Praetoria's morality...


Arilou

 

Posted

I think I finally figured out what bugs me about Praetoria's take on "morality" and why I find myself so turned off by something which should, in theory, be exactly like what I've been asking for. Once upon a time, I asked for choices and options, yet when we got choices and options, I balk. Why is that?

As I ran through Katie Douglass' "morality" mission of whether to free the Seers from the network or leave them where they are, something struck me. When a moral dilemma is posed before me, I have the tendency to run through my options before I actually learn what my options are, to be prepared, so to speak. I was thinking between "Is it right to remove the Seers and expose people to danger?" "Is it right to force these women to sacrifice themselves against their will?" Those... Aren't quite the options I got.

What I got, in fact, as "Without the Seers, the PPD would be blind!" vs. "If you free these Seers, the Resistance can use them!" Wait, where is the morality in all of this? Where is the choice of MY morality? And then I realised what bothers me about those supposed "morality" missions - they aren't morality missions, they're political missions. They don't force me to choose between two morally ambiguous decisions and choose my moral high ground in the process, they force me to choose between two political factions and who to support. I am never given a choice to pick MY morality. I am only given a choice between the moral stances of two organisation from which to pick.

This, in a nutshell, is what I hate. The premise of Going Rogue and Praetorian Earth was that morality would come into question and we would be able to define our character's own unique view of morality and ethics, to make our characters even more our own. But far from giving more freedom, the choices we are forced to make only serve to railroad us even further still. We may no longer have to choose between good and evil, but we still end up choosing between two static factions nonetheless, and a middle ground still does not exist. Worse still, OUR OWN position is never considered. Our characters are not viewed as their own entities with their own thoughts, aspirations and ideas, but merely as extensions to either the Resistance or the Loyalists.

Once upon a time, I asked for choices because I didn't want to have my characters working for, belonging to and identifying themselves with existing organisations in the game, most notably Arachnos. And the choices I got were to work for, belong to and identify with a few more organisations. And the coveted independence of our characters and ability to pursue their own agendas, morality and goals simply failed to materialise.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

That's not strictly speaking true: There's quite a bit of scope for our own character's interpretation of things (much more so than earlier) especially considering that there are four paths, not just two. (And even within paths your motivations are left unclear)

And I'd also question the distinction: Politics is a fundamentally moral activity: It boils down to "What goals should society seek to achieve and what means are justifiable in seeking them?" That's a moral question right there.


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Posted

I look at it this way: one of the results of the choices you make is that one or another political faction decides that they like you or don't like you; you're not choosing "what is best for this faction" so much as "this is what <insert character name> believes is right", and the faction shifting is the peer pressure consequence of your decision.

If you want to take it as your character being purely motivated by political agendas and finding uses for people within a faction then that's your take on it. But it doesn't mean that everyone else that chose that way did so because it furthered a political goal.


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Quote:
Originally Posted by Samuel_Tow View Post
I was thinking between "Is it right to remove the Seers and expose people to danger?" "Is it right to force these women to sacrifice themselves against their will?" Those... Aren't quite the options I got.
Those are precisely the options you got.

"In their absence the Destroyers and Syndicate could wreck untold havoc on the city, endangering many lives."

and

"Once freed the Resistance will ensure that they can live their own lives,"

Though it does raise the question that, if a woman wants to go back to work for the seers, would the Resistance let her?

Yes, the decisions you're offered are fairly binary. If you take the mission, you can help free the Seers or you can stop the person trying to free the seers. What's the middle ground there aside from "not doing the mission"?

The limiting factor is that, once you agree to do a mission, you have to be an active participant. You have three options for everything but the tutorial mission. You can skip the mission, your actions can help the Loyalist cause, or your actions can help the Resistance cause.

In the end, however, you do get to choose what your actions are. Your reasons for freeing the Seers do not have to coincide with the Resistance's reasons for freeing the seers. It could be that you're a loyalist doing the power branch and you want Praetoria less reliant on the PPD and more reliant upon the Powers Division.

You can make decisions entirely upon faction symbol, but you don't need to.


 

Posted

I also have to disagree, Sam. Freeing the seers is clearly the correct moral choice. Forced labor, forced servituded, imprisionment for no crime, clearly violate all the normal rights and freedoms that we hold. The fact that there are political implications as a result are just the consequences of your choice.

What I really like about Going Rogue: we have conversations like this one on these forums.


 

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As Katie and the freed seers were there to see me off at the portal as I left Praetoria, I'm confident that there was a right decision to make.


 

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Well- I18 was known as Shades of Grey. To me that means there was more focus on vigilante/rogue than actual good/evil or hero/villain if you will. To me a grey area (Shades of Grey) means the middle ground where good and evil are blurred.

This I think was the theme through the entire GR expansion. Praetoria just seemed like one big shade of grey to me. All the missions with choices seemed to have equally good/bad points morality wise.


