Praetoria's morality...
You see playing through the arcs as a warden I noticed something. Slowly choice by choice you get corrupted, you become less an idealist with each choice and more a realist.
Take the Katie choice.
Yes Ideally everyone should be free, but Realistically people will die if you free the seers.
It outright says that innocent people, the people you are doing this for, the people as a Warden you want to free and protect, will die if you free them.
It even tells you about the children that Seers rescue from being killed in the cross fire between Syndicate gun fights.
And then in the final arc, you find out Cole's terrible plan.
But it's not really that terrible is it, he wants to stop Primal Earth from invading Praetoria, it could just be lies... but well at that point you've already seen that Primal Earth has begun its invasion. Arachnos and Longbow terrorists already shooting people just for being normal citizens of Preatoria, Malta agents causing increasing levels of gang violence.
And then you are asked to blow up a water plant, your contact tells you that it'll be six to eight months before the people you've been working to free will have clean water. That's six to eight months in which people will get sick, the vulnerable such as the old and very young are likely to die from the diseases spread and caused by drinking impure water.
It's at that point you should realize that you are just as bad as Cole, that you take away peoples choices just as much as he does. Here comes the new boss, same as the old boss.
Brawling Cactus from a distant planet.
The Tutorial asks us the question "Do you want to be Resistance or do you want to be a Loyalist?" It never asked us the question "Do you want to be neither?"
I pose the following question to you, in return: If I can be a member of the resistance, taking down PPD troops on sight, repeatedly raiding PPD installations, ministry buildings, Loyalist labs and Praetor installations, and yet still pose as a Loyalist with enough authority and clout to requisition supplies and amenities, why can't I pose as a Loyalist doing the same things WITHOUT doing them for the Resistance? Maybe I agree with Metronome that both the Resistance and the Loyalists need to go down, and the Syndicate with them, and that Praetoria's best interest is for all of them to disappear? |
You're either a loyalist, and therefore free to act in Cole's interest, or you're a resistance member that's somehow protected from mind scans from the seers and various psychics (Sup, Tilman) in Cole's regime.
That said, most of my characters work on the pretense of keeping Praetoria out of anarchy. So I'm not just some lackey, I'm looking out for the good of the city.
Yes Ideally everyone should be free, but Realistically people will die if you free the seers.
It outright says that innocent people, the people you are doing this for, the people as a Warden you want to free and protect, will die if you free them. |
Freedom always comes with dangers - but that'a acceptable, because freedom isn't something that people can live without - being free is default status for all human beings.
Tyrant and his stormtroopers are killing and harming more people than would ever be killed or harmed if the dictatorship was gone - that's the "joke" that happens with all dictatorships - the measures used to "protect" the people always cause far more suffering than if the people were free, because dictatorships vastly increase the amount of "crimes" that people can be "guilty" of, as they need to define opposition to the dictatorship as a crime in order to stay in power.
The list of potential crimes in Praetoria will be way longer than in a normal society, as there will be laws that define opposition to Tyrant and the dictatorship as cimres - which are also the priority "crimes" for the dictatorship, because stopping a "crime" against the dictatorship is more important for their goal of staying in power than stopping a crime that doesn't threaten them.
@Golden Girl
City of Heroes comics and artwork
In a nutshell this is why I simply cannot play redside, every mission makes me feel like a chump working someone else and never my own evil goals. More so from a mechanic standpoint when the "kidnap" mission were a carbon copy of find guy in map lead to exit, add different dialogue. That drove me utterly bonkers.
It's why I loved the power arcs in Prae, some of the best writing ever, and what cov should have been as I'm fond of saying. Same with the crusader arcs to a point, I enjoyed the feel of causing wide spread chaos for the resistance, but from an RP standpoint that was the personality of that particular character. From the ooc level I have to agree with Sam, it's a bit irritating that one of GR's big claims about shades of grey seems to still be more blue and gold. Total pipe dream of course but if you wanted to get right down to it why is their no I hate you all die in a fire button? Or heck even an option to side with the syndicate or the destroyers for that matter? Game mechanics and dev time it would take to code aside of course.
