How to Solo Trapdoor (Spoilers)


Adeon Hawkwood

 

Posted

Took him down on my second try as an Nrg/Nrg Blaster. Just pulled him to the hall and kept knocking him too the ground. I've fought harder.


 

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Don't forget simple red inspirations. More damage is a great counter to regen.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

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Quote:
Originally Posted by Santorican View Post
I just pounded his face in and when he spawned a clone annihilated them and then continued to pound his face in till he handed over the shiny.
I've done a combination of this and the lava. His clones don't always spawn on the catwalk circle around the dome thingy. When I'd go looking for the ones that didn't, Trapdoor would inevitably follow me and get stuck in the lava.


Goodbye, I guess.

@Lord_Nightblade in Champions/Star Trek Online

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He was a cakewalk with my Dominator. I just held him and he couldn't bificurate.


 

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Quote:
Originally Posted by Marcian Tobay View Post
I did this with my Mastermind. Defeated him in 6-7 mintues on my first try. Used 3 green small inspirations I picked up along the way. Not because I needed to, but because respawning pets is a pain.

This whole "How do we destroy Superman?" council on Trapdoor is weird to me. Are Masterminds that much stronger?
I suspect it's simply a function of Trappy doing something new/different. To the best of my recollection, no mob before this ever pulled that bifurcation trick.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

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Quote:
Originally Posted by UberRod View Post
A MM or scrapper can just run in and beat him to death without caring about the bifurcations.

For everyone else, I just pull him to the hallway.
Blasters can do this too, they just might need a few inspirations first. I just popped Eye of the Magus, Vanguard, held him and slow-roasted him to death.

Do they bifurcations give him a to-hit buff as well, or do I need to sacrifice another Chief Soldier to the RNG gods?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I've solo'd him on everyone I've run so far. Blaster, Brute, Tanker, Mastermind, Dom, in that order. Each one had a different tactic, and he was laid out before each...

Of course the easiest time I had was with my Blaster. DMG DMG DMG DMG DMG "wait, I'll talk"


 

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I fought Trapdoor three times now, and each time I simply lured him into the lava and clobbered him. Granted it helps a lot that all of my level 50 characters have Hover. I can fight Trapdoor and then talk to him without worrying about taking damage from the lava.

My Inv/SS tanker didn't even bother using inspirations. I just turned on Unstoppable and that was plenty.


 

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Quote:
Originally Posted by Sapphic_Neko View Post
I beat some on Trapdoor, killed the thingie he spawned, beat some more on trapdoor, killed the next one, and finished him off. Found it rather easy, never understood all the moaning about him tbh :|
This.

So far, I've beaten him solo with a MA/SR scrapper, a Mace/Shield tanker, a Storm/Electric Defender, and a Mind Control/Radiation controller.

I've never had the slightest problem with him, as I always just wipe out the copies when they appear (they are rather weak and even the defender drops them in a couple of hits).

Frankly, I was rather "WHAT????" when I saw everyone broadcasting for "Trapdoor Teams", seemingly afraid to take him on by themselves . . .


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

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I just popped the Fury alignment power and out-DPSed his regen, regardless of bifurications. Oh how I do love Dark Melee...



----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.

Union: @ominousvoice2059

 

Posted

Strangely enough, my Ice/Ice blaster got killed by Trapdoor this morning. I was using my standard tactic to lure him into the lava. I had Frozen Armor and two medium purples, and he proceeded to hit me every time. Just stupidly bad luck. The second time around, I wiped him out easily.


 

Posted

For some reason, I can't do jack against Trapdoor soloing him with my Fire/Fire tank.

I have lured him deep into the hallway, away from his bifurcations.

I have lured him into the lava.

I have pounded on his Bifurcations, but he seems to spawn them too fast for me to actually get back to him and do any damage.


 

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Quote:
Originally Posted by BigBurly View Post
For some reason, I can't do jack against Trapdoor soloing him with my Fire/Fire tank.

I have lured him deep into the hallway, away from his bifurcations.

I have lured him into the lava.

