Issue 19.5
OOOOOOOOOH. Wouldnt it be awesome if they release those rare and very rare enhancies before double xp weekend at the end of this month...jus sayin
I'm just going to let everyone know that th booster pack will be containing all of those baddie costume pieces we have been waiting for like the Carnie masks and Hellion T shirts.
Just thought you should know.
Enjoy your day please.
The key info I (and probably a few thousand other people want to know) is how many shards the Rare and Very Rare Alphas are going to cost to craft. There's still many things we DON'T know about it yet.
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Based on the Info description for them, I think they are only used for the Alpha components.
Other people however are grinding to stockpile them with the aim of making their Judgment etc, as soon as it drops. I'd like to save them the effort if need be and have a conclusive red name post to point to.
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The key info I (and probably a few thousand other people want to know) is how many shards the Rare and Very Rare Alphas are going to cost to craft. There's still many things we DON'T know about it yet.
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THIS!! I mean should I start running 10 LGTF's, or 200?
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Another thing I wish, before 19.5 and definitely before i20, is for them to come out and explicitly say that Shards are or are not used for the other Incarnate slots besides the Alpha.
Based on the Info description for them, I think they are only used for the Alpha components. Other people however are grinding to stockpile them with the aim of making their Judgment etc, as soon as it drops. I'd like to save them the effort if need be and have a conclusive red name post to point to. . |
I quite agree with you on the devs telling us what we will need past alpha. If my guess is right, the stockpilers probably will not have any left after 19.5.
I am betting on soemthing along the lines for rares to require:
2 uncommons 1 common shards and 12 shards to make 1 rare shard and each rare slot will need 1 rare 1 uncommon 1 common and 8 shards to make. Not saying they wont have enough; just that they will be depleted.
The amount seems to double:
4 to make a Common.
8 to make an Uncommon (+ the Common component)
16 to make a Rare (+ the Uncommon?)
32 to make a Very Rare (+ the Rare?)
Yikes...
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The amount seems to double:
4 to make a Common. 8 to make an Uncommon (+ the Common component) 16 to make a Rare (+ the Uncommon?) 32 to make a Very Rare (+ the Rare?) Yikes... |
The Uncommon boost costs a Common boost, 2 common components, and an uncommon component. That's equivalent to 12 + 8 + 12 = 32 shards.
The cost of a Rare boost is unknown. I assume that it will include at least one Uncommon boost, plus other stuff. My guess would be that it will cost two Uncommon boosts, which would make its total equivalent cost 64 shards.
The Very Rare boost costs "Any 2 Rare", according to the official Going Rogue site, which Teeko linked above. If that's still accurate, and if my guess about Rares is anywhere near the mark, that gives us an equivalent cost in the vicinity of 128 shards.
Of course, stockpiling components as well as shards will help, but that's still a lot of stuff to make one Very Rare.
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Thank you, I just lost all my incarnate abilities and 49 levels from that pun.
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I was reading the descriptions of the rare and very rare alpha slot and was wondering if any one knows what a "level shift" is?
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You level up in terms of how the enemies will con to you. But your enhancements and stuff are safe, so you don't have to worry about getting new "Level 52 IOs!" or anything like that.
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I was reading the descriptions of the rare and very rare alpha slot and was wondering if any one knows what a "level shift" is?
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As for crafting, if it is possible, run as many different tf's as possible between now and when launched to earn the shards and the common drop instead of the merits. At least this way you will earn both and the over all rare cost will not be as high.
For those that don't have time to run the tf's I feel bad for. I have run a few newspaper/radio missions with my incarnate and have gotten a total of 6 shard drops since i19. There needs to be another way to earn the shards, perhaps instead of merit rewards at the end on level 50 story arcs, the option to earn 2 shards should be available as well.
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Very interested to see this one. It seems like the sweet spot between setting it too low and getting 'half of the people who stick with their 50s will get the new stuff on the first day' and setting it too high and getting 'casual players will never reasonably dedicate to this' is pretty small.
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For me, knowing what they do is far more important than how much they cost. because regardless im gonna have run a ton of TFs :P