Though one other question for you Sam, how do you feel about some of the morality choices within arcs (of which we needed more) such as going back to rescue the power divisions crew after Reese wipes the floor with them vs going after the resistance leader? Or the undercover aspects changing bits of missions?
Singapore, just like Praetoria, isn't a model for how a normal society should be.
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Enough of that tangent...
The main problem I see people talking about here is mostly a matter of choice - or more precisely the typically lack of choice most computer game players have so far suffered from. I think until games like this start allowing us total freedom to react to storylines any way we want (the Matrix, anyone?) we are always going to be confined to the few hardwired choices the Devs of the game program in. It really doesn't bother me if the choices in Praetoria are really more "political" and/or "moral" than I'd like because I already accept the idea that I really don't have complete freedom to do what I might like to do in this game anyway. It's not really a failing of CoH in particular - it's just that computer games in general aren't quite sophisticated enough to provide a truly realistic experience yet. *shrugs*
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that's the "joke" that happens with all dictatorships - the measures used to "protect" the people always cause far more suffering than if the people were free, because dictatorships vastly increase the amount of "crimes" that people can be "guilty" of, as they need to define opposition to the dictatorship as a crime in order to stay in power.
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Even as late as 1860, Garibaldi was a benevolent dictator in Sicily. Add alternate histories in an alternate dimension, and judging Emperor Cole becomes so much more shortsighted.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Take the Katie choice.
Yes Ideally everyone should be free, but Realistically people will die if you free the seers. |
If I free the Seers, innocent civilians will die. If I don't free the Seers, they will die or, worse still, live a never-ending nightmare of psychological torture and torment. Are they not innocent, too? Because Seers didn't choose to be in the programme. They were taken, enslaved and essentially turned into nothing better than human batteries for a fortune-teller machine. The machine overmind from the Matrix would be proud.
To quote the Prince of Egypt: "No kingdom should be made on the backs of slaves." Any society which seeks to protect some by sacrificing others against their will is inherently hypocritical, because this infers people want to protect THEMSELVES, but have no qualms about condemning their neighbour to do so.
The story with the Seers is essentially a retread of Minority Report, and follows pretty much that movie's morality of good and evil. And I have no problem accepting that, as I agreed with that movie.
The final resistance choice is only extreme because I'm not given a choice. The Resistance have made their mind up, and the only way I can choose different is to join the Loyalists. This is not the right way to make the choice, because all it does is make me skip the final Morality mission and speak with Steven Sheridan directly. This WOULD be a good place to hold true to my own morality as separate from the Resistance, but the only morality separate from the Resistance is that of the Loyalists, and I don't share the Loyalists' morality, either.
Going Rogue promised a third option, a grey morality, a middle ground that is neither good nor evil. What it delivered was a binary choice over and over again.
Though one other question for you Sam, how do you feel about some of the morality choices within arcs (of which we needed more) such as going back to rescue the power divisions crew after Reese wipes the floor with them vs going after the resistance leader? Or the undercover aspects changing bits of missions?
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Ironically, what few moral choices City of Villains has are FAR superior to every Morality Mission Praetoria has to offer. Do you stop Amanda Vines from transmitting, or do you shut her down as Marshal Brass has ordered? It really doesn't matter. You get paid either way, you're not held accountable either way, the world keeps on turning either way. You don't join the Rogue Isles Citizens if you don't destroy the generators, and you don't join Arachnos if you do. This choice is not about pragmatism and choosing the "better" option. It's solely and entirely a choice of morality, and morality which asks YOU to give your OWN justification, rather than feeding you a ready-made one.
Or take Westin Phipps. The entirety of the Miss Francine moral choice is presented to you thusly: "Either capture Miss Francine and see her tortured and broken, or don't." Why? I don't know. The game doesn't know. Why did YOU choose to do what you did? Choices like these make me think. WHY did I do this and not the other thing? Praetoria's morality does not make me think. I want to play through the Resistance arc, so I'll pick the Resistance option. Why did I pick the Resistance option? Well, the pop-up window just told me why I did it. Feh!