I have pounded on his Bifurcations, but he seems to spawn them too fast for me to actually get back to him and do any damage.
what's your difficulty set on? because he really doesn't spawn them that quickly.

attacking the Bifurcation in first encounter: FE -> BU -> Scorch -> GFS (should be dead) -> FS (definitely should be dead)

keep tagging Trapdoor w/ Scorch to keep the debuff on him, drop Burn whenever it's up and cycle through your ST attacks, immediately go after the clone and drop it in a few hits, continue beating on Trapdoor, rinse, wash, repeat, he should be dead in a couple minutes especially against a Fire/Fire Tanker.

In my last 5 encounters against Trappy...the clone has always spawned in the upper left corner of the lava area and always respawned there too when he would summon one after time has passed after I defeated the first one.


 

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Quote:
Originally Posted by UberRod View Post
A MM or scrapper can just run in and beat him to death without caring about the bifurcations.
Although it took me three tries with my Bots/Dark MM to take him down solo. The first time, I didn't catch my bots before they followed him into the lava, and I got buried under bifurcations before I could get a full set back up. The second time, I had him pinned neatly against the wall of the chamber until my bots managed to knock him back through a gap in the geometry and out of the map entirely, rendering him untouchable.


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Quote:
Originally Posted by srmalloy View Post
Although it took me three tries with my Bots/Dark MM to take him down solo. The first time, I didn't catch my bots before they followed him into the lava, and I got buried under bifurcations before I could get a full set back up. The second time, I had him pinned neatly against the wall of the chamber until my bots managed to knock him back through a gap in the geometry and out of the map entirely, rendering him untouchable.
I recommend sending the Tier 1 pets after the Bifurcation while you debuff Trappy and your other pets pound on him, worked fine w/ my Mercs/Trap.


 

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Originally Posted by RadDidIt View Post
Inspirations.

*drops mic*
They helped my blaster stay alive a bit longer, but that's all they did. My experience with Trapdoor using my Blaster, Corruptor, and Defender was about the same - I attack him until he Bifurcates, I break off to kill his double, I return to him and he's regenerated all (or nearly all) the damage I did. Eventually, he defeats the character or the character retreats aftertaking a great deal of damage.

My scrapper was even less effective, but I wouldn't expect him to do well anyway given his Toggle Man-inspired build.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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I fought Trapdoor with most of my level 50 characters before they changed him to make him bifurcate more reliably/often. They all soloed him as a +2 EB.

I had one character solo him right after he changed, and I did that still as a +2 EB. That was a Dark/Dark Corruptor, and I did have to resort to using Howling Twilight for its -regen, and to rooting him on his platform so I could get back to him ASAP after nuking a Bifurcation. I didn't use any inspirations.

I had one 50 left who hadn't run the arc. He was a BS/Invul Scrapper, and I had redone his build completely in an I19 respec. After that respec, I planned to buy him lots of fancy new IOs, but had not done so, leaving him mostly without enhancements in his powers. The WSTs convinced me to get off my butt and unlock his Alpha, so I slapped some SOs in him, and ran the arc. I kept it on +2/x5, which were his settings from before his respec.

Now, all my other 50s are well IOd. I didn't think I'd have a problem defeating a +0 Trapdoor with a mostly SO character, but I was a little concerned that a +2 would be a problem. Broadsword is dandy burst damage, but not awesome at sustained DPS.

I needn't have worried. Trapdoor ran into the lava at one point, chasing me as I went after Bifurcations. Between that and my attacks, I think he bifurcated three times before he went down. No inspirations were needed, though I came very close to using a green one, as he got some good hits in on me right at the end.


Blue
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Red
Shadowslip: 50 DDC
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Quote:
Originally Posted by BigBurly View Post
I have lured him deep into the hallway, away from his bifurcations.
Luring into the hallway no longer works. You must play as the devs decree and stop trying to solve problems. (Can't tell I'm still not fond of that decision, can you?)

That said, I'm somewhat surprised you had problems - soloed him the other day on a Grav/Kin controller running SOs (except for one power, Wormhole.) Admittedly the pet helps keep holds and such spammed on Trappy.


 

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Quote:
Originally Posted by Tenzhi View Post
They helped my blaster stay alive a bit longer, but that's all they did. My experience with Trapdoor using my Blaster, Corruptor, and Defender was about the same - I attack him until he Bifurcates, I break off to kill his double, I return to him and he's regenerated all (or nearly all) the damage I did. Eventually, he defeats the character or the character retreats aftertaking a great deal of damage.

