Praetoria's morality...
But the entire Praetorian storyline is focused on shifting everyone to Primal Earth, either as Hero helping the Resistance, or as a Villain helping the Resistance - Longbow, Vanguard, the Freedom Phalanx and Arachnos are all siding with the Resistance, and supporting them in their fight against Tyrant - and once Praetorian players escape to Primal Earth, they're either going to be working with Longbow and the Freedom Phalanx, or working for Arachnos, with Vanguard helping them regardless of which side they picked when coming to Primal Earth.
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All of the choices you make in praetoria have evil in them. Resistance, loyalists, all use reasons to justify their evil actions.
Working with the resistance does not make the resistance less evil. The USA has worked with many governments in the past that we are currently or later went to war with and vice versa. Primal earth is USING the resistance, not necessarily endorsing every action they've taken. Nor do I suspect Vanguard is advertising to everyone how they planned to destroy their only water supply.
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But the Resistacne are still the right side - Heroes and Villains all share the goal of the Resistance - take down Tyrant and his evil dictatroship.
Opposing Tyrant is the common goal of everyone in the game right now.
@Golden Girl
City of Heroes comics and artwork
Whenever people say things like that, I have to wonder if that's an actual deductive argument or a reverse justification of existing game design. And I wonder about this because that's completely false and easily provable by looking at the hero-side game. The original City of Heroes had no affiliation, it had no "belonging," it had no factions. A hero was a hero, doing heroic deeds THAT HE CHOSE TO DO.
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This isn't a single-player game. You can't be the Protagonist, the Lone Wanderer, the Nameless One, the fixed point that the rest of the game revolves around and responds to. You simply can't be that powerful, that important, in a game with other players in it. You can't be the (original definition of) Ubermensch, the being with the power to exist outside society and force it to conform to him.
You can't. Not here. I'm sorry.
In the original hero game, you are always the agent of others. They give you tasks and errands for you to carry out. The only choice you have is not to accept these assignments - to opt out. You can't choose to oppose or act against the Powers That Be, or to harm innocents, or follow your own agenda. You cannot tell the game WHY you completed, or did not complete, the mission you were given, and get a response. You can't demand to be paid double.
It only looks like there's no side because there's only one side for the player. Does a fish know of water?
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Faces of the City
...
And then I realised what bothers me about those supposed "morality" missions - they aren't morality missions, they're political missions. They don't force me to choose between two morally ambiguous decisions and choose my moral high ground in the process, they force me to choose between two political factions and who to support. I am never given a choice to pick MY morality. ... |
What is so hard to understand that I want to the game to be about my character and the other players that I directly interact with and not about Signature Characters or the World Views?
Fine. The Statesman is running around, but I don't really care. (I won't bring up that this is the Player Character of the Lead Designer that is with Cryptic and, therefore, has nothing to do with CoH as far as I know.) Why I want to hear that he is so great and overshadowing my characters and my fellow player's characters? (Maybe at the very end end-game with 50 +10 "Incarnate Levels of Lordly Might" content they might actually be just sub-par to the Statesman?!?)
This is the same kind of thing with the Loyalist and the Resistance. There isn't a movement of your own that I know of. I have said the before. I like neither of the options. The Loyalist are pretty much fascists; so you get to play a fascist. And the Resistance aren't what I would hope for out of freedom fighters; they are more like a bad 1980's underworld gang of thugs out of a Don "the Dragon" Wilson movie - but then I've only had limited exposure - but that's okay because you won't get to hang out with them - instead you get to go play a fake fascit.
..wait ... that seems like even less of a choice.... having no choice that is!
PS. I'm excited about the Animal Pack. Best thing since the AE; and I don't think it can get exploited like the AE has been. So that's a win-win for me.
But the entire Praetorian storyline is focused on shifting everyone to Primal Earth, either as Hero helping the Resistance, or as a Villain helping the Resistance - Longbow, Vanguard, the Freedom Phalanx and Arachnos are all siding with the Resistance, and supporting them in their fight against Tyrant - and once Praetorian players escape to Primal Earth, they're either going to be working with Longbow and the Freedom Phalanx, or working for Arachnos, with Vanguard helping them regardless of which side they picked when coming to Primal Earth.
