Forcing content: Disproportionate Rewards


Ad Astra

 

Posted

At first, I was super stoked about the new incarnate system. ANY level 50 content I did would easily put me along the path of the incarnate, and every TF housed a unique component, that made it worth while to do every TF, or each as they applied to the incar-power of choice at least.

All this meant, was regular level 50 shenanigans (missions and farms) were one way to approach power, and just as equally were the TF's if you wanted to do them. basically, shards vs specifics.

Now however, the Weekly Strike Targets have caused level 50's to abandon almost all level 50 content, and keeps them from playing any pre-50 content and trials trading this all for the chance at either double rewards or the notice of the well (for each character).

The result being that there is a far greater reward for repetitively throwing yourself into the same content again, and again, and again and again until your sick of it that week, or you could also choose just to play alone, or on a tip team

And there's another thing.

Tips. We're glad to have some more content, really, we are. But why do tips, which usually have a tenuous plot at best (when trying to interconnect them), which are played like radio missions, require little dedication and attention, give 50! merits the first time, and an A-Merit every time you complete 10 of them. While most story arcs, which require the team to travel around, have decent stories, with interesting content (that the entire game revolved around previously) give insignificant rewards comparatively, with no means of progressing as a team to the reward unless you are perfectly synced up.

__________________________________________________ __________

Now lets simplify the problem with tips (not WST's) with a direct comparison.

Given that:

1 Allignment Merit = 50 Reward Merits + 20,000,000 inf

10 tips + 1 Morality = 50 Merits(1st time), and 50 Merits + 20m inf(1A-M) (every repeat).

Harvey Maylors: Upon the Psychic Plane Story Arc, comprised of 14 Door Missions (4 Defeat All), 2 Hunts, 4 Talks, and 2 AVs gives .... 49 Reward Merits, the highest of any arc reward.

That means at best, a story arc can almost reward the equivalent of a repeated morality mission minus the 20 million inf that you'll have to spend if you want to convert those reward merits into A-Merits. Even if they require more missions in number, harder missions in difficulty, longer missions by requirement, and more inconvenient missions by travel. And only those with the specific contact (of over a hundred) at the specific mission being played in the arc, get a stab at the reward.

Which begs to question: "Why should anyone play the story anymore?"
Which unfortunately is added on to the original complaint
"Why aren't level 50's playing the TF's and trials they enjoy?"

With the ultimate answer being, there is little reward for playing the game we want to, there is only reward for playing the game you want us to.

What this means, is that when those things coincide, this game is more fun and rewarding than ever. It also means when they don't, it is more boring and lonely than ever.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Play the game the way you want to and have fun. Don't worry about the rewards.


Enjoy your day please.

 

Posted

I have not had a problem putting together a non-WST team on Champion.


Proud captain of BOSS

The Altruist, Lvl 50 (+3) INVUL/SS Tanker
Omega Centauri, Lvl 50 SS/INVUL Brute

 

Posted

Quote:
Originally Posted by BashfulBanshee View Post
Don't worry about the rewards.
If that's what I'm doing, I'm playing a sandbox. In which case, I'll go play a better sandbox, that's actually designed as a sandbox, and that I don't have to pay for.

Remove progression from the game and you remove the incentive to play it.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Remove progression from the game and you remove the incentive to play it.
Exactly, that's why people had been asking for end-game content.

That's why folks quit the game after reaching level-cap realizing that all there is left for them to do is "same old stuff" they had been doing up until then anyway.

Inventions introduced a minor gear-grind, but ultimately, it wasn't directed, just a simple game of progress-quest.


Let's Dance!

 

Posted

Quote:
Originally Posted by BashfulBanshee View Post
Play the game the way you want to and have fun. Don't worry about the rewards.
Those two sentences make zero sense when you put them together. If I play to have fun, that means investing in a character to make them the best that they can be. The better they are, the more fun I have. I recently went from being a 123-character-playing altaholic to almost exclusively playing my inv/ss Tanker because with all the rewards I've gathered for her (tons of set IOs I could have never afforded without A-merits and Alpha slot ultra rare), she's just too much fun to play. She can take on any enemy group and succeed, running at +2/x8 (some are dicier than others of course, but she can do it).

Now, if I hadn't worried about rewards for her... Well, she'd probably still be one of my more neglected characters. I'd probably be making more alts in the search to find a more fun powerset combo, and then getting bored with them and starting again. Instead, I have a character that I've invested into and I enjoy playing immensely.