My scrapper was even less effective, but I wouldn't expect him to do well anyway given his Toggle Man-inspired build.
Just some clarification...do you kill the Bifurcation that he spawns when you aggro him? He doesn't regen a whole lot with one out...but two makes a big difference.

Has someone timed his bifurcations? It seemed between 30-60 seconds.


 

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It's alive! Alive! *ahem*

My Ice/Rad Corruptor hits him with EF, LR, and then just keeps attacking him. He dies before he spawns the second bifurcation, and LR takes care of the first plus some.

I'm reasonably sure that slows affect the recharge on the bifurcations, though - my Emp/Rad Defender had a little trouble keeping up and they seemed to spawn much more often. On the other hand, my Sonic/Cold Corruptor also took him down before his second bifurcation ever spawned.

None of my melee characters ever had any trouble, and I confused him and watched his hit points wither away in lava on my Mind/Energy Dom after a single Power Push.


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Posted

For me when my lvl 50s try to take on Trapdoor solo I follow this simple order:

1. buy four purples, four reds and some greens if you wanna be safe for your squishy toons
2. either gain a shivan or buy a back up radio, again this is mainly for squishy toons
3. Stealth your way to Trapdoor
4. Unleash the pet if you got it or drag the sucker to lava or TP him
5. Try to hold him if you have the power to hold an enemy
6. If any of those steps didn't work, eat up those inspirations and charge!

Always works for all my toons

If not find two or three people to help you out, always a person willing to give a hand


 

Posted

ran the incarnate system for the first time tonight. Stone/Stone tank. havent been able to really play in several months, shortly after 18 went live. ran a quick respec since i know the fitness pool is inherent and wanted to take advantage of the powers id be able to get now with those selections freed up. didnt account for the enhancement slotting so neglected to slot properly before getting called to help someone take down recluse in the final Blaclk Scorpion mission. got owned 4X due to his end sapping back pack.

he ended up calling in two other ppl and we managed to drop him in short order. left to start working on the incarnate system. came to the trapdoor mission and, after getting owned 3X, googled "how to beat trapdoor". came to this thread. ran every single suggested scenario for defeating him solo. NONE worked. lava? for about 30 seconds, until he pops out 2-3 phantoms and then neither the lava nor my attacks even scratch him. hallway? nope, line of sight makes no difference now. alternate between dropping minions and pounding him into sand? if his spawn rate was anything other than 1 every 10 seconds, that might be effective. but i spend the entire time chasing down phantoms and never get a chace to get more than 2 hits in on him when i finally manage to stumble into him on my way to the next phantom! nothing i did, tried, thought, shouted, cussed, or pleaded worked! Nothing! that is, until i asked a friend if this thread was mistaken or the mission had changed significantly recently. he said it had and logged in an illusions/kinetics controller. in the time it took to summon everything up and start the debuffing/regen sapping process, all my attacks and having him fight my with Granite/Rooted/EE in the lava were having absolutely no effect whatsoever! it was absolutely embarrassing!!!! a tank that cant hold 1 enemy, much less fight it. what the hell is the point of tanks again???

i took to the high road to make the suggestion that i drop my diff setting to -1 x0(even though it was already +0 x0), when my friends controller started making some real progress. he had set PA, Phantasm, summoned a tox tarantula, and something else so was more or less running a kinetics mastermind!

ultimately, my addition to this thread, given the example ive just laid out is this:
How to defeat Trapdoor solo.
Use a MasterMind...

Not a MasterMind?
Get a team together.


 

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Quote:
Originally Posted by TheDark1 View Post
How to defeat Trapdoor solo.
Use a MasterMind...

Not a MasterMind?
Get a team together.
Get a controller or a dom to help out. Anyone who can get to ouro can help, lvl 25+. Not being lvl 50 doesn't prevent a toon from participating in the Incarnate arcs.
Spam holds on Trapdoor and get any bifs that show up. He won't make bifs if held.


 

Posted

In my experience, people who have a high damage yield and still see Trapdoor regenerate while they take out Bifurcations are dealing with at least one or two Bifurcations that they're not aware exist. These things can pop up all over the map, and they boost his regeneration even out of sight. ALWAYS look for them and kill them when you see the notification. And if it seems like you aren't making a dent, search for Bifurcations. There's probably one somewhere you can't see.


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