My City of....wishlist 2011


2short2care

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think that with all the new blue and red arcs being put in the 20-30 range, the devs are probably intending to keep the escape to Primal Earth as a part of a Praetorian's journey to 50, with a return to Praetoria happening sometime after 30.
This is a wishlist, not a what-will-probably-happen list.


Global name: @k26dp

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I'd also point out that people would like Assault/Armour that isnt concept locked. Because until they let VEATs have some other damn weapons or let Khelds recoloure their blasts, they are incredibly concept locked. Even with more choice, they won't be able to be, for my most wanted example, Dual Pistols/Super Reflexes, etc.
That's true, good point.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

1: More high level story arcs designed with Incarnates in mind. With mechanics not borrowed from Zapp Brannigan.

2: A revamp of the crappy AE search interface and ratings system. Also, finish what you started in i19 and add ALL the Praetorian enemies, NPCs, and contacts, as well as the Super Stunners and Chi Masters, Kronos Titan AV, and any NPC, enemy, or contact that is currently in game but not available in AE. Also, take a look back at some of the completely reasonable things players have been asking for since i14 (lieutanants and minions as "fight a boss" details, the ability to have a specific critter in an ambush or hostage guarding group, etc) and add them before adding your shiny new toys with limited usefulness. Also, better spawn and blinky placement control.

3: Update the base editor. I want floors and walls that aren't built out of desks. Add bottoms to everything that doesn't have one. Double doorways and the ability to place stuff in doorways would be nice too.

4: APP/PPP customization already.

5: Revamp of all the Freedom Phalanx task forces. The only reason people run them is because they're needed for an accolade. I don't know many people who actually LIKE them.

6: A level 30-35 SF for villains.

7: Sharks with freaking lasers on their heads.

That's all I can think of right now.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Powerset Proliferation on some archtypes would be nice.
Illusion for Dominators
Physic Blast for Corruptors
Dark Blast for Blasters
Dark Miasma for Controllers

Also some new powersets would be cool too.
Dark Assault for Dominators

I would also like to see, if this is possible, for the tops with skin and bottoms with skin if we can please make it so there are designs on the clothing and you can have more than 1 color on them.
Also different kind of skirts other then the ones we have would be nice, especially astrymical (angeled).


Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
1: More high level story arcs designed with Incarnates in mind. With mechanics not borrowed from Zapp Brannigan.

2: A revamp of the crappy AE search interface and ratings system. Also, finish what you started in i19 and add ALL the Praetorian enemies, NPCs, and contacts, as well as the Super Stunners and Chi Masters, Kronos Titan AV, and any NPC, enemy, or contact that is currently in game but not available in AE. Also, take a look back at some of the completely reasonable things players have been asking for since i14 (lieutanants and minions as "fight a boss" details, the ability to have a specific critter in an ambush or hostage guarding group, etc) and add them before adding your shiny new toys with limited usefulness. Also, better spawn and blinky placement control.

3: Update the base editor. I want floors and walls that aren't built out of desks. Add bottoms to everything that doesn't have one. Double doorways and the ability to place stuff in doorways would be nice too.

4: APP/PPP customization already.

5: Revamp of all the Freedom Phalanx task forces. The only reason people run them is because they're needed for an accolade. I don't know many people who actually LIKE them.

6: A level 30-35 SF for villains.

7: Sharks with freaking lasers on their heads.

That's all I can think of right now.
Some good ones here! I have to really emphasize your #5. Those TFs are terrible. The Posi is decent. Even many of the SFs are quite lame as well.

They really have to do something with the AE. I love that system and tool but the way it has been implemented in game is terrible. I think they should continue their contests with AE. One type of contest they should do is where the reward is making the winning AE missions into radio and paper missions. Maybe even tip missions. Do this contest twice a year and have the top 10 winners placed as either papers, radios, tips; also you could make it a condition that the author cannot have anything resembling a 'farm' on their list of missions and if they do, then their entry will be DQed.


 

Posted

Quote:
Originally Posted by Dark_Respite View Post
Unfortunately, my wishlist would ultimately only benefit me, coz it all pertains to videomaking.

Michelle
aka
Samuraiko/Dark_Respite
Quote:
Originally Posted by Ironik View Post
It would pertain to me, too, because I keep wanting to make CoH videos but have difficulty finding the time to do so. So spill, sister.
1) All instanced maps available in the AE for my Sound Stage. (Yes, I have an unpublished arc that I use just for filming purposes.) I know some maps are broken (Floating Ziggurat), some are complicated (the entire Sky Raider base on fire), etc, but I'm not trying to use them for arcs. I just wanna film on them.