Choices without faction swaps are choices where player opinion and RP matters. Faction swaps are just a game mechanic which often overrides narrative strength. Choices like saving your clone from the factory, or killing that Family goon instead of arresting him, or, hell, saving the Rogue PPD before the building burns down, THOSE choices I like, because they're choices for ME.
The main problem I see people talking about here is mostly a matter of choice - or more precisely the typically lack of choice most computer game players have so far suffered from. I think until games like this start allowing us total freedom to react to storylines any way we want (the Matrix, anyone?) we are always going to be confined to the few hardwired choices the Devs of the game program in. It really doesn't bother me if the choices in Praetoria are really more "political" and/or "moral" than I'd like because I already accept the idea that I really don't have complete freedom to do what I might like to do in this game anyway. It's not really a failing of CoH in particular - it's just that computer games in general aren't quite sophisticated enough to provide a truly realistic experience yet. *shrugs*
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Years ago, I vouched for a "Nemesis Island" which would be a perfect utopia with a totalitarian regime, Big Brother policing and "thought police," I vouched for that with the idea that we would be the OUTSIDERS to that. During the Secret Wars, when Reed Richards walks into Dr. Doom's perfect utopia, he recognises it for the flawed utopia that it is, but he doesn't immediately join the already-formed resistance, at least he didn't in the 90s Fox Cartoons. That's what I mean.
We are given choices as to who to belong to, when the choice I want is to belong to nobody. City of Heroes does that already. The hero-side does not put you in anybody's thrall. Even the organisation you do join, such as Vanguard, the Midnight Club, Ouroboros and suchforth, really don't infringe on your personal identity. Outside of a few select instances, you don't act as a Mender, a Midnighter or a Vanguard agent. You don't represent those organisations. You freelance for them when you can, and they reward you for it, but they don't demand LOYALTY. As such, even though I don't like joining them, I don't really mind it, because I'm not indelibly associated with them. In fact, my association never really comes up.
For years and years now, the City of Heroes narrative has gotten more and more railroading as it progressed, and I don't like that very much. It used to be that I could make ANY character of ANY personality and that character would fit in the world, however loosely. These days... I just can't bring myself to make a Praetorian unless that Praetorian is politically-minded, because the game forces me to make political choices. A non-politically-minded character would probably insult both parties and look for another way, and the game really SHOULD offer us another way to go through Praetoria without being involved in its politics.
This, really, is the centrepiece problem with the whole world - it is politics-incarnate. If you avoid the politics, then Praetoria becomes pointless, because politics is all it has. And it shouldn't have been made into such a one-trick pony.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The only problem I have with morality in Praetoria is the morality of the Praetors.
Praetoria and its leadership were portrayed as a dictatorial government that traded away peoples freedoms for their safety and well being in a time of war. They created a police state for the greator good. If all the questionable things they did actually were for the good of mankind then you could actually talk about grey morality and tough moral choices. That's not how they're shown in game though.
Instead we just get a group of deranged despots, psychopaths and selfabsorbed megalomaniacs who are only out for themselves. Cole seems to be the only who at least has the delusion of doing what is best for the people, but that gets completely negated by what he allows the Praetors to get away with.
@True Metal
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Speaking of taking initiative, it's sad that our clone takes the initiative of searching for 5th column bases instead of us in the Jenni arc.
@TrueMetal
Interestingly, Provost Marchand would probably agree with you, given his dislike for some of the praetors. Also, I wouldnt' say ALL the Praetors are "deranged despots, psychopaths and selfabsorbed megalomaniacs". Praetor White actually seems reasonably ok, though with a few "loyalty baggage" issues which can be fixed (most notably with Cleopetra and his old destroyers gang, which are both notably fixed in some of the Praetorian arcs), and though technically an ex-praetor, Antimatter seems to be ok too, if not for some jealousy issues.
