Issue 19 - Patch Notes for build 1900.201011102104.23
Glad to hear about the safeguard fix. That was frustrating to deal with the other day.
Also, new IDF armor? I wanna see!
HA! This one player was arguing with me, stating that Burn was working as intended. I said that's funny because they fixed it awhile back, and it reintroduced itself in Issue 19.
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- Trapdoor can no longer be dragged out of range of his Bifurcations.
Ouch. This willmake killing trapdoor harder.
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You know, in the comics, separating a foe from their power source is usually a winning tactic as much as destroying their power source.
There's a pattern here. A bad one. Where other MMOs get applauded that encounters are not rigidly designed to be completed in only one way, CoH, which *used to* be like that is heading down the road of the egotistical Dungeon Master who forces players to find the *right way* or die.
Rather than applauding player ingenuity in finding non-exploitive alternate solutions, they get punished.
I find that reprehensible.
For shame.
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When can we expect some changes to Director 11 that will help us understand how to get the midnight dodger badge in any way shape or form.
I feel the only thing he is missing now is the hockey mask, and our team are running around like teenage coeds...
sorry to be a debbie downer.
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I really don't understand how people are having so much trouble with Trapdoor. I soloed him on a Blaster at base difficulty. Inspirations exist for a reason.
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[/LIST][/LIST]Which Dev is getting all bothered and upset that players find an alternative way to solve a problem?
You know, in the comics, separating a foe from their power source is usually a winning tactic as much as destroying their power source. There's a pattern here. A bad one. Where other MMOs get applauded that encounters are not rigidly designed to be completed in only one way, CoH, which *used to* be like that is heading down the road of the egotistical Dungeon Master who forces players to find the *right way* or die. Rather than applauding player ingenuity in finding non-exploitive alternate solutions, they get punished. I find that reprehensible. For shame. |
Now I have to use two 'auto-completes' to get this Arc done solo, because even the Weakened Honoree is totally broken against defenders and corruptors.
Yeah, that make me feel like I'm becoming an incarnate...
Still here, even after all this time!
I really don't understand how people are having so much trouble with Trapdoor. I soloed him on a Blaster at base difficulty. Inspirations exist for a reason.
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I haven't had any problem defeating him, even on squishies. But it seems an odd thing to disallow an alternative approach.
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Originally Posted by Avatea
Trapdoor can no longer be dragged out of range of his Bifurcations.
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Playing CoH with Gestures
Is it possible to have Trapdoor stop Bifuricating while you are NOT in the mission?
For example, I was doing this mission on one of my toons and I died from him (1-hit death) and when I came back, he had like 5 or 6 copies regen'ing him....yeah...how nice....
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Trapdoor can no longer be dragged out of range of his Bifurcations.
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The mysterious floating bag of cash should no longer appear in bank vaults on these missions. Villains on the heist should no longer appear to get stuck in elevators as they are attempting to flee with the loot. |
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[/LIST][/LIST]Which Dev is getting all bothered and upset that players find an alternative way to solve a problem?
You know, in the comics, separating a foe from their power source is usually a winning tactic as much as destroying their power source. There's a pattern here. A bad one. Where other MMOs get applauded that encounters are not rigidly designed to be completed in only one way, CoH, which *used to* be like that is heading down the road of the egotistical Dungeon Master who forces players to find the *right way* or die. Rather than applauding player ingenuity in finding non-exploitive alternate solutions, they get punished. I find that reprehensible. For shame. |
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This x 1000, all its going to do is make me take 6 days to get an incarnate slot unlocked instead of 3. I am never doing that mission with the 2 AVs in it ever again. Its too hard for those who dont have max resists or max defense. The trap door thing is just a huge waste of time more so than it is a challenge. Just gonna drop the misison to not have to deal with that crappy frustration of it all. If they are going to do all of this then why not make it into a TF itself? I been saying that since day 1 because as it stands now it does require a group for the more squishie folk who do not abuse inspirations.
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Is it too hard to invite just one person to help you (not even 7 more, just one)? It's not like there's not a ton of folks standing around in Ouro or anything, right now. Or have you pissed off enough people on your server that no one wants to team with you anymore?
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I have to agree. This is basically turning my squishies into LOSERS that can't even use a tactic to get around someone's high regen rate solo.
Now I have to use two 'auto-completes' to get this Arc done solo, because even the Weakened Honoree is totally broken against defenders and corruptors. Yeah, that make me feel like I'm becoming an incarnate... |
I echo what everyone else says, silly change. I didn't have any trouble with him, but silly none the less.
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Thanks for making it harder, Devs!
There are still ways to kill him, and it's still easy. Hold his Bifurcations, lava him, or just KILL the bifurcations like you're SUPPOSED to. Jeez, you people are lazy. I've done this mission on squishies and smashies alike and have had no problem.
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Patch notes for build 1900.201011102104.23.
Zone Events
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Echos of disallowing warburg nukes for the CoP.
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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If the Neutropolis event is like the Imperial City one where you have to complete one section before being able to proceed into the next, people may have found a way to teleport past the door and get a head start on the next section. There's a long history of Teleport being able to get to places people aren's supposed to go in this game, like the Eden trial...
Speaking of which, can we PLEASE have the Eden trial's merit reward raised back to a reasonable amount now that TPing past the walls is no longer possible?
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he is not hard to kill.
Thanks for making it harder, devs! :d there are still ways to kill him, and it's still easy. Hold his bifurcations, lava him, or just kill the bifurcations like you're supposed to. Jeez, you people are lazy. I've done this mission on squishies and smashies alike and have had no problem. |
Patch notes for build 1900.201011102104.23.
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