Issue 19 is WIN, but no proliferation?


Agonus

 

Posted

As a long time Illusion Controller player, I have to say I'd find the set perfectly viable as a Dom control set. Personally my fears are the opposite, I think it might be too strong. That being said I can think of a number of fun combinations I would love to pair with Illusion on a dom, and would be the first person to make one.

*This post is purely personal opinion, and is in no way reflective of Paragon Studios development priorities*


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Illusion needs a buff like Reichsman needs more hit points.
Agreed.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Want ILLUSION SO BAD!!! The devs torment me by withholding it.


This just in: EVILGEKO GOES BERSERK; BITES HAND THAT WILL NOT GIVE HIM ILLUSION DOMINATORS

Film on the newscast after the movie.



EDIT: This is one of my favorite pictures.

The reptile has HAD it with that hand, and is going to take him out.

"I'm killing you, Chief."

I am sensing the same Focused Intent in our OP. Do NOT bet against the reptile in these situations!


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

I want Dark/Dark doms, and something/kin MMs. Each issue remains an exercise in patience.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Steampunkette View Post
Illusion control would be the one with the least benefit from the AT's inherent ability.
So you take an Assault set with more controls in it, like Electricity or Earth, to make up for it.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Want ILLUSION SO BAD!!! The devs torment me by withholding it.
I feel you. Goblin Queen won't be complete until Doms get Illusions and perhaps Whip Assault as a secondary.

And the extra cherry on top - letting us customize the Phantom Army and the Phantasm.


My Corner of DeviantART

The Queen's Menagerie

 

Posted

We still need martial arts for blaster secondary, illusion for doms, broadsword for brutes, psi blast for corruptors, fire blast for defenders and so on
I need a combined release of I20 & I21 together before year is over lol


 

Posted

Quote:
Originally Posted by Steampunkette View Post
Containment was developed -after- the Illusion Control set came out. And it does benefit from the bonus, since your pets dish out double damage to held/sleeping/stunned/immobed targets. Further, Overpower was added in still later.
I've never actually played Illusion Control so never really got phantom army to see, but I always thought that those pets (or any pets) don't get Containment bonus damage.

AFAICT, looking up Redtomax, no pet carries the "If target is Contained (Immobilized, Held, Slept, or Stunned)" tag to do bonus damage. But if they do, color me impressed.

The other side of the issue is setting up containment. Illusion only has hold, confuse and fear, no immobilizes or stuns. So less than a quarter of the sets controls even set up the controller for its double damage since confusion doesn't count.

I'm actually curious how much spectral wounds would do on a Dom. It does 1 scale damage, 1.5 sec animation and 6 sec recharge, all psi damage. Would it rank pretty high even with the healback?


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Illusion needs a buff like Reichsman needs more hit points.
^This.

There'd be no need for Illusion to change in any way or Domis. Just like there was no need for Illusion to get modified to support Containment when that was added.

Quote:

Containment was developed -after- the Illusion Control set came out. And it does benefit from the bonus, since your pets dish out double damage to held/sleeping/stunned/immobed targets. Further, Overpower was added in still later.
And this is just flat out wrong, pets do not benefit from Containment in any way. Overpower notification was added after, but Critical mezzes existed beforehand, you just didn't see "Overpower" pop up.

As for whatever Je Saist is talking about I dunno.

The idea that Illusion Domination would be weak because it wouldn't benefit from Domination is one of those incorrect Forum conceptions people take and run with. Quite the opposite in fact (a perma out of the box pseudopet which can stack fears, each with a 15% to hit debuff. Yes please. 3 indestructable taunting pets. Yes please ).


 

Posted

Quote:
Originally Posted by EvilGeko View Post
You're wrong. As usual. Illusion would not only work for Dominators, it would probably work TOO WELL.
You want an illusion dom? Pretend it's there already.

Problem solved.

I'd be perfectly happy if Illusion completely disappeared. With two invisibilities, I don't know what's taking it so long. Can't stand that set. Yes, I've run it to nearly 40. Still don't like it one bit.


 

Posted

Wouldn't an illusion dom just be a blapper with mez protection and pets? Too much damage is the main reason why I see them not porting over Illusion (not saying that I'm against illusion doms).


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
You want an illusion dom? Pretend it's there already.

Problem solved.

I'd be perfectly happy if Illusion completely disappeared. With two invisibilities, I don't know what's taking it so long. Can't stand that set. Yes, I've run it to nearly 40. Still don't like it one bit.
It's been clear that you're insane for some time so I am not surprised that you don't like the finest and most unique controller set there is.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Leo_G View Post
I'm actually curious how much spectral wounds would do on a Dom. It does 1 scale damage, 1.5 sec animation and 6 sec recharge, all psi damage. Would it rank pretty high even with the healback?
It actually does 1.64 scale damage but .64 heals back. The 1.64 is enhanceable fully, while the .64 ignores enhancements and buffs. Thus at level 50 it would do 86.6 damage base on a dom and heal back 33.81.

Slotted to ED cap it would do 173.2 but still only heal back 33.81.

WANT SO BAD....SO BAD.....!!!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by je_saist View Post
They don't do Illusion domination because Illusion doesn't fit with the domination sets. Do I really need to go back and pull out my page long dissertations on this subject? Sometimes bad ideas are just bad ideas and need to be left at that: Bad. Ideas.
I feel that the developers haven't ported Illusion because it would require them to address Phantom Army, one of the most broken** skills in the game. Invincible pets that draw agro are not something they would want proliferated, and a port would require reworking the skill if not the set.

