when will game be free?


Adeon Hawkwood

 

Posted

To the OP:

The game's been free-to-play since, oh let me see...July of 2007 I believe. Have you been paying a monthly fee all this time?

Hahahaaaa!! Sucker!!


 

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Originally Posted by Gehnen View Post
It will be "free"* as soon as they don't want my business anymore. $15 a month is a small price to keep all the rabble out.
This. I've played totally free online games. I wanted to kill most of the players for being rude, inconsiderate, foul mouthed idiots.

Free MMOs aren't; micro transactions for everything from ATs and power sets to equipment etc are appreciable add-on costs.

I started this game because I prefer a fixed cost per month. If I want to grab a booster I can but it's optional. The issues are free updates. Two paid expansions (CoV and GR) in the life of this game is infrequent enough for me to accept. Unlike another MMO which seems to have level-cap raising, area expanding paid expansions every month.

Will CoX last forever? Probably not, but I don't see it as on it's deathbed and that's the time it would go f2p. At that time, I suspect the micro transactions would start in, the most loyal players would leave and the game go offline as a result of f2p.

For me 15/month per account (I have two) is worthwhile for:
* many AT/power combinations
* fun of levelling
* task forces
* Oro'ing missed arcs
* badging
* base editing
* costume editing
* whatever load of stuff I 've forgot about





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Originally Posted by graystar_blaster View Post
I just read that other mmos become free after a while when do you think this one will.
I think you are probably thinking of a specific other mmo that is slated to go ftp around the time another specific mmo launches. That mmo going ftp is a simple act of desperation. It failed to 'kill' CoX and is in serious danger of dying completely when a competitor with a MUCH better known IP gets going.

CoX isn't in that kind of danger. It has a strong and loyal player base (being one of those games that shows you don't have to have WoW level subscription numbers to be successful) and a very different play style (it isn't a console game at heart like the upcoming MMO).

As a side note about that other (already existing) game: I detected a strong scent of DOOOOOOM about it when it offered a lifetime subscription that was only available if purchased before launch. That sort of deal is a sure sign that a company doesn't expect to get much money from you unless they get it up front.


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*looks at the name of the OP*


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Originally Posted by graystar_blaster View Post
I just read that other mmos become free after a while when do you think this one will.
Hopefully never. Also, is the question mark (?) a complicated thing for you?



 

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Originally Posted by Golden Girl View Post
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Originally Posted by Lothic View Post
Basically it would not be a "good sign" for the future of this game under any circumstances.
That depends - a good F2P model could be a boost for the game, if it needs it later on.
If this game ever needs to be reorganized under a F2P model in order to save it then something fundamentally "bad" would have had to have happened to prompt that change. It's certainly possible that, under those circumstances, a F2P scheme could keep this game afloat for quite a while afterwards. But I sincerely doubt it would ever be considered a "boost". At best it would be a desperate stop-gap tourniquet to keep this game from financially bleeding to death.


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Originally Posted by je_saist View Post
  • some say that C.Bruce over at Infogrames managed to work a deal that F.Grubb couldn't pass up.
  • some say S.O.E. offered F.Grubb a deal he couldn't pass up.
  • some say that EA headhunted F.Grubb for either Mythic or Bioware.
Some say he abused Excel so much he made Clippy cry and run away. And he considers decimal points completely optional punctuation in powers definitions. All we know is they call him The Castle.

Some say game design, it is a hunger; an aching endless need.

Some believe that this game here, began out there. With tribes of developers who may have been the forefathers of the Islandians, or the Ultimans, or the Evercrackians. That they may have been the architects of the great RPGs, or the lost MUDs of the Internet. Some believe that there may yet be brother game designers who even now fight to survive, somewhere amongst the development community.


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Quote:
Originally Posted by Mr_Morbid View Post
As a side note about that other (already existing) game: I detected a strong scent of DOOOOOOM about it when it offered a lifetime subscription that was only available if purchased before launch. That sort of deal is a sure sign that a company doesn't expect to get much money from you unless they get it up front.
I think it is funny how people who warned of this were told to sit down a shut up because they didn't know what they were talking about. A month after launch people were demanding their money back from their lifetime subs.


