This is vaguely reassuring...
@Golden Girl
City of Heroes comics and artwork
My main thought was that DCUO will be dinged by some people for having "lack of content" simply by being a brand new game. I think that's a generic criticism for almost any MMO (released at any point in history) just because no set of Devs can realistically launch a game with multiple years worth of content ready to go on Day One. *shrugs* |
It's not that important, anyhow. Competing with content means you're, in essence, competing with all video games, ever made. You must compete with the social side of the game. With features. With options. With the ability to customize and personalize characters.
Many MMOs fail in large part because they get burdened with licensing. COH succeeded in no small part because it was able to create a universe where the user was a central part, and not playing someone else's role. They key to the subscription model is to make the user care enough about a character to want to keep it around.
Well realistically all companies want their competitors to fail (although most are not so blase to say it out loud). I'm sure the Paragon Studios team sacrifice a chicken every so often to try and ensure the failure of their competitors (and by sacrifice I mean eat for dinner).
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However, I find that with long term professionals, particularly ones confident in their professional ability, that is less likely to be true. When I'm looking at "the competition" I rarely root for them to fail. I would actually rather they succeed, by my definition of success (which is to say, I want them to do good work and get paid for it: I don't consider doing shoddy work and getting paid for it "success" so much as "fraud.")
My guess is that the games industry is sufficiently small that many developers see the competition today as potential coworkers tomorrow. If you're a professional games designer, I think the last thing you want to root for is there to be one less game design company on Earth. No one works at the same company forever.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Ooo, that reminds me of a certain wannabe with a superiority complex, convinced she is the font of all knowledge...now who could that be?
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you know, funny thing about apb, since we seem to be momentariy being granted some lattitude, but i wonder if it could have really worked in a superhero setting. apb seemed to (i never got to play it, largely due to its lack of any melee combat whatsoever)cover the urban and maybe punk dystopian look ok, but with the depth of sources that most competent superhero mmos have, i dont know if they could really maintain the depth over the masses of ultratech, mystical, monstrous, alien, four color and all other art styles.
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Many MMOs fail in large part because they get burdened with licensing. COH succeeded in no small part because it was able to create a universe where the user was a central part, and not playing someone else's role. They key to the subscription model is to make the user care enough about a character to want to keep it around.
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Right. In CoH, my character is as important as I want them to be. Mid level thug, mild mannered detective, or someone powerful enough to jump to the future and beat up one of the most powerful villains in the world, then jump back and hand his "now" version his own armor and essentially dare him to do something about it.
Or I could play that other game, and, you know, end up doing FedEx quests for Aquaman. Yeah. I'll get right on that.
Or I could play that other game, and, you know, end up doing FedEx quests for Aquaman. Yeah. I'll get right on that.
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We also have our version of killing 10 rats that scales up to annoying levels.
And CoV content is plagued with city of lackeys issues.
BUT as War Witch asserts in her interview, nearly 7 years of content plus a few gems (mostly in the rough) from the mission architect, with tip missions and some of the newer arcs, we do have some really good content that places you at the center of the narrative.
Funny enough, I've found that this range of content actually benefits the game from my experience. There are now a range of stories that I can explore.
So though the narrative that you describe about your character and his/her power armor is one rooted in your private imagination (or amongst your group of mates in game), the games wealth of content currently now provides a pretty good range of backdrops for these personal pretendy-funtime narratives so many of us sketch out as we are watching our various characters' backsides for hours on end.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I was interested in the competitor until I looked up their costume creator and character designer on YouTube.
If what I saw there is indicative of the overall level of customization and character design, CoH just got a longer lease on life.
The biggest threat to CoH, IMO, is CoH2. The game has been unimagineably successful. While I can think of a lot of reasons for that to be the case, IMO the biggest thing that for some reason competitors (and even one of the old designers from this game!) don't seem to get is how the "pick two powersets with the option for a tertiary cross-class powerset later on" is VASTLY superior to skill trees, unlimited skill selection, point based systems, and all the other tricks people have triedto make character creation unique but balanced. Whoever designed this game's 2-powerset system was a genius who kept the game running far longer than it surely would have with another design. IMO.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
A good example is the art style of The Incredibles - it works perfectly for the tone of the movie, but would be bad in another setting - like in CO, for example
@Golden Girl
City of Heroes comics and artwork
True, but GG was replying to me, and I'm not social. Raids and TFs are too painful for my introvertedness to deal with. If the end game stuff was all solo friendly, I'd be doing it, but it's not, so I'll stick to the fun leveling stuff.
