Issue 19 is WIN, but no proliferation?
This just in: EVILGEKO GOES BERSERK; BITES HAND THAT WILL NOT GIVE HIM ILLUSION DOMINATORS
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The reptile has HAD it with that hand, and is going to take him out.
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I want Dark/Dark doms, and something/kin MMs. Each issue remains an exercise in patience.
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And the extra cherry on top - letting us customize the Phantom Army and the Phantasm.
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We still need martial arts for blaster secondary, illusion for doms, broadsword for brutes, psi blast for corruptors, fire blast for defenders and so on
I need a combined release of I20 & I21 together before year is over lol
Containment was developed -after- the Illusion Control set came out. And it does benefit from the bonus, since your pets dish out double damage to held/sleeping/stunned/immobed targets. Further, Overpower was added in still later.
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AFAICT, looking up Redtomax, no pet carries the "If target is Contained (Immobilized, Held, Slept, or Stunned)" tag to do bonus damage. But if they do, color me impressed.
The other side of the issue is setting up containment. Illusion only has hold, confuse and fear, no immobilizes or stuns. So less than a quarter of the sets controls even set up the controller for its double damage since confusion doesn't count.
I'm actually curious how much spectral wounds would do on a Dom. It does 1 scale damage, 1.5 sec animation and 6 sec recharge, all psi damage. Would it rank pretty high even with the healback?
There'd be no need for Illusion to change in any way or Domis. Just like there was no need for Illusion to get modified to support Containment when that was added.
Containment was developed -after- the Illusion Control set came out. And it does benefit from the bonus, since your pets dish out double damage to held/sleeping/stunned/immobed targets. Further, Overpower was added in still later. |
As for whatever Je Saist is talking about I dunno.
The idea that Illusion Domination would be weak because it wouldn't benefit from Domination is one of those incorrect Forum conceptions people take and run with. Quite the opposite in fact (a perma out of the box pseudopet which can stack fears, each with a 15% to hit debuff. Yes please. 3 indestructable taunting pets. Yes please ).
You're wrong. As usual. Illusion would not only work for Dominators, it would probably work TOO WELL.
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Problem solved.
I'd be perfectly happy if Illusion completely disappeared. With two invisibilities, I don't know what's taking it so long. Can't stand that set. Yes, I've run it to nearly 40. Still don't like it one bit.
Wouldn't an illusion dom just be a blapper with mez protection and pets? Too much damage is the main reason why I see them not porting over Illusion (not saying that I'm against illusion doms).
You want an illusion dom? Pretend it's there already.
Problem solved. I'd be perfectly happy if Illusion completely disappeared. With two invisibilities, I don't know what's taking it so long. Can't stand that set. Yes, I've run it to nearly 40. Still don't like it one bit. |
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I'm actually curious how much spectral wounds would do on a Dom. It does 1 scale damage, 1.5 sec animation and 6 sec recharge, all psi damage. Would it rank pretty high even with the healback?
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Slotted to ED cap it would do 173.2 but still only heal back 33.81.
WANT SO BAD....SO BAD.....!!!
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They don't do Illusion domination because Illusion doesn't fit with the domination sets. Do I really need to go back and pull out my page long dissertations on this subject? Sometimes bad ideas are just bad ideas and need to be left at that: Bad. Ideas.
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Super Strength and Rage are probably on the same footing when it comes to Scrapper damage scalars.
**Edit: Just to clarify, Phantom Army is THE most broken skill in the game. IMO of course.
Given the other goodness we are promised in I19, and all the new shiny power sets we got in I18/GR, I think we can forgive the Devs for not proliferating anything in this instance.
Thelonious Monk
**Edit: Just to clarify, Phantom Army is THE most broken skill in the game. IMO of course.
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PA is not very good against more than a few enemies at a time. In terms of a "control" power (which they are first and foremost) they give up quite a bit of utility (like aoe stunning entire spawns) to excel at controlling singular foes.
In terms of being a damage power they are pretty weak if they are focusing on multiple targets because of the healback. If they focus on one target (like a lut, or boss) they can do some solid damage.
Based on SO's they aren't even remotely OP'd let alone "broken", as they allow you to take one alpha every 2 min. After that you have to drag them in to the spawn for them to take the alpha (which isn't a huge issue thx to invisibility, but invisibility isn't automatically taken when you pick PA). At the upper limits they are certainly very strong, but there are lots of very strong powers when you throw a lot of recharge at them.
You are of course entitled to your opinion, but a term like "broken" is pretty strong. I know I wouldn't mind hearing your justification for such a powerful accusation.
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Given the other goodness we are promised in I19, and all the new shiny power sets we got in I18/GR, I think we can forgive the Devs for not proliferating anything in this instance.
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Now's the time in a transitional issue like this. They're almost done. The can finish a couple of ATs right now.
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Kind of hoping for Cold MMs myself, but oh wells...
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It actually does 1.64 scale damage but .64 heals back. The 1.64 is enhanceable fully, while the .64 ignores enhancements and buffs. Thus at level 50 it would do 86.6 damage base on a dom and heal back 33.81.
Slotted to ED cap it would do 173.2 but still only heal back 33.81. WANT SO BAD....SO BAD.....!!! |
As has been mentioned, the pets don't benefit from containment - but Illusion and fire both had the least need for extra damage when containment was released.
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PA is not very good against more than a few enemies at a time. In terms of a "control" power (which they are first and foremost) they give up quite a bit of utility (like aoe stunning entire spawns) to excel at controlling singular foes.
You are of course entitled to your opinion, but a term like "broken" is pretty strong. I know I wouldn't mind hearing your justification for such a powerful accusation. |
What counteracts 3 untouchable pets that happen to do damage with a 27 second mag 4 taunt attached? I can't think of anything, and that's my reasoning.
Have you watched an Illusion/** solo some of the most difficult GMs and AVs this game has? Illusion Control isn't doing this because of the breadth of abilities available to the set, Illusion Control is doing it because Phantom Army puts up an indestructible wall. Plenty of sets have access to enough damage and -regeneration to take down similar foes, but only one set has the access to invincible set pieces. From a design stand point, I would never want players to have access to indestructible pets, let alone ones that do damage and possess long duration / high magnitude agro generating abilities.
And no, soloing AVs and GMs is not reason enough to label a skill as broken, as plenty of ATs can do the same and every character gets increasingly powerful through global recharge bonuses. But doing so without any risk whatsoever? Only PA grants this.
Illusion is a legacy set, and Phantom Army kind of floats under the radar because of this. As soon as Illusion is ported, however, Phantom Army would probably be looked at.
Lol, Dominators don't get Domination sets...those are for the support ATs like Corruptors and Defenders.
Dominators get control sets and Illusion Control is a control set therefore they should get it. And if your argument stems from "The set doesn't benefit from Domination" well, the set doesn't benefit or facilitate Containment either. Doms 2 Je_saist 0 |
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Well, it's too late for the 'Some things should be unique' argument. I'd be backing you before the prolif started but now, it's not fair that Controllers got their Plant Control but Doms gets the 'unique' argument in return.
Maybe if Electric Control was a Dom only set, but that wouldn't be nice to all the controller players.
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As a long time Illusion Controller player, I have to say I'd find the set perfectly viable as a Dom control set. Personally my fears are the opposite, I think it might be too strong. That being said I can think of a number of fun combinations I would love to pair with Illusion on a dom, and would be the first person to make one.
*This post is purely personal opinion, and is in no way reflective of Paragon Studios development priorities*