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Quote:
Originally Posted by Arcanaville View Post
Some say he abused Excel so much he made Clippy cry and run away. And he considers decimal points completely optional punctuation in powers definitions. All we know is they call him The Castle.

Some say game design, it is a hunger; an aching endless need.

Some believe that this game here, began out there. With tribes of developers who may have been the forefathers of the Islandians, or the Ultimans, or the Evercrackians. That they may have been the architects of the great RPGs, or the lost MUDs of the Internet. Some believe that there may yet be brother game designers who even now fight to survive, somewhere amongst the development community.

Does recognizing the original sources for all of these make me a hopeless geek?


http://www.change.org/petitions/ncso...city-of-heroes#

 

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Originally Posted by Ulysses_Dare View Post
Does recognizing the original sources for all of these make me a hopeless geek?
Possibly. i will now pretend that i did not recognize said sources.


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Quote:
Originally Posted by Ulysses_Dare View Post
Does recognizing the original sources for all of these make me a hopeless geek?
What does it make one if they can hear the soundtrack that underlay at least one of the original source?


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Originally Posted by je_saist View Post
Wrong on all accounts? Maybe you missed a couple of critical words in that. Let me highlight them:





How in the world did you turn Rumors and For all we know turn into I am making a definitive statement that I am wrong about on all accounts.

More importantly, how did repeating what I've heard other players claim turn into speculation of my own?

On top of that, if you are claiming that I'm wrong on all accounts on the subject that NCSoft had different development houses develop sequel titles to their games...

Um. ArenaNet did Guild Wars 1 and is working on Guild Wars 2. Same development house. NCSoft did Lineage 1 and 2 internally with the same executive producer

So, really DumpleBerry, what's the point of your post?

As best as I can tell, you didn't read what I wrote, and jumped off to some kind of conclusion all on your own. Right off hand, you need to issue me an apology for that jump.
Why should he apologize for being right?

Unless you work for Paragon, you don't know why people are leaving, and you shouldn't speculate (or re-post "someone else's" rumors).

If you do work for Paragon, I'm sure you've probably overstepped your authority to comment on said migrations, and again, you shouldn't say anything.


If you don't subscribe to the rumor you just put your name to when you posted it, why'd you post it in the first place?

Castle, BAB, and Ocho, among others, deserve better than to have the rumor mill churning behind them.


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Quote:
Originally Posted by Bloodspeaker View Post
She's hardly any kind of a REAL witch if she didn't turn you into a newt.

Of course, we could check. See, if she weighs as much as a duck...
Quote:
Originally Posted by nytflyr View Post
Throw her into the pond!

I just threw a duck into a pond and the duck floated. That means she's a witch, right?


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Originally Posted by White Hot Flash View Post
Why should he apologize for being right?
I don't even know why I have to do it.


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Unless you work for Paragon, you don't know why people are leaving, and you shouldn't speculate (or re-post "someone else's" rumors).

If you do work for Paragon, I'm sure you've probably overstepped your authority to comment on said migrations, and again, you shouldn't say anything.
Actually, I kinda know, but am not currently employed by NCSoft.


Quote:
Castle, BAB, and Ocho, among others, deserve better than to have the rumor mill churning behind them.
Which is why, out of respect for them I make sure any rumor I invent about their departure is suitably epic.


For example, I heard the other day that this whole thing is Castle's fault. One day Castle decided to redesign Fireball so that every time someone used it, the game servers deposited a penny into his retirement account (ever wondered why fireball has such a short cast time? now you know). Castle figured in a few years he could have retired sitting pretty. But then datamining showed that blasters were dying too quickly and not using fireball enough. The ones that were not dying had such high defiance buffs that they were one-shotting everything and not using fireball enough. So he reduced the damage buff of defiance, and made blasters partially mez-immune. This helped greatly, but then blasters starting doing so well that blasters were using hundreds of thousands of fireballs. Pretty soon NCSoft didn't even have enough money to pay BaB and had to let him go, much to his surprise. At that point Castle knew the game was up and by year's end the auditors would catch up with him. Knowing that his finances were being monitored he transferred his ill-gotten gains to an offshore account under the name of an accomplice. Castle would then leave Paragon Studios and his accomplice, citing new opportunities out of state, would leave California and meet up with him in Aruba a few weeks later where they would split all that perk pack money.

