This is vaguely reassuring...


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Sardan View Post
A month from now (or less) we're going to see the complaints of DCUO players that they've exhausted all the initial content. Same as what happened with CO.
Obviously City of Heroes has a huge content advantage over the recent "johnny-come-lately" MMOs.

But just to provide some historical perspective from a Devil's Advocacy point of view there were a lot of people complaining about the "lack of content" a month or so after City of Heroes launched and many people were predicting it was going to fail very quickly. Obviously events have proven those people wrong.

It goes to show that the amount of content really isn't the only factor which determines how well a superhero MMO does in the marketplace. As we all know CO also started with a relatively small amount of content and as fate would have it managed to falter for a myriad of other reasons. DCUO will succeed or fail based on the quality/uniqueness of its content, not necessarily on the overall quantity of its content.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by bjooks View Post
According to the newly released producer's letter, it should drop in the next few weeks. Some other interesting news there, as well. My fave -- double XP weekend this month!
I'm kind of "meh" on that, levelling is quite fast these days. I'm more interested in the heavy hinting for Animal and Steampunk Booster Packs.

Quote:
early this year, we’re going to be giving you a pretty “wild” new look, and later this year we’ll turn up the pressure.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by LegionAlpha View Post
The first thing I know will be nip picking is "We've got seven years of content, lore, " my first words were so. The competition has what? 60 plus years of content/lore they can delve into, plus books,games, animated series etc. Overall like usual there was really nothing said that was not printed in other interviews, to me a let down.

Question tho this was brought up in the interview alot is I20, what could be so big in 20 that would knock our socks off? I get end game content that's good and all, but I the competition is offering interactive environments and no mitten hands, no travel suppression, faces that do not looked painted on.

Sorry if I seem cynical, I just want more and this game can do more, just needs the right push.
Ummm the competition most assuredly DOES have travel suppression.

All I'm going to say is "GROUNDED". You'll learn what that means soon enough.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Lothic View Post
DCUO will succeed or fail based on the quality/uniqueness of its content, not necessarily on the overall quantity of its content.
It will fail -- I'm genuinely surprised how terrible DCUO is. After CO you'd think the competition would pay attention and learn a few things. They made some awful mistakes.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Lothic View Post
Obviously City of Heroes has a huge content advantage over the recent "johnny-come-lately" MMOs.

But just to provide some historical perspective from a Devil's Advocacy point of view there were a lot of people complaining about the "lack of content" a month or so after City of Heroes launched and many people were predicting it was going to fail very quickly. Obviously events have proven those people wrong.

It goes to show that the amount of content really isn't the only factor which determines how well a superhero MMO does in the marketplace. As we all know CO also started with a relatively small amount of content and as fate would have it managed to falter for a myriad of other reasons. DCUO will succeed or fail based on the quality/uniqueness of its content, not necessarily on the overall quantity of its content.
Yeah, it's pretty much impossible to make an MMO that doesn't feel as if it's lacking in content at launch unless you use a random mission generator and that tends to result in content tends to feel very bland.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Yeah, it's pretty much impossible to make an MMO that doesn't feel as if it's lacking in content at launch unless you use a random mission generator and that tends to result in content tends to feel very bland.
Or to use the CoH approach and launch with lower than intended maximum level. Gives your content guys time and space to breath, and lets you seed the game with medium level players.

The problem with an intentional raising of the level cap for purposes of seeding the game world world is that it can signals to casual players that the level cap will continue to be raised in future updates.


 

Posted

Quote:
Originally Posted by LegionAlpha View Post
When you talk of raising the bar you would think of all or nothing. When I told my son that he can do something I tell him he can do more because I believe he can or he told me he can, so I tell him you done/set a expectation now have a goal and never stop achieving. So when you claim you reached something you should never rest on what you have now. Evolve, grow and that is how you win by never being complacent.
Your son sounds like he'll be a goldmine to a good shrink someday.

"But daddy, I got the highest score in the class on the math test, and I won an essay contest, and I ran the fastest time on the racetrack..."

"Not good enough, son. You already did all those things last week. Better have the best score on the math test in the entire district, and paint a masterpiece in oils, or it's the box for you."




Character index

 

Posted

Quote:
Originally Posted by Lothic View Post
Obviously City of Heroes has a huge content advantage over the recent "johnny-come-lately" MMOs.

But just to provide some historical perspective from a Devil's Advocacy point of view there were a lot of people complaining about the "lack of content" a month or so after City of Heroes launched and many people were predicting it was going to fail very quickly. Obviously events have proven those people wrong.

It goes to show that the amount of content really isn't the only factor which determines how well a superhero MMO does in the marketplace. As we all know CO also started with a relatively small amount of content and as fate would have it managed to falter for a myriad of other reasons. DCUO will succeed or fail based on the quality/uniqueness of its content, not necessarily on the overall quantity of its content.
City of Heroes did indeed have a serious content shortage at launch, at least for a good number of players (like me). It wasn't as noticeable if you teamed regularly, but there were content gaps in every five level range, and a huge content gap in the upper 30s. Most of those gaps were filled by a mission completion bonus boost in Issue 2, and of course the rest has been filled in over time.

BUT! CoH has always had an alternate leveling path. You can grind enemies for XP in this game. You can fill in the gaps by grinding, if you can put up with grinding. (Personally I can't stand aimless streetsweeping, but the game really was designed to accomodate that kind of leveling.) The other superhero MMOs don't really support that. You need to do missions to level. And CoH, even with those gaps, had many more missions at launch than those other games. (Granted those missions were very bland and repetitive by today's standards.)

The other superhero MMOs are fairly short games. The new one justifies that by concentrating on an "end game", and we'll have to see how well that works out. Personally, I don't like end games. If the content up to the end isn't going to keep me playing for a long time, I'm not that interested.