 

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Quote:
Originally Posted by gameboy1234 View Post
Freeing the seers is clearly the correct moral choice.
So missing the point.


 

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Quote:
Originally Posted by gameboy1234 View Post
I also have to disagree, Sam. Freeing the seers is clearly the correct moral choice. Forced labor, forced servituded, imprisionment for no crime, clearly violate all the normal rights and freedoms that we hold. The fact that there are political implications as a result are just the consequences of your choice.
But dismantling the Seer network would let people like the Resistance and Syndicate flourish. The Syndicate would begin their takeover of the government, slowly subverting it to their ends.

Meanwhile the Resistance would begin the systematic destruction of the city. There's too many anarchists in that group to maintain control once the limiting factor of the Seers is gone. With the Syndicate controlling the government, the Resistence would have little trouble causing mass havoc and destruction.

All this internal strife opens up Pretoria to...? The Devouring Earth.

If millions die, how can the choice be called truly moral?


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What I really like about Going Rogue: we have conversations like this one on these forums.

Me too! hee!


 

Posted

I'm not really seeing the conflict between your choices and the choices presented in the game, Sam.

Your preferred choices: free seers or don't free seers

Game choices: free seers or don't free seers


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@Razoras

 

Posted

tl;dr

Also, only a matter of time until she comes in.


 

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Quote:
Originally Posted by Razoras View Post
Your preferred choices: free seers or don't free seers

Game choices: free seers or don't free seers
Sam's dilemma stems from the disparity of "because"s offered him. His because choice was "because slavery is wrong" vs. "because Seers protect people". The game's because choice was "because the Resistance can use them" vs. "because the Loyalists can use them".

The most prominent place this weird justification comes is at the very end of the Power arc, in the solo mission after you have finished Neuron's arc. If you're not familiar with it, the choices amount to "Yes, my Emperor" vs. "LOL, blow it up!" Seriously. (The stated options are actually "shut down the experiment as Emperor Cole has commanded" and "blow up the lab because the Resistance would like to see Neuron's lab blown up".)

Sam has always railed against the "lackey" style many of the game's arcs are written; Praetoria, ultimately, is still just boiling down to "whose lackey are you?" (Some choices less so than others; the Warden and Responsibility end choices (meaning end of Neutropolis, not each individual one) aren't so much lackey choices (well, actually, they're more "do you continue to be a lackey, or think for yourself this time"), but Power and Crusader are.)


 

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I think the main "problem" with the GR morality missions is that they've clearly been designed to be RP-friendly - like if you pretend to be a Paretorian, and use a Praetorian mindset for the missions, then they could be complex.
But if you don't RP, then for normal people, they're not really very diffcicult choices at all, because we're influenced by the real world and the game world, so we know that Tyrant is evil, and that his methods are evil too, as we've seen them being used by evil people in the real world, and in the game world.

For example, the choice to free the Seers is only difficult if you're thinking like a Praetorian, and imagining that you've been brainwashed with the lies of the dictatorship since you were born,, and are caught up in hte hystreria about "treachery" and the need for "security" that dominates the lives of the Praetorians.
But for normal people, we know that in both the real world and the game world, law enforcement forces don't require slavery or forced conscription to be effective - we know that police officers choose to do their job and risk their lives to protect people, just like we know that Heroes in the game world make the same choice, so when we're given a choice to free slaves or keep them enslaved because that would help "prevent crime", we know right away that that's a lie, as we have real world and in-game reference points to show that it's a lie, while if you're RPing as a Praetorian, then you have to imagine that you don't have those reference points, so you might genuinely believe that the Seers were required to keep people safe, and not being used as tools of repression.

The tutorial is another good example of the RP angle the devs have gone for in GR - if you play it through as someone who's obedient to authority, and never asks questions or talks back, then you get a totally different picture than the one you get if you question what you're being asked to do at every turn, and see the friendly facade of the PPD quickly fall apart.


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Posted

Whoa. GG does get it. Mostly.

Thanks for showing us that side of you, GG. You're not bad when you're not trying to distract us with incessant winking.


 

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Quote:
Originally Posted by Eiko-chan View Post
Sam's dilemma stems from the disparity of "because"s offered him. His because choice was "because slavery is wrong" vs. "because Seers protect people". The game's because choice was "because the Resistance can use them" vs. "because the Loyalists can use them".

The most prominent place this weird justification comes is at the very end of the Power arc, in the solo mission after you have finished Neuron's arc. If you're not familiar with it, the choices amount to "Yes, my Emperor" vs. "LOL, blow it up!" Seriously. (The stated options are actually "shut down the experiment as Emperor Cole has commanded" and "blow up the lab because the Resistance would like to see Neuron's lab blown up".)