2) Access to all the emotes in the game and have them applicable to player models in demofiles, if not in GAME. (For example - we have WALK, RUN, and the various FLY poses. But all the different types of NPC walking and stuff? They don't work in demofiles for PCs... same goes for a lot of the emotes that the NPCs do.)

3) A one-on-one session with whichever dev handles ragdoll physics code and explains how it works in a demofile, so I can fix some of the occasionally wonky problems with it.

4) The ability to duplicate instanced maps' ambiance in demofiles (Dark Astoria's fog, the Well of the Furies' golden aura, etc).

5) The ability to interchange the skies of different zones in demofiles (Atlas is bright and sunny, the Hollows is always overcast, the stars are clearer in Praetoria, etc). I can already turn Cimerora's sky zombie-invasion red, or make Neutropolis' sky Rikti-invasion green... but the actual zone skyfiles would be sweet.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Female minions for Masterminds.

I want my kunoichi, thugettes, fembots, and succubi dang it!


 

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Quote:
Originally Posted by Angelxman81 View Post
My wishlist:

New powers:
Whip/lash/chain for ranged archetypes, including dominator assault version.
Staff melee using combos like DB for all melee archetypes.
Magic energy control for control archetypes, with different buff/debuffs.

Power proliferation:
Martial secondary for blasters
Illusion for dominators
Mental blast for corruptors
Broadsword for tankers
Ice melee for brutes

Power customization 2.0:
APP/PPP Power customization
HEATs and VEATs Animation, weapon and power customization.
Power pools update and customization.

Character creator massive upgrade:
Animated fingers, faces and even a few hairstyles with animated hair.
Upgrade of the older pieces to something in high definition, new textures and more polygons.
Choices of different textures for pieces: cloth, metallic and leather...
Backpacks/jetpacks. NAO!
Asymetric options for shoulders, gloves and boots.

General characters upgrades:
All the important heroes from Paragon get a new improved look, like the Praetorians did with GR.
Switch all the old ugly citizens with new citizens made with current character creator.

QoL

Finally new loading screens for blue/red side.
Warwalls down!! Travel between zones same as in Praetoria, via train or via direct connection.
Supergroup rename option can be bought with prestige.
SG email invitation send to global names.
Switch to character screen with no 30 secs wait anymore.

New zones or missions
Moon zone lvl 50s
Cimerora expanded to Atlantis water zone lvls 35-50 a la RZW
Praetoria expanded lvls 40-50s

I want all this for I20 lol

Angel made my job easy. All of the above please!


My Corner of DeviantART

The Queen's Menagerie

 

Posted

Maps

  • Jungle
  • Underwater Base
  • Space Station

Emotes
  • Walkman/iPod

QoL
  • "Team LFM" flag in Search menu
  • Ability to pay rent from the Base

AE
  • Overhaul of Arc Search page so page 1 is a sampling of semi-random new and 3-5 star arcs
  • Put all Dev Choice & HoF arcs on their own search tab
  • Make it so every member of the team has access to all the mission text, clues, & dialogue
  • Show estimated ticket rewards for an arc in the creator

Selfish
  • Give Blasters a way to have some REAL status protection
  • Trainable pet ie. Make it sit, beg, roll over, etc on command


Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!

 

Posted

1. More blueside content. No more expanding away from the core game with things such as COV, Mission Architect, and Going Rogue.

2. More environs. Jungles, frozen tundras, lava lands, and so on.

3. Shorter task forces that take place in unique areas not seen in the regular game. A TF shouldn't be a tedious slog, and too many of them are. The re-vamping of the Positron TF was a great step in the right direction.

4. This is vague, but bases seem to just be a means to an end-it's a place to store stuff, craft, and teleport to various zones. Something's missing, and I don't know what. I've toyed with the notion of taking clues back to base to be analyzed and even with the idea of receiving missions from a talking head a la Super Friends. But I think something needs to be added to make bases seem more superheroic.

5. No more multiple transporters in bases. Have one transporter with a list of zones.

6. Another vague issue, but I like fighting street crime--stalking alleyways and taking down purse snatchers. I wonder if this can be enhanced in some way.