 

Posted

Quote:
Originally Posted by Silver Gale View Post
Your son sounds like he'll be a goldmine to a good shrink someday.

"But daddy, I got the highest score in the class on the math test, and I won an essay contest, and I ran the fastest time on the racetrack..."

"Not good enough, son. You already did all those things last week. Better have the best score on the math test in the entire district, and paint a masterpiece in oils, or it's the box for you."


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Ummm the competition most assuredly DOES have travel suppression.

All I'm going to say is "GROUNDED". You'll learn what that means soon enough.
That's certainly true. For example, super speeders who are used to being reduced to a jog in this game will get just the same kind of experience in that game. With no stealth. And enemies in the streets will continue to shoot at you to slow you down no matter how much higher in level you are. (But hey, you can run up the sides of buildings.)


 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
Quote from interview
It's either going to be the long awaited Cat Guuurrrrrrrl pack or the long awaited Furry pack or the long awaited proper Mutant pack or the long awaited Beast (Oh, you beast!)™ pack or the long awaited Animal pack.

Either way, it's going to be long awaited.
What if it's the long-awaited Pack Animal?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by UberGuy View Post
It boggles my mind that the things I bolded above are something that fall under the list of things we would prioritize for CoH to match for its peers.
[...]
Non-mitten hands that don't actually have individual bones for each finger they could slip in by accepting a potential hit to the minimum spec to the game. That's basically just a poly count increase per character model being rendered. More realistic faces, with things like bones or deformers for facial animation? That's tech that just doesn't exist here, and I have a hard time imagining adding it would be remotely trivial.
Part of me agrees with you.

The other part is embarrassed to recommend the game to people knowing they'll be looking at mitten hands, painted faces and those awful, awful NPCs who look as though they were carved from wood and painted by children before being released onto the streets of Paragon City. Especially because everyone always plays up the character creator and, while the costume selection is great, the models you put them on really do fall short these days.


 

Posted

Dev letter just came out with a picture of an eagle-headed hero. Boo-yah!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Dev letter just came out with a picture of an eagle-headed hero. Boo-yah!
That's part of the new booster called "The Pigeon Pack"

Seriously though, if they have an option for a real out of combat pet like a dog (Shiba please), cat or bird then I'll buy it, I'm not really into animal heads but I know a lot of people are. Hope they enjoy!


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Jophiel View Post
Especially because everyone always plays up the character creator and, while the costume selection is great, the models you put them on really do fall short these days.
They do? I think the models still hold up. In fact I think our models are actually fairly well-done and realistic. CO came out just recently (comparatively) and its models were all stupid and cartoony.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by The_Thorny_Devil View Post
HOLY SWEET SPARKPLUGS!! O_O

David! You are THE MAN!
Jay! I take it all back! You rock!


Feeeeeeeeeeckkkk yeeeeeeeaaah! /air guitar


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dispari View Post
They do?
In my opinion, yes. I'll agree that CO's are worse, though but in the grand scheme of MMORPGs, I think CoH's are looking dated in several respects. It's all a matter of opinion, of course.

Edit: That said, the eagle head looks nice. Not that I'm really into an animal pack but hopefully it'll have some pieces that inspire wider use. For that matter, to touch on the faces thing, the faces that came with the mutant pack are fantastic and it's only too bad that the older faces don't compare. If the old faces were done with that much detail, I could almost overlook the meat-mittens


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
HOLY SWEET SPARKPLUGS!! O_O

David! You are THE MAN!
Jay! I take it all back! You rock!


Feeeeeeeeeeckkkk yeeeeeeeaaah! /air guitar



I am in love!

10 feathery thumbs up!


Edit: any mention of a release date?


[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache

 

Posted

Here's hoping for lion, hyena, and parrot heads to go with that one.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Mirai View Post
City of Heroes did indeed have a serious content shortage at launch, at least for a good number of players (like me). It wasn't as noticeable if you teamed regularly, but there were content gaps in every five level range, and a huge content gap in the upper 30s. Most of those gaps were filled by a mission completion bonus boost in Issue 2, and of course the rest has been filled in over time.

BUT! CoH has always had an alternate leveling path. You can grind enemies for XP in this game. You can fill in the gaps by grinding, if you can put up with grinding. (Personally I can't stand aimless streetsweeping, but the game really was designed to accomodate that kind of leveling.) The other superhero MMOs don't really support that. You need to do missions to level. And CoH, even with those gaps, had many more missions at launch than those other games. (Granted those missions were very bland and repetitive by today's standards.)

The other superhero MMOs are fairly short games. The new one justifies that by concentrating on an "end game", and we'll have to see how well that works out. Personally, I don't like end games. If the content up to the end isn't going to keep me playing for a long time, I'm not that interested.
What CoH had was a lack of competition to make it painfully obvious what a content gap does to the game. Street sweeping helped, and in fact at one point it was better XP than missions anyway, but I think if CoH launched today with the same kinds of gaps it had at launch, it would die a quick death. It was a mistake we were allowed to make, but no other MMO will ever be allowed to make. Today you're punished for content gaps in a way totally unknown to CoH when it launched.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Dev letter just came out with a picture of an eagle-headed hero. Boo-yah!
I'm crossing my fingers for Carp heads!


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Here's hoping for lion, hyena, and parrot heads to go with that one.
Don't forget the Bull!


[COLOR=darkorchid]Nebulhym's AE Arcs: Try them now![/COLOR]
# 12647: Of feathers and fur...[COLOR=yellow]Winner of [B]The American Legion[/B]'s January 2011 AE Author Contest![/COLOR]
# 292389: From Tartarus with love...
# 459592: Interdimensional Headache