Fitness is dead; long live Fitness.


Aaron Islander

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
For builds that don't slot fitness powers I suppose it is a nice quality of life change.

I still plan on slotting the fitness powers though, which does open up a fair point brought up earlier. Yeah I have more powers to choose from, but I don't have enough slots to make them better.
Many pool powers do well with a single slot, as do a number of primary and secondary powers. Take powers from a pool that you could never fit in before, or powers from your primary or secondary that had occasional utility, but were never worth the pick before.

Hell, many builds take one of the first two powers from the Fighting pool and never slot or use them. Do that if you want, but i'm going to like having the option of accessing an additional pool and/or taking powers that were situational and usually not worth the pick before. Or even just set mules. You can still put as many slots into Fitness powers as you want.


Dr. Todt's theme.
i make stuff...

 

Posted

Hmm. This is... interesting. Obviously, the impact on leveling speed will be profound. But I'm not sure how much this will actually change most of my builds. All but a very few of my characters are already pretty slot-starved. Three more power picks is nice, but there's just so little I want to do with those picks that I'd be able to do effectively. Meh, oh well... I'll figure that out when it gets revealed exactly how it's going to work. Anyway, that's my only complaint, is that it will make my build planning just a little bit more complicated... so overall, very good news!

Edit: They mentioned new power pools or expansions to existing pools too, right? I'm pretty sure I heard something like that somewhere. I'll be interested in getting a look at how many of those powers are designed with minimal slotting in mind...

Edited Edit: Ah. New power pool crap being discussed, but not actually worked on yet. Ok.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

So does this mean the fitness pool will be entirely gone? Or will there still be a Fitness pool to choose from in addition to the new inherent?

The reason I am asking, is because if they move the pool in its entirety, then I will still have to fully slot them both. If I needed them 4-6 slotted before, then I will still need them 4-6 slotted. So I gain 3 new powers but no extra slots. Sure I could add the leadership pool, but look how much endurance that pool would cost. Some of my toons could take recall friend, but out of that pool I wouldn't need anything else. And so on.

Which leads me to this question. Why can't or wouldn't they lower the start of the 3 slot lvls. Move it from lvl 33 to say lvl 23. That would add 5 new slots and really allow us to benefit from the new inherents.

Just a thought.


 

Posted

Quote:
Originally Posted by Aaron Islander View Post
So does this mean the fitness pool will be entirely gone? Or will there still be a Fitness pool to choose from in addition to the new inherent?

The reason I am asking, is because if they move the pool in its entirety, then I will still have to fully slot them both. If I needed them 4-6 slotted before, then I will still need them 4-6 slotted. So I gain 3 new powers but no extra slots. Sure I could add the leadership pool, but look how much endurance that pool would cost. Some of my toons could take recall friend, but out of that pool I wouldn't need anything else. And so on.

Which leads me to this question. Why can't or wouldn't they lower the start of the 3 slot lvls. Move it from lvl 33 to say lvl 23. That would add 5 new slots and really allow us to benefit from the new inherents.

Just a thought.
I for one am thrilled to gain 3 extra power pics. Extra slots would be welcomed but they're hardly necessary. Anyone who's leveled a tri-form Keld knows all about slot crunch.

I'd MUCH rather deal with finding slots for 3 extra powers than simply not have those powers to worry about. I'm already considering how this changes my builds; particularly my REALLY tight ones like my tanks & scrappers. I foresee a lot of characters picking up Assault/Tactics from Leadership... they actually work decently well with the base slot and the team benefits of everyone stacking those powers is very high.

From Castle's explanation when you respec your character you instantly gain the fitness powers as inherents (slottable) at level 1-2 (he wasn't certain of the level) and you no longer have the option of choosing the fitness pool powers.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

This is pretty cool. I'm all for this, and have a few character who will love this change.

There may be a few sets getting a bit of an unintended indirect nerf though.
Energy Aura springs to mind. It's pretty much bottom of the barrel for Brutes but at least it lets you skip Fitness. Power Sink, one of its set defining powers, has just been devalued here.

Regen and Willpower are both pretty competitive in their own domains, so they'll feel it less. Ditto for Kinetics. Electrical blast is a low end performer, but its end return was pretty negligible anyway - I don't think many people were successfully foregoing Stamina on that.


 

Posted

Quote:
Originally Posted by UberGuy View Post
You're referring to someone who quoted what I said, so I'm going with the idea that you're continuing his line of thought. If so, You might want to read what I actually said. I did not say it would have no effect on the high end.
My reply wasn't directed at you, Uber. I should have clarified that when I posted it. Now, having said that, I agree this change will obviously have the largest impact on those players without Fitness and all players pre-20. It'll still have a very significant impact at the high end, even with the lack of slots. I know I have already thought of several ways to take advantage of this on high-level builds, and I'm pretty confident I am not the only one to do so...