7. Street brawling powerset, so I can make a Wildcat type of character.


 

Posted

Quote:
Originally Posted by Bill_Ramey View Post
1. More blueside content. No more expanding away from the core game with things such as COV, Mission Architect, and Going Rogue.
Aha, I'm sorry, what?
I dunno what you've been smoking, but keep on trucking. It'll make robbing the banks all the easier...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

The ability to control what is in the power slots at all times...I can re-arrange the order of current enhancements...remove placed enhancements to sell when I put in an upgrade...etc. Why do I have to burn a respec to control what goes in slots???

The game appears to be heading more and more to a TF centric focus...which SUCKS for solo-ers or people with limited opportunity to participate. Make TF's scale to team size...and if you absolutely MUST team with someone to do a TF (or the CoH universe will implode)...how about a minimum of two for every TF. I have a lot better shot at doing TF's if all I need is one other person that has as wacky a schedule as I do. Why the CoH universe will implode if TF's can scale down to solo-able content I don't know...but you are closing off more and more new content for me!


Since it appears the incarnate slot end game is being tailored for TF grinders...how about us solo/duo only players get a level 50 upgrade path too. I would suggest allowing a method to add additional enhancement slots after a set amount of XP is earned. It could be a similar mechanic to leveling...get a set amount of XP...earn three more slots....go to a trainer and place your slots....you always remain at level 50....you just get to eventually six slot every power if you earn enough XP. Let the Min/Max I gotta have a reward NOW crowd do their TFs and fiddle with the intricate incarnate path...and let us simpletons get more slots.


 

Posted

Quote:
Originally Posted by Bill_Ramey View Post
1. More blueside content. No more expanding away from the core game with things such as COV, Mission Architect, and Going Rogue.
Please tell me you're joking.... ... .. .


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Please tell me you're joking.... ... .. .
No, I want to see more focus on blueside content in 2011, because what I like most about the COX franchise is the superhero RPG side of the game. There's nothing wrong with people enjoying GR and COV, but those kind of things expand the franchise away from the core game.


 

Posted

My wishlist 2011:


Destructibility...that is all.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

* Broadsword for Tankers
* Level 30-35 SF for villains
* Story arcs for Incarnates (i.e. contacts that start at level 50 the first of which is automatically introduced after running Ramiel's arc)
* Proliferate all or most of the little bits of furniture and wall decorations in mission maps, hospitals, stores, etc to bases
* More Cimerora-type TF/Trial zones... Camelot, Atlantis, etc.

More costumes goes without saying I think.


 

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Quote:
Originally Posted by Eva Destruction View Post
With mechanics not borrowed from Zapp Brannigan.
SLANDER! There is nothing wrong with Zapp Brannigan.


 

Posted

I want something back that we had for a while, then got dropped. When you go into a store to buy enhancements, you should be able to mouse-over the icons and SEE what they are/what they do. (Mutation is the only origin withthe description in the name.) I was so happy when this was implimented a while back..but then was changed back to the originals. Might not be a huge deal, but saves time and the frustration of buying the wrong thing if you aren't careful.


�Many things worth doing in the world had been declared impossible before they were done.�

 

Posted

Quote:
Originally Posted by Bill_Ramey View Post
No, I want to see more focus on blueside content in 2011, because what I like most about the COX franchise is the superhero RPG side of the game. There's nothing wrong with people enjoying GR and COV, but those kind of things expand the franchise away from the core game.
CoV is just as core as CoH and GR bridges the two.


 

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Quote:
Originally Posted by Night-Hawk07 View Post
3) Personal Bases: Basically, it's just something nice I'd like to see for those of us who don't get involved in supergroups. Batman has the batcave, Spider-man has that new base at his job with Horizon Labs, Superman has that arctic base of his. A place to call home, an extra place to store salvage, create inventions, etc. Basically would work like current SG bases except you wouldn't have to be in an SG. At this point, I'll hand the mic back to Mr. Oz on how we personalize those bases.
They promised us this years ago. Along with space station maps and something else I don't remember. They were to be called apartments or hideouts depending on alignment.


 

Posted

An update to the map system would be nice. Something like a transparency option and maybe actively displaying the your coordinates.
And a upgrade to the shop system. Finding the right enhancements that you are looking for is very difficult. It needs to have tabs for origin a simple definition of what enhancement douse and after that a list for what lvl you want to but it at.


 

Posted

I have a link to my personal wishlist in my sig. It would be a bit... excessive to paste it all here, though.


 

Posted

Quote:
Originally Posted by Dark_Respite View Post
3) A one-on-one session with whichever dev handles ragdoll physics code and explains how it works in a demofile, so I can fix some of the occasionally wonky problems with it.
3a} Articulation of hands and fingers in the demofile code.