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And for that matter, again, Marchand wants you to go to Primal, not to help Resistance, not to defeat Cole, but to make peace, which fits with Loyalist Responsibility attributes, but unfortunately goes directly against Cole's wishes (as he makes known to you).
@Golden Girl
City of Heroes comics and artwork
Of cause, one can note that inevitably Cole would end up fighting everyone (well, except maybe Nightstar and Siege cause they're constructs), if only because he's the apparent champion of the Well and his master plan would lead to the destruction of both Praetoria and Primal.
Remember, Arachnos sides with the resistance. And Lord Recluse is worse than Tyrant by just about any metric except success.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I always felt like I didn't have a choice. They weren't really moral choices, they were side switches. Maybe I wanted to make a specific choice but not leave the resistance? Well, then I get one choice.
I also hated the choice where my choices were 1. Kill someone 2. Kill someone.
What if my character doesn't kill? There was no "don't kill anyone" option.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Recluse has his own bands of brainwashed psychics (Bane Spiders/Fortunatas) he deliberately tries to keep people as miserable as possible (Westin Phipps) the only one he allows freedom are the Destined Ones... And it's not clear that they're really any more free than the Powers Division folks. (who also seem fairl privilegied)
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Recluse does have his army of brainwashed psychics, BUT nothing else you say is true. Recluse does not try to keep people as miserable as possible, he only goes against those who cause too much trouble (and even then, there are specific limitations). There's a difference between restraining freedom from a select few, and restraining freedom from everyone.
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EDIT: A few quotes:
"But I want the poor to be hungry. It keeps them more miserable and desperate for my help. So I want you to destroy and poison those donations."
"He's also become a light of hope to the people here, showing them that they just might be able to improve their lot. That can't be allowed. I want him eliminated."
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
No, Recluse specifically tries to keep people misreable. Do Westin Phipp's arc.
EDIT: A few quotes: "But I want the poor to be hungry. It keeps them more miserable and desperate for my help. So I want you to destroy and poison those donations." "He's also become a light of hope to the people here, showing them that they just might be able to improve their lot. That can't be allowed. I want him eliminated." |
Westin Phipps != Arachnos, even if he's a tool. Like you, he has his own mind, and he uses it to do evil.
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I repeat: By no metric possible is Lord Recluse better than Tyrant (except that he is less competent: He has not, after all, taken over the world, which makes Tyrant a greater *threat* but that's a different matter entirely) everything Tyrant does Recluse does and worse. He is more oppressive, his citizens live in greater squalor, Tyrant is constrained by at least trying to maintain the *facade* of benevolence. Recluse has no such constraints.
Which does not mean that he does not treat his lackeys well as long as they are successful (and has a grudging respect for those who manage to trick or overpower him) but then again: So does Cole.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
He's specifically deployed there to do a job. (A job he enjoys, but that's a different matter) he's an arachnos agent, working under Arachnos orders.
I repeat: By no metric possible is Lord Recluse better than Tyrant (except that he is less competent: He has not, after all, taken over the world, which makes Tyrant a greater *threat* but that's a different matter entirely) everything Tyrant does Recluse does and worse. He is more oppressive, his citizens live in greater squalor, Tyrant is constrained by at least trying to maintain the *facade* of benevolence. Recluse has no such constraints. Which does not mean that he does not treat his lackeys well as long as they are successful (and has a grudging respect for those who manage to trick or overpower him) but then again: So does Cole. |
Nowhere in there says his job is to make people's life miserable, that is his choice alone. As for a counter argument, if Arachnos REALLY wants to make people's life miserable, how can you explain Cap au Diable?
Seems kinda weird then that the devs have made them the right side to be on then
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Interestingly enough, the resistance do the exact same thing. They kill innocent praetorians and risk their well being, all for what they believe, is their own good.