 

Posted

Oh great, I just remembered. I took Fitness on my Grav/TA Controller as filler powers, going so far as to take Stamina at 49. Now where am I going to use those power picks? Awesome change, but going to bring a lot of work with it.

Ok, let's see... already took Group Flight for concept...


 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
Oh great, I just remembered. I took Fitness on my Grav/TA Controller as filler powers, going so far as to take Stamina at 49. Now where am I going to use those power picks? Awesome change, but going to bring a lot of work with it.

Ok, let's see... already took Group Flight for concept...
Finally, everyone who secretly wanted to take Flurry but could never quite slag a good power for it will be able to live our their fantasy.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
This is pretty cool. I'm all for this, and have a few character who will love this change.

There may be a few sets getting a bit of an unintended indirect nerf though.
Energy Aura springs to mind. It's pretty much bottom of the barrel for Brutes but at least it lets you skip Fitness. Power Sink, one of its set defining powers, has just been devalued here.

Regen and Willpower are both pretty competitive in their own domains, so they'll feel it less. Ditto for Kinetics. Electrical blast is a low end performer, but its end return was pretty negligible anyway - I don't think many people were successfully foregoing Stamina on that.
Oh, please. Any Regen/WP player worth their salt would still take Health and Regen for the extra boost, considering that's how they deal with damage. Couldn't hurt Energy Aura, either, now they just do what they do better.

Innate Hurdle/Swift will be more annoying now, though, making Ninja Run really, really popular. And I hate Ninja Run.


 

Posted

So do I get extra slots now to slot the fitness inherents? I mean seriously thats 4 new inherent powers that are going to be there. I'm going to want to slot them, but if I do that and have 3 extra powers, now my slots are running even thinner.

Not to mention, ALL of my toons have fitness. That means respecs to all of them. Unless they keep the pool and the inherents. In which case, more end and health for me I suppose.

I hope that they handle this carefully, I have a lot of toons balanced just the way I want them, 3 new powers opening up and having 4 new inherents is going to gum up the works big time.


"Where does he get those wonderful toys?" - The Joker

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
So do I get extra slots now to slot the fitness inherents? I mean seriously thats 4 new inherent powers that are going to be there. I'm going to want to slot them, but if I do that and have 3 extra powers, now my slots are running even thinner.

Not to mention, ALL of my toons have fitness. That means respecs to all of them. Unless they keep the pool and the inherents. In which case, more end and health for me I suppose.

I hope that they handle this carefully, I have a lot of toons balanced just the way I want them, 3 new powers opening up and having 4 new inherents is going to gum up the works big time.
If you don't respec, everything stays the same for you.

If you do respec, you now have inherent fitness and the extra power choices that come with it. (extra choices compared to old build where you took fitness)


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Aaron Islander View Post
So does this mean the fitness pool will be entirely gone? Or will there still be a Fitness pool to choose from in addition to the new inherent?
As it exists today, yes. It sounds like the powers will be granted automatically. You won't have to pick them, and that likely means you'll be able to pick a different pool if you've currently taken powers from four.

Quote:
The reason I am asking, is because if they move the pool in its entirety, then I will still have to fully slot them both. If I needed them 4-6 slotted before, then I will still need them 4-6 slotted. So I gain 3 new powers but no extra slots. Sure I could add the leadership pool, but look how much endurance that pool would cost. Some of my toons could take recall friend, but out of that pool I wouldn't need anything else. And so on.
That's correct. I consider it extremely likely that this is intentional. There's no reason to expect this to allow new vistas of power to open up, and being able to decently slot 3 new powers is probably headed into that realm. This looks like a novel way to open up play in the low-level game, open up play for people who currently skip fitness for a variety of reasons, and do so while neither nerfing min/maxed Fitness builds nor making (most of) them significantly more powerful.

Quote:
Which leads me to this question. Why can't or wouldn't they lower the start of the 3 slot lvls. Move it from lvl 33 to say lvl 23. That would add 5 new slots and really allow us to benefit from the new inherents.
See above.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
I hope that they handle this carefully, I have a lot of toons balanced just the way I want them, 3 new powers opening up and having 4 new inherents is going to gum up the works big time.
There's nothing for the devs to handle, here. They're not trying to give us a ton of new power.

If you change nothing else about your build and add three new powers, you end up with powers you didn't have before, and they're not fully slotted. While they may not be as useful as you'd like, it's hard to imagine a way it could make a character worse.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
It'll still have a very significant impact at the high end, even with the lack of slots. I know I have already thought of several ways to take advantage of this on high-level builds, and I'm pretty confident I am not the only one to do so...
This might be a terminology thing. What's "significant"? Most of my characters already have 60-70% global recharge, plus 45-60% slotted, plus Hasten. If I can eke out another 2-3 LotGs (and a lot of my characters couldn't because they would run into the rule of 5) they're going to improve, but not dramatically.