But like the OP, I am a bit tired of doing tips and WTFs. I enjoy story arcs, I do. But when I have a limited amount of time per week to play and I am trying to make my character even more enjoyable to play by making her stronger, it's not worth my time to even talk to a real contact anymore. If story arc rewards were comparable with tip/morality mish rewards, I'd be ecstatic. And that's what I think should be done with them. Make the rewards comparable. If I play through a story arc marked as Heroic content, I should get an A-merit at the end of it (of course, some story arcs shouldn't be worth an A-merit. The super short RWZ ones come to mind immediately). Time-gate the story arcs so you can't get more than one A-merit in 20 hours and make them lock you out of getting an A-merit from a morality mish for the same period of time (maybe even time-gate it longer than that and do 40 hours so it wouldn't be faster than tips/morality mishes).This would probably require the re-balancing of a lot of story arcs to make sure that they're worth an A-merit, but a lot of them already require that you do a lot more than 11 simple missions.


tl;dr: I enjoy rewards, I enjoy number-crunching and making the best build I can come up with. I don't enjoy doing the same thing every time I log into CoH to get those rewards. Revisit story arcs and make them give comparable bonuses to tips/morality missions.

Those are my thoughts. Tear them apart, maybe we'll come up with something awesome.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Well, feedback is feedback. Supports nice, criticisms fine if explained also. All about the promoting of discussion here.

If I came off as ranty or extremist, it's only because I've been playing a character solo and trying to earn badges while I'm at it. (Something I really haven't done much of). What I'd found is that the game is really quite cool when you use the contacts for your merits and leveling, and the underused hazard zones for slashing and burning (that is, farming for profit and because you like killing large mobs).

To SHARE that, I'm just encouraging equality of reward. It allows for a more even spread within the community among the modern content, the old stuff, the end leveled and the rising characters. That way on a highly populated server, you would be more likely to find people to team with doing the same (rather than grinding out cash/levels the most efficient ways possible).

While I'm willing to sacrifice some for that (especially since I've already got my infdaddy characters) many are not, or are simply ignorant (by definition) of the cooler zones, and more interesting story available in the game.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Quote:
Originally Posted by Katten View Post
10 tips + 1 Morality = 100 Merits + 20,000,000(1st time), and 50 Merits + 20m inf (every repeat).
The first time you complete a Morality mission, you get 50 merits. Not 50 merits AND an alignment merit.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
The first time you complete a Morality mission, you get 50 merits. Not 50 merits AND an alignment merit.
Ah, thanks for clarification. Will edit that.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

So, wait a minute. What is it that OP wants, precisely? Larger rewards for completing old story arcs?


@Dysc, on virtue:
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Posted

Quote:
Originally Posted by Silencer7 View Post
So, wait a minute. What is it that OP wants, precisely? Larger rewards for completing old story arcs?
I guess you could say that... there are actually a couple of things I would want.

1.) No more WTF's. It has done bad things to the 50 population, I'm not sure how a better way to distribute notice of the well is, but something related difficulty would be more fitting (as it should respond directly to will to obtain it). That said, we have don't have a strong enough reason now to raise the difficulty, there should definitely be reward reflected on TF's where the difficulty is +2 or higher.

2.) Story Arc rewards are going to HAVE to be raised if they continually raise the rewards for NEW content. It felt balanced and fine before, it's just overshadowed now. What this means is that they should adjust for this, and simply maintain in the future the time:reward ratio. That way new content always won't be > than old content. (You can see this in certain new powersets also, crashless nukes and telenukes I'm looking at you)

I don't like downgrading, but if one option is strictly better than the first, than expected performance/reward levels have just been raised. This means the old content should rise to match it (if this is the intention) or the new content should have been rebalanced originally (if it wasn't).


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Ideally, I'd like reward equality, but given the history of this game, I prefer having intentive to run different TFs every week than just ITF - farm - ITF - farm all year long.

Not to mention the old story arcs are pretty boring, so I'd be in favor of revamping the content before revamping the rewards (although obviously the latter is faster than the former).


 

Posted

Quote:
Originally Posted by Katten View Post
I guess you could say that... there are actually a couple of things I would want.

1.) No more WTF's.
Not going to happen, just going off Dev comments. Also, WTFs benefit other characters, not just 50s (double exp and inf boost, remember)

So, hopefully it will settle out as more people get there shinies. But I wouldn't hold your breath on that one.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Katten View Post
I guess you could say that... there are actually a couple of things I would want.

1.) No more WTF's. It has done bad things to the 50 population, I'm not sure how a better way to distribute notice of the well is, but something related difficulty would be more fitting (as it should respond directly to will to obtain it). That said, we have don't have a strong enough reason now to raise the difficulty, there should definitely be reward reflected on TF's where the difficulty is +2 or higher.
The WST was intended to get people doing different forms of content, not farming ITF or LGTF over and over. It's been an absolute smashing success at doing that. I would not want or expect that to change.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
The WST was intended to get people doing different forms of content, not farming ITF or LGTF over and over. It's been an absolute smashing success at doing that. I would not want or expect that to change.
i agree with the lizard.


Dr. Todt's theme.
i make stuff...

 

Posted

I have to ask. How many 50's do you have? And how many of them are incarnates?