Super Strength and Rage are probably on the same footing when it comes to Scrapper damage scalars.

**Edit: Just to clarify, Phantom Army is THE most broken skill in the game. IMO of course.


 

Posted

Given the other goodness we are promised in I19, and all the new shiny power sets we got in I18/GR, I think we can forgive the Devs for not proliferating anything in this instance.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
**Edit: Just to clarify, Phantom Army is THE most broken skill in the game. IMO of course.
If the game focused on facing 3 or less enemies at a time you'd probably be right.

PA is not very good against more than a few enemies at a time. In terms of a "control" power (which they are first and foremost) they give up quite a bit of utility (like aoe stunning entire spawns) to excel at controlling singular foes.

In terms of being a damage power they are pretty weak if they are focusing on multiple targets because of the healback. If they focus on one target (like a lut, or boss) they can do some solid damage.

Based on SO's they aren't even remotely OP'd let alone "broken", as they allow you to take one alpha every 2 min. After that you have to drag them in to the spawn for them to take the alpha (which isn't a huge issue thx to invisibility, but invisibility isn't automatically taken when you pick PA). At the upper limits they are certainly very strong, but there are lots of very strong powers when you throw a lot of recharge at them.

You are of course entitled to your opinion, but a term like "broken" is pretty strong. I know I wouldn't mind hearing your justification for such a powerful accusation.


 

Posted

Quote:
Originally Posted by Steampunkette View Post
And it does benefit from the bonus, since your pets dish out double damage to held/sleeping/stunned/immobed targets.
That is not true. Controller pets do not benefit from containment.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
Given the other goodness we are promised in I19, and all the new shiny power sets we got in I18/GR, I think we can forgive the Devs for not proliferating anything in this instance.
We haven't had any proliferation since Issue 16. Issue 20 will be packed with Incarnate stuff and the end-game stuff.

Now's the time in a transitional issue like this. They're almost done. The can finish a couple of ATs right now.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Kind of hoping for Cold MMs myself, but oh wells...


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by EvilGeko View Post
It actually does 1.64 scale damage but .64 heals back. The 1.64 is enhanceable fully, while the .64 ignores enhancements and buffs. Thus at level 50 it would do 86.6 damage base on a dom and heal back 33.81.

Slotted to ED cap it would do 173.2 but still only heal back 33.81.

WANT SO BAD....SO BAD.....!!!
I forget - is that heal back resistible? (looks at poison MMs)
Quote:
Originally Posted by Steampunkette View Post
Containment was developed -after- the Illusion Control set came out. And it does benefit from the bonus, since your pets dish out double damage to held/sleeping/stunned/immobed targets.
As has been mentioned, the pets don't benefit from containment - but Illusion and fire both had the least need for extra damage when containment was released.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Lolblaws View Post
PA is not very good against more than a few enemies at a time. In terms of a "control" power (which they are first and foremost) they give up quite a bit of utility (like aoe stunning entire spawns) to excel at controlling singular foes.

You are of course entitled to your opinion, but a term like "broken" is pretty strong. I know I wouldn't mind hearing your justification for such a powerful accusation.
Here's my reasoning. For every single ability that a hero/villain has access to, I could name some mechanic that counteracts it or at least mollifies its effectiveness. Whether that's PToD protecting AVs against mez, or abilities that grant foes +acc and +ToHit to break through high defense, or simply creating an enemy group with higher protection to certain mez types-- Nemesis and confuse come to mind-- there are tools that the developers can employ to counter hero abilities and make the game challenging.

What counteracts 3 untouchable pets that happen to do damage with a 27 second mag 4 taunt attached? I can't think of anything, and that's my reasoning.

Have you watched an Illusion/** solo some of the most difficult GMs and AVs this game has? Illusion Control isn't doing this because of the breadth of abilities available to the set, Illusion Control is doing it because Phantom Army puts up an indestructible wall. Plenty of sets have access to enough damage and -regeneration to take down similar foes, but only one set has the access to invincible set pieces. From a design stand point, I would never want players to have access to indestructible pets, let alone ones that do damage and possess long duration / high magnitude agro generating abilities.

And no, soloing AVs and GMs is not reason enough to label a skill as broken, as plenty of ATs can do the same and every character gets increasingly powerful through global recharge bonuses. But doing so without any risk whatsoever? Only PA grants this.

Illusion is a legacy set, and Phantom Army kind of floats under the radar because of this. As soon as Illusion is ported, however, Phantom Army would probably be looked at.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Lol, Dominators don't get Domination sets...those are for the support ATs like Corruptors and Defenders.

Dominators get control sets and Illusion Control is a control set therefore they should get it.

And if your argument stems from "The set doesn't benefit from Domination" well, the set doesn't benefit or facilitate Containment either.

Doms 2
Je_saist 0
I am one who doesnt think that everything should be ported over. Some things should be unique within an AT IMO.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Well, it's too late for the 'Some things should be unique' argument. I'd be backing you before the prolif started but now, it's not fair that Controllers got their Plant Control but Doms gets the 'unique' argument in return.

Maybe if Electric Control was a Dom only set, but that wouldn't be nice to all the controller players.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Want ILLUSION SO BAD!!! The devs torment me by withholding it.
Cry Me a River............That no reason to be disappointed in the New Issue, Who cares about Illustion, when we can now make an Incarnate, with two new Task Forces.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus