This is vaguely reassuring...
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I'm kind of "meh" on that, levelling is quite fast these days. I'm more interested in the heavy hinting for Animal and Steampunk Booster Packs.
According to the newly released producer's letter, it should drop in the next few weeks. Some other interesting news there, as well. My fave -- double XP weekend this month!
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early this year, were going to be giving you a pretty wild new look, and later this year well turn up the pressure. |
Arc #40529 : The Furies of the Earth
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Ummm the competition most assuredly DOES have travel suppression.
The first thing I know will be nip picking is "We've got seven years of content, lore, " my first words were so. The competition has what? 60 plus years of content/lore they can delve into, plus books,games, animated series etc. Overall like usual there was really nothing said that was not printed in other interviews, to me a let down.
Question tho this was brought up in the interview alot is I20, what could be so big in 20 that would knock our socks off? I get end game content that's good and all, but I the competition is offering interactive environments and no mitten hands, no travel suppression, faces that do not looked painted on. Sorry if I seem cynical, I just want more and this game can do more, just needs the right push. |
All I'm going to say is "GROUNDED". You'll learn what that means soon enough.
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It will fail -- I'm genuinely surprised how terrible DCUO is. After CO you'd think the competition would pay attention and learn a few things. They made some awful mistakes.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Yeah, it's pretty much impossible to make an MMO that doesn't feel as if it's lacking in content at launch unless you use a random mission generator and that tends to result in content tends to feel very bland.
Obviously City of Heroes has a huge content advantage over the recent "johnny-come-lately" MMOs.
But just to provide some historical perspective from a Devil's Advocacy point of view there were a lot of people complaining about the "lack of content" a month or so after City of Heroes launched and many people were predicting it was going to fail very quickly. Obviously events have proven those people wrong. It goes to show that the amount of content really isn't the only factor which determines how well a superhero MMO does in the marketplace. As we all know CO also started with a relatively small amount of content and as fate would have it managed to falter for a myriad of other reasons. DCUO will succeed or fail based on the quality/uniqueness of its content, not necessarily on the overall quantity of its content. |
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Or to use the CoH approach and launch with lower than intended maximum level. Gives your content guys time and space to breath, and lets you seed the game with medium level players.
Yeah, it's pretty much impossible to make an MMO that doesn't feel as if it's lacking in content at launch unless you use a random mission generator and that tends to result in content tends to feel very bland.
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The problem with an intentional raising of the level cap for purposes of seeding the game world world is that it can signals to casual players that the level cap will continue to be raised in future updates.
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Your son sounds like he'll be a goldmine to a good shrink someday.
When you talk of raising the bar you would think of all or nothing. When I told my son that he can do something I tell him he can do more because I believe he can or he told me he can, so I tell him you done/set a expectation now have a goal and never stop achieving. So when you claim you reached something you should never rest on what you have now. Evolve, grow and that is how you win by never being complacent.
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"But daddy, I got the highest score in the class on the math test, and I won an essay contest, and I ran the fastest time on the racetrack..."
"Not good enough, son. You already did all those things last week. Better have the best score on the math test in the entire district, and paint a masterpiece in oils, or it's the box for you."
Character index
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City of Heroes did indeed have a serious content shortage at launch, at least for a good number of players (like me). It wasn't as noticeable if you teamed regularly, but there were content gaps in every five level range, and a huge content gap in the upper 30s. Most of those gaps were filled by a mission completion bonus boost in Issue 2, and of course the rest has been filled in over time.
Obviously City of Heroes has a huge content advantage over the recent "johnny-come-lately" MMOs.
But just to provide some historical perspective from a Devil's Advocacy point of view there were a lot of people complaining about the "lack of content" a month or so after City of Heroes launched and many people were predicting it was going to fail very quickly. Obviously events have proven those people wrong. It goes to show that the amount of content really isn't the only factor which determines how well a superhero MMO does in the marketplace. As we all know CO also started with a relatively small amount of content and as fate would have it managed to falter for a myriad of other reasons. DCUO will succeed or fail based on the quality/uniqueness of its content, not necessarily on the overall quantity of its content. |
BUT! CoH has always had an alternate leveling path. You can grind enemies for XP in this game. You can fill in the gaps by grinding, if you can put up with grinding. (Personally I can't stand aimless streetsweeping, but the game really was designed to accomodate that kind of leveling.) The other superhero MMOs don't really support that. You need to do missions to level. And CoH, even with those gaps, had many more missions at launch than those other games. (Granted those missions were very bland and repetitive by today's standards.)
The other superhero MMOs are fairly short games. The new one justifies that by concentrating on an "end game", and we'll have to see how well that works out. Personally, I don't like end games. If the content up to the end isn't going to keep me playing for a long time, I'm not that interested.
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Your son sounds like he'll be a goldmine to a good shrink someday.
"But daddy, I got the highest score in the class on the math test, and I won an essay contest, and I ran the fastest time on the racetrack..." "Not good enough, son. You already did all those things last week. Better have the best score on the math test in the entire district, and paint a masterpiece in oils, or it's the box for you." |
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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That's certainly true. For example, super speeders who are used to being reduced to a jog in this game will get just the same kind of experience in that game. With no stealth. And enemies in the streets will continue to shoot at you to slow you down no matter how much higher in level you are. (But hey, you can run up the sides of buildings.)
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What if it's the long-awaited Pack Animal?