I have a Scrapper who lacks Stamina today, and gaining it will be a noticeable change, but not a dramatic one.

Defense is the potential outlier here, and I did mention it earlier. if you have a lot of defense but aren't softcapped. Some builds are going to be able to fit in a few more % defense, either in powers, new places to fit a +3% unique, or both. If you're currently between about 25% defense and 45% defense, I could see the benefit being described as significant

So what do people think: is this just a disagreement about what "significant" means, or are there other examples besides Defense and maybe DR, due to their accelerating returns?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I think this change seems very interesting. Still, I'm wondering how they'll get around the fact that most people already have 3 or 4 powers from the Fitness pool when they make it inherent. Will these kind of characters just be grandfathered in that they have both power pool Fitness and inherent Fitness? Will they be forced to respec?

The only thing I'm not looking forward to is respeccing most of my characters when this hits... Though, the min/maxer in me is screaming with joy as my main can finally get Aid Self and Taunt!


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
I think this change seems very interesting. Still, I'm wondering how they'll get around the fact that most people already have 3 or 4 powers from the Fitness pool when they make it inherent. Will these kind of characters just be grandfathered in that they have both power pool Fitness and inherent Fitness? Will they be forced to respec?
From what Castle said if you already have the Fitness powers and don't respec nothing will change.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Ice_Wall View Post
So do I get extra slots now to slot the fitness inherents? I mean seriously thats 4 new inherent powers that are going to be there. I'm going to want to slot them, but if I do that and have 3 extra powers, now my slots are running even thinner.

Not to mention, ALL of my toons have fitness. That means respecs to all of them. Unless they keep the pool and the inherents. In which case, more end and health for me I suppose.

I hope that they handle this carefully, I have a lot of toons balanced just the way I want them, 3 new powers opening up and having 4 new inherents is going to gum up the works big time.
then you slot the inherent powers the way you slotted them as Power Pool powers, and grab 3 new powers, that you may or may not find a use for!

There is no downside currently, except you may have to pick in 3 remove from tray powers that never see the light of play. But you could pick them up for purely concept reasons.

The tough one so far for me will be my Fire/Earth Dom, but I think that's only because I haven't decided if I will switch to Fire Mastery or go with the planned Mu Mastery (tough choices)


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I can't understand the nagativity towards this change. It makes levelling up more interesting as no 'forced' power picks and you won't have to rest as much. No extra slots are needed, just need to utilise the slots you have to maximum effectiveness.

For me a lot more of my alts will take things like recall friend, invisibility, assault which all work fine without slotting.


 

Posted

Quote:
Originally Posted by Death_Badger View Post
I can't understand the nagativity towards this change.
As has been said in the past, if the game spit out free money some people would complain that the serial numbers weren't sequential. I'm certainly happy; I have quite a few characters who'll be able to squeeze in things like travel powers or Leadership or whatever. My Demon Masterminds will be able to fit all three whip attacks in now; all they'll really need as a single accuracy, and a single extra slot for endurance reduction in the cone.


Arc #40529 : The Furies of the Earth

 

Posted

I'm glad to see this change. However, I hope the general difficulty of the game is tweaked correspondingly (at least blueside). With IOs, booster packs, temperary powers, veteran powers and now this, much of the content has been to a varying degree rendered trivial.


 

Posted

This is great news! Personally I'll have to change quite a few builds. With the whole span from Stamina-less builds running Leadership and Fighting to characters with Fitness who can't move slots to the power choices opening up I'm still very pleased that we're getting just that - power choices. I can't remember the first time this was brought up, but it probably dates back to the initial beta - choices feeling "mandatory" for a primary/secondary combination aren't really choices.


 

Posted

OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

I swear some of you could be in the desert, dying of dehydration and someone could come along and offer you a bottle of water for free and you would complain because it is not the brand you normally drink. Or that there is no ice and no glass provided and the plastic screws up the environment and they only had a 20oz bottle instead of the 16.9oz ones you like and the bottle had those little screw on lids that only have like 1.5 turns on them that fall off too easy and the guy didn't even have any crystal light mix packets to add flavor because plain water is boring and.......


 

Posted

Quote:
Originally Posted by Seraphael View Post
I'm glad to see this change. However, I hope the general difficulty of the game is tweaked correspondingly (at least blueside). With IOs, booster packs, temperary powers, veteran powers and now this, much of the content has been to a varying degree rendered trivial.
Just raise the difficulty slider. I know that Stamina is where I start feel comfortable raising the slider myself right now for most characters*, because at lower levels my number 1# cause of death is running out of endurance.

* The characters I usually raise the difficultly level earlier for are masterminds and regen scrappers - who don't have the same kinds of problems with endurance.


Arc #40529 : The Furies of the Earth