This is vaguely reassuring...
Here's hoping for lion, hyena, and parrot heads to go with that one.
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No, don't even THINK about saying 'we already have wolf heads'. Those...things are not fit for use by anyone. They are hideously shite. End of.
Wolf and cat heads, please.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
What CoH had was a lack of competition to make it painfully obvious what a content gap does to the game. Street sweeping helped, and in fact at one point it was better XP than missions anyway, but I think if CoH launched today with the same kinds of gaps it had at launch, it would die a quick death. It was a mistake we were allowed to make, but no other MMO will ever be allowed to make. Today you're punished for content gaps in a way totally unknown to CoH when it launched.
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My main thought was that DCUO will be dinged by some people for having "lack of content" simply by being a brand new game. I think that's a generic criticism for almost any MMO (released at any point in history) just because no set of Devs can realistically launch a game with multiple years worth of content ready to go on Day One. *shrugs*
Everything I've seen/read of DCUO leads me to be unimpressed by it. The fact that it lacks CoH's 7 years worth of updates only further puts it at a disadvantage.
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It boggles my mind that the things I bolded above are something that fall under the list of things we would prioritize for CoH to match for its peers.
Guys, this game is going on seven years old. I want them to continue to push boundaries, but when we're talking about things this game can do to try and compete with brand new games whose engines are starting from ground zero with five-to-seven more years of PC and MMO innovation under the industry's belt, I think there's stuff that's going to get them way, way more mileage with way more people than this kind of visual fluff, even acknowledging that visual "fluff" is very important to a video game. Visuals are not going to bring people here from competing games if those games have better gameplay or content, and anyone who is going to leave this game for better eye candy alone probably wasn't going to stay no matter what. Non-mitten hands that don't actually have individual bones for each finger they could slip in by accepting a potential hit to the minimum spec to the game. That's basically just a poly count increase per character model being rendered. More realistic faces, with things like bones or deformers for facial animation? That's tech that just doesn't exist here, and I have a hard time imagining adding it would be remotely trivial. |
People may decry what we're getting as "more of the same" but I disagree. Neither of the other games have anything resembling CoH's branching mission dialogue, limited though it may be. plus you can't fast-forward through any of the spoken dialogue in DCUO, so even if you've already heard it you have to listen to it all again. They also have the thrice-damned Travel Suppression which is actually (and I never thought it possible but they managed it) far more onerous than it is in CoH.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
They do? I think the models still hold up. In fact I think our models are actually fairly well-done and realistic. CO came out just recently (comparatively) and its models were all stupid and cartoony.
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If CoH simply added fingered hands and blinking eyes, the characters would look 100% better, but I'm not complaining about what we have.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I don't even need separately jointed fingers with air between them. I'd be happy with a basic hand model that was formed so it looked like you had four separate fingers held together and a thumb. Not the "meat slab with lines drawn on it" we have now. It would take more polygons than what we have but less than five separately jointed fingers.
I'm not saying any option would be "Easy", just what would look less laughable. Hands (and bare feet... oy) have always been my least favorite part of the model/costume process.
They also have the thrice-damned Travel Suppression which is actually (and I never thought it possible but they managed it) far more onerous than it is in CoH.
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Could it be implemented differently to serve its purpose better here? Probably.
But for a new game to make the ill-favored concept even MORE annoying instead of less is a monumental failure.
It leads me to believe if they've done something that obviously silly what other dumb things have they managed to do.
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I personally think Travel Suppression in a game like this is a Necessary Evil.
Could it be implemented differently to serve its purpose better here? Probably. But for a new game to make the ill-favored concept even MORE annoying instead of less is a monumental failure. It leads me to believe if they've done something that obviously silly what other dumb things have they managed to do. |
I don't think we need Suppression in the PvE game and it's the thing I hate most about this game. Nothing else is as aggravating as that.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
For those of us who have been loudly lamenting the recent lack of developer input here on the forums, ...
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In most companies public posting is limited to management types and PR flacks who have the time and inclination to always be positive and not take it personally when vitriolic comments are being spewed about.
The semi-anonymous environment of the forums encourages certain people to say things that they would never say in person. A working programmer or designer just can't afford to waste the time and emotional effort it takes to respond to that kind of noise: they have projects to finish.
A company employee cannot post things that seem petty, or angry, or flip, or illiterate, or unintelligent, or insensitive. Neither can they divulge without management approval any information about future projects, or even projects that are in the pipeline and ready to ship within days. So for an individual dev, there's not a whole lot of incentive to post on the forums -- spontaneous posting online has a thousand ways of getting them in hot water.
The only upside to a working dev posting is the appreciation of the small segment of the playerbase that actually follows the devs in the forums.
We were really fortunate to have BAB and Castle, and it's too bad they've moved on. But it's really too much to expect working devs like them to spend their work or personal time to engage with us. It reflects well on the company that they gave BAB and Castle the latitude to talk to us this way. But it won't reflect poorly on the company if other devs don't step into their shoes, or if only PR/community types post on these forums. That is, after all, their job.
Although other games may look better (DCUO does, CO definitely does not) CoH has superior gameplay over both of those and far more interesting content. DCUO is essentially a generic Fantasy MMO with the serial numbers filed off, where they crossed out "knight" and wrote in "superhero."
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Now be sure to get that gear repaired regularly, because, you know, a broken costume will make any superhero weak.
Looks as tho I will be eating humble pie as the devs have answered some of my skepticism with the recent posting and what I have seen on facebook. Now I am not to prideful to admit I was wrong, so why start now(joke). But really, I can admit to I should wait and see before jumping down someones throat or crying Doom. And to UberGuy looks as tho you were right, sorry man I was in the wrong.
The first thing I know will be nip picking is "We've got seven years of content, lore, " my first words were so. The competition has what? 60 plus years of content/lore they can delve into, plus books,games, animated series etc. Overall like usual there was really nothing said that was not printed in other interviews, to me a let down.
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Facts. Prove it, witch! *twitch*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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@Golden Girl
City of Heroes comics and artwork
It's probably a commonly-used shorthand for "anthropomorhpic animal," but it bugs me to see it used this way. "Anthro" means "Man." We already have plenty of "man-parts."
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I mean we already have plenty of human stuff. I wanted some animal stuff.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The other part is embarrassed to recommend the game to people knowing they'll be looking at mitten hands, painted faces and those awful, awful NPCs who look as though they were carved from wood and painted by children before being released onto the streets of Paragon City. Especially because everyone always plays up the character creator and, while the costume selection is great, the models you put them on really do fall short these days.
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Honestly, I don't have any real problems with our player characters. Not only do their faces not bother me, the mitten hands have never bothered me. The only hand examples I can concede look kind of lame to me are the hands of Huge characters, or sometimes regular male/female characters wearing thick gloves. These larger hands reveal the low poly count more clearly, and on top of it the textures giving faux depth between the fingers are stretched by the larger object size to a degree where your eyes can't be fooled by them.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
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Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Virtue: @Santorican
Dark/Shield Build Thread
try the chicken Parmesan.
on topic, well this is good news. the new booster does indeed look like something i will buy as soon as it is offered, i dont have any specific birds, but since i was part of the crowd that was asking for monster bits when the mutant pack came out, i'd pretty much have to buy it . i assume the strike pack will have the rare and very rare alpha enhancers, eh im in no hurry there, i got my mains to 2 commons and an uncommon, so i'm quite content. really excited about the newsletter, and thats about all i know enough to say really, looks promising. It is funny that they called dcou a traditional mmo, given how adamant their devs have been about classifying it as a online action game, whoops.
Arc #40529 : The Furies of the Earth
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"