Issue 19 - Patch Notes for build 1900.201011102104.23


Airhammer

 

Posted

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Originally Posted by je_saist View Post
... hmm

have any bubblies tried the knockback bubble yet? That... might have interesting results.
Tried [Force Bubble] before and after last week's live patch. Before it worked. After, no it doesn't work. The mine layers are indeed, as Arcanaville put it, intangible. That means they walk right through the [Force Bubble] and it is completely ineffective. At one point Saturday night a mine was thrown into my face (3rd person doesn't work well next to walls).




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Posted

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Originally Posted by Inazuma View Post
Anybody got pics of the new IDF armor yet?
yet? we saw a pic back at NYCC:


 

Posted

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Originally Posted by Avatea View Post
[*]Safeguard Missions
  • The mysterious floating bag of cash should no longer appear in bank vaults on these missions.
  • Villains on the heist should no longer appear to get stuck in elevators as they are attempting to flee with the loot.
Yes! Very irritating, especially since you can't autocomplete Safeguards. Although in my case the villain in the elevator was also invisible; nothing but weapons, the bag and glowy eyes were there.


Arc #40529 : The Furies of the Earth

 

Posted

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Originally Posted by Avatea View Post
[*]Trapdoor no longer stops Bifurcating.[*]Trapdoor will mix up the location of his bifurcations a little bit more.[*]Trapdoor can no longer be dragged out of range of his Bifurcations.
Why not add[*]Trapdoor's area no longer allows pulling to lava, no Shivans, Nukes, Temps, Insps, Kiting or Flying, and can only use Brawl.

Seriously, quit forcing your players into what you want them to play like, this is a game about custom-ability right? To think outside the box?

Your actions show you the devs do not want the player to play creatively, but by force by your own hands and dictation.

Good Luck trying to keep a playerbase if you continue that route.


 

Posted

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Originally Posted by DaemonicVisions View Post
Why not add[*]Trapdoor's area no longer allows pulling to lava, no Shivans, Nukes, Temps, Insps, Kiting or Flying, and can only use Brawl.

Seriously, quit forcing your players into what you want them to play like, this is a game about custom-ability right? To think outside the box?

Your actions show you the devs do not want the player to play creatively, but by force by your own hands and dictation.

Good Luck trying to keep a playerbase if you continue that route.
If they didn't want us to be able to roast him, they would never of made that custom room for him.

Again, being able to pull him out of range of his bifrications doesn't make sense in the game by his own lore.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Posted

If this was a pen and paper game his time doubles would have just followed into the hall anyways. He is his own power source so dragging him around shouldn't matter. That would be like if stone tanks lost their armor for not standing on earth.


 

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Originally Posted by Rajani Isa View Post
If they didn't want us to be able to roast him, they would never of made that custom room for him.

Again, being able to pull him out of range of his bifrications doesn't make sense in the game by his own lore.
So..Let me get this straight..

While designing the room, they just totally didn't figure out people wouldn't pull him away? Really?

Look at Reichy, He never leaves his area, the devs didn't want him to leave his area, so therfore, they programed him to stay put.

After weeks of having Trapdoor being able to be pulled by players, the devs turned around and programmed him to not leave his post...Really?

Either somebody was space cruising while designing this scenario, or the devs just forcing gamers to play by their dictation.

Tell me there isn't a comic out there where the hero that faces a similar enemy, where their villain can multiply, and the hero not try to pull the original villain away so he/she can beat it down one on one, and save the day?

The best battle is the simplest one, but in the devs eyes, they want to have the player fight for 20+ minutes on 1 guy that has insane regen and now multiplies minions even more and at random places.

What it all boils down to, is that the devs were foolish to not program Trapdoor 1st to stay put like Reichsman, and to let the players be allowed to pull Trapdoor into the other room, then later down the road take this creative tool away by force by telling the player "learn2playRway"

Lore or not, it was a bad call to allow it and take it away when the player chose to think outside the box.


