Reichsman still equal parts tedious and annoying.
To spice things up on the KTF I ran on Infinty last night, we released all the AVs together
@Golden Girl
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The part that annoys me the most is actually fetching the 4 AVs. Maybe it's because it's in a cave map and zipping around in those gives me headaches.
Temps are not required to beat the sack of HP, DPS will suffice.
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The part that annoys me the most is actually fetching the 4 AVs. Maybe it's because it's in a cave map and zipping around in those gives me headaches.
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Citadel it worse for it, though.
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Weakened Hamidon ends in a tank n' spank.
Mr. I Am Nictus ends in a tank n' spank (although a quick one). Recluse ends in a tank and spank (with adds) and it often takes longer than Reischman because he's locked at 54 which lowers damage to about half. |
Recluse being level 54 affects more than the time it takes to defeat him. It also makes him significantly more dangerous. Reichsman frankly isn't. The massive 5th Column ambushes would still be dangerous if Reichsman had normal HP. The added AVs would be MORE dangerous if he had normal HP, as it would then be possible, even likely, to get more than one at a time.
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Can't believe this thread is still going...
i mean, i didn't even post a proper rant, it was really more of a statement of moderate annoyance.
i've run Kahn and Barracuda since then, and both were pretty easy because the teams were people i knew who ran it during something close to peak time, not a PuG assembled in the early afternoon.
Reichsman is always easy on Kahn, but the phase and regenerate schtick gets really old in the BSF if you don't have someone with the "stop that" temp power who is on the ball and are light on debuffs. (Although in the PuG run we did have plenty of control, as useful as that is against Reichy-baby.)
So, yeah, enjoying it just fine on my various alts, but i still consider Reichsman as a ginormous sack of hp to be bad design, especially with the AT-specific twists in his BSF version.
Carry on.
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i make stuff...
@Golden Girl
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Just finished a Barracuda Strike Force run and was reminded again that the 'Cuda Reichsman fight is the single most irritating AV fight in the game.
The "biggest sack of AV hp EV-AR" approach to his design doesn't make for an interesting fight. i like the "gadget fight" elements, but it doesn't make up for the general annoyance of "keep hitting him until either he falls or team DPS drops too low from the players dozing off at their desks waiting for him to fall." ... Still, got the Notice of the Well, so i guess it was for something worthwhile. |
I had been mulling over a decision to try the most recent superhero-genre game out the gate. The night before I cancelled my NCSoft account, I was on a team that beat on Reischmann for 30+ minutes.
Thirty minutes, people. Thirty minutes of the exact same thing. Well, other than my Blaster being repeatedly stunned and killed - I do carry a lot of BFs, but my inspiration-capacity does have a limit.
Right before we finally beat Reischmann, I thought, "You know, I have been here since 2006 AND **** THIS!!" I was bored. I finally *realized* that I was bored. And I decided to give That New Game a try. It was like I hit critical mass with CoX.
Also adding to my frustration: I am primarily a solo player. I am having TREMENDOUS trouble alpha-slotting my level 50s since I mostly solo. If I team for the TF Of The Week, well looky-here! Its always a speed-run because someone has an hour to play, so we cant do a shard-run... and I end up with two shards. Whoopee-****ing do, people. This is locking me out of end-game content. Out of 15 level 50s, THREE, a total of THREE have the alpha slot filled. Only one of those is at third tier.
Now some may shout, "BAD MIGHT LEAVE THE GAME, WOOOOOO-HOOOOO!" true enough, but try to look past that, and realize that this mindset is not that hot of a thing for CoX. Boredom and making it impossible for people to attain end-game stuff is not a recipe for keeping people in this game. Other New Shinies are out there..... and although of course they don't have all of the bells and whistles that CoX has after [?] years, they're...still pretty new and shiny. AND THEY DON"T HAVE YOU BEATING ON THE SAME FREAKING GUY FOR A HALF-HOUR!
The developers might want to rethink this stance manifested by an AV such as Reischmann. I mean, my account is still current; but I spend the majority of my gaming-time over in The New Shiny these days. Reischmann is Epic Fail and my not being able to get my 50s to the true end-game content is Epic Fail. If you disagree, that is [general] your right, but meanwhile my CoX account is mostly stagnant.
I wonder how many are in that same boat with "FRUSTRATION" writ large across the stern? Not everyone, but I'd bet money I'm not the only one somewhat disillusioned at this point.
There's nothing wrong with difficult content. What I take issue with is when people pretend that difficult content isn't difficult and that people who can't seem to beat it are somehow stupid or inferior. Hence, "lrn2ply" and "rtfm."
I dislike the Statesman and Recluse TFs, as well as the Tin Mage and Apex TFs, because they are difficult. When I state my reason for not doing them, however, I'm usually told that they're not difficult at all and I'm just not trying hard enough. I tend to then tell people to go to hell. *edit* And, thanks, but I'm not sure I want American police where I live. |
Well maybe you do need to "lrn2ply" as the first time I went through it was a success. And it was a PuG too to boot!
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And when I extort how bad this TF is, I'm including the original Positron TF, Dr. Quaterfield and even that godawful Bastion TF. Sure, they're not very well designed, but at least they're not deliberately annoying and things actually happen in them. They don't devolve into a long boring fight of watching a bar steadily decrease.
The Riechsman TF is only slightly less boring than watching my game load.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Eh, just finished a Cuda that took us a long time. We had to wait out the ambushes until they were totally gone, then focus on Reich. Our support consisted of a Pain Corr, FF MM, Widow, and a Dark MM. But the dark MM dropped so we only had minimal -RES sources. We finally started to get tired of it so we whipped out shivans to finish.
I still think Cuda is more annoying than the Khan. But still haven't failed one. Being down a person with basically no debuffs left on the team was pretty lame though.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Any team that can do Cuda can do Kahn, the reverse is not true, Cuda is much more difficult, we failed one because a team that could easily cope with Kahn, had no MM/def, and insufficient debuffing to take more hits off Reichs than he could get back in his invulnerable period, but enough to take him out otherwise and shut his regen down if not invulnerable.
Cuda should award more merits, period.
It's true. This game is NOT rocket surgery. - BillZBubba
Did a Kahn run today where we completely ignored the 4 AVs and just pounded on Reichsmann the whole time. With everyone level shifted and buffed from Rares, he went down surprisingly fast, and the only debuffs we had was one Rad.
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We tried that on our team last night. It was okay till the second psi AV came out and decimated the stone tank and everyone else.
That is a rather exceptional team. Rad is a good debuffer, everyone was +1 and had rares...
We tried that on our team last night. It was okay till the second psi AV came out and decimated the stone tank and everyone else. |
If you go into this with no buffs and debuffs and an inadequate tank, you will suffer unless you're very good, but most reasonably balanced teams can cope.
It's true. This game is NOT rocket surgery. - BillZBubba
Upgrading Gyrfalcon to Director 11 could make the final fight more explosive.
@Golden Girl
City of Heroes comics and artwork
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