Yes, 50's are doing the WST for the Notice. Makes sense, but after they get it once, it's not like there's a real point to repeating it, other than a badge, for a single 50.

I've also formed different TFs this last week that weren't Apex (the WST), STF, ITF, Posi...

If people are repeating the the WST on a single 50, it's likely because that's what they consider fun or for some other reason, because really, the double merits, notice, only happens once on the WST.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by EvilGeko View Post
The WST was intended to get people doing different forms of content, not farming ITF or LGTF over and over. It's been an absolute smashing success at doing that. I would not want or expect that to change.
^^^This.

A week or so ago, the WST was Sister Psyche on blueside. I levelled 3-4 lower level alts that week at least 2-3 levels per run AND got 100 Merits. The week was pure Win from that standpoint.

Next week the WST is Numina on blueside - I will be doing the same thing with those same lowbie characters (after I get the Notice on the 2 50's I am running through Incarnate stuff).

I'm sorry OP can't find people runnig lower level content because of the perception that everyone is running Tips & Apex - have you tried joining some of the Global channels for your server to find folks (like some already mentioned in this thread) doing other stuff?

WSTs are working to get people to play more of a variety of content, which is a good thing. They are not going to do much for the soloer, but that's been discussed to death in a bazillion other threads, and doesn't need to be rehashed here again.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

I do not want higher rewards for older content because older content is horribly grindy, unfun, and the actual story is filled with filler and often not very well written. The tip missions have better mechanics and better stories than the 20 mission story arcs.

I don't play the tips instead of story arcs because of the rewards, but because they are just better, all things considered.


Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Also, WTFs benefit other characters, not just 50s (double exp and inf boost, remember)
WST DOES NOT GIVE DOUBLE XP.

I'm not picking on you, Techbot; I just see this so often that it needs to be corrected.

WST Gives the following benefits on the first run of the week, and only on the first run:
-Notice of the Well (If the character is Alpha unlocked before running the TF)
-Bonus Merits equal to the base amount for the TF*
-An XP bonus of 1/4, 1/3, or 1/2 a level, depending on the length of the TF. (For 50's, this bonus is converted to Inf, just like any other XP is)

After the first run, running it a second or subsequent time gives the following:
-Progression towards the badges for running the WST extra times.

*Note that I didn't say "Double Merits", like most people and even the official announcements do. That's because you don't actually get double merits. You get the Bonus Merits, plus the end of task force rewards, which can sometimes include a reward table. If you select a non-merit reward, you just get the bonus merits, not "Double merits plus a Alpha Component" or "Double Merits plus a Hami-O".


@Roderick

 

Posted

When radio/paper missions were the only thing around, it seemed most teams just ran that over and over again instead of contacts. The rewards were not better in any way whatsoever. Now with Tips, it seems most teams run those over and over. At least for these there's a very good prize at the end.

I do have to agree with the OP in that incentive-wise, there's very little reason to do normal story arcs.

But then again, given that most people are terrified of forming their own teams, it falls into the hands of the few people that actually make teams to chose what to run. And I normally run arcs with all the teams I put together.



 

Posted

Yeah, if only we could go back to the days when people ran old story arcs instead of newspaper/radios and the ITF over and over again.

Oh, wait.

I've done Worldwide Red, I've done To Save a Thousand Worlds, I've done a bunch of the old story arcs, and you know what? They're terrible. Bunch of repetitive missions against the same enemy groups that send you all over the city, and the story barely manages to tie them together anyway.


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

Quote:
Originally Posted by Silencer7 View Post
Yeah, if only we could go back to the days when people ran old story arcs instead of newspaper/radios and the ITF over and over again.

Oh, wait.

I've done Worldwide Red, I've done To Save a Thousand Worlds, I've done a bunch of the old story arcs, and you know what? They're terrible. Bunch of repetitive missions against the same enemy groups that send you all over the city, and the story barely manages to tie them together anyway.


There are a significant number of TFs like that too. Just saying.


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Posted

Quote:
Originally Posted by Silencer7 View Post
Yeah, if only we could go back to the days when people ran old story arcs instead of newspaper/radios and the ITF over and over again.

Oh, wait.

I've done Worldwide Red, I've done To Save a Thousand Worlds, I've done a bunch of the old story arcs, and you know what? They're terrible. Bunch of repetitive missions against the same enemy groups that send you all over the city, and the story barely manages to tie them together anyway.
And running the same TF over and over is different, how? And very few people bother with a TF's story at all. Let's face facts, the missions in this game boil down to 3 basic types - find the glowie, find the NPC, and defeat the Boss, with minor variations. Everything else is window dressing.


 

Posted

Quote:
Originally Posted by HellsPixie View Post
And very few people bother with a TF's story at all.
Especially since only the leader gets the story.


Branching Paragon Police Department Epic Archetype, please!