Quote from interview
It's either going to be the long awaited Cat Guuurrrrrrrl pack or the long awaited Furry pack or the long awaited proper Mutant pack or the long awaited Beast (Oh, you beast!) pack or the long awaited Animal pack. Either way, it's going to be long awaited. |
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Part of me agrees with you.
It boggles my mind that the things I bolded above are something that fall under the list of things we would prioritize for CoH to match for its peers.
[...] Non-mitten hands that don't actually have individual bones for each finger they could slip in by accepting a potential hit to the minimum spec to the game. That's basically just a poly count increase per character model being rendered. More realistic faces, with things like bones or deformers for facial animation? That's tech that just doesn't exist here, and I have a hard time imagining adding it would be remotely trivial. |
The other part is embarrassed to recommend the game to people knowing they'll be looking at mitten hands, painted faces and those awful, awful NPCs who look as though they were carved from wood and painted by children before being released onto the streets of Paragon City. Especially because everyone always plays up the character creator and, while the costume selection is great, the models you put them on really do fall short these days.
Dev letter just came out with a picture of an eagle-headed hero. Boo-yah!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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That's part of the new booster called "The Pigeon Pack"
Dev letter just came out with a picture of an eagle-headed hero. Boo-yah!
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Seriously though, if they have an option for a real out of combat pet like a dog (Shiba please), cat or bird then I'll buy it, I'm not really into animal heads but I know a lot of people are. Hope they enjoy!
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
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I do not see the pic anywhere. Link please? Thanks.
Dev letter just came out with a picture of an eagle-headed hero. Boo-yah!
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Edit: OK, I see the picture above me... where did it come from?
Edit Edit: OK, it apparently is from the CoH Facebook page.
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They do? I think the models still hold up. In fact I think our models are actually fairly well-done and realistic. CO came out just recently (comparatively) and its models were all stupid and cartoony.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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HOLY SWEET SPARKPLUGS!! O_O
David! You are THE MAN!
Jay! I take it all back! You rock!
Feeeeeeeeeeckkkk yeeeeeeeaaah! /air guitar
David! You are THE MAN!
Jay! I take it all back! You rock!
Feeeeeeeeeeckkkk yeeeeeeeaaah! /air guitar
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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In my opinion, yes. I'll agree that CO's are worse, though but in the grand scheme of MMORPGs, I think CoH's are looking dated in several respects. It's all a matter of opinion, of course.
Edit: That said, the eagle head looks nice. Not that I'm really into an animal pack but hopefully it'll have some pieces that inspire wider use. For that matter, to touch on the faces thing, the faces that came with the mutant pack are fantastic and it's only too bad that the older faces don't compare. If the old faces were done with that much detail, I could almost overlook the meat-mittens
Edit: That said, the eagle head looks nice. Not that I'm really into an animal pack but hopefully it'll have some pieces that inspire wider use. For that matter, to touch on the faces thing, the faces that came with the mutant pack are fantastic and it's only too bad that the older faces don't compare. If the old faces were done with that much detail, I could almost overlook the meat-mittens
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HOLY SWEET SPARKPLUGS!! O_O
David! You are THE MAN! Jay! I take it all back! You rock! Feeeeeeeeeeckkkk yeeeeeeeaaah! /air guitar |
I am in love!
10 feathery thumbs up!
Edit: any mention of a release date?
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Here's hoping for lion, hyena, and parrot heads to go with that one.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Quote:
What CoH had was a lack of competition to make it painfully obvious what a content gap does to the game. Street sweeping helped, and in fact at one point it was better XP than missions anyway, but I think if CoH launched today with the same kinds of gaps it had at launch, it would die a quick death. It was a mistake we were allowed to make, but no other MMO will ever be allowed to make. Today you're punished for content gaps in a way totally unknown to CoH when it launched.
City of Heroes did indeed have a serious content shortage at launch, at least for a good number of players (like me). It wasn't as noticeable if you teamed regularly, but there were content gaps in every five level range, and a huge content gap in the upper 30s. Most of those gaps were filled by a mission completion bonus boost in Issue 2, and of course the rest has been filled in over time.
BUT! CoH has always had an alternate leveling path. You can grind enemies for XP in this game. You can fill in the gaps by grinding, if you can put up with grinding. (Personally I can't stand aimless streetsweeping, but the game really was designed to accomodate that kind of leveling.) The other superhero MMOs don't really support that. You need to do missions to level. And CoH, even with those gaps, had many more missions at launch than those other games. (Granted those missions were very bland and repetitive by today's standards.) The other superhero MMOs are fairly short games. The new one justifies that by concentrating on an "end game", and we'll have to see how well that works out. Personally, I don't like end games. If the content up to the end isn't going to keep me playing for a long time, I'm not that interested. |
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Nope. We already have Man. Then there will be Eagle, Lion, and Ox. This will complete the Apocalypse theme of the The Coming Storm.
Here's hoping for lion, hyena, and parrot heads to go with that one.
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CoH will then be renamed Left Behind: The MMO.
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But just to provide some historical perspective from a Devil's Advocacy point of view there were a lot of people complaining about the "lack of content" a month or so after City of Heroes launched and many people were predicting it was going to fail very quickly. Obviously events have proven those people wrong.
It goes to show that the amount of content really isn't the only factor which determines how well a superhero MMO does in the marketplace. As we all know CO also started with a relatively small amount of content and as fate would have it managed to falter for a myriad of other reasons. DCUO will succeed or fail based on the quality/uniqueness of its content, not necessarily on the overall quantity of its content.
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