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But just like people that run marathons for fun, we can learn to team up for fun, now and then. Not as a staple of our play time, assuredly, but if you get a consistent group together, teaming up can be quite enjoyable, at least for the duration of a single TF or a few missions. Familiarity helps; making sure you run with the same people each time is a large part of what makes it easy for us, because we're not constantly expending that "Getting to Know You" energy we do when meeting new people.
Like all sorts of exercise, it takes practice to really become easy, but it can be worth it if you feel up to it. Or not. The nice thing about CoX (at least so far) is that nothing requires a team to achieve (reward-wise; some content is obviously team-locked), so teaming is optional.
This is a valid point. What MMOs could get away with 7 years ago is likely different than what they can get away with today. Then again my formative years for "video" gaming were set during the age of Atari 2600s, Apple IIs and Commodore 64s so frankly CoH even at the state it was in 7 years ago was quite impressive enough to me. These darn kids just think they're entitled to everything instantly anymore.
My main thought was that DCUO will be dinged by some people for having "lack of content" simply by being a brand new game. I think that's a generic criticism for almost any MMO (released at any point in history) just because no set of Devs can realistically launch a game with multiple years worth of content ready to go on Day One. *shrugs* Everything I've seen/read of DCUO leads me to be unimpressed by it. The fact that it lacks CoH's 7 years worth of updates only further puts it at a disadvantage. |
I mean this MMO is 7 years old and still generating new content that's as good or better than the content before it, most MMOs arent generating content at all going into it's 7th year (wow being an exception as well). So if DCUO isn't taking pages from CoH's book, who knows.
DC Does have a very established community of fans though, man of whom are gamers and they get to advertise for free in all their own comics, so there will be some interest there. However I think it could be good for CoH, people might get into DCUO because of the DC name, not having gotten into MMOs or a Super hero MMO, and then hear about CoH and come over and join us!
"Where does he get those wonderful toys?" - The Joker
I'm curious about DCUO but any Super hero MMO would have to look to CoH as the shining example right now. CO isn't doing well at all. If you're going to try to make a super hero MMO, they need to look at CoH, see what it does right (which is a lot.) See what it does wrong, (Not much, though the things that are wrong in this game are pretty glaring) and work to improve on CoHs formula.
I mean this MMO is 7 years old and still generating new content that's as good or better than the content before it, most MMOs arent generating content at all going into it's 7th year (wow being an exception as well). So if DCUO isn't taking pages from CoH's book, who knows. DC Does have a very established community of fans though, man of whom are gamers and they get to advertise for free in all their own comics, so there will be some interest there. However I think it could be good for CoH, people might get into DCUO because of the DC name, not having gotten into MMOs or a Super hero MMO, and then hear about CoH and come over and join us! |
Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
Yellowside: Dark'Falcon (Loyalist), lvl 20, Blaster
That Stinging Sensation #482183
An introvert myself, I can completely understand the raid mentality. I don't think there's any level of familiarity and comfort that can make a raid comfortable.
But just like people that run marathons for fun, we can learn to team up for fun, now and then. Not as a staple of our play time, assuredly, but if you get a consistent group together, teaming up can be quite enjoyable, at least for the duration of a single TF or a few missions. Familiarity helps; making sure you run with the same people each time is a large part of what makes it easy for us, because we're not constantly expending that "Getting to Know You" energy we do when meeting new people. Like all sorts of exercise, it takes practice to really become easy, but it can be worth it if you feel up to it. Or not. The nice thing about CoX (at least so far) is that nothing requires a team to achieve (reward-wise; some content is obviously team-locked), so teaming is optional. |
This has always been my problem with every proposal for end game I've ever seen, because raids and trials are what people imagine it will consist entirely of. A raid and trial every now and then is doable. Enjoyable, in fact. But I want something to do the rest of the time, and as of right now, such doesn't exist.
Given the latest management address talking about making the new I20 Incarnate trials accessible to everyone, I hope they're using the word "trial" in its literal meaning, which is to say as "a way to test a character's skill and strength," rather than the game system name Trial, which tends to be a very difficulty 8-person TF. If they do mean the former, then even Ramiel's arc can count as a trial for the Incarnate, as it has our characters go out of their comfort zones and take on some serious enemies.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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@Golden Girl
City of Heroes comics and artwork