This is vaguely reassuring...
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I think this is more than vaguely reassuring.
Without going through the entire thread, that interview tells me five very important things:
Issue 20 is going to be very big
Mellisa is very pleased with the state of the game and is expressing that with a quiet confidence rather than an overblown sense of hyperbole.
The Dev team are committed to engaging more with the player base.
The competition will do what it feels it needs to in order to be successful but Paragon Studios are confident in their own offering's longevity.
Going Rogue was a big success and along with the booster packs has provided the game with a new lease of life (and thus revenue stream) that is continuing forward.
Thelonious Monk
So though the narrative that you describe about your character and his/her power armor is one rooted in your private imagination (or amongst your group of mates in game), the games wealth of content currently now provides a pretty good range of backdrops for these personal pretendy-funtime narratives so many of us sketch out as we are watching our various characters' backsides for hours on end.
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Given the latest management address talking about making the new I20 Incarnate trials accessible to everyone, I hope they're using the word "trial" in its literal meaning, which is to say as "a way to test a character's skill and strength," rather than the game system name Trial, which tends to be a very difficulty 8-person TF. If they do mean the former, then even Ramiel's arc can count as a trial for the Incarnate, as it has our characters go out of their comfort zones and take on some serious enemies.
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I'm not optimistic enough to anticipate a lot of soloable content. I would dearly love for there to be some. But I'm not holding my breath.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Except it isn't a private narrative. It's canon. You go to the future, beat up Recluse, bring back his helmet (the PG-13 equivalent of bringing back his head), show it to him and say "look, I kicked your butt at the height of your power. What are you gonna do about it?" and he says "Nothing. Congratulations. You're awesome. Go take over the world or whatever it is you want to do." Which just makes the RSF more insulting, since you can only start the TF that gives you the Servant of Recluse badge after he tells you that "you are a true villain, beholden to no one."
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This has always been my problem with every proposal for end game I've ever seen, because raids and trials are what people imagine it will consist entirely of. A raid and trial every now and then is doable. Enjoyable, in fact. But I want something to do the rest of the time, and as of right now, such doesn't exist.
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An introvert myself, I can completely understand the raid mentality. I don't think there's any level of familiarity and comfort that can make a raid comfortable.
But just like people that run marathons for fun, we can learn to team up for fun, now and then. Not as a staple of our play time, assuredly, but if you get a consistent group together, teaming up can be quite enjoyable, at least for the duration of a single TF or a few missions. Familiarity helps; making sure you run with the same people each time is a large part of what makes it easy for us, because we're not constantly expending that "Getting to Know You" energy we do when meeting new people. Like all sorts of exercise, it takes practice to really become easy, but it can be worth it if you feel up to it. Or not. The nice thing about CoX (at least so far) is that nothing requires a team to achieve (reward-wise; some content is obviously team-locked), so teaming is optional. |
If you can separate "being on a team to accomplish a goal" with "socializing while on said team," it's even easier to join teams for things like TFs and raids. I've been on lots of teams where once the team was formed, not a word was said on team chat until the task was done (probably because the rest of the team was on Vent, but that's another story...). You can be the biggest introvert in the world and still team. Heck, you manage to play a massively MULTIPLAYER online game. A team is just a smaller, focused version of the entire game population. All you have to do is ask for a spot on the team when you see someone advertising and hit the Yes button when they invite you. Not another word needs to be spoken except "Thanks for the team" at the end.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I'm not sure how much an introvert you are, WHF, but for some of us, just being around other people (or even other avatars) can trigger that expenditure of energy. Familiarity is a far more sure way to ease the burden than simply "not talking". That can work for some, but not all.
I'm not sure how much an introvert you are, WHF, but for some of us, just being around other people (or even other avatars) can trigger that expenditure of energy. Familiarity is a far more sure way to ease the burden than simply "not talking". That can work for some, but not all.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'm not sure how much an introvert you are, WHF, but for some of us, just being around other people (or even other avatars) can trigger that expenditure of energy. Familiarity is a far more sure way to ease the burden than simply "not talking". That can work for some, but not all.
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you know, funny thing about apb, since we seem to be momentariy being granted some lattitude, but i wonder if it could have really worked in a superhero setting. apb seemed to (i never got to play it, largely due to its lack of any melee combat whatsoever)cover the urban and maybe punk dystopian look ok, but with the depth of sources that most competent superhero mmos have, i dont know if they could really maintain the depth over the masses of ultratech, mystical, monstrous, alien, four color and all other art styles. heck, phantasy star universe handled the ultra-tech/shibuya trendy clothing fusion look well, because thats all it had to do. Now i'm not saying apb had a bad customization suite, in fact what i have read was that it was amazing, but i just wonder if it really could have maintained the depth of customization that it could pull off in a very specific sub-genre of stylization with the breadth of themes that coh or co has (and dcou completely lacks)
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Now, yes, we'd need some *parts,* so it's not like the art staff would be put out of work (as far as costumes) after release. But I don't think it'd be much of a stretch if there'd been an "APB/COH" - I think it could have handled it. (And performance-wise, well, the game handled a mass of people, all with custom decals/custom body/face settings, grouped in customized vehicles with more custom decals, etc. It did, on occasion, "glitch" - if there was a network issue, the cars would be black, for instance, until they got the data - but I'd love to see this level of customization built in for a COH 2.)
I'm *not* going into gameplay, which was... well... broken. Fun for a bit, sure, but it had some *serious* issues. (Quite obviously, since it died and all.)
When I mention APB, I'm going specifically with character creation (and yes, animated facial expressions and the like.) The things some people did with just using primitives in the - for lack of a better description - "logo designer" were simply amazing.
Now, yes, we'd need some *parts,* so it's not like the art staff would be put out of work (as far as costumes) after release. But I don't think it'd be much of a stretch if there'd been an "APB/COH" - I think it could have handled it. (And performance-wise, well, the game handled a mass of people, all with custom decals/custom body/face settings, grouped in customized vehicles with more custom decals, etc. It did, on occasion, "glitch" - if there was a network issue, the cars would be black, for instance, until they got the data - but I'd love to see this level of customization built in for a COH 2.) I'm *not* going into gameplay, which was... well... broken. Fun for a bit, sure, but it had some *serious* issues. (Quite obviously, since it died and all.) |
Now whether they fixed the BROKEN mechanics are another thing. I won't derail (further) and get into the FAIL of many of APB's mechanics here.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Wolf and cat heads. Nuff said.
No, don't even THINK about saying 'we already have wolf heads'. Those...things are not fit for use by anyone. They are hideously shite. End of. Wolf and cat heads, please. |
Pwwwwwwwweeeeeeeease?
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Toooootally off topic somewhat (only cause it was discussed earlier in the thread), but did that "3rd game" launch already? Last I'd heard it wasn't coming out until March, but the website makes it look like it's here.
Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
Yellowside: Dark'Falcon (Loyalist), lvl 20, Blaster
That Stinging Sensation #482183
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
This. A thousand times this. It's not TALKING to other people. It's the need to deal with other people. When you join a TF team, you are making a commitment to deal with these other people until the task is done. You can't just walk away when you stop having fun and start feeling drained.
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There is no such thing as an "innocent bystander"
I think this time you're finally going to get your furry wish
@Golden Girl
City of Heroes comics and artwork
*actually reads the thread*
*look at his hands in awe*
Oh my god...I really do think I have powers....
Quick! Give me something unreasonable to say we won't get it in i20!
Hmmm....
No, give me something else >_>
"We are NOT talking to you!"