 

Posted

Quote:
Originally Posted by LISAR View Post
If this was a pen and paper game his time doubles would have just followed into the hall anyways. He is his own power source so dragging him around shouldn't matter. That would be like if stone tanks lost their armor for not standing on earth.
This makes more sense for how they should have done it.


 

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If they didn't want us to be able to roast him, they would never of made that custom room for him.
This room is actually the one used in Burkholder's TF and possibly other places, minus the giant robot.

Gotta love how people are going "non-exploitive tactics", "thinking outside the box" and ****. Pulling isn't exactly rocket science, and it's pretty obvious by the big, bold flashing messages in front of your screen that you're supposed to play the encounter by defeating his reflections.

Besides, if your character can't even defeat an Elite Boss by level 50... Should he really be an Incarnate?

That said, I can't say I care for the changes either way, I'm just reacting to the reactions.


 

Posted

Well once we finish fixing Trapdoor (still a patch or two away, after they remove the lava, and make the Bifurcations EBs, too), is it reasonable to expect that Honoree and Holtz won't be pullable without attracting all the Rikti in their room, too? And we should make all the portals untouchable so that they'll keep spawning.

Maybe when we're done, we can then ensure that three even-con minions are a challenge.

Okay, so maybe all that was a bit more bitter than I really feel, but it's nonetheless disappointing to see this sort of philosophy in the way missions are designed. The thing is, I don't seem to have nearly the trouble with Trapdoor as some do, but I am a bit worried that this sets a bad precedent. Wait, scratch that, removing certain powers from the CoP was setting the precedent. What this does is codify that bad precedent.


 

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Originally Posted by Diggis View Post
This makes more sense for how they should have done it.
I haven't jumpe dont est to see how they did it. How doe sthe change work? Do his copies just always regen him while alive, does he not leave the room, or do they use a tether like the nictus around that roman guy?


 

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Originally Posted by Miuramir View Post
This worries me for several reasons.

Firstly, as others have noted, there's the fundamental "bad GMing" feel to it; this really sounds like "you're not winning the encounter the bullheaded way we wanted you to, clever players will be slapped down".

Secondly, there's the comic book feel issue; a villain in a prepared trap at the heart of his power... while there are probably a few particularly stubborn heroes that would think "I just have to hit him harder!", the majority would be trying to figure out a way to get him out of his sweet spot.

And most seriously, this means that if you're a squishy character who has a bad day, you're totally screwed. Hospital, restock on inspirations, back into mission, run around to the lava room... previously, that was enough for him to pop out about a dozen bifurcations, but he seemed to have an upper limit and would stop. Without a limit, there's nothing stopping him from Agent Smith-ing into enough clones to crash people's clients, well beyond any winnable state.
I have to agree with these sentiments. He's not hard, but I don't really love the idea of making players play a certain way, and this 'feels' like that is what's going on. If it wasn't an exploit, which I can't see how it would be, I think outside-the-box tactics should be encouraged, not discouraged.

It is interesting that the devs have seemed to fly directly in the face of traditional MMO-type endgame content (imo) with the Tin Mage and Apex Task Force design. Those TFs seem to be ostensibly 'defeating' players' tendency to do endgame stuff/raids in a very 'controlled' and almost boring way, and make them much more dynamic, "think-on-your-feet" content (esp. Apex, kudos!). So it seems that this is an example of a creative solution on the part of the devs to what they seemed to consider a 'problem' (ie, staid old boring endgame content.)

But the case of the Trapdoor changes seem to philosophically contradict this idea of creative solutions.

Or maybe I'm being too analytical here. Ooo, Shiny!


