Issue 20 info is up!


Adeon Hawkwood

 

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Originally Posted by Eva Destruction View Post
Yeah, well myself and players like me would like something else new to do in this game than fight the same guy three issues in a row so far. So there.

(Preemptively bolded before the inevitable "the old content isn't going anywhere" or "go play another game." I like this game, I don't like Praetoria, I'm not alone, and such an unprecedented focus on one story line that many people don't like alienates those people.)
While I don't disagree with you, those three issues were very closely spaced. Maybe Issue 21 is coming up much sooner and will hold more for everyone. These last three isssues feel more like stuff that would have just been the entirety of Going rogue had it taken longer to develop. That would probably be the reason incarnates and such have been GR require content.


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Originally Posted by Furio View Post
Sheesh people....when have they *ever* released a full and complete list of the contents of a new Issue with their first posting?
...umm, pretty much every time, that I recall. And usually when they do, and people go "that's it?" there's a response like the one you just gave. And then people start thinking there's more, and then there isn't and there's an even bigger "that's it?".


 

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Originally Posted by Angelxman81 View Post
I hope theres more to come, is not 1st of April yet.
No info about more proliferation, no new free costumes added, no new loading screens from the contest, no word about judgement slot...
If this is the long awaited I20 with huge improvements, can I have the money of my 6 months suscription back?
Call me old fashioned, but this is my first impression as well.


 

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Originally Posted by Furio View Post
Sheesh people....when have they *ever* released a full and complete list of the contents of a new Issue with their first posting?
Yeah but then again when have people *ever* remembered that?
Never underestimate peoples' desire want to over-react whether it's justified or not.


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Originally Posted by Golden Girl View Post
I so totally called that ages ago - back in the GR beta, in fact
I think Issue 2 trumps you on that though .

Maria Jenkins old arc, considering that Battle Maiden is not actually from Praetoria.

The Flames of Prometheus I'm awkward on. The comic was pretty awesome yes. However, I'm left wondering then, if that comic was canon, why was the Freedom Phalanx depowered by Cole? Guessing that the power from the Flames is not going to be enough 'on the path' to be considered Incarnate, especially given it's level range.


Let's Dance!

 

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Originally Posted by Eva Destruction View Post
Yeah, well myself and players like me would like something else new to do in this game than fight the same guy three issues in a row so far. So there.

(Preemptively bolded before the inevitable "the old content isn't going anywhere" or "go play another game." I like this game, I don't like Praetoria, I'm not alone, and such an unprecedented focus on one story line that many people don't like alienates those people.)
We'll probably keep facing then up until they awaken some larger multidimensional threat in their quest for power. Maybe praetorians drinking too deep from the well en masse leads to the coming storm ^_^,


 

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Originally Posted by reiella View Post
I think Issue 2 trumps you on that though .

Maria Jenkins old arc, considering that Battle Maiden is not actually from Praetoria.
I was meaning more the stiff-arm types insisting that Tyrant was not such a bad person, and that making the CTA trains run on time was important, when it was obvious right from the start that he was a monster with a level of evil that was off the charts


@Golden Girl

City of Heroes comics and artwork

 

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All the press around I20, making me expecting a significant upgrade, something that make CoH look more fresh, and competitive in 2011 with all the superhero mmos out there.


 

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Originally Posted by Eva Destruction View Post
Yeah, well myself and players like me would like something else new to do in this game than fight the same guy three issues in a row so far. So there.

(Preemptively bolded before the inevitable "the old content isn't going anywhere" or "go play another game." I like this game, I don't like Praetoria, I'm not alone, and such an unprecedented focus on one story line that many people don't like alienates those people.)
This is a pointless argument, because ANYTHING they focus on is going to have players riding around in the whaambulance if it doesn't happen to be their particular cup of tea.

On an unrelated note, can someone post all the info in the thread? The main site is blocked for me here at work.


 

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Originally Posted by LISAR View Post
As opposed to....
Regular mission teams or cross server teams would be my guess. it is vague though.

--Rad


/whereami:

 

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Originally Posted by Adeon Hawkwood View Post
Raids and TFs aren't "crunchy"?

Anyway in terms of general thought sit is VERY nice to see new lower level TFs/SFs. I think the devs have done a great job with the newer TFs but except for the Positron revamp they've all be focused on level 50s (yes, the ITF scales down to 35 but it's very rare to see it run as anything other than a level 50 TF). The level range on the new TFs/SFs is interesting as well, 20-40 is a pretty big range and it's also the range that includes the largest increases in power for a lot of characters so it'll be interesting to see how well it's balanced.


Given the comments the devs made it seems likely that the physical NDA stuff was for the trials and the League system. In that case the physical NDA made a lot of sense, it's not about the quantity of stuff to test but the fact that those systems represent a major upgrade to CoX and as such something the devs would want to keep under wraps during the initial testing.
It may be run as a lvl 50 TF a lot more often than not, but plenty of times I've seen it have 1-2 50's with the rest being under lvl 50.

People want the XP and the chance for awesome drops when they run it. If I was on a team of everyone under level 50, I'd offer to alt to a 50 to run it. It's just better that way.


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The BrandX Collection

 

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Originally Posted by Sayer View Post
This is a pointless argument, because ANYTHING they focus on is going to have players riding around in the whaambulance if it doesn't happen to be their particular cup of tea.

On an unrelated note, can someone post all the info in the thread? The main site is blocked for me here at work.
Quote:
With Issue 20: Incarnates, Heroes and Villains must push themselves to new levels of power in order to protect the world. The Well of the Furies, a sentient source of cosmic super powers, has started taking an active role in the universe again, but appears to have gone mad! It has empowered Emperor Cole, ruler of Praetoria, with nearly limitless energy. Emperor Cole has shared his newly imbued power with his lieutenants, turning them from already powerful Archvillains into cosmic menaces.

The Heroes of Paragon City® and the Villains the Rogue Isles® have faced the likes of Marauder, Mother Mayhem, Nightstar, and Siege in the past, but now each of these Praetorians possesses the power of an army. Only a dedicated group of Incarnates stands a chance of defeating them.

Emperor Cole's ultimate goal is not to hold ultimate sway over our Earth, but to conquer the entire multiverse. Until the Heroes and Villains master their new Incarnate powers, they won't be able to take on Cole, but they can slow him down. The first strike against Emperor Cole lies in weakening his powerbase in Praetoria.

The Behavioral Adjustment Facility (B.A.F) *

The B.A.F is where Mother Mayhem has been experimenting on captured Resistance fighters and mind-washing them into becoming psychic sleeper agents. These sleeper agents have been infected with a contagious psychic virus intended to spread throughout the Resistance, turning all of Emperor's Cole's enemies into mindless slaves.

Nightstar and Siege, wardens of the B.A.F., are ready to unleash the prisoners into the general populace. They've staged a "breakout" to allow the mind-washed resistance fighters to escape into the underground tunnels of Praetoria and infect the populace.

Nightstar and Siege share a networked connection that enables them to react and move with near-perfect synchronization. The two work so well in unison that they must be defeated simultaneously.

Lambda Sector *

Within Neutropolis lies the Lambda Sector fortress, a critical component of Emperor Cole's war machinery. Emperor Cole's Olympian Guard are born, trained, and housed in Lambda Sector. It is critical that this facility be destroyed and the Olympian Guard program scrapped. Heroes want to destroy these operations, while Villains will also be there grabbing as much Incarnate-touched power as they can in the sabotage process.

If the new Incarnates succeed in infiltrating the Lambda Sector fortress, they must still face off against the cosmically empowered Marauder. Luckily, they can use the captured war material against him to help bring down the "Big Dog."

New Task Forces

Though the new Incarnates are at the forefront of the fight against the Well of the Furies and Emperor Cole, even non-Incarnates are pulled into the battle.

L20-40 Hero Task Force: The Sky is Falling

In preparation for the invasion of Primal Earth, Colonel Duray of the Praetorian Army has led a special operations team to establish a bulwark in Paragon City. He has a unique ally, his Primal Earth counterpart, Colonel Duray, leader of the Sky Raiders.

The two Durays plan to strike Talos Island and Skyway City and break the spirit of the resistance against Emperor Cole. The newly risen Incarnate Heroes have their hands full facing Emperor's Cole's lieutenants in Praetoria, and they are relying on up-and-coming Heroes in this Task Force to protect our world.

L20-40 Villain Strike Force: The Fire and the Flames

The chaos created by the Well of the Furies presents an opportunity for the Villains of the Rogue Isles to seize new Incarnate powers for themselves. The Flames of Prometheus, a legendary Incarnate artifact, can grant its owner some of the power of the Well of the Furies. However, Positron of the Freedom Phalanx guards the Flames of Prometheus. But everyone, even the mighty Positron, has a weakness to exploit with the proper leverage.

The Villains scheme will pit them against the mystical guardians of the Midnight Squad, the Circle of Thorns, the Warriors, and the heroes of the Freedom Phalanx in a bold attempt to seize the Flames of Prometheus. If they succeed, they could earn a rare reward that puts them on the path to becoming an Incarnate.

New Group Play Features

Leagues: Issue 20 introduces Leagues to City of Heroes®. A League is a much larger group of characters. Formerly, the largest team size was up to 8 characters. Now, characters can form or join groups of up to 48 characters. Leagues can be formed anywhere in Paragon City, the Rogue Isles, or Praetoria, for any purpose from attacks on the Rikti Mothership to costume contests.

Upgraded Looking For Group*: We've made a major upgrade in the Looking For Group function. Players can now sign up for an Incarnate Trial almost anywhere in Paragon City, the Rogue Isles, or Praetoria (the exceptions are Super Group Bases, PvP Zones, or while running instanced missions or Task Forces/Strike Forces). When enough characters for an Incarnate Trial are queued, the characters are teleported to the instance and automatically formed into a League. (This feature is currently only available for Incarnate Trials on the same server.)

Quality of Life Enhancements

Respec Badges: Heroes and Villains who have changed alignments can now collect all six respec trial badges. No new respecs will be granted.

Travel Improvements: Black Helicopters have been added to Port Oakes and Sharkhead Isle. Furthermore, additional Black Helicopters have been added to Nerva Archipelago and Grandville.