And that, people, is why blasters were buffed.


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Quote:
Originally Posted by Schismatrix View Post
Possibly. i will now pretend that i did not recognize said sources.
And I'll admit the sources are familiar, yet just out of reach


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Originally Posted by Arcanaville View Post
I don't even know why I have to do it.


Actually, I kinda know, but am not currently employed by NCSoft.


Which is why, out of respect for them I make sure any rumor I invent about their departure is suitably epic.


For example, I heard the other day that this whole thing is Castle's fault. One day Castle decided to redesign Fireball so that every time someone used it, the game servers deposited a penny into his retirement account (ever wondered why fireball has such a short cast time? now you know). Castle figured in a few years he could have retired sitting pretty. But then datamining showed that blasters were dying too quickly and not using fireball enough. The ones that were not dying had such high defiance buffs that they were one-shotting everything and not using fireball enough. So he reduced the damage buff of defiance, and made blasters partially mez-immune. This helped greatly, but then blasters starting doing so well that blasters were using hundreds of thousands of fireballs. Pretty soon NCSoft didn't even have enough money to pay BaB and had to let him go, much to his surprise. At that point Castle knew the game was up and by year's end the auditors would catch up with him. Knowing that his finances were being monitored he transferred his ill-gotten gains to an offshore account under the name of an accomplice. Castle would then leave Paragon Studios and his accomplice, citing new opportunities out of state, would leave California and meet up with him in Aruba a few weeks later where they would split all that perk pack money.

And that, people, is why blasters were buffed.
I love it.


 

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Originally Posted by GATE-keeper View Post
Ah yes, the episodes that put the " 'ho " in Hoshi...



>>

<<

...so are you implying that War Witch is an evil empress who usurped power?
Hmmm....I always thought that "Two Days, Two Nights" did that in a better and more subtle way.


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Posted

Quote:
Originally Posted by Arcanaville View Post
For example, I heard the other day that this whole thing is Castle's fault. One day Castle decided to redesign Fireball so that every time someone used it, the game servers deposited a penny into his retirement account (ever wondered why fireball has such a short cast time? now you know). Castle figured in a few years he could have retired sitting pretty. But then datamining showed that blasters were dying too quickly and not using fireball enough. The ones that were not dying had such high defiance buffs that they were one-shotting everything and not using fireball enough. So he reduced the damage buff of defiance, and made blasters partially mez-immune. This helped greatly, but then blasters starting doing so well that blasters were using hundreds of thousands of fireballs. Pretty soon NCSoft didn't even have enough money to pay BaB and had to let him go, much to his surprise. At that point Castle knew the game was up and by year's end the auditors would catch up with him. Knowing that his finances were being monitored he transferred his ill-gotten gains to an offshore account under the name of an accomplice. Castle would then leave Paragon Studios and his accomplice, citing new opportunities out of state, would leave California and meet up with him in Aruba a few weeks later where they would split all that perk pack money.

And that, people, is why blasters were buffed.
Oh I'm telling him you said that.


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Posted

Quote:
Originally Posted by Arcanaville View Post
For example, I heard the other day that this whole thing is Castle's fault. One day Castle decided to redesign Fireball so that every time someone used it, the game servers deposited a penny into his retirement account (ever wondered why fireball has such a short cast time? now you know). Castle figured in a few years he could have retired sitting pretty. But then datamining showed that blasters were dying too quickly and not using fireball enough. The ones that were not dying had such high defiance buffs that they were one-shotting everything and not using fireball enough. So he reduced the damage buff of defiance, and made blasters partially mez-immune. This helped greatly, but then blasters starting doing so well that blasters were using hundreds of thousands of fireballs. Pretty soon NCSoft didn't even have enough money to pay BaB and had to let him go, much to his surprise. At that point Castle knew the game was up and by year's end the auditors would catch up with him. Knowing that his finances were being monitored he transferred his ill-gotten gains to an offshore account under the name of an accomplice. Castle would then leave Paragon Studios and his accomplice, citing new opportunities out of state, would leave California and meet up with him in Aruba a few weeks later where they would split all that perk pack money.
They're on to us, Castle! Run!