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by DaemonicVisions View Post
Tell me there isn't a comic out there where the hero that faces a similar enemy, where their villain can multiply, and the hero not try to pull the original villain away so he/she can beat it down one on one, and save the day?
The issue here is, it's not that (by lore) the duplicates do some buff to the main guy, but rather that they are the main duplicating himself through time, thus having more time to rest/restore himself - represented in game by the +Regen buff.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

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Posted

Quote:
Originally Posted by Lazarillo View Post
Well once we finish fixing Trapdoor (still a patch or two away, after they remove the lava, and make the Bifurcations EBs, too), is it reasonable to expect that Honoree and Holtz won't be pullable without attracting all the Rikti in their room, too? And we should make all the portals untouchable so that they'll keep spawning.
The writing is already "on the wall" in game for the Holtz/Honoree mission. Try defeating Honoree first and clicking on him. His text tells you that you have to clear the Rikti as well. So we will likely have to deal with a practically unending stream of Rikti coming out of the portals for ZERO xp/drops just to get the mission to end.

Heaven help you if you are a solo squishy vs 100+ Rikti & 2 EBs.




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Posted

Quote:
Originally Posted by Snow Globe View Post
The writing is already "on the wall" in game for the Holtz/Honoree mission. Try defeating Honoree first and clicking on him. His text tells you that you have to clear the Rikti as well. So we will likely have to deal with a practically unending stream of Rikti coming out of the portals for ZERO xp/drops just to get the mission to end.

Heaven help you if you are a solo squishy vs 100+ Rikti & 2 EBs.
eh? I've defeated Holtz, then Honoree w/out touching the portals and finished the mish. I tended to use the Rikti from the Portals as FS/HL fodder


 

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Originally Posted by Mr. DJ View Post
eh? I've defeated Holtz, then Honoree w/out touching the portals and finished the mish. I tended to use the Rikti from the Portals as FS/HL fodder
Same here - did so yesterday, in fact. The Honoree did NOT require me to defeat the Rikti that had spawned in the room.


 

Posted

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Originally Posted by Tempest_56 View Post
Quote:
Originally Posted by Mr. DJ View Post
eh? I've defeated Holtz, then Honoree w/out touching the portals and finished the mish. I tended to use the Rikti from the Portals as FS/HL fodder
Same here - did so yesterday, in fact. The Honoree did NOT require me to defeat the Rikti that had spawned in the room.
You guys... please re-read what Snowy said:

Quote:
Originally Posted by Snow Globe View Post
The writing is already "on the wall" in game for the Holtz/Honoree mission. Try defeating Honoree first and clicking on him. His text tells you that you have to clear the Rikti as well. So we will likely have to deal with a practically unending stream of Rikti coming out of the portals for ZERO xp/drops just to get the mission to end.

Heaven help you if you are a solo squishy vs 100+ Rikti & 2 EBs.
"on the wall", I take to mean a possible future.
By defeating Honoree FIRST, you get a different message than if you defeat Holtz first (I think).

.


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Posted

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Originally Posted by Impish Kat View Post
By defeating Honoree FIRST, you get a different message than if you defeat Holtz first (I think)..
You do. If you defeat Honoree first and then click on him to chat, the message indicates that you have to dispose of Holtz and the Rikti portals in order for him to talk to you (but not necessarily the Rikti themselves, although for most people that's a prerequisite for toasting the portals). As it stands right now, you don't actually have to get rid of the portals (or the Rikti), just Holtz.

I would not be surprised to see this changed down the line. However, if it is changed, it'll just be changed to be in line with how it's scripted already.

It won't change most of the way I do the encounter anyway - take out the two front portals (and associated Rikti), take out Holtz, take out Honoree (now: chat), take out the rest of the portals (and associated Rikti) (after the change: the chat with Honoree moves here). But then, I usually play scrappers, so pretty much the majority of missions I'm in are kill-alls, regardless of the instructions.


Prophecy & Dreams | Prophecy & Dreams Discussion

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Unbidden | Star Patrol | Real World Hero

 

Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 1900.201011102104.23.

COMBINED

PVP
  • Rewards for defeating players should once again be in place for Arenas and PVP Zones,
Link Steel will be happy about this.


