Issue 19 is WIN, but no proliferation?
This just in: EVILGEKO GOES BERSERK; BITES HAND THAT WILL NOT GIVE HIM ILLUSION DOMINATORS Film on the newscast after the movie. EDIT: This is one of my favorite pictures. The reptile has HAD it with that hand, and is going to take him out. "I'm killing you, Chief." I am sensing the same Focused Intent in our OP. Do NOT bet against the reptile in these situations! |
Thanks!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I'm thinking a cropped version of that pic belongs in your sig EG.
I knew it was only a matter of time before people started trotting that out. I'll see you in about four months. As I said when the merge was announced, I fully plan on my "I told you so" post six months after GR just to deal with this sour grapes objection.
Not that it's needed. The markets aren't even showing the hint of possible future problems, but the EvilGeko shall be patient. |
If being right is so very important to you, feel free. I've not said you're wrong, I'm simply going by what has been said and said that the case is yet to be proven. If you think that's sour grapes then I'm rather sorry for you. I have no problem with the market merge at all - but you've been quite selective in your response so I think I'll draw a line under this because it's not actually terribly productive.
Thelonious Monk
Illusion Dominators are coming. No worries Evilgeko ^_^ but the scales will be looked into heavily before release with i21 more than likely.
As for if they are over powered? Why not see for yourself?
Your 'To Do List'
- Create AE Mission
- Set level to 50, or 54 (for fun)
- Create Hero/Villain Ill/** Dom
- Ally or Enemy
- Add in Giant Monster (set as Rogue)
- Lead the Ally / Enemy to Kronos/GM
- Watch the fireworks
-------------------------------------
I like to making entire AE mission about mass chaos. You should see Ill/Thug MMs. Gangwar + Phantom army, then going against lvl 54 Kronos, with all enemy as powerful as you can making them. It's crazy fun!
Have fun gaming!
Love,
Mishii <3
Soon�
I'm thinking a cropped version of that pic belongs in your sig EG.
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EDIT: NM it worked!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
With all the stuff in Issue 19 I can forgive them.
IMO, there have been so many new sets in the last few months that I'm not lacking anything I haven't played yet.
Also I would assume they WOULD need to tap into the powers team somewhat to get alternate animations working correctly, thus taking up Castle's team's time. I'd also assume that some of those new tfs AND zone events are going to have some mechanics that will take up Castle's time.
And most importantly, Incarnates and the Alpha slot would further take up more of their time.
And we don't even know what's in Issue 20 yet that might take up the powers team's time even more.
Not at all surprised or disappointed that there isn't more proliferation.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I am not ticked that they didn't proliferate this issue, I just don't want them to forget about it in the future.
Types of Swords
My Portfolio
I am not ticked that they didn't proliferate this issue, I just don't want them to forget about it in the future.
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Also cause I didn't say it in my last post:
Illusion for Doms would be fine.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I probably get far too defensive when it comes to Stalker concepts and proliferation, but do people actually think this way? Or are they only half joking?
Because a man made of ice can be just as clear as glass...invisible, one might say. Not that you even need to explain being invisible ice (concept = you're a stalker therefore you can turn invisible. end of story) but it's the easier concept to explain. |
But yes I was just being silly and making a little joke, so don't get so riled up. Sgt. Hulka wants to have a word with you, by the way.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
If the market merge had arrived with the division between Influence and Infamy in place I could see it easily making the average Red Side player seem poorer then the average Blue Side player.
The merge did not occur in a vacuum with it came side switching and the removal of the currency divide. The merge works because we have one main economy now not two.
Virtue: @Santorican
Dark/Shield Build Thread
If the market merge had arrived with the division between Influence and Infamy in place I could see it easily making the average Red Side player seem poorer then the average Blue Side player.
The merge did not occur in a vacuum with it came side switching and the removal of the currency divide. The merge works because we have one main economy now not two. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
If being right is so very important to you, feel free. I've not said you're wrong, I'm simply going by what has been said and said that the case is yet to be proven. If you think that's sour grapes then I'm rather sorry for you. I have no problem with the market merge at all - but you've been quite selective in your response so I think I'll draw a line under this because it's not actually terribly productive.
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Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Secondly, GR and the Market Merge has only been a very recent phenomenon, and it's hard to know yet what the long term effect of that might be.
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If pooling the servers was a good idea (it was) then pooling the factions was a good idea (it is, aside from the years they wasted letting ideology trump common sense).
Thirdly in 2007, there was no GR. Without the ability to side switch it is entirely possible that things may have looked very bad for the market. The Devs had said several times they looked at the numbers and it was not good. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
How, exactly?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
On the contrary, folk who were paying attention figured out what a merged market would look like shortly after I9. A factionally merged market would look just like the hero market, which is a 'merger' of various server populations that serves to smooth out supply/demand imbalances.
If pooling the servers was a good idea (it was) then pooling the factions was a good idea (it is, aside from the years they wasted letting ideology trump common sense). And that's hardly the first them they were cosmically, ridiculously wrong about something. |
Cosmically? Seriously? In a game?
Thelonious Monk
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
=P
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Couldn't you have every item on the market be flagged as "villain" or "hero"? If a hero tried to buy a villain item with influence, there would be a currency exchange fee, and vice versa. The markets would be merged, but the currency wouldn't.
I'm not saying this is desired or anything. Just wondering why it doesn't satisfy the requirements of the claim.
[SIZE=1][COLOR=Yellow][U]Virtue Heroes (Serenity's Children):[/U] [B]@Eek a Mouse, The Devil's Mark, Outlaw Sniper, Gas-Soaked Rag Man, Amazon Prime, Friday's Child, Hot Blooded,[/B][B]Flower of the Moon[/B], [B]Rouge Demon Hunter[/B], Stimulated Emission, Animatronic Wench, [B]Lennie Small[/B]
[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]
Couldn't you have every item on the market be flagged as "villain" or "hero"? If a hero tried to buy a villain item with influence, there would be a currency exchange fee, and vice versa. The markets would be merged, but the currency wouldn't.
I'm not saying this is desired or anything. Just wondering why it doesn't satisfy the requirements of the claim. |
Anyway, with a blind auction system, it doesn't matter if there were an additional "currency exchange fee." Such a fee is a fiction, not a requirement. I see where you're going, but then you don't have a merged market, you have two separate markets running on the same interface and accessible by both sides.
So long as a bid of 3000 infamy bought you something posted for 3000 influence, influence and infamy are the same currency, even if there are additional processing fees.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Not that it's needed. The markets aren't even showing the hint of possible future problems, but the EvilGeko shall be patient.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.