complaints :-)


Topher Wade lvl 50 Claws/Regen
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Posted

Were the changes for Lambda in today's patch? I can't find patch notes anywhere.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Quote:
Originally Posted by flipside View Post
Were the changes for Lambda in today's patch? I can't find patch notes anywhere.
Yes they were. Patch notes aren't up yet (but you can always look at the Test patch notes if you're curious).


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
The patch notes have been up most of the afternoon. http://boards.cityofheroes.com/showthread.php?t=261447
On the forums, yes -- but not where they're SUPPOSED to be (i.e., the part of the public website specifically set aside for them).


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Posted

Quote:
Originally Posted by Beef_Cake View Post
Well a few members from my SG have helped about a dozen people get the Master Lambda badge. I must say its a little disappointing now. I think it's a little too easy.

But at least below average teams / leagues can now earn it.
Respectfully, my friend, you think everything is too easy. But then, when you're pretty much the ranking badgeholder for the entire game, ever--why wouldn't you?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Eric Nelson View Post
Yes they were. Patch notes aren't up yet (but you can always look at the Test patch notes if you're curious).
Awesome, thank you.

And yes, I also always use the patch notes link on the main website. If they aren't there, I don't consider them official.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Respectfully, my friend, you think everything is too easy. But then, when you're pretty much the ranking badgeholder for the entire game, ever--why wouldn't you?
Well considering unoptimized teams are completing it on Pinnacle, yeah I think its a bit easy now. I think it would've been more of a challenge if the base 30% S / L that had been removed was only actually 15% it would've made it a bit more challenging and still able to be obtain.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
Well considering unoptimized teams are completing it on Pinnacle, yeah I think its a bit easy now. [...]
I can't say I agree with this statement. Unoptimized teams have been completing Mo* runs for Apex and Tin Mage forever now. Up until the iTrials, they were supposedly the hardest game content. It didn't require a specialized team to complete those.


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Posted

Now I just need to find a couple of hours (when everyone else is on) to jump on and get these 4 badges.


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Posted

Quote:
Originally Posted by flipside View Post
I can't say I agree with this statement. Unoptimized teams have been completing Mo* runs for Apex and Tin Mage forever now. Up until the iTrials, they were supposedly the hardest game content. It didn't require a specialized team to complete those.
Disagree all you like, I see it being done with minimal efforts now. And nor does the iTrials require a specialized team to complete it.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
Disagree all you like, I see it being done with minimal efforts now. And nor does the iTrials require a specialized team to complete it.
I think maybe you misunderstood what I was saying. What I was trying to say was that I disagreed that we needed the content in a state which required specialized teams to complete, and that I agree with the change so that non-optimized teams can complete now.

I cited MoApex and MoTin as examples of "the hardest content in the game" being completed with non-optimized teams. I didn't mean to infer that you needed specialized teams to complete the iTrials.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Quote:
Originally Posted by flipside View Post
I think maybe you misunderstood what I was saying. What I was trying to say was that I disagreed that we needed the content in a state which required specialized teams to complete, and that I agree with the change so that non-optimized teams can complete now.

I cited MoApex and MoTin as examples of "the hardest content in the game" being completed with non-optimized teams. I didn't mean to infer that you needed specialized teams to complete the iTrials.
I agree with Flip here. I think that badge content should be able to be accomplished with a full team that is dedicated to the task, maybe that is geared to have at least 1 of each element (buff, debuff, damage, etc), but not so specified to say that anyone that's not psi dmg or debuff is useless.


Topher Wade lvl 50 Claws/Regen
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Official Naturalized Citizen of Justice since 2007

 

Posted

Quote:
Originally Posted by flipside View Post
I can't say I agree with this statement. Unoptimized teams have been completing Mo* runs for Apex and Tin Mage forever now. Up until the iTrials, they were supposedly the hardest game content.
<snort> "supposedly"
Some of the other Mo badges are harder. Unoptimized teams can EASILY get MoApex in a single run. MoTin is a bit harder, but it's also easy if you're willing to do two runs. (Getting Hacker and Midnight Dodger on the same run makes it harder.)

Oh, and I'm talking about when they first came out - prior to all these funky Incarnate powers.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
Well considering unoptimized teams are completing it on Pinnacle, yeah I think its a bit easy now.
Quote:
Originally Posted by Beef_Cake View Post
Well, I can't speak for the rest of the team, but I am a S/L damage dealer, but we didn't build a specific team for this other than the Seers on about 6 of our member. We just happen to have them. So you can form up the team however you like, I didn't exclude any specific AT or damage type. If I'm not mistaken, we had 2 Master Minds and 1 stalker, and I know how people don't like taking them on teams from what I've read in the past...lol
It is OK. Unoptimized teams were completing it weeks ago too.


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Posted

I think the comparative ease of doing the MO requirements as they stand now is made up for by having to run the thing three times. It seems a fair trade off IMO.


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Posted

Quote:
Originally Posted by OV_ohms View Post
I think the comparative ease of doing the MO requirements as they stand now is made up for by having to run the thing three times. It seems a fair trade off IMO.
Agreed. Now if I could just get in on one where someone doesn't use an acid grenade and ruin the run...


Topher Wade lvl 50 Claws/Regen
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Official Naturalized Citizen of Justice since 2007

 

Posted

Well I'll chime in again with my "disagree" vote. I've been on about six or seven optimized attempts, and all of them have failed to Mo. Some of them have even utterly failed *after* we gave up and started using grenades.

Perhaps we have different definitions for "optimized." :/


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Bohmfalk View Post
Agreed. Now if I could just get in on one where someone doesn't use an acid grenade and ruin the run...
I was there for this one too. I'm not chalking that one into my failed attempts column, but man was that frustrating.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Just got the Lambda Looter badge. That is, running with collecting all 20 temps, using zero. Reading teh text for the other two badges...am I right in thinking that they require two more runs, getting full temps on A, non on B then vice versa...as well as using NONE of the two types in the final battle?
This just seems retarded to me. If you can manage to kill him once without any temps, why the other 2 times, besides making it bloody annoying?
Its like if the Tin Mage badges Army of Neu and Kitty's...suddenly required us to ALSO kill director 11 without tripping a mine.


 

Posted

Quote:
Originally Posted by MisterD View Post
Just got the Lambda Looter badge. That is, running with collecting all 20 temps, using zero. Reading teh text for the other two badges...am I right in thinking that they require two more runs, getting full temps on A, non on B then vice versa...as well as using NONE of the two types in the final battle?
This just seems retarded to me. If you can manage to kill him once without any temps, why the other 2 times, besides making it bloody annoying?
Its like if the Tin Mage badges Army of Neu and Kitty's...suddenly required us to ALSO kill director 11 without tripping a mine.

Unfortunately you are correct. To get the other two badges you need to kill Marauder two more times, not using the temps. Once just getting the Grenades, but no Acids. The other getting the Acids, but no Grenades. Sounds like "So much fun", doesn't it?


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