*Requires the City of Heroes Going Rogue® expansion.
Here you go.


 

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The new TFs are lvls 20-40? That's very interesting. Until now, the biggest level range on TFs was Inperious and Lady grey, which are 35-50.


 

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Originally Posted by Golden Girl View Post
I think the Floating Fortress belongs to the Sky Raiders/Praetorians - it sees to be a perfect fit.
I'm not so sure about that.

The Floating Fortress write up made it sound like a new zone with Easter Eggs and fishermen in need of rescue and whatnot. That makes me think it's less likely to be just a mission map.

Doesn't mean it can't be both a new zone and a TF for it, but I hope it's more than just a new TF map.



.


 

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Originally Posted by Golden Girl View Post
I was meaning more the stiff-arm types insisting that Tyrant was not such a bad person, and that making the CTA trains run on time was important, when it was obvious right from the start that he was a monster with a level of evil that was off the charts
If it was obvious then there wasn't much of a point of gloating about calling something


 

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20 is the magic level right now fo several reasons, but is 40 special in any way? Like if they were going to have the 15 level spread of a 35-50, the new TFs would be 20-35 - so is there something important at 40 that could be the reason for them having a 20-40 spread for the new TFs?

Quote:
Originally Posted by Haterade View Post
If it was obvious then there wasn't much of a point of gloating about calling something
Well, the head-in-the-sand attitude of the stiff armers was rather surprising


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Sayer View Post
This is a pointless argument, because ANYTHING they focus on is going to have players riding around in the whaambulance if it doesn't happen to be their particular cup of tea.

On an unrelated note, can someone post all the info in the thread? The main site is blocked for me here at work.
Brief summary.

Incarnate Trials: BAF and Lambda Sector and explanations there of. Lambda appears to be focused on taking down some of the Warworks with Marauder there to beat you up. BAF is well detailed elsewhere on the boards .

Two new taskforces 20-40: Hero one is dealing with Praetoria Duray and Primal Duray trying to establish a beachhead for Cole. Villain one is about stealing the Flames of Prometheus (Midnight Squad, the Circle of Thorns, the Warriors, and the Freedom Phalanx stated as enemy groups).

And I just noticed, Warriors... That should be neat.

League/Turnstile system detailed some more.
'Fixed' the respec badges with Heroes/Villains [you can collect both sets, but still appear limited to 3 earned specs].
Additional Black Helicopters added red-side to ease travel, given that they specify Nerva, I suspect one of them is off in Northern Nerva.


Let's Dance!

 

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Originally Posted by Angelxman81 View Post
This is a f****** joke?
Yes. Yes it is.


Issue 20: Cole Rocks Fall Everyone Dies




.


 

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Thanky.

I would have liked to see more (some) general costume improvements. Things like new hairstyles, and glove-boot options, things that fall outside themed booster packs.


 

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Originally Posted by Johnny_Butane View Post
Yes. Yes it is.


Issue 20: Cole Rocks Fall Everyone Dies




.
Actually it is more like this:

Oh look those rocks are falling, but they are taking their sweet time to come down on us and may smash us in I24. :P

DoooooOOOOOOOOOOOm


 

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Originally Posted by Golden Girl View Post
20 is the magic level right now fo several reasons, but is 40 special in any way? Like if they were going to have the 15 level spread of a 35-50, the new TFs would be 20-35 - so is there something important at 40 that could be the reason for them having a 20-40 spread for the new TFs?
40 would be when, blue-side at least, you start to get access to the Praetorian Story Arcs.

It also lets it have a 'wide range' in the leveling ranges and not get preempted by level-shifted Incarnates to being an effective 50 TF.

[ edit ]
Now for a fun thought that'll continue to piss people off.
I'd like for there to be a red-side parallel to the (new) Praetorian Arcs.


Let's Dance!

 

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Originally Posted by Lothic View Post
I was just on a thread a few days ago talking about, among other things, the lack of a level 30ish SF for the redside. I guess that'll be one less thing redsiders will have to whine about... whoops did I say that out loud?

Never fear, I'm sure despite this "slip-up" the Devs still hate villains just as much as ever.
One less thing for you to *shrug* about. Awesome.


 

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Kind of excited, especially with the new villian SF, but going to wait till more info about issue 20 is released. Personally think that there's more to issue 20 aside from large player raids and new TFs and SFs. As mentioned there's probably more incarnate powers to be unlocked in I20, maybe some new costume pieces, maybe that new floating ship zone, and a few other things.



Paragon Unleashed Forums
Twitter: @Alpha_Ryvius

 

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Originally Posted by Johnny_Butane View Post
Issue 20: Cole Rocks Fall Everyone Dies
We only die if Tyrant wins

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Originally Posted by Unknown_User View Post
As mentioned there's probably more incarnate powers to be unlocked in I20, maybe some new costume pieces, maybe that new floating ship zone, and a few other things.
The Floating Fortress appears to be the focus of the new Hero TF, rather than an actual zone - although it's posisble they could make it both.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
We only die if Tyrant wins
If all die who wins? o.O