Not to mention, the devs seem to have made Resposibility loyalists the heroes, while Wardens are more vigilantee (Fits sam's vigilantees are Jerkass's theory, because that's exactly how the Resistance acts), Power loyalists are rogue, and Crusaders are most definitely villains.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
Assuming they know how to work and maintain the sonic field to keep Hamidon out.
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You should go check-out how both sides are flagged for the Valentines event
@Golden Girl
City of Heroes comics and artwork
You should go check-out how both sides are flagged for the Valentines event |
Obligitory smiley
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
Too busy seeing which side tried to kill every living thing in Nova, or tried to destroy all drinkable water available, or turned living beings into suicide bombs, or tried to blow up a hospital.
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The new Incarnate Trials begin where one might expect: with the Primal-Praetorian War. So significant is the battle between the dimensions that it has caught the attention of a variety of external forces. The Well of the Furies watches intently as its apparent champion, Emperor Cole, endeavors to attain ever more power. Perhaps more significantly for the forces arrayed against the Emperor, however, is the return of Prometheus, the ancient Titan who gifted his Flame to the world. Drawn to Ouroboros to assist new Incarnates in finding their path, Prometheus stands against all that the Emperor and the Well represent. He is ready and able to provide players a guiding hand throughout the challenges they will soon face in the Incarnate Trials. Building on Issue 19’s Apex and Tin Mage Task Forces, the Incarnate Trials will move forward with the retaliation against Emperor Cole. Primal and Praetorian super-powered individuals will join in an effort to stop Cole’s master plans before it leads to the destruction of both worlds. The first step on this journey will begin at the Behavioral Adjustment Facility in Imperial City. The B.A.F. is a critical target of opportunity and a harbinger of battles to come. Within the B.A.F. Siege and Nightstar, two of the most advanced Praetorian Clockwork androids ever constructed, have been using members of the Praetorian Resistance for experimentation. At the behest of Praetor Tilman (also known as Mother Mayhem) and Emperor Cole, they have perfected a powerful mind-altering technique called Mindwashing. Though still in its early stages, Mindwashing has proven to be highly effective. The process completely alters the subject’s sense of loyalty while preserving all other aspects of personality. To the outside observer, a test subject appears to be the same as they were before the procedure. However, inside, the Mindwashed have an unswerving loyalty to Emperor Cole, a loyalty that hides below the surface and causes those affected to feed his government any information they learn about those who oppose it. Additionally, the Mindwashing grants those who control the process the ability to manipulate those affected by it, using them as spies or as fighters. Now Siege and Nightstar are planning on releasing numerous Mindwashed Resistance members into the city as part of a full-scale field test of the new technology. But, with the Primal retaliation in Praetoria now underway, the two wardens also believe that they have an opportunity to use this release as an opportunity to propagandize against the Primal and Resistance forces. They have designed an orchestrated breakout, wherein Mindwashed Resistance forces will “escape” from the B.A.F. due to an apparent Primal Earth attack on the facility. Some of those Mindwashed will then be “switched on”, sparking terror attacks across the city before being “switched off” just in time to be brought under control by the valiant forces loyal to the Emperor. Because of the massive effect such a display would have on the opinions of the populace, the forces arrayed against the Emperor cannot allow Siege and Nightstar’s plan to succeed. As Prometheus notes, though the B.A.F is unimportant as a military target, the psychological and strategic effects that a successful release of the Mindwashed would have would negate any victory that could be achieved elsewhere. If the Incarnates are to have any hope of putting a stop to Emperor Cole’s unrelenting thirst for power and domination, they must first strike at the B.A.F., or the war may be lost before it can truly begin. |
@Golden Girl
City of Heroes comics and artwork
But the entire Praetorian storyline is focused on shifting everyone to Primal Earth, either as Hero helping the Resistance, or as a Villain helping the Resistance - Longbow, Vanguard, the Freedom Phalanx and Arachnos are all siding with the Resistance, and supporting them in their fight against Tyrant - and once Praetorian players escape to Primal Earth, they're either going to be working with Longbow and the Freedom Phalanx, or working for Arachnos, with Vanguard helping them regardless of which side they picked when coming to Primal Earth.
@Golden Girl
City of Heroes comics and artwork