@TrueMetal
Interestingly, Provost Marchand would probably agree with you, given his dislike for some of the praetors. Also, I wouldnt' say ALL the Praetors are "deranged despots, psychopaths and selfabsorbed megalomaniacs". Praetor White actually seems reasonably ok, though with a few "loyalty baggage" issues which can be fixed (most notably with Cleopetra and his old destroyers gang, which are both notably fixed in some of the Praetorian arcs), and though technically an ex-praetor, Antimatter seems to be ok too, if not for some jealousy issues. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Speaking of taking initiative, it's sad that our clone takes the initiative of searching for 5th column bases instead of us in the Jenni arc.
@TrueMetal Interestingly, Provost Marchand would probably agree with you, given his dislike for some of the praetors. Also, I wouldnt' say ALL the Praetors are "deranged despots, psychopaths and selfabsorbed megalomaniacs". Praetor White actually seems reasonably ok, though with a few "loyalty baggage" issues which can be fixed (most notably with Cleopetra and his old destroyers gang, which are both notably fixed in some of the Praetorian arcs), and though technically an ex-praetor, Antimatter seems to be ok too, if not for some jealousy issues. |
I could see Marauder as being mostly okay, though. He's an angry man, and pretty dangerous if you get him mad, but he doesn't seem that evil. Not a saint, but not too bad either.
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There is the whole "built an army of War Walkers to invade Primal Earth" thing that counts against Anti-Matter, I would say. He's not the worst of the lot, no, but building an army of killer robots for invasion purposes does cause a bit of a blip on the Evil-o-meter.
I could see Marauder as being mostly okay, though. He's an angry man, and pretty dangerous if you get him mad, but he doesn't seem that evil. Not a saint, but not too bad either. |
Rogue Isles = Evil
Paragon Cit = Good
Praetoria = Gray Area
You want to always choose good? Run blue missions.
Always Evil? redside
Want to pick and choose? grey side then float back and forth.
Morality is not consistent across cultures in the real world. Morality isn't cut and dry in the real world.
I find both groups in Praetoria to have good and evil parts to them. And some of the choices leave a lot to be desired if you want to choose a good versus evil path... but those are the choices.
You can't choose which choices to choose. You choose the choices you think fit how your character would react.
Technically I think that's under the orders of Cole, so that doesn't really count
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You wouldn't be able to live like a human being then.
@Golden Girl
City of Heroes comics and artwork
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Any person who is conscious and aware enough knows, at the core of their being, what rights every living thing is entitled to.
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Hey, according to John Locke, the third natural right is property, not "pursuit of happiness". Thomas Paine claimed that everything is a natural right, and laws are meant to remove those rights; everything excluded from the law is kept as a right.
Definitions of inalienability aren't even necessarily consistent, especially with regard to the subjects of relinquishability, salability, and transferability. And some people don't even agree that there is such a thing as an inalienable right (see: Edmund Burke).
And if awareness is the decider, what about the people who say that non-human animals and plants have natural rights as well?
http://www.fimfiction.net/story/36641/My-Little-Exalt
Awareness is the decider. Any person who is conscious and aware enough knows, at the core of their being, what rights every living thing is entitled to. Because those rights are self-evident (sound familiar?) to those who are aware enough.
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It's pretty self evident to me that if I'm stronger than you, I get your lunch money. Does that make is a universal truth?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Fun reading for the ethicists among us.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Also speaking of human rights, http://en.wikipedia.org/wiki/Human_r...ional_security
And in effect, if considering Praetorian Cole's definition of a nation, he is absolutely justified in his actions. It's just that many of us disagrees with his definition of what constitutes a nation.
Dictator was a standard governmental position in the Roman Empire, until Julius Cesar abused his power. |
Moreover, the Roman position of dictator was more complicated than the modern connotations of the word, originally came with a limited term of office (six months) and ultimately proved to be unstable and destroyed the republic.
I.e., it was a bad idea.
I'm not going around the mulberry bush again on the rest; tired of trying to debate with people who got their education in moral philosophy from Wikipedia.