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
eh? I've defeated Holtz, then Honoree w/out touching the portals and finished the mish. I tended to use the Rikti from the Portals as FS/HL fodder
Wrong order and complete reading failure on your part.

Quote:
Originally Posted by Tempest_56 View Post
Same here - did so yesterday, in fact. The Honoree did NOT require me to defeat the Rikti that had spawned in the room.
Complete reading failure on your part.

Quote:
Originally Posted by Impish Kat View Post
"on the wall", I take to mean a possible future.
That is generally how the term has been used for the last 2,000+ years (the phrase pretty much came from the Book of Daniel in the Bible). I can't be accused of using a local idiom in this case. It is a widely used phrase.

Quote:
Originally Posted by Impish Kat View Post
By defeating Honoree FIRST, you get a different message than if you defeat Holtz first (I think).
That is exactly what I'm saying. If the Honoree is defeated first then you click on the Honoree you will get a different message than if you defeat Holtz first.




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Posted

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Originally Posted by Snow Globe View Post
Wrong order and complete reading failure on your part.
*sigh* not worth the headache...

Cende said it better than you did, when you don't include all the information, things like misunderstandings happen.

You can still defeat Honoree "first" before taking out the Rikti.


 

Posted

And portals are weak. Not that hard to zoom in and take them out.

Heck on my blaster, LRM takes out the portal and the spawn! :P


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
*sigh* not worth the headache...

Cende said it better than you did, when you don't include all the information, things like misunderstandings happen.

You can still defeat Honoree "first" before taking out the Rikti.
You currently have to defeat 2 EBs...he said defeat a specific one first and then check the click message.

This was a very linear logic path of 3 steps...anyone who couldn't follow it has only themselves to blame.

Also the post had a Flesch-Kincaid Reading Level of 6.7.


 

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Originally Posted by EmperorSteele View Post
Trapdoor is a wuss. Havn't had any problems with him on a wide array of characters.

And quite frankly, if you CAN'T handle a few EBs, you SHOULDN'T BE AN INCARNATE. Why would the Well choose you to have its power if you can't beat up a few guys?
QFT. Honestly this game isn't hard, and all people do is complain when they are faced with a mediocre challenge.

Quote:
Originally Posted by Starcloud View Post
This is horrible game design. I'm shocked that, with Bruce Harlick, a professional pen and paper adventure designer on your team, you're not taking his advice and letting players use alternate or unanticipated but valid tactics to complete an encounter.

I want encounters that let me use my brains. If that means a deranged half-Incarnate will follow you out of his own personal "safety zone" let remain a valid tactic.

Seriously. It's *bad game design* to require that everyone follow the same tactics for every archetype in order to win an encounter.

I rate this change, and the thought process behind it, an F. For Failure.
I like games with smart AI where a villain wont follow you out of his "safety zone" where he will get owned. I rate this change A for, stop whining.


@Teh Pyro

 

Posted

Quote:
Originally Posted by pimpinator View Post
I like games with smart AI where a villain wont follow you out of his "safety zone" where he will get owned. I rate this change A for, stop whining.
I have to agree with this. It doesn't make sense story-wise for him to be able to be separated from his bifurcations. Either he should be able to spawn them anywhere and they should follow him around, or he should refuse to leave the area where he can spawn them.

I'm all for creative tactics, but Trapdoor isn't supposed to be a complete idiot.

As for if the mission is too difficult -- meh. Incarnates are supposed to be the gateway to challenging endgame content, it should at least be a little bit reflective of that. If it's too tough for your solo FF/Elec defender slotted for end mod and with all 4 travel powers, that's what teams are for. You'll need one to run the Incarnate TFs anyway.

I've found the Honoree mission way tougher than Trapdoor anyway on my support-ish toons, due to how many rikti ambush you when set to x8, and the fact that he hits squishies like a freight train. It was still doable with him lowered down to an EB and judicious use of inspirations.