Sam has always railed against the "lackey" style many of the game's arcs are written; Praetoria, ultimately, is still just boiling down to "whose lackey are you?" (Some choices less so than others; the Warden and Responsibility end choices (meaning end of Neutropolis, not each individual one) aren't so much lackey choices (well, actually, they're more "do you continue to be a lackey, or think for yourself this time"), but Power and Crusader are.)
But you can just ignore that text if it doesn't mirror your character's reasoning behind a choice. All that text does is provide a potential thought bubble behind the two choices. It doesn't have to be the reason you've opted for one choice over the other.


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Posted

Quote:
Originally Posted by Razoras View Post
But you can just ignore that text if it doesn't mirror your character's reasoning behind a choice.
Maybe you can. Not everyone is capable of ignoring it that way, though. I don't think Sam RPs (at least not beyond the RP of "this is my concept, so I'm going to play it like this",) so he probably hasn't spent as much time trying to twist what the game gives us to be what he wants as we RPers do.

And even most of us recognise that we're ignoring the canon and pushing on when we do it; it's not unreasonable at all to want the choices offered to actually be the choices you want, rather than always having to pretend they are.


 

Posted

I disagree. That is a fairly unreasonable expectation. What other games out there allow moral choice trees that reflect the nearly limitless range of reasoning that might be behind choosing A over B?

The only time a game has presented moral ambiguity close to that is a game where the choice isn't in some dialog tree. The game simply lets you do something and then presents the consequences.


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Posted

Quote:
Originally Posted by Razoras View Post
That is a fairly unreasonable expectation.
I said want, not expect. It's reasonable to desire such a thing. It's reasonable to say you desire such a thing. Expecting such a thing, I agree, is unreasonable. At least until someone delivers - then it becomes a reasonable expectation for many future developments.


 

Posted

Quote:
Originally Posted by Razoras View Post
I disagree. That is a fairly unreasonable expectation. What other games out there allow moral choice trees that reflect the nearly limitless range of reasoning that might be behind choosing A over B?

The only time a game has presented moral ambiguity close to that is a game where the choice isn't in some dialog tree. The game simply lets you do something and then presents the consequences.
Gotta agree with this. They can't put in all the possible motivations behind making one choice over another, so yeah. They present you with 2 reasons that you could use as a motivation, but just because they didn't write something else there doesn't make it any less a valid choice. What Sam was thinking is perfectly valid. Just because the Devs chose to play up the political ramifications of that choice doesn't mean that the "more moral" options don't apply. You're still choosing to free the Seers or not.


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Quote:
Originally Posted by SDragon View Post
But dismantling the Seer network would let people like the Resistance and Syndicate flourish. The Syndicate would begin their takeover of the government, slowly subverting it to their ends.

Meanwhile the Resistance would begin the systematic destruction of the city. There's too many anarchists in that group to maintain control once the limiting factor of the Seers is gone. With the Syndicate controlling the government, the Resistence would have little trouble causing mass havoc and destruction.

All this internal strife opens up Pretoria to...? The Devouring Earth.

If millions die, how can the choice be called truly moral?





Me too! hee!
Hmmmm... in this case the needs of the few or one outweigh the needs of the many. If I were an actual super in the game, I couldn't abide by it. Willingly entering into the ranks of the seers out of a sense of duty is one thing, to be enslaved even for the good of many is quite another.



------->"Sic Semper Tyrannis"<-------

 

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Quote:
Originally Posted by Razoras View Post
But you can just ignore that text if it doesn't mirror your character's reasoning behind a choice. All that text does is provide a potential thought bubble behind the two choices. It doesn't have to be the reason you've opted for one choice over the other.

I usually just view the text as the speaker's opinions, not mine. So the contact is say gee, what are you going to do? Free the seers and let the resistance get 'em? Or save Praetoria and keep the seers? But the reasons I choose are my own, not the reasons the contact gives. The resistance getting the seers isn't the point, to me. It's freeing the young women. If they find a good home in the resistance, then fine.

Now, some of my characters will choose differently, because they don't view the world that way. But it's still their reasons, they don't necessarily agree with the contact either.


 

Posted

Quote:
Originally Posted by SDragon View Post
But dismantling the Seer network would let people like the Resistance and Syndicate flourish. The Syndicate would begin their takeover of the government, slowly subverting it to their ends.

Meanwhile the Resistance would begin the systematic destruction of the city. There's too many anarchists in that group to maintain control once the limiting factor of the Seers is gone. With the Syndicate controlling the government, the Resistence would have little trouble causing mass havoc and destruction.

All this internal strife opens up Pretoria to...? The Devouring Earth.

If millions die, how can the choice be called truly moral?


I agree and somewhat disagree with your statement. For the Syndicate, I agree. For the Resistance.. not so much.

If the Resistance were finally able to live thier lives free of the Seers, dictatorship, a lot of them would want to just live out thier lives as normal free thinking people. The anarchists of the Resistance would absolutely begin to destroy Praetoria. In that I could easily see the Resistance implode.

You would have one side of anarchists causing havoc cause they can, and the others who don't want them to destroy what they worked too hard to achieve, freedom.


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