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"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Awareness is the decider. Any person who is conscious and aware enough knows, at the core of their being, what rights every living thing is entitled to. Because those rights are self-evident (sound familiar?) to those who are aware enough.
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And while that would be an idea society, nature is subject to no such laws, rules and regulations, nor are indeed other people. We can choose to ostracise them, incarcerate them or outright kill them for disregarding those rules, but we do so because they are a threat to us. We do so because they do "the unthinkable," and it's unthinkable because it's so horrible and unpleasant we don't want to think about it, not because it's impossible. In fact, horror movies, "shocumentaries" and even a lot of dramas rely on the unthinkable to shift us from our comfort zone where can pretend the world is fair and just.
One is only "aware" when one realises these are not rules of unquestionable righteousness and holiness, but are instead rules of survival and cofort, and that we apply those rules mostly to ourselves. Americans like to beat their chest and talk about "freedom" with the same connotation as food, water and shelter, and it always makes me laugh, because "freedom" as it is mostly used is nothing more than a pretty slogan. If I had to choose, I would personally pick the safety to not be killed if I happen to go out after dark, not running the risk of starving or losing my home if I happen to get fired and not worrying about dying from the common cold over "freedom."
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All of that said, I don't actually dislike how Praetoria is built, in terms of the concept of the world. Emperor Cole does indeed seem to be the only one who genuinely cares about doing the right thing, even if his view of what the right thing is may be quite skewed. In everything he does, you can tell he's trying to be the good guy, but has generally lost all faith in the actual people, and as such treats them like cattle, not like people. Most of his staff, on the other hand... Ugh! When they're not psychotic or completely ruthless, they're burdened by so much baggage. White may be an OK guy normally, but he has so much baggage about proving himself and being the big guy and all that stuff in his past... When you get down to it, the guy's probably as messed-up as Tillman. And, of course, Marchand is "the only sane man" in the whole operation, which brings another level of complexity.
The resistance, on the other hand, seems to be a two-faced entity. On the one hand, you have the ideology of freedom, where one can think, say and express what he wants without fear of reprisals, and where people are not herded like cattle. On the other hand, you have the reality of the fight, and many of the people who fight it, which is anarchy, murder, destruction, disruption and otherwise the horrors of war, to the point where one has to ask if it's worth it to destroy society for the slim hope of rebuilding it from scratch into something better. After all, that's what Cole did once, and this is what it turned out as. And where Marchand is the good guy among the slime for the Loyalists, for the Resistance Scott is the worst of the worst, quite likely more of a problem than a help.
Both factions in Praetoria are drawn with both good and bad qualities, and enough internal contradictions, disagreements and factions so as to be able to make a case both for and against both factions. That's GOOD, but if I just so happen to make a case AGAINST both factions, then what?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That's GOOD, but if I just so happen to make a case AGAINST both factions, then what?
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The basic principle here is that there is a war going on and there's two sides. In the world that's been created, you will get caught up in this war and your actions will help one side or the other. If you don't want to be on one of the sides, don't log in.
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When first introducing himself, Crimson says something that I like: "You are not working for me. You are working with me. There's a difference." I'm paraphrasing off memory, of course, but that's the gist of it. And even though World Wide Red is still a case of "go there, do that," I never feel like I was initiated into an organisation and set to forward its objectives. I don't want the world to be ruled by Malta, Crimson doesn't want the world to be ruled by Malta, and we're just two dudes with a common goal and some sense of justice. This is missing from Praetoria. Even the Warden arc, which mostly consists of working with Resistance sympathisers rather than actual Resistance members, is still marred by "Resistance represent!"
Hell, I made my own Architect arc - The PDA that Knew - which is essentially proactive and essentially without a contact, and the developers have made a fair share of their own. It's not impossible, or indeed even all that hard for a decent writer. And I'm not saying the game's writers CAN'T mage such stories - they clearly can, as such stories exist, if rarely. I'm saying such stories don't seem to enter into the developer's official plans, which is a shame. Praetoria was the perfect environment in which to let players rebel against the system... And yet they can only ever do so by joining another system.