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Quote:
Originally Posted by Arcanaville View Post
I don't even know why I have to do it.


Actually, I kinda know, but am not currently employed by NCSoft.


Which is why, out of respect for them I make sure any rumor I invent about their departure is suitably epic.


For example, I heard the other day that this whole thing is Castle's fault. One day Castle decided to redesign Fireball so that every time someone used it, the game servers deposited a penny into his retirement account (ever wondered why fireball has such a short cast time? now you know). Castle figured in a few years he could have retired sitting pretty. But then datamining showed that blasters were dying too quickly and not using fireball enough. The ones that were not dying had such high defiance buffs that they were one-shotting everything and not using fireball enough. So he reduced the damage buff of defiance, and made blasters partially mez-immune. This helped greatly, but then blasters starting doing so well that blasters were using hundreds of thousands of fireballs. Pretty soon NCSoft didn't even have enough money to pay BaB and had to let him go, much to his surprise. At that point Castle knew the game was up and by year's end the auditors would catch up with him. Knowing that his finances were being monitored he transferred his ill-gotten gains to an offshore account under the name of an accomplice. Castle would then leave Paragon Studios and his accomplice, citing new opportunities out of state, would leave California and meet up with him in Aruba a few weeks later where they would split all that perk pack money.

And that, people, is why blasters were buffed.
You had better be careful . . . this is, after all, the Internet. Somebody is going to actually believe that fabrication and pass it around as being true. Especially coming from YOU, the teller of all truths (said in a respectful way).


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Originally Posted by Mr_Morbid View Post
As a side note about that other (already existing) game: I detected a strong scent of DOOOOOOM about it when it offered a lifetime subscription that was only available if purchased before launch. That sort of deal is a sure sign that a company doesn't expect to get much money from you unless they get it up front.
Oh, you mean like City of Heroes did before its launch?


 

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Originally Posted by Klaatu View Post
Oh, you mean like City of Heroes did before its launch?
You mean the other one.


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Posted

Back to the original topic of free-to-play, it seems that they're doing pretty good with it over at Turbine, what with LotRO's profits tripling since the move to F2P... And I hear that SOE's quite happy with how EQ2 is doing after introducing their F2P version of it, EQ2 Extended (well, F2P if you don't want to be able to chat with other people or have a mount or anything resembling inventory space :P).

Personally, I hope CoH stays subscription with the occasional new cash shop goodies pack.


 

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Originally Posted by Klaatu View Post
Oh, you mean like City of Heroes did before its launch?
i can find nothing anywhere that corroborates your claim that lifetime subscriptions have ever been available for City of Heroes. In light of there being no evidence to support your statement i have decided that it must be true.

See? i'm starting to get the hang of this rumor and doom stuff. Eventually i'll be making my own foil-lined hats and posting (even more) incoherent rants.


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Quote:
Originally Posted by Cyber_naut View Post
My guess is the people at the top were not happy with the dev team, probably because they were missing deadlines, specifically with going rogue. Coulda been something completely different, but you don't shake things up like that unless someone at the top wasn't happy with something.
The layoff that included BAB was IIRC 8 people total. That's not unusual for a game house after a major initiative winds down. They have to keep staffing at a sustainable level. Besides, they've currently got reqs open for 5 permanent and 2 contract positions. Sounds more like they had to adjust where they were spending.

But you shouldn't include Castle or Ocho in the layoff group. Both of them specifically indicated they'd found better jobs.

Quote:
That is what probably led to the power shift that put war witch in power, and led to the firings/layoffs/quits that ensued since then.
That's pure speculation. It's just as likely that Posi changing to be head dev in charge of the Incarnate system happened exactly like they said it did: he wanted to be 100% head dev of that major new initiative and not manage the entire game. War Witch stepped up, and he got to focus on doing what he loves and is good at. It wouldn't be the first time that an individual contributor found out that he's not happy being a pure manager, and changed back into a more hands-on role.


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