This is vaguely reassuring...
But surely it'd be worth the money just to make a screenshot of a cyborg hawk-person with fairy wings, a wolf tail, steampunk armor, a pink diaper and the playing card aura using /e airguitar on a tiny floating rock in the Shadow Shard just to show that this game allows players to do things other games don't?
@Golden Girl
City of Heroes comics and artwork
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Must . .. . . . make!
But surely it'd be worth the money just to make a screenshot of a cyborg hawk-person with fairy wings, steampunk armor, a pink diaper and the playing card aura using/e airguitar on a tiny floating rock in the Shadow Shard just to show that this game allows players to do things other games don't?
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@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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All that and no mention of the classic?
Originally Posted by Sailboat Quote:
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For Shame!
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
That has to be one of the vaguest descriptions for any kind of comic book character
@Golden Girl
City of Heroes comics and artwork
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I think advantages and disadvantages relative to CoX are mostly irrelevant to that game. It will succeed or fail based on its internal merits. If it had the same mount of content that CoX has now that would help, and not having it hurts, but I think that would be true whether CoX existed or not.
Everything I've seen/read of DCUO leads me to be unimpressed by it. The fact that it lacks CoH's 7 years worth of updates only further puts it at a disadvantage.
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Therer seems to be both a quantitative absolute minimum and qualitative relative minimum amount of content that a launching title has to have to succeed. The quantitative minimum is the minimum necessary to prevent leveling gaps given all possible reasonable modes of leveling, as the game defines its normal gameplay to be. That is a deal breaker if it is not there. The qualitative minimum is a subjective level of content that allows the average player - itself a fuzzy target - to not repetitively run the current content into the ground between launch day and when the next content update arrives. There's no way to launch with as much content as an established game like WoW or CoX has had seven years to build up. But there is a minimum you have to reach to prevent player complaints about it from reaching a critical mass.
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Well, there's also the option of making enough bugs so that players can't reach the content gaps in the first place
@Golden Girl
City of Heroes comics and artwork
i'd say it tells the ladies all they need to know.
Well, the name Superman does that too - and uses fewer words too
@Golden Girl
City of Heroes comics and artwork
"Eeeey BooBoo, that guy's stealing the mayor's picanic basket!"
I hope that new Super Booster (judging by the eagle) is coming with some bird-based chest emblems.
Also on the topic of CoH vs. other superhero MMOs, if you look on the 2nd competitor's forums, they seem to really want CoH to fail. Thought that was interesting.
I hope that new Super Booster (judging by the eagle) is coming with some bird-based chest emblems.
Also on the topic of CoH vs. other superhero MMOs, if you look on the 2nd competitor's forums, they seem to really want CoH to fail. Thought that was interesting.
Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
Yellowside: Dark'Falcon (Loyalist), lvl 20, Blaster
That Stinging Sensation #482183
Well realistically all companies want their competitors to fail (although most are not so blase to say it out loud). I'm sure the Paragon Studios team sacrifice a chicken every so often to try and ensure the failure of their competitors (and by sacrifice I mean eat for dinner).
I wonder if the 2nd competitor's forum auto-logs people out spontaneously and without warning or mercy.
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Yeah, I mean, I know my statement was a "well duh" statement. I guess what I'm seeing is they're (the community anyway) almost grasping for staws trying to find reasons to support their beliefs (read: wishes) that our game is dying. Maybe I'm just biased, but it seems like when our community "knocks" one of the other it's more..."logical" I guess.
Well realistically all companies want their competitors to fail (although most are not so blase to say it out loud). I'm sure the Paragon Studios team sacrifice a chicken every so often to try and ensure the failure of their competitors (and by sacrifice I mean eat for dinner).
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For example, I made a comment how our servers have been in the yellow or better for the most part since GR launched, and the response I got was something to the effect of "while it's possible there's more players, it's more likely the devs scaled the server's maximum load back to cope with losing players, thus making it appear as though there are more players than before" (paraphrased). Seriously? Remind me, who's going F2P because they're hemorrhaging subscribers again?
Wouldn't know, I don't post there enough.
Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
Yellowside: Dark'Falcon (Loyalist), lvl 20, Blaster
That Stinging Sensation #482183
Yeah. I think people are looking at the 60 years of content like they'll beable to go through it ingame. There's no promise to that, and seeing as how the game is setup, I don't see how it could.
BrandX Future Staff Fighter
The BrandX Collection
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Are you going to play a game where you literally have the same face as everyone else of your characters chosen gender?
The first thing I know will be nip picking is "We've got seven years of content, lore, " my first words were so. The competition has what? 60 plus years of content/lore they can delve into, plus books,games, animated series etc. Overall like usual there was really nothing said that was not printed in other interviews, to me a let down.
Question tho this was brought up in the interview alot is I20, what could be so big in 20 that would knock our socks off? I get end game content that's good and all, but I the competition is offering interactive environments and no mitten hands, no travel suppression, faces that do not looked painted on. Sorry if I seem cynical, I just want more and this game can do more, just needs the right push. |
only have three heights to choose from?
no body slider controls at all?
That seems really worth it just to not have mitten hands, painted on faces and no goat legs.
The CC is severely limited in games that are not CoH.
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It's called Confirmation Bias. Fans of anything tend to believe that the object of their fandom is better than the equivalents and will accentuate the negative attributes of the other while minimizing their own.
Yeah, I mean, I know my statement was a "well duh" statement. I guess what I'm seeing is they're (the community anyway) almost grasping for staws trying to find reasons to support their beliefs (read: wishes) that our game is dying. Maybe I'm just biased, but it seems like when our community "knocks" one of the other it's more..."logical" I guess.
For example, I made a comment how our servers have been in the yellow or better for the most part since GR launched, and the response I got was something to the effect of "while it's possible there's more players, it's more likely the devs scaled the server's maximum load back to cope with losing players, thus making it appear as though there are more players than before" (paraphrased). Seriously? Remind me, who's going F2P because they're hemorrhaging subscribers again? |
There's nothing wrong with that, but the knocking of other games that goes on here isn't inherently more logical, it just seems that way because we're pre-disposed to view it that way. The server load issue is a great example, both theories are perfectly feasible but only NCSoft employees know which one is true and so other people will tend to believe the one that supports their bias.
New game: We're focusing on end game stuff! Hurry to the end so you can do end game stuff!
CoH: New content for as far as we can see will be focusing on end game stuff! Play the new end game stuff!
Bleah. It's a good thing CoH satisfies my altitis nicely. End game stuff is not for me.
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Personally, I've come to suspect that they re-adjusted how the server screen displays server load so that it shows relative load even when not overloaded. A while back they upgraded the servers, and for quite some time after that almost always they just showed as single green dots which doesn't give you that much information. So I think they re-adusted it so now you can see which servers have the heavier load; that both gives the players more information and makes the game look busier (I recall a lot of people ignoring the server upgrade and using the all-green-dots server screen to claim the game was dying. Again.)
For example, I made a comment how our servers have been in the yellow or better for the most part since GR launched, and the response I got was something to the effect of "while it's possible there's more players, it's more likely the devs scaled the server's maximum load back to cope with losing players, thus making it appear as though there are more players than before" (paraphrased). Seriously?
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Arc #40529 : The Furies of the Earth
In other superhero games, yeah....
I've got to admit, though, I was rather jealous of APB. (Well, aside from how textures became a mess of pixels after being applied to things, even if they weren't scaled.)
Made graffiti look odd, at times, as well as some car designs.
Aion's got - or had - some good character creation and animation as well (which you then lose under the "go g3t l335 g34rz" grind.)
I've got to admit, though, I was rather jealous of APB. (Well, aside from how textures became a mess of pixels after being applied to things, even if they weren't scaled.)
Made graffiti look odd, at times, as well as some car designs.
Aion's got - or had - some good character creation and animation as well (which you then lose under the "go g3t l335 g34rz" grind.)
True, but GG was replying to me, and I'm not social. Raids and TFs are too painful for my introvertedness to deal with. If the end game stuff was all solo friendly, I'd be doing it, but it's not, so I'll stick to the fun leveling stuff.
If CoH simply added fingered hands and blinking eyes, the characters would look 100% better, but I'm not complaining about what we have.
Virtue: @Santorican
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