Originally Posted by AquaJAWS
I agree that just turning them on at level 1 would be awesome, but just thinking from a developer POV, minimize the balance effects on the existing game with this one change. If something became broken and completely too easy with those at low levels, they would have to change that, and so on and so on. Changing fewer things is always preferred over changing everything.
|
Fitness is dead; long live Fitness.
Want and need are two different things. If you want to fly and jump REALLY high, nothing is stopping you from doing it, but its not needed for the game to be fun at this point. Before ninja run, it was almost necessary to take a travel power in order to get around quickly, not completely, it was still very possible to run around at sprint + swift speed...but not very desirable. The addition of ninja run gave you a half super-speed/half super jump free power (after the booster pack charge of course) so it made getting around reasonably much more likely without taking a travel power. Concept-wise, yes people are still gonna want to super jump or super speed or fly or teleport. But it makes the selection of those powers more for concept and less a necessary utility in getting around since there are free alternatives.
|
Yeah, the edit came in after I was already replying so didn't see it until I had already hit post. |
You crazy! This is going to be a huge change for people who take Health and Stamina, this will allow for much greater build flexibility and a huge increase in min/maxing, I already see how this is going to drastically change my dark/shield's build. I'll be able to increase my global recharge by at least 15% over my current build while keeping all of its survivability.
|
But then what was the point of increasing sprint, hover and fly's base speeds?
Having health and stamina at level 1... yea, great. Seriously. Anyone griping about the 1 to 20 game after that is smoking crack. Welcome to easy mode from 1 to 50. Good thing we have a diff slider. |
I think the biggest thing for me is -----> I HAVE A FREE POWER POOL TO SELECT<-----
Only on a few toons have I ever not taken 4 power pools and many times I'm torn between 2.
Wow, this is great news. The build on my main (an Ice/Fire Tanker) is so tight that I could never get him an ancillary power pool without sacrificing power choices eleswhere. Now he'll finally be able to take Pyre Mastery or Mu Mastery for more AoE carnage. Woot!
Winteriel Ice/Fire/Soul Tanker | @TBoxer Global | City of Heroes R.I.P. (2004-2012)
You crazy! This is going to be a huge change for people who take Health and Stamina, this will allow for much greater build flexibility and a huge increase in min/maxing, I already see how this is going to drastically change my dark/shield's build. I'll be able to increase my global recharge by at least 15% over my current build while keeping all of its survivability.
|
Sorry, but for the vast majority of even min/max builds, I consider that bupkiss compared to the difference that someone will see who has no Fitness today and tomorrow suddenly gets Health and Stamina, even if they only put a base slot enhancement in it. How many seconds will that +15% recharge shave off of your key powers?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yep. Anyone who doesn't think this is going to add even more power creep to the game & allow more min/maxing has probably never used an IO or increased their difficulty above the default.
|
I play the game on difficulties ranging from +2/x4 to +4/x8, and most of the 50s in my signature have builds worth 2-8 billion inf. I know how to min/max. The effect of this on people who have no stamina today is going to be more dramatic than the effect of giving most previously min/maxed builds three new powers but no new slots. Most builds that are already maxed out have picked all the best low hanging fruit they can get in zero slots. Adding three more powers at their base slot just isn't likely to add that much more to previously maxed out builds. In general, adding a small amount to an already large amount doesn't have a dramatic effect. The exceptions are in things like defense and DR and a lot of builds will actually already have the powers that do the most here.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Good change.
I am sure once it becomes inherent they will tune the fitness powers to be greater than one slot worth.
Wouldn't it have just been easier to increase
And then if people still wanted fitness they could choose to have it. ----- Since fitness is going to be "gone" more or less, will we get more pools to choose from for varieties sake? |
Just removing Health and Stamina as places to slot things would decrease my effective recovery by around 35% on every tweaked out character I have. I'd really rather not have this benefit come wrapped in a net nerf.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think the biggest thing for me is -----> I HAVE A FREE POWER POOL TO SELECT<-----
Only on a few toons have I ever not taken 4 power pools and many times I'm torn between 2. |
My second thought is how some toons don't start to feel fleshed out powers-wise until about 25th level because I had to "interrupt" their power-gaining path to take Swift/Hurdle, then Health and then Stamina in the late teens and early twenties. So glad that'll be out of the way.
Slottable, available at 1 or 2.
http://boards.cityofheroes.com/showt...54#post3178754
This is pure and utter win. Unless they don't let us slot them, in which case it won't be as cool. I'm hoping that they will though. I'm also hoping desperately that they'll give them to us from level 1. That would honestly fix the last major thing that I dislike about this game.
I'm guessing that everyone who took fitness pool powers will be given a mandatory respec once I19 goes live, similar to the way VEATs get them at level 24.
Edit: Just saw this
If they increase the base values, I think being able to slot on top would be a bit much...unless they want you to be able to have "six slot stamina" again. :P
|
Anyway, clarified above. Being slottable doesn't clearly imply the same power strength, but it seems fairly likely.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Hurray for more power selections. Not-so-hurray for the slot-hungry powers we're going to take instead.
I'm super happy with this.
Unfun choice: I can either have enough powers or enough endurance to use the powers I would have taken but I couldn't.
Fun choice: I have enough powers and endurance, and I get to decide what to slot or not to slot.
Right now, builds for many ATs/combos are non-viable without Stamina -- it's viewed as a must-have power so much that people feel the need to mention when they think a build could conceivably be viable without Stamina. I've yet to hear of anything but /WP characters or MMs that is actually viable without Stamina. That's not fun, that's just a tax for a badly-balanced game design.
If we replace that with not as many slots as we might want... okay, so we have to make choices about which powers to slot, and which to have be a little less awesome. So maybe the THREE EXTRA POWERS I CAN HAVE will not be enhanced, and will be less useful than they would be if I could six-slot them... So what? They're free powers. I'm getting them for no cost, in effect, because they're replacing stuff I used to be forced to take just to be functional.
This is a very nice surprise, I'm liking it. Seems like people are assuming that we'll all get the Stamina inherent power at level one -- we may not get it until level 20. And Health at 14, and Swurdle at level 6. Just guessing...
I hope (and assume) we can slot it though! It would be... bad... if we could not.
-Buxley
"Don't cry because it's over, smile because it happened." -- Dr. Seuss
This is a very nice surprise, I'm liking it. Seems like people are assuming that we'll all get the Stamina inherent power at level one -- we may not get it until level 20. And Health at 14, and Swurdle at level 6. Just guessing...
I hope (and assume) we can slot it though! It would be... bad... if we could not. -Buxley |
This is a very nice surprise, I'm liking it. Seems like people are assuming that we'll all get the Stamina inherent power at level one -- we may not get it until level 20. And Health at 14, and Swurdle at level 6. Just guessing...
I hope (and assume) we can slot it though! It would be... bad... if we could not. -Buxley |
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
|
*insert loud squeeeee here*
Dr. Todt's theme.
i make stuff...
Castle stated we'd be getting these inherents at lvl 1 or 2 and they will be identical in function to the current fitness pool powers including being fully slottable.
|
I still plan on slotting the fitness powers though, which does open up a fair point brought up earlier. Yeah I have more powers to choose from, but